ARTICLE | doi:10.20944/preprints202104.0290.v1
Subject: Social Sciences, Accounting Keywords: creativity; high ability; scientific creativity; secondary school students
Online: 12 April 2021 (12:34:19 CEST)
Abstract: Abstract: The objective of this article is to analyze the dimensions of creativity concerning students with high abilities. Firstly a review of the most relevant scientific contributions on creativity is carried out. Next the dimensions of creativity in secondary school students who have been previously identified as high- ability students are analyzed. Those abilities associated to di-vergent thinking were assessed by means of the Torrance Test of Creative Thinking . The flu-ency, flexibility and originality dimensions were assessed with the Scientific-Creative Thinking Test (TPCC, ). The results obtained evidence that high-ability students achieve greater scores in both the figurative creativity and scientific-creativity dimensions. A significant relationship between creativity and high ability can therefore be established. This study is of an exploratory nature and the results obtained contribute to develop future studies in application of its findings in the teaching-learning process..
ARTICLE | doi:10.20944/preprints202009.0172.v1
Subject: Arts & Humanities, Linguistics Keywords: Finnish; dialect adaptation; computational creativity
Online: 8 September 2020 (05:02:35 CEST)
We present a novel approach for adapting text written in standard Finnish to different dialects. We experiment with character level NMT models both by using a multi-dialectal and transfer learning approaches. The models are tested with over 20 different dialects. The results seem to favor transfer learning, although not strongly over the multi-dialectal approach. We study the influence dialectal adaptation has on perceived creativity of computer generated poetry. Our results suggest that the more the dialect deviates from the standard Finnish, the lower scores people tend to give on an existing evaluation metric. However, on a word association test, people associate creativity and originality more with dialect and fluency more with standard Finnish.
ARTICLE | doi:10.20944/preprints201907.0198.v1
Subject: Social Sciences, Education Studies Keywords: creativity; demography; ecology; north and south; education
Online: 17 July 2019 (06:22:34 CEST)
The creative potential of homo sapiens is the biological basis of his spirituality. To take into account factor of spirituality in analysis of global problems of demography and ecology used analogies of chemical kinetics. Stable in the historical time, population of people was modeled by open thermodynamic system, equilibrium state of which depends on climate and geophysics. The demography of creative potential was divided into two geographical zones - north and south. Process of society sapientation was formalized by introducing into logistic equation of Verhulst, in addition to a couple of parents, at least one more teacher from among educated people. Stationary solution of the modified kinetic equations determines optimal demography for sustainable development of population in accordance with its education index. The solution of the demographic, energy and environmental problems of mankind is determined by the level of world creative potential, the growth of which is currently limited by the consumption paradigm.
ARTICLE | doi:10.20944/preprints202206.0307.v1
Subject: Arts & Humanities, Architecture And Design Keywords: creative relations; biomimicry; design method; creativity; innovation; aptness
Online: 22 June 2022 (07:37:14 CEST)
Prospective end-users rated aptness, creativity, and innovativeness of biomimetic examples that featured different relationships to create combinations (e.g., used for) between nature and technology. Against common theorizing, similarity was not the most profound for creativity but rather appearance, being part_of, and property_of were. Creativity explained most of the variance in the level of innovation with aptness of the design in a strong supporting role. The focus of conceptualization shifted from ‘creation as new things coming from new ideas’ to ‘innovation as new ideas leading to new things.’ Results are interpreted in the Chinese context of utility. Both in education and industry, the use of 5*5 research grids with rating scales may work as a design method to develop and select functional variants during early design.
ARTICLE | doi:10.20944/preprints202206.0148.v1
Subject: Arts & Humanities, Architecture And Design Keywords: false-class inclusions; serendipity; machine vision; creativity; innovativeness
Online: 10 June 2022 (04:35:14 CEST)
In the mid-layers of Deep Learning systems, clustered features tend to fit multiple classifications, which are filtered out during the final stages of object recognition. However, many misclassifications remain, regarded as errors of the system. This paper claims that tagging an entity incorrectly for reasons of similarity is evidence of spontaneous machine creativeness. According to the ratings of 40 design educators and researchers, AI-generated false-class inclusions produced creative design ideas, predicting the level of innovation value. These designers were not just anybody but came from a design school in Asia with a top position on the world ranking-lists. They entered an experiment in which 20 classification mistakes were framed as early-design ideas that were either human-made or intentionally suggested by creative AI. Many examples passed the Feigenbaum variant of the Turing test with a conceptual preference to creations supposedly done by human hand.
BRIEF REPORT | doi:10.20944/preprints202103.0764.v1
Subject: Medicine & Pharmacology, Allergology Keywords: creative legal study; creativity; medical curriculum; medical student
Online: 31 March 2021 (12:15:46 CEST)
In Thailand, the topic of medical ethics and laws related to medical professions has been one part of the national competency assessment criteria. The objective of this article was to design legal issues into the medical curriculum and to share experiences of creative legal study. Legal contents were inserted into 10 subjects and taught for year 1 to year 6 medical students. Students were divided into multi-groups or received individual tasks and then, shared their knowledge and idea for solving legal problems. The results showed they could interpret and create novel ideas for legal and ethical reconstruction, including the topic of the principle of laws, criminal laws, civil and commercial laws, public health laws, organ donation/transplantation, end of life decisions, and legal liability for the medical profession. Finally, the creative legal study can be used as a novel approach to support creativity among medical students.
Subject: Arts & Humanities, Anthropology & Ethnography Keywords: creativity; ideation; architectural design studio; education; systematic review
Online: 17 December 2020 (11:58:29 CET)
Creativity is fundamental to design problem-solving. This paper sets out a systematic review of the literature in relation to its role in the architectural design studio in order to identify central issues that impact upon this activity. Challenges and best practice in relation to systematic reviews are outlined, and the procedure followed in this context is set out in detail. This involves an iterative evaluation process that resulted in a pool of 17 papers for analysis. Eleven themes emerged in the analysis of the papers, which were organized into 5 key categories dealing with: pedagogy, cognitive approach, interaction and socialization, information representation, and measuring ideation and creativity. A discussion of these categories contributed to the comparison and connections between the selected papers, and the identification of critical issues and directions for promoting creativity in the architectural design studio.
Subject: Arts & Humanities, Music Studies Keywords: artificial intelligence; popular music; posthuman; creativity; uncanny valley
Online: 24 July 2019 (10:49:29 CEST)
This article presents an overview of the first AI-human collaborated album, Hello World, by SKYGGE, which utilizes Sony’s Flow Machines technologies. This case study is situated within an overview of current and emerging uses of AI in popular music production, and connects those uses with myths and fears that have circulated in discourses concerning the use of AI in general, but also in music specifically. By proposing the concept of an audio uncanny valley in relation to AIPM (artificial intelligence popular music), this article offers a lens through which to examine the more novel and unusual melodies and harmonisations made possible through AI music generation, and questions how this content relates to wider speculations about posthumanism, sincerity, and authenticity in both popular music, and more wider assumptions of anthropocentric creativity. In its documentation of the emergence of a new era of popular music, the AI era, this article surveys: (1) the current landscape of artificial intelligence popular music focusing on the use of Markov models for generative purposes; (2) posthumanist creativity and the potential for an audio uncanny valley; and (3) issues of perceived authenticity in the technologically mediated “voice”.
ARTICLE | doi:10.20944/preprints202105.0266.v1
Subject: Arts & Humanities, Anthropology & Ethnography Keywords: design thinking; innovation; creativity; experience; empathy; thinking; consumer; health
Online: 12 May 2021 (11:14:19 CEST)
The general purpose of the Design Thinking approach (concept taken over in Romanian without its translation and which involves conception-oriented thinking) is to support the conception and design of products, services, processes, strategies, spaces, architecture and experiences ideal for use optimal. Applying the approach leads to the development of practical and innovative solutions to the problems identified in the product and / or technology design departments of companies. As described in the article Design Thinking is a process springing from the user-centered conception-design paradigm. The objective of the article is to highlight the need to combine urban study within Design Thinking, in the case of all areas of conception-design of solutions.
ARTICLE | doi:10.20944/preprints201808.0315.v1
Subject: Arts & Humanities, General Humanities Keywords: Design thinking, Art thinking, Creativity, Strategy, Fine Art, Printmaking
Online: 17 August 2018 (15:51:17 CEST)
This article uses a contemporary and revelatory case study to explore the relationship between three conversations in the innovation literature: design thinking, creativity in strategy and, the emerging area of art-thinking. Businesses are increasingly operating in a VUCA environment where they need to design better experiences for their customers and better outcomes for their firm and the Arts are no exception. Innovation, or more correctly growth through innovation, is a top priority for business and although there is no single, unifying blueprint for success at innovation, design thinking is the process that is receiving most attention and getting most traction. Design thinking teaches businesses to think with the creativity and intuition of a designer; to show a deep understanding of; and have empathy with the user. But design thinking has limitations. By placing the consumer at the very heart of the innovation process, design thinking can often lead to more incremental than radical ideas. Now there is a new perspective emerging, art-thinking, in which the objective is not to design a journey from current scenario; A to improved position: B. Art thinking requires the creation of B and spends more time in the open ended, problem space, staking out possibilities and looking for uncontested space. In Dublin, we examine a case of the oldest, largest and most prestigious fine art gallery and studio where most of the country’s best-known and successful visual artists both make, exhibit and sell their art. Graphic Studio Dublin is primarily a printmaking studio, established by artists over 60 years ago. It has facilities for woodblock, lino-print, silkscreen, intaglio and carborundum etching spread over four floors of a centrally located studio where the artists have access 24/7. But two years ago it found itself on the brink of collapse having borrowed heavily to invest in new facilities during the period of Ireland’s economic collapse. Its loans were sold to a vulture-fund who were about to foreclose in a move that would have seen a generation of Irish Artists displaced. A new board of directors was empaneled and they introduced some art thinking principles to bring the organisation back from the brink. They used an art-thinking mindset and design thinking tools to restore the fortunes of this venerable, artist-led institution and it worked.
ARTICLE | doi:10.20944/preprints201710.0001.v1
Subject: Social Sciences, Organizational Economics & Management Keywords: fashion trendsetting; creativity; pro-environmental behaviors; gender; Korea; U.S.
Online: 1 October 2017 (06:00:21 CEST)
According to Hofstede’s theory of cultural dimensions, cultures differ in cultural values and norms; values and norms that may influence differences in trendsetting, creative traits and behaviors, and pro-environmental behaviors. Further, because men and women have been socialized within particular cultures, gender differences may exist in trendsetting, creative traits and behaviors, and pro-environmental behaviors. Trendsetters have characteristics that are interrelated with creative traits and behaviors, perhaps inclining them to endorse pro-environmental behaviors. However, the interrelationships among these variables remain unexplored. Thus, the purpose of this study was to examine these three variables among college students in South Korea and the United States, specifically looking at cultural and gender differences. Participants were 225 Korean college students and 221 U.S. college students. Questionnaires included demographic items and scales measuring trendsetting, creative traits and behaviors, and pro-environmental behaviors. Data analyses included descriptive statistics, Cronbach’s alpha reliability, MANOVA, ANOVA and SNK posthoc test. Results show that U.S. (vs Korean) students indicated greater trendsetting and creative traits and behaviors but not greater pro-environmental behaviors. Fashion trendsetting groups in both Korea and the U.S. differed in creative traits and behaviors and pro-environmental behaviors. Among Korean trendsetting groups, reluctant adopters scored lowest on creative traits and behaviors and pro-environmental behaviors. Among U.S. trendsetting groups, trendsetters scored highest on creative traits and behaviors and pro-environmental behaviors; reluctant adopters scored lowest on pro-environmental behaviors. Theoretical and practical implications are provided for researchers and marketers.
ARTICLE | doi:10.20944/preprints202107.0393.v1
Subject: Behavioral Sciences, Applied Psychology Keywords: Humble leadership; employee creativity; top management support; project management effectiveness
Online: 19 July 2021 (08:40:27 CEST)
This paper aims to explore the effect of humble leadership on project success by integrating the mediating role of employee creativity. Top management support moderates the direct relationship (humble leadership and project management effectiveness) and indirect relationships through employee creativity. Time-lagged data were obtained from 332 persons working in the matrix organization across the information technology. The results showed that humble leadership enhance project management effectiveness by mediating and moderating processes. This study provides a solution to an underlying research question that has gone unanswered in prior studies. What are the strategies proposed for humble leadership in fostering the effectiveness of the project?
ARTICLE | doi:10.20944/preprints202104.0172.v1
Subject: Social Sciences, Accounting Keywords: Ideation; innovation; creativity; Reasonings-Outcomes Matrix; data; knowledge management; future
Online: 6 April 2021 (11:48:58 CEST)
The paper summarizes in a step by step ‘recipe’ format a model of developing new ideas (Ideation) that can be used to form a new venture or develop a new product. The proposed ‘recipes’ are widely used and can be applied in tandem with other prevalently available models or tools. The intention of the paper is also to serve as a resource for entrepreneurs and innovators, and the links and references munificently used in the paper are serving this purpose. The author has used the outline and the tools described here in numerous Ideation classes taught for over a decade in several countries around the world. The paper’s intention is not to conduct a systematic review on the subject of new venture creation or propose new research agenda (for that, see for example Shepherd et al., 2021). The purpose is to provide an effective and efficient set of tools, models and techniques that can assist the entrepreneur in her journey to create and achieve her dreams. One such tool is the matrix of Reasonings-Outcomes introduced here for the first time.
ARTICLE | doi:10.20944/preprints202012.0008.v1
Subject: Behavioral Sciences, Applied Psychology Keywords: Organizational factors; employee creativity; employee innovation; workplace innovation; principal component analysis
Online: 1 December 2020 (09:40:43 CET)
Organizations with proper human resources (HR) practices play an exemplary role in developing their employees’ innovation. Though there is extensive literature on managing organizational innovation, even in today’s scenario some organizations stand as a barrier for employees’ growth and innovation at the workplace. This study aimed to holistically explore the organizational factors affecting employee innovation using principal component analysis (PCA) and condense the dimensionalities for a better focus of organizational development. The study executed a survey questionnaire and collected useful data from one hundred and ninety-five (195) respondents of various Indian companies. The study identified forty-six sub-factors and evolved into nine major organizational factors influencing employee innovation namely organization structure, organization culture and environment, corporate strategy, innovation process, employee, technology, resources, knowledge management and management and leadership. The study recommended that any firm must focus on these factors to encourage employee innovation leading to overall organizational success. It also provides broad implications to HR managers, firm policymakers and top management to reassess and formulate the best organizational strategies to promote innovation culture in the organization.
ARTICLE | doi:10.20944/preprints202002.0111.v1
Subject: Keywords: creativity; consciousness; energy-efficiency; Kahneman System 1 and 2; counterfactual worlds
Online: 9 February 2020 (17:02:28 CET)
It is proposed that both human creativity and human consciousness are (unintended) consequences of the human brain’s extraordinary energy efficiency. The topics of creativity and consciousness are treated separately, though have a common sub-structure. It is argued that creativity arises from a synergy between two cognitive modes of the human brain (which broadly coincide with Kahneman’s Systems 1 and 2). In the first, available energy is spread across a relatively large network of neurons. As such, the amount of energy per active neuron is so small that the operation of such neurons is susceptible to thermal (ultimately quantum decoherent) noise. In the second, available energy is focussed on a small enough subset of neurons to guarantee a deterministic operation. An illustration of how this synergy can lead to creativity with implications for computing in silicon are discussed. Starting with a discussion of the concept of free will, the notion of consciousness is defined in terms of an awareness of what are perceived to be nearby counterfactual worlds in state space. It is argued that such awareness arises from an interplay between our memories on the one hand, and quantum physical mechanisms (where, unlike in classical physics, nearby counterfactual worlds play an indispensable dynamical role) in the ion channels of neural networks. As with the brain’s susceptibility to noise, it is argued that in situations where quantum physics plays a role in the brain, it does so for reasons of energy efficiency. As an illustration of this definition of consciousness, a novel proposal is outlined as to why quantum entanglement appears so counter-intuitive.
ARTICLE | doi:10.20944/preprints201809.0296.v1
Subject: Arts & Humanities, Architecture And Design Keywords: design patterns; urban design; problem-solving; creativity; urban design education; teamwork
Online: 17 September 2018 (10:01:27 CEST)
Urban design is a complex problem-solving activity that commonly requires the aid of a variety of methods to support the process and enhance the quality of the outcomes. How to help designers with adequate methods to deal with ill-defined urban problems constitutes a major challenge in the urban design domain. In this regard, the use of urban design patterns is considered as a method that can contribute to urban design problem-solving. However, this tool was never investigated to understand its role in the task-related activities that take place during the design process by designers working in team, and its effect on the creativity of the final design outcome as perceived by urban designers and students. Therefore, an empirical research based on a controlled experiment was carried out to explore the aid provided by design patterns during the conceptual stages of the process. The study contributed to gain a better insight into the main design activities derived from the use of patterns as problem-solving tools, and to unveil their contribution to urban design. Implications for design practice and design education are discussed.
ARTICLE | doi:10.20944/preprints202010.0314.v1
Subject: Behavioral Sciences, Cognitive & Experimental Psychology Keywords: creative thinking; mathematical creativity; response processes; digital learning environment; online learning platform
Online: 15 October 2020 (08:42:55 CEST)
Creative thinking is increasingly recognised as an essential ability that should be part of school curricula. Given the move towards online learning and assessment, we investigate whether mathematical creativity can be assessed at-scale in the Numbers game, an arithmetic game in Math Garden, a popular online math practice platform. In the Numbers game, a generalisation of the 24 Game, children are asked to figure out how to compute a target number using basic arithmetic operations and a given set of numbers. We argue that creative thinking is required when the search space is complex, and propose that the base-pattern, i.e., the sequence of the operations needed to solve a Numbers game item, indicates search space complexity. We then demonstrate that items with disordered base-patterns are more likely to require mathematical creativity to figure out. Specifically, our analysis shows that for items with only one solution sequence, those with disordered base-patterns are more difficult and take longer to solve compared to items with ordered base-patterns. For items where multiple solution sequences are possible, nine times out of ten children choose ordered over disordered base-patterns. We conclude that the Numbers game has potential for assessing mathematical creativity at-scale.
ARTICLE | doi:10.20944/preprints202206.0318.v1
Subject: Social Sciences, Other Keywords: port-city sustainable development; culture and creativity; port heritage enhancement; evaluation and planning
Online: 22 June 2022 (15:37:50 CEST)
Port cities’ sustainable development can start from innovation in maritime culture to build new urban visions based on the goals of Agenda 2030 and oriented towards local and international cooperation. In the international debate innovative strategies on cultural heritage enhancement contaminate the research and production contexts of ports. In addition, numerous cities have implemented creative and cultural responses to climate change and environmental sustainability. Creativity and cultural heritage enhancement can guide the definition of new trajectories of sustainable urban development, particularly in port-city interaction areas. In Europe, port-city interaction areas have been transformed into laboratories of cultural and creative experimentation for the sustainable management of cultural heritage and the urban quality of public spaces. In this perspective, the paper, starting from the studies developed on the main measurement frameworks of creative cities and sustainable development policies, aims to investigate the possibility of developing a "Port-cities Creative Heritage Enhancement" approach to assess and plan possible cultural and creative transformations of historical-architectural buildings, industrial archaeologies and symbolic urban spaces in the port-city interaction areas of Naples.
ARTICLE | doi:10.20944/preprints202210.0448.v1
Subject: Arts & Humanities, Media Studies Keywords: computational creativity; deep learning; feature extraction; image analysis; machine perception; painting classification; residual networks; transfer learning
Online: 28 October 2022 (09:37:03 CEST)
With the increasing availability of large digitized fine art collections, automated analysis and classification of paintings is becoming an interesting area of research. However, due to domain specificity, implicit subjectivity, and pervasive nuances that vaguely separate art movements, analyzing art using machine learning techniques poses significant challenges. Residual networks, or variants thereof, are one the most popular tools for image classification tasks, which can extract relevant features for well-defined classes. In this case study, we focus on the classification of a selected painting 'Portrait of the Painter Charles Bruni' by Johann Kupetzky and the analysis of the performance of the proposed classifier. We show that the features extracted during residual network training can be useful for image retrieval within search systems in online art collections.
ARTICLE | doi:10.20944/preprints202211.0322.v1
Subject: Life Sciences, Genetics Keywords: life; paralife; utility-products; UP-paralife; utility-selection; UP-evolvability; coevolution; intelligence; stone tools; language-catalysis; creativity; exoplanet; intelligent life
Online: 17 November 2022 (03:06:22 CET)
When animals evolve sufficient intelligence and dexterity to be able to learn to fabricate utility products (UPs) like tools, the UP's they produce become part of an induced-reproduction system that intrinsically shares many life-like traits with biological organisms, including genome-like fabrication and operation information that is physically-encoded in the animal fabricator’s neural networks. When this set of life- like traits includes a sufficient capacity for system-improving cultural evolution (UP-evolvability), the UPs become ‘para-alive’, i.e., nearly alive, or a form of non-biological UP-paralife that is equivalent to the life- status of biological viruses, plasmids, and transposons. In the companion paper I focus on the evolution of UP-paralife in the context of modern, language-capable humans and its predicted evolution going forward in time (Rice 2022). Here I look backward in time and focus on the origin of UP-paralife and its subsequent coevolution with human intelligence. I begin by determining the pathways leading to the evolution of large brains in the rare lineages of biological life that have sufficient intelligence to learn to fabricate tools –a critical first step in the evolution of UP-paralife. The simplest forms of these learning- based UPs, made by species like chimpanzees and New Caledonian crows, represent only proto-UP- paralife because they lack sufficient UP-evolvability. Expanded UP-evolvability required a combination of three attributes that enabled continuous niche-expansion of the animal fabricator via a new and advanced form of UP-mediated teamwork (TW): i) self-domestication that facilitated TW among low-related individuals, ii) learned volitional words (protolanguage) that represent ephemeral UPs that coordinate TW, and iii) learned fabrication of simple flaked-stone tools with cutting and chopping capabilities (a UP to make other structural UPs) that expanded teammate phenotypes and TW capabilities. This specific triad of attributes is synergistic because each one acts as a TW-enhancer that can gradually erode different components of the three major constraints on TW operation and expansion: too much selfishness, insufficient coordination signals, and insufficient physical traits of teammates. The increase in UP- evolvability was transformative and marked the origin of UP-paralife and the initiation of coevolution between UP-paralife (cultural evolution) and the intelligence of its hominin/human symbiont (genetic evolution) that fostered 2.5 million years of: i) continuous brain size increase and niche-expansion within the genus Homo, and ii) parallel advances in the diversity, complexity and uses of UP-paralife. This coevolution also fostered evolutionary expansion of word-based communication, and eventually language, that acted in a catalyst-like manner to facilitate the evolution of increasingly complex forms of imagination, reasoning, mentalizing, and UP-generating technology. I next focus on the evolution of creativity in the human lineage –in the form of divergent thinking and creative imagination. I conclude that the evolution of this advanced cognitive feature required a preadaptation of sufficient intelligence and is the component of human cognition that was the major causal factor generating the greatly expanded diversity and complexity of UP-paralife currently associated with modern humans. Lastly, I apply my findings to the issue of the prevalence of extraterrestrial intelligent life. I conclude that any exoplanets with detected chemical life will very rarely (e.g., probability ~10-5 for a planet closely matching Earth’s characteristics) have evolved intelligence equalling or exceeding that of humans.