Submitted:
03 October 2025
Posted:
08 October 2025
You are already at the latest version
Abstract
Keywords:
1. Introduction
2. Game Structure
3. Pilot Testing and Feedback
4. Conclusions and Future Work
References
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- Lear, L. (2006). The Legacy of Silent Spring. Beacon Pres.
- Deterding S., Dixon, D., Khaled, R., & Nacke, L. (2011, September). From game design elements to gamefulness: defining” gamification”. In Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments (pp. 9-15).
- Lantzouni, M., Poulopoulos, V., Wallace, M. (2024). “Gaming for the Education of Biology in High Schools.” Encyclopedia, 4(2), 672–681. [CrossRef]
- Nah, F. F. H., Zeng, Q., Telaprolu, V. R., Ayyappa, A. P., & Eschenbrenner, B. (2014, June). Gamification of education: a review of literature. In International conference on hci in business (pp. 401-409).


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