Submitted:
29 July 2025
Posted:
30 July 2025
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Abstract
Keywords:
1. Introduction
2. Theoretical Framework
- the GreenComp framework for sustainability competences [2];
- UNESCO’s framework for Education for Sustainable Development [1];
- UNESCO’s roadmap for Education for Sustainable Development [25];
- DigComp 2.2 for digital competence [26];
- the ‘Faro Convention on the Value of Cultural Heritage for Society’ [27]; and,
- the ‘Eight Innovative and Emerging Cultural Heritage Education and Training Pathways’ developed by the CHARTER Alliance [28]
2.1. ESD and SDG 4.7
2.2. Digital Teaching and Learning Ecosystems (DTLEs)
2.3. AR and Mobile Games in ESD
2.4. Designing for Sustainability: Operationalizing GreenComp in the Art Nouveau Path
2.5. Built Heritage as a Learning Platform for Sustainability
3. Materials and Methods
3.1. Study Context and Intervention
3.2. Participants and Procedures
3.2.1. Teacher Validation (Phase T1)
3.2.2. Students’ Implementations (Phases S1-PRE, S2-POST, and S3-FU)
3.3. Data Collection Instruments
3.4. Data Analysis
4. Findings: From Teachers’ Validation to Students’ Diagnosis Insights
4.1. Results from T1-VAL
4.1.1. Thematic Analysis of Teacher Feedback
4.1.2. Curricular Review Analysis
4.2. Students’ Baseline Analysis (S1-PRE Phase)
4.2.1. Sustainability Perceptions and Competence Awareness
4.2.2. Art Nouveau Knowledge and Heritage Perceptions
4.2.3. Attitudes Toward Heritage and Mobile Learning
4.3. Integrated Interpretation and Design Implications
5. Findings: From Teachers’ Validation to Students’ Diagnosis Insights
6. Final Reflections, Limitations, and Future Path
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| ESD | Education for Sustainable Development |
| MARG | Mobile Augmented Reality Game |
| DTLE | Digital Teaching and Learning Ecosystem |
| SDG | Sustainable Development Goal |
| DBR | Design-Based Research |
| UNESCO | United Nations Educational, Scientific and Cultural Organization |
| PI | Point of Interest |
| RQ | Research Question |
| KSA | Knowledge, Skills and Attitudes |
| GCQuest | GreenComp-based Questionnaire |
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| Dimension | HeritageSite AR [39] | EcoMOBILE [48] | Art Nouveau Path |
|---|---|---|---|
| Primary Focus | Heritage appreciation through exploration and storytelling | Ecosystem science and water quality analysis | Sustainability competences through built heritage |
| Target Users | General public, students | Middle school students | Lower and upper secondary education students (research purposes, but publicly available) |
| Contextual Setting | Historical sites in Jakarta | Natural pond environment | Art Nouveau landmarks in [City], [Country] |
| Technologies Used | AR mobile app, geolocation, narrative overlays | AR app (FreshAiR), environmental probeware (TI NSpire & Vernier) | Mobile AR, multimodal media, [Project]’s platform |
| Pedagogical Strategy | Spatial exploration, cultural storytelling | Situated inquiry, real-time measurement, scientific practice | Competence-oriented learning (GreenComp), co-designed DBR |
| Learning Goals | Heritage appreciation, cultural understanding | Ecosystem concepts, data literacy, scientific inquiry | Systems thinking, futures thinking, values awareness |
| Competence Framework | None | None (science curriculum alignment only) | Explicit integration with GreenComp sustainability competences |
| Assessment Strategy | Exploratory feedback, no formal evaluation reported | Pre-/post-tests, affective and cognitive surveys | Teacher validation, and GCQuest-based pre-/post-/follow-up questionnaires |
| Teacher Involvement | Not reported | Passive: teachers implement fixed materials | Validation and curricular review (33 teachers) |
| Validation Process | Not documented | Formative feedback + short-term surveys | Validation with teachers |
| Implementation Data | Pilot tested (scope unclear) | Field-tested with 84 students and 4 teachers | Implementation with 419 students and 24 teachers |
|
Replicability and Scalability |
Medium (context-dependent) | Limited (hardware-intensive, teacher-dependent) | modular, adaptable to any city via [Projects]’s DTLE |
| Key Strengths | Engagement via narrative and place-based interaction | Real-world scientific practice integration | Holistic competence activation in educational settings |
| Instrument (Code) | Frequency (N) | Focus | Broader Purpose |
|---|---|---|---|
| Teacher’s questionnaire(T1-VAL) | 30 | Pedagogical value; usability; curricular relevance | Formative feedback for MARG refinement and validation |
| Teachers curricular Review (T1-R) |
3 | Curriculum alignment; interdisciplinary coherence; pedagogical soundness | External curricular validation and content alignment |
| Teacher Observation (T2-OBS) |
24 | Student engagement; classroom dynamics; AR use | Triangulation of student experience through teacher observation |
| Instrument (Code) | Frequency (N) | Focus | Broader Purpose |
|---|---|---|---|
| Student Pre-Questionnaire (GCQuest-S1PRE) |
221 1 | Sustainability values; competence awareness; cultural heritage interest; AR readiness | Diagnostic assessment of students' initial conceptions and expectations |
| Student Post-Questionnaire (GCQuest-S2POST) | >400 1 | Perceived learning; engagement with AR; heritage reinterpretation | Evaluation of immediate impact and alignment with game objectives |
| Student Follow-Up Questionnaire (GCQuest-S3FU) | >400 1 | Retention of sustainability concepts; reflection on experience | Longitudinal insight into learning retention and attitude development |
| Theme | Frequency (N) | Description |
|---|---|---|
| Engagement and Motivation | 31 | Game elements increase attention, enjoyment, and immersion. |
| Visual Design and Pedagogical Relevance | 21 | Aesthetic quality and alignment with learning goals are appreciated. |
| AR and Technological Integration | 13 | AR features enhance place-based and interactive learning. |
| Curriculum and Interdisciplinarity | 9 | Game connects with multiple school subjects and curricular goals. |
| Sustainability and Reflective Thinking | 8 | Stimulates values awareness and sustainability-related reflection. |
| Theme | Frequency (N) | Description |
|---|---|---|
| Resource Management and Practices | 139 | Recycling, reducing waste, and saving energy. |
| Environmental Preservation | 135 | Protecting ecosystems, biodiversity, and nature. |
| Intergenerational Responsibility | 99 | Acting sustainably for the benefit of future generations. |
| Individual Ethical Actions | 56 | Personal responsibility and sustainable behaviours. |
| No Response / Not Clear | 18 | Vague or irrelevant responses. |
| Question | Frequency (N) | Percentage (%) | Mean | Standard Deviation | ||
|---|---|---|---|---|---|---|
| Yes | No | Yes | No | |||
| A.2.1 – Can you name any sustainability competences? | 113 | 108 | 51.13% | 48.87% | 0.51 | 0.50 |
| A.2.2 – Do you consider them important? | 162 | 59 | 73.30% | 26.70% | 0.73 | 0.44 |
| A.2.3 – Would you like to learn more about them? | 135 | 86 | 61.08% | 38.92% | 0.61 | 0.49 |
| Theme | Frequency (N) | Description |
|---|---|---|
| Historical / Stylistic Knowledge | 123 | General references to style, movement, or period. |
| No Knowledge / Blank | 53 | Lack of response or unclear answers. |
| Recognition of Aesthetic Details | 38 | Curves, tiles, plant motifs, etc. |
| Connection to [City] | 3 | Explicit reference to local buildings or places. |
| Other | 4 | Miscellaneous or unrelated comments. |
| statement | Frequency (N) | Percentage (%) | Mean | Standard Deviation | ||
|---|---|---|---|---|---|---|
| Yes | No | Yes | No | |||
| A.3.2 – Interested in learning about sustainability via Art Nouveau | 160 | 61 | 72.39% | 27.61% | 0.72 | 0.45 |
| A.3.3 – Want to learn more about [City]’s Art Nouveau buildings | 150 | 71 | 67.87% | 32.13% | 0.68 | 0.47 |
| A.3.4 – Find the MARG theme interesting | 176 | 45 | 79.62% | 20.38% | 0.80 | 0.40 |
| A.3.5 – Like outdoor/mobile learning | 178 | 43 | 80.54% | 19.46% | 0.80 | 0.340 |
| A.3.6 – Can distinguish AR from VR | 114 | 107 | 51.58% | 48.42% | 0.52 | 0.50 |
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