Submitted:
16 June 2023
Posted:
16 June 2023
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Abstract
Keywords:
1. Introduction
2. Methods—How to Change the Process of Creating Architectural Space?
3. Application of Agile Manifesto on Architectural Competition for the Urban Renewal and Rehabilitation of the Spatial Cultural-Historical Unit “Military-Technical Institute in Kragujevac”
- size of competition area,
- presence of cultural heritage on site,
- strong requirements for both cultural heritage and environment protection,
- great variety of programs defined by competition brief, ranging from housing to commercial use with emphasis on programs connected to creative industries and IT sector,
- different private and public stakeholders.
- Competition tasks and eligibility criteria defined by brief were used as the starting point of defining product backlog of competition entry, as was overall concept defined through keywords based on priorities and sketches of main motifs of the overall design (Figure 3);
- Since competition tasks were different in sense of scale, level of elaboration in detail and type of design, Scrum planning and defining Scrum teams were crucial in further development of design,
- Scrum teams were formed based on zones defined by competition tasks and milestones set by brief and conceptual ideas of the team forming the project network of teams;
- Network was consisted of Scrum teams, which were consisted of two to three members, all together forming 8 teams working simultaneously on different sprints;
- Each Scrum team had to address all aspects of the assigned task, meaning: 3D modeling and animation of existing area and proposed design; reconstruction and protection of designated heritage buildings and areas; distribution of programs and typology of buildings; “business model” of proposed design;
- In the first phase of working on the project, all Scrum teams had a daily sprint review to set specific goals and increments that relate to future design proposal (Figure 4);
- In the second phase, emphasis was shifted from daily to weekly sprint reviews, considering the fact that the level of detail in developing an architectural project becomes more complicated with the progress of the project itself (Figure 5).
4. Discussion of the Results—Design Strategy and Design Tactics
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- Competition tasks and eligibility criteria defined by brief were different in sense of scale, detail requirement and type of design product, which implied several independent, parallel lines in the design process. The danger of creating solutions that remain insufficiently connected and uncoordinated in such an environment is precisely avoided by using the Agile/Scrum framework. The formation of individual Scrum teams with clear sprint backlogs provided the necessary connections and bridges between the different phases/lines defined by the competition.
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- Individual teams that were in charge of specific topics such as 3D modeling and animation of existing areas and proposed design, reconstruction and protection of designated heritage buildings and areas, distribution of programs and typology of buildings, and the “business model” of the proposed design, were all better involved in the design process. Usually, teams with specific tasks appear as actors only at certain time intervals during the design process and are often faced with the fact that the inputs they receive are either insufficient and not fully defined, or otherwise unchangeable in the case of the final stages of design. The inclusion of the mentioned teams in the Scrum network enabled not only the fact that the data they receive is updated, but also created the possibility where they actively participate in all aspects of the design process (through the sprint review and sprint retrospective), which enabled better, higher quality and more harmonized individual solutions.
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- Groups of Scrum teams that worked within the same or surrounding zones of the competition area were able to receive timely data on changes in all phases of the project through Scrum reviews within individual teams or groups of teams, but also to actively participate in the improvement of each phase. Team coordination and synchronization was done once at the end of each sprint, by means of face to face meetings between team leads.
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- The environment created through the Agile/Scrum framework not only ensured the active participation of all team members during the entire development of the project, but also offered a solution in its entirety, both in terms of satisfying the set requirements, and in the presentation of the solution. It also offered a solution without blind spots, which is a rare case scenario in this type of architectural projects, and generally speaking, a huge problem of architectural practice.
6. Conclusions and Further Research
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
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| Principles behind the Agile Manifesto [16] | Architectural design - requests and practice | What is lacking in architectural design? |
|---|---|---|
| Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. | User satisfaction is of highest importance, fostering urban lifestyles and social well-being. Nevertheless, periods in between delivering valuables are significantly longer. |
Continuous delivery of valuables. |
| Welcome changing requirements, even late in development. Agile processes harness change for the customer’s competitive advantage. |
Changing requirements late in the design process are usually necessary, but hard or sometimes even impossible to apply. | More flexible parameters that restrict development of design: most importantly urban plans and regulations. |
| Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale. |
An average period for delivering a phase of design, according to AIA, is 8.6 weeks. | Delivering functional architectural or urban units in a shorter timescale, thus avoiding possible misunderstandings. |
| Business people and developers must worktogether daily throughout the project. | Different types of engineers and stakeholders work daily on the design of architectural space. | Investors and other stakeholders should be more deeply involved in the process. |
| Build projects around motivated individuals.Give them the environment and support they need,and trust them to get the job done. | Projects are always built around motivated authors. | |
| The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. |
Presentation of design is usual, whether it being to colleagues or externally. | |
| Working software is the primary measure of progress. | The process of designing an architectural object is often seen as a task in which the author goes through different programmatic and spatial levels in clearly defined and predetermined intervals of a certain period. However, it is not usual to measure progress in a sense of working parts. | |
| Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. |
Architecture promotes sustainable development, with the idea that all stakeholders should be involved in the process indefinitely. | Investors and other stakeholders should be more frequently involved in the process. |
| Continuous attention to technical excellence and good design enhances agility. | Continuous attention to technical and artistic excellence and good design enhances agility. | |
| Simplicity - the art of maximizing the amount of work not done - is essential. | Usually, in architectural problems, it is not possible to achieve maximization of “work not done” in the same way it is done in software. | |
| The best architectures, requirements, and designs emerge from self-organizing teams. | The best architectures, requirements, and designs deeply rely on self-organizing teams. | |
| At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly. | At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly, but the changes are very slow. | The need for architectural design process modification. |
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