Submitted:
24 April 2023
Posted:
26 April 2023
You are already at the latest version
Abstract
Keywords:
1. Introduction
- -
- Science Education [12–17]
- -
- Language Learning [18],
- -
- Student Training Through M-learning [19]
- -
- Teaching Didactic Planning [20]
- -
- Development of Emotions [21]
- -
- Motivation and School Performance [22]
- -
- The Use of Augmented Reality in Informal Learning Environments [23]
Theoretical Framework
- -
- It is a mixed reality that allows a view of the physical environment accompanied by visualization of interrelated digital components.
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- The input is integrated and occurs in real time, i.e., both real and virtual information are delivered in parallel.
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- It offers a variety of layers of digital information, allowing the interleaving of different digital elements, such as text, graphics, audio, video, web pages, 3D objects, etc.
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- It allows interaction, which means the result of the digital information allows the user to interact with it; for example, 3D objects allow for a variety of options such as the objects being rotated or enlarged, where the animation can even be activated or deactivated. It can improve or change the parts of reality when using techno-logical devices that display additional information seen through the screen. It then requires the users’ mediation for it to take place.
Types of Augmented Reality (AR)
2. Materials and Methods
2.1. Validity
- -
- Internal validity: the analysis of each study included the analysis of the keywords, abstract, article content, methodological approach, and type of research.
- -
- External validity: the studies that lacked validation and discussion of the results were excluded.
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- Conclusion validity: the Joanna Briggs Institute evaluation criteria for systematic literature reviews were applied37 in relation to transparency, replicability, quality, and meta-aggregation.
2.2. Inclusion and Exclusion Criteria
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- Inclusion criteria: (a) publication period from 2012 to October 2022; (b) articles indexed in Scopus; (c) articles in English; (b) studies related to teacher training for the didactic use of augmented reality (Please refer to Supplementary Information).
- -
- Exclusion criteria: date of publication, type of research (tutorials, essays), and relation to the object of study and the aim of the research.
2.3. Search Indicators
2.4. Data Analysis.
2.5. Information Selection and Representation
Step 4: Data analysis.
3. Results
Q4. Which studies state the reliability and validity obtained in the design and application of the instruments applied?
Q5. Which AR components are mainly used by teachers? At which stage of teacher training were they applied?
- (1)
- Use of 360º videos in AR. Studies based on the use of immersive videos in aug-mented reality
- (2)
- Virtual environments embedded in AR. Studies based on virtual learning envi-ronments and their integration with augmented reality technology
- (3)
- Teacher Digital Competencies. Studies focused on the development of digital teaching skills through the use of augmented reality
- (4)
- Learning Applications for AR. Studies focused on the use of various gaming ap-plications and learning environments, for example, Mobile learning, ubiquitous games
- (5)
- Development or adaptation of new augmented reality technologies. For example, the plugin development (COPIE-STEM protocol)
- (1)
- With markers (e.g., Images, QR, Printed Images)
- (2)
- Without markers
- (3)
- Projection-based
- (4)
- Superimposition-based
- (1)
- Expert (teachers with teaching experience)
- (2)
- Beginner (teachers new to teaching)
- (3)
- Pre-service (teacher training students)
| Classification | Augmented Reality Component (Virtual User Component) | Stage of Teacher Training Subject |
|
| Subject of study | Studies (reference) |
||
| 1 | [75] | 2 | 3 |
| [63] | 2 | 3 | |
| [114] | 1 | 3 | |
| [106] | 1 | 1,2,3 | |
| 2 | [73] | 1 | 3 |
| [69] | 1 | 1,3 | |
| [105] | 1 | 1 | |
| [113] | 1 | 3 | |
| [108] | 1 | 3 | |
| [101] | 3 | 3 | |
| [102] | 2 | 3 | |
| 3 | [91] | 1 | 1,3 |
| [111] | 1 | 3 | |
| [68] | - | 1 | |
| 4 | [49] | 1 | 3 |
| [83] | 1 | 3 | |
| [44] | 1 | 1,3 | |
| [51] | 1 | 3 | |
| [70] | 1 | 3 | |
| [107] | 1 | 3 | |
| [85] | 1 | 3 | |
| [76] | 1 | 1,3 | |
| [86] | 1 | 3 | |
| [43] | 1 | 3 | |
| [77] | 1 | 3 | |
| [87] | 1 | 3 | |
| [110] | 1 | 3 | |
| [109] | 1 | 3 | |
| [78] | 1 | 3 | |
| [79] | 1 | 3 | |
| [80] | 1 | 3 | |
| [88] | 1 | 3 | |
| [89] | 1 | 3 | |
| [81] | 1 | 3 | |
| [90] | 1 | 3 | |
| [91] | 1 | 3 | |
| [92] | 1 | 3 | |
| [41] | 2 | 3 | |
| [93] | 3 | 3 | |
| [84] | 1 | 3 | |
| [48] | 2 | 3 | |
| [94] | 1 | 3 | |
| [82] | 4 | 3 | |
| Classification | Augmented Reality Component (Virtual User Component) | Stage of Teacher Training Subject |
|
| Subject of study | Studies (reference) |
||
| 4 | [54] | 2 | 3 |
| [95] | 1 | 3 | |
| [96] | 1 | 3 | |
| [60] | 2 | 3 | |
| [46] | 2 | 3 | |
| [42] | 1 | 3 | |
| [50] | 1 | 3 | |
| [61] | 1 | 3 | |
| [97] | 1 | 3 | |
| [98] | 4 | 1,3 | |
| [64] | 1 | 3 | |
| [99] | 1 | 3 | |
| [62] | 1 | 3 | |
| [100] | 2 | 3 | |
| [53] | 1 | 2 | |
| [52] | 1 | 3 | |
| [55] | 1,2 | 3 | |
| [47] | 1 | 3 | |
| [65] | 3 | 3 | |
| [66] | 1,3 | 3 | |
| [45] | 1 | 3 | |
| [57] | 1 | 3 | |
| [67] | 1 | 3 | |
| [56] | 1 | 3 | |
| [103] | 1 | 3 | |
| [71] | 1,2 | 3 | |
| [104] | - | 3 | |
| [72] | - | 1 | |
| 5 | [112] | 1 | 3 |
4. Discussion
5. Conclusions
Conflicts of Interest
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| Based on its physical component | Based on its virtual component | Based on functionality | |
|---|---|---|---|
| Functionality: increased perception |
Functionality: the creation of an artificial environment |
||
| Level 1: black and white pattern (QR codes) | Image | Documented reality and virtuality | To imagine the reality that could be in the future, associating the real with the virtual |
| Level 2: image | 3D |
Reality with augmented perception or comprehension |
|
| Level 3: 3D entity | Video |
Perceptual association of the real and the virtual |
To imagine the reality that was in the past, associating the real with the virtual |
|
Level 4: a point on the planet determined by GPS coordinates |
Audio |
Behavioral association of the real and the virtual |
|
| Level 5: thermal footprint | Multimedia | Substitution of the real by the virtual or virtualized reality | To imagine an impossible reality |
| Keywords | Articles with at least 100 citations |
| Augmented reality (59) |
[41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57] (Chen and Tsai 2012, Kamarainen et al. 2013, Lin et al. 2013, Wojciechowski and Cellary 2013, Di Serio et al. 2013, Cai et al. 2014, Sommerauer and Müller 2014, Zhang et al. 2014, Chiang et al. 2014, Fonseca et al. 2014, Ibáñez et al. 2014, Akçayir et al. 2016, Yilmaz 2016, Huang et al. 2016, Hsu 2017b, Chang and Hwang 2018, Sahin and Yilmaz 2020) |
| Students (32) |
[41,42,43,45,46,47,48,49,51,52,54,55,57] (Chen and Tsai 2012, Lin et al. 2013, Di Serio et al. 2013, Kamarainen et al. 2013, Zhang et al. 2014, Chiang et al. 2014, Fonseca et al. 2014, Ibáñez et al. 2014, Akçayir et al. 2016, Huang et al. 2016, Hsu 2017b, Chang and Hwang 2018, Sahin and Yilmaz 2020) |
| Education (26) |
[47,51,52,54] (Kamarainen et al. 2013, Akçayir et al. 2016, Huang et al. 2016, Hsu 2017b) |
|
Computer-aided instruction (21) |
[41,42,43,46,47,48,50,54,55,56,57] (Chen and Tsai 2012, Di Serio et al. 2013, Lin et al. 2013, Wojciechowski and Cellary 2013, Zhang et al. 2014, Chiang et al. 2014, Ibáñez et al. 2014, Sommerauer and Müller 2014, Huang et al. 2016, Hsu 2017b, Chang and Hwang 2018) |
| Teaching (21) |
[44,46,48,51,58] (Kamarainen et al. 2013, Chiang et al. 2014, Zhang et al. 2014, Yilmaz 2016, Chang et al. 2018) |
| E-Learning (17) |
[55,56] (Chen and Tsai 2012, Sommerauer and Müller 2014) |
| Engineering education (15) |
[52,54] (Akçayir et al. 2016, Huang et al. 2016) |
| Virtual reality (14) |
[49,55,57] (Chen and Tsai 2012, Lin et al. 2013, Sahin and Yilmaz 2020) |
| Interactive learning environments (12) |
[42,43,46,48,50,54,55,57,59] (Chen and Tsai 2012, Lin et al. 2013, Wojciechowski and Cellary 2013, Chiang et al. 2014, Ibáñez et al. 2014, Zhang et al. 2014, Huang et al. 2016, Hsu 2017a, Chang and Hwang 2018) |
| Learning systems (11) |
42,43,46,50,54,55,57] (Chen and Tsai 2012, Lin et al. 2013, Wojciechowski and Cellary 2013, Chiang et al. 2014, Ibáñez et al. 2014, Huang et al. 2016, Chang and Hwang 2018) |
| Quantitative studies | Qualitative studies | Mixed Method | ||||
| Exploratory | Descriptive | Quasi-experimental | Exploratory | Descriptive | Quasi-experimental | Exploratory |
| [50,55,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82] | [41,83,84] | [43,45,46,47,48,49,52,54,56,57,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104] | [51,105,106,107,108,109,110,111,112] | [51,53] | [44,113] | [42,114] |
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