Submitted:
03 October 2025
Posted:
03 October 2025
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Abstract
Keywords:
1. Introduction
2. Method
2.1. Participants
2.2. Instruments
- An ad hoc sociodemographic questionnaire was administered to collect information on the participants’ age, hours of mobile phone and video game use, age at first mobile phone use, and gender.
- Cuestionario de Detección de Nuevas Adicciones, (DENA) [25]. This questionnaire was administered to assess video game use on a 4-point Likert scale ranging from 0 (never) to 3 (always) and demonstrates acceptable reliability (Cronbach’s α 0.75).
- Mobile Phone Problem Use Scale in Adolescents (MPPUSA). To assess problematic mobile phone use, the Spanish adaptation of the questionnaire [26] was used. The MPPUSA consists of 27 items measured on a 10-point Likert scale ranging from 1 (never) to 10 (always). To determine types of mobile phone users, the following cut-off points were established: scores from 0 to 35 indicate occasional users, 36 to 173 regular users, 174 to 181 at-risk users, and 182 to 270 problematic users [26]. The scale shows excellent reliability (Cronbach’s α 0.97).
- Escala de Ansiedad Social para niños–Revised (SASC–R) [27] to assess social anxiety. The Spanish version of the scale consists of 18 items, with response options ranging from 1 (never) to 3 (often). The items are structured into three dimensions: Fear of Negative Evaluation (FNE) (items 2, 4, 6, 7, 9, 11, 13, and 14), Social Avoidance & Distress—Specific to New Peers (SAANP) (items 1, 3, 5, 8, 10, and 16), and Social Avoidance & Distress—General (SAGA) (items 12, 15, 17, and 18). The scale shows good reliability (Cronbach’s α 0.88).
- Escala de percepción del riesgo para el uso de la tecnología en niños y adolescentes (EPRUT). [22]. This scale assesses the extent to which adolescents perceive certain risks related to mobile phone and video game use, such as going to bed later than you should; difficulty falling asleep; not finishing meals because of technology use; suffering violence such as fights or bullying; having less time for leisure activities such as sports, family and personal relationships; arguing with your parents; going out less with friends, and getting bad grades or not doing homework. EPRUT is measured on a 16-item Likert scale ranging from 0 (not at all) to 5 (a lot). The reliability coefficient of the EPRUT is 0.84 (Cronbach’s alpha).
2.3. Procedure
2.4. Data Analysis
3. Results
4. Discussion
4.1. Practical Implications
4.2. Limitations
4.3. Future Lines of Research
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Mobile | Video games | |||||
| Hours | Boys | Girls | Total | Boys | Girls | Total |
| 0 | 2.3 | 1.7 | 1.9 | 1.4 | 13.7 | 7 |
| 1 | 34.8 | 29.1 | 31.4 | 35 | 33.7 | 33.6 |
| 2 | 20.4 | 17 | 18.3 | 19.3 | 17.6 | 18 |
| 3 | 16.7 | 14.7 | 15.8 | 23.7 | 16.1 | 19.9 |
| 4 | 9.1 | 13.3 | 11 | 6.9 | 6.3 | 6.9 |
| 5 | 5.4 | 6.1 | 5.8 | 3.3 | 3.2 | 3.9 |
| 6 o more | 11.3 | 18.2 | 15.8 | 10.5 | 8.4 | 10.7 |
| Problematic Mobile Phone Use | |||
| Boys | Girls | Total | |
| Problematic Video Game Use | .621** | .156** | .383** |
| Age | .232** | .402** | .315** |
| Social anxiety | .370** | .388** | .386** |
| Fear of negative evaluation | .416** | .353** | .389** |
| Social avoidance and specific anxiety | .293** | .449** | .381** |
| Social avoidance and general anxiety | -.006 | -.048 | -.015 |
| Going to bed later than you should (mobile phone) | .514** | .599** | .568** |
| Difficulty falling asleep (mobile phone) | .444** | .480** | .471** |
| Not finishing your meal or eating more slowly... (mobile phone) | .435** | .316** | .388** |
| Being subjected to violence such as fights, bullying... (mobile phone) | .364** | .141* | .281** |
| Having less time to do your activities... (mobile phone) | .341** | .365** | .357** |
| Arguing with your parents (mobile phone) | .356** | .537** | .454** |
| Going out less with your friends (mobile phone) | .275** | .177** | .213** |
| Getting bad grades or not doing your homework... (mobile phone) | .361** | .439** | .400** |
| Problematic Video Game Use | |||
| Boys | Girls | Total | |
| Problematic Mobile Phone Use | .621** | .156** | .383** |
| Age | .011 | -.212** | -.091* |
| Social anxiety | .341** | .173** | .244** |
| Fear of negative evaluation | .353** | .123* | .199** |
| Social avoidance and specific distress | .214** | -.018 | .125** |
| Social avoidance and general distress | .058 | .227** | .138** |
| Going to bed later than you should (video game) | .450** | .377** | .456** |
| Falling asleep difficulty (video game) | .431** | .299** | .451** |
| Not finishing your meal or eating more slowly... (Video Game) | .227** | .220** | .258** |
| Being subjected to violence such as fights, bullying... (video game) | .273** | .080 | .265** |
| Having less time to do your activities... (video game) | .311** | .257** | .338** |
| Arguing with your parents (video game) | .319** | .343** | .352** |
| Going out less with your friends (video game) | .255** | .362** | .309** |
| Getting bad grades or not doing your homework... (video game) | .292** | .234** | .311** |
| *p < .05; **p < .01 | |||
| Problematic Mobile Phone Use | ||||||
| Boys | Girls | |||||
| β | t | p | β | t | p | |
| Problematic Video Game Use | 6.664 | 7.050 | <.001 | 1.870 | 3.182 | <.01 |
| Age | ||||||
| Social anxiety | 1.911 | 4.711 | <.001 | 1.084 | 2.848 | <.01 |
| Fear of negative evaluation | ||||||
| Social avoidance and specific distress | 2.611 | 3.063 | <.01 | |||
| Social avoidance and general distress | -2.371 | -2.785 | <.01 | |||
| Going to bed later... (mobile phone) | 10.164 | 5.004 | <.001 | |||
| Difficulty falling asleep (mobile phone) | 5.364 | 3.045 | <.01 | |||
| Not finishing meals... (mobile phone) | 7.594 | 4.673 | <.001 | |||
| Being subjected to violence such as... (mobile phone) | ||||||
| Having less time to... (mobile phone) | ||||||
| Arguing with your parents (mobile phone) | 7.324 | 3.374 | <.001 | |||
| Going out less with your friends (mobile phone) | -2.765 | -1.948 | .053 | -7.633 | -3.820 | <.001 |
| Getting bad grades or not... (mobile phone) | 11.863 | 4.465 | <.001 | |||
| R2=.587 | R2=.630 | |||||
| Problematic Video Game Use | ||||||
| Boys | Girls | |||||
| β | t | p | β | t | p | |
| Problematic Mobile Phone Use | .060 | 8.125 | <.001 | |||
| Age | ||||||
| Social anxiety | ||||||
| Fear of negative evaluation | .221 | 2.810 | <.01 | |||
| Social avoidance and specific distress | ||||||
| Social avoidance and general distress | .163 | 1.698 | .092 | |||
| Going to bed later... (video game) | .901 | 3.042 | <.01 | 1.046 | 2.064 | <.05 |
| Difficulty falling asleep (video game) | ||||||
| Not finishing your meal... (video game) | -.394 | -1.777 | .078 | |||
| Being subjected to violence such as... (video game) | -.601 | -2.006 | <.01 | -1.346 | -2.757 | <.01 |
| Having less time to... (video game) | ||||||
| Arguing with your parents (video game) | .839 | 1.307 | .193 | |||
| Going out less with your friends (video game) | 1.873 | 3.236 | <.01 | |||
| Getting bad grades or not... (video game) | .877 | 2.858 | <.01 | -2.073 | -3.245 | <.001 |
| R2=.556 | R2=.259 | |||||
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