Submitted:
02 July 2025
Posted:
04 July 2025
You are already at the latest version
Abstract
Keywords:
1. Introduction
2. Literature Review
2.1. Digital Game Addiction and Life Satisfaction
2.2. The Mediating Role of Difficulties in Emotion Regulation
2.3. The Moderating Role of Gender
2.4. Present Study

3. Method
3.1. Participants and Procedure
3.2. Instruments
3.3. Data Analysis
4. Results
4.1. Preliminary Analyses
4.2. Testing for Moderated Mediation



5. Discussion
5.1. The Relationship Between Digital Game Addiction and Life Satisfaction
5.2. The Mediating Role of Difficulties in Emotion Regulation Between Game Addiction and Life Satisfaction
5.3. The Moderating Role of Gender
5.4. Contribution and Limitations
5.5. Conclusions
Author Contributions
Funding
Data Availability
Institutional Review Board Statement
Informed Consent Statement
Conflicts of Interest
References
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| Variable | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| 1. Life Satisfaction | 1 | |||||
| 2. Game Addiction | -.455** | 1 | ||||
| 3. Goal | -.538** | .407** | 1 | |||
| 4. Impulse 5. Non-acceptance 6. Strategy |
-.526** -.499** -.567** |
.454** .480** .387** |
.700** .698** .779** |
1 .707** .717** |
1 .723** |
1 |
| Mean | 14.83 | 20.42 | 5.85 | 5.52 | 4.98 | 5.44 |
| SD | 5.49 | 8.02 | 2.10 | 2.36 | 2.35 | 2.29 |
| Skewness | -.17 | .64 | .30 | .37 | .48 | .36 |
| Kurtosis | -1.18 | -.43 | -.81 | -1.00 | -.92 | -.85 |
| **. p< 0.01 | ||||||
| İndices | Perfect fit limit | Acceptable fit limit | Scale Indices | Result |
|---|---|---|---|---|
| X2/DF | 0-2.5 | ≤5 | 2.62 | Acceptable |
| RMSEA | ≤05 | ≤08 | .06 | Acceptable |
| SRMR | ≤05 | ≤08 | .05 | Perfect |
| CFI | ≥95 | ≥90 | .92 | Acceptable |
| GFI | ≥90 | ≥85 | .85 | Acceptable |
| IFI | ≥95 | ≥90 | .92 | Acceptable |
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