Submitted:
25 January 2024
Posted:
26 January 2024
You are already at the latest version
Abstract
Keywords:
1. Introduction
2. Methods
2.1. Participants
2.2. Measures and Technology
2.2.1. Positive and Negative Affect Scale (PANAS)
2.2.2. Perceived Stress Scale (PSS)
2.2.3. Internet Gaming Disorder Scale 9 - Short form (IGDS9-SF)
2.2.4. Instantaneous Pulse Rate (Photoplethysmography; PPG)
2.2.5. Video Game Conditions
2.3. Procedure
2.3.1. Ethical approval
2.4. Research Design
3. Results
3.2. Demographic Results
3.3. Normality Testing
3.4. Hypothesis Testing
3.4.1. Instantaneous Pulse Rate
3.4.2. Positive Affect
3.4.3. Negative Affect
3.4.4. Positive Affect and Problematic Gaming
3.4.5. Instantaneous Pulse Rate and Problematic Gaming
4. Discussion
4.1. Interpretations of Results
4.2. Limitations & Considerations
4.3. Conclusion
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