Submitted:
16 July 2025
Posted:
17 July 2025
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Abstract
Keywords:
1. Introduction
Study Contribution and Novelty
2. State of the Art
2.1. Artificial Intelligence and Machine Learning in Sports Performance
2.2. Digital Innovations and Wearable Technologies in Sports
2.3. Gaps in Existing Research
3. Materials and Methods
3.1. Research Objective and Design
3.2. Instrument Development and Constructs
- Digital Technology Use (DigitalTech): Technologies respondents use in training, including Cyclocomputers, RunningPods, SensorBalls, SmartWatches, Cameras, and VAR systems.
- AI Benefits (AIBenefits): Perceived advantages of AI in training, such as error correction, injury risk mitigation, and strategy optimization.
- AI Applications (AISportSuite): Specific AI-driven apps used in practice, such as AIOfficiate, SmartPlanner, and GamePredictAI.
- Performance: Self-reported competitive performance, including national and international participation and results.
3.3. Data Collection Procedure
3.4. Sample Characteristics
3.5. Statistical Analysis and Model Specification
- Reliability assessment via Cronbach’s Alpha, Composite Reliability (CR), and rho_A.
- Convergent validity using Average Variance Extracted (AVE).
- Discriminant validity using Fornell-Larcker criteria.
- Path coefficients and bootstrapping (5000 subsamples) to assess the significance of hypothesized relationships.
- Model fit was assessed with SRMR, Chi-square, and d_ULS indicators.
- Variance Inflation Factor (VIF) was checked to assess collinearity among indicators.
3.6. Hypotheses
- H1: Perceived benefits of AI and machine learning (AI Benefits) positively influence sports professionals’ use of AI-based applications;
- H2: The use of AI-based applications (AISportSuite) is positively associated; with adopting other digital sports technologies (DigitalTech) such as wearables, smart devices, and performance monitoring tools;
- H3: The use of digital sports technologies (DigitalTech) positively affects athletes’ reported performance outcomes;
- H4: Athletes who perceive greater benefits from AI technologies are more likely to integrate a broader range of digital tools into their training routines;
- H5: The adoption rate of AI applications is significantly higher among football professionals compared to basketball professionals due to sport-specific technological integration.
4. Results
4.1. Descriptive Statistics
4.2. Reliability and Validity Assessment
4.3. Structural Model and Hypothesis Testing
- AI benefits → AISportSuite (0.211) in a medium measure. H1: The advantages of integrating machine learning (ML) and artificial intelligence (AI) into sports have a favorable impact on the kinds of AI applications that sports experts employ in their work. T value=3.86 is higher than the threshold and p-value < 0.001, confirm H1.
- AISportSuite → DigitalTech (0.708) in a very high measure. H2: Athletes that practice using AISportSuite also use other digital devices including Watches & Cameras, Cyclocomputers, CoachApps, RunningPods, SensorBalls, and VAR. T value=16.24 is higher than the threshold and p-value < 0.001, confirm H2.
- DigitalTech → Performance (0.268) in a medium measure, H3: Athletes’ usage of digital technologies has a good impact on their training, which enhances performance. T value=4.16 is higher than the threshold and p-value < 0.001, confirm H3.
- AI benefits → AISportSuite → DigitalTech (0.149): The benefits of AI are reflected in the type of AISportSuite used by athletes that are also associated with another type of digital technology in the athletes training.
- AISportSuite → DigitalTech → Performance (0.190): The more use AISportSuite and other innovative digital technologies, the better the athletes’ performance.
- AI benefits → AISportSuite → DigitalTech → Performance (0.040) The more benefits AI brings, the more AISportSuite and other innovative digital technologies are used, and the better the athletes’ performance.
4.4. Model Fit and Multicollinearity Diagnostics
4.5. Group Comparisons by Sport, Gender, and Education
5. Discussion
5.1. Interpretation of Key Findings
5.2. Group Differences and Contextual Insights
5.3. Theoretical Implications
5.4. Practical Implications
- Awareness campaigns emphasizing AI’s tangible benefits (e.g., talent ID, injury prevention) can enhance adoption, especially in less-engaged sports.
- Investments in digital infrastructure should be sport-specific, targeting technologies with the highest potential return based on training needs.
- Professional development and certification programs should incorporate digital literacy modules to bridge gaps in technology readiness, especially among lower-education segments.
6. Conclusions
7. Limitations and Future Research
Author Contributions
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
| Original Sample (O) | SampleMean (M) | STDEV | TStat | P Values | |
|---|---|---|---|---|---|
| AIBenefits → AISportSuite |
0.211 | ||||
| AISportSuite → DigitalTech |
0.708 | 0.711 | 0.04 | 16.24 | 0.000 |
| DigitalTech → Performance |
0.268 | 0.301 | 0.06 | 4.16 | 0.000 |
| Model fit | Saturated Model | Estimated Model |
|---|---|---|
| SRMR | 0.076 | 0.079 |
| d_ULS | 2.207 | 2.392 |
| Chi-Square | 2776.302 | 2780.463 |
| Item | VIF | Item | VIF | Item | VIF |
|---|---|---|---|---|---|
| AIThinkTank | 2.928 | CoachApps | 1.989 | SensorBall | 2.105 |
| MediaAssistAI | 3.723 | Cyclocomputer | 2.285 | SmartWatch | 1.783 |
| TrackIntelli | 3.260 | ErrCorect | 2.317 | Tactics | 2.834 |
| SmartPlanner | 3.321 | EuropeanLevelBest | 3.086 | TalentEval | 2.027 |
| GamePredictAI | 3.417 | NationalLevelBest | 1.121 | TrainingPlans | 2.696 |
| AIOfficiate | 2.201 | NationalTeam Involvement |
1.406 | Trends | 2.564 |
| TalentScoutAI | 3.470 | RiskFactors | 2.273 | VAR | 2.183 |
| TicketBot | 3.196 | RunningPod | 2.203 | International Selection |
1.138 |
| WorldLevel Bestorm | 1.246 | CapsCount | 1.148 | Club | 1.206 |
| Variables | Sport | N | µ | SD | SE |
|---|---|---|---|---|---|
| AIOfficiate | Baschet | 80 | 0.4 | 1.18 | 0.131 |
| Football | 213 | 0.82 | 0.81 | 0.056 | |
| SmartPlanner | Baschet | 80 | 0.84 | 1.06 | 0.119 |
| Football | 213 | 1.07 | 0.83 | 0.057 | |
| TrackIntelli | Baschet | 80 | 0.85 | 1.06 | 0.118 |
| Football | 213 | 1.1 | 0.84 | 0.057 | |
| TalentScoutAI | Baschet | 80 | 0.78 | 1.09 | 0.122 |
| Football | 213 | 0.92 | 0.83 | 0.057 | |
| GamePredictAI | Baschet | 80 | 0.56 | 1.17 | 0.131 |
| Football | 213 | 0.86 | 0.81 | 0.056 | |
| TicketBot | Baschet | 80 | 0.95 | 1.04 | 0.117 |
| Football | 213 | 0.93 | 0.86 | 0.059 | |
| MediaAssistAI | Baschet | 80 | 0.65 | 1.14 | 0.127 |
| Football | 213 | 0.81 | 0.81 | 0.055 | |
| AIThinkTank | Baschet | 80 | 0.58 | 1.09 | 0.122 |
| Football | 213 | 0.92 | 0.84 | 0.058 |
| Variables | Sport | N | µ | SD | SE |
|---|---|---|---|---|---|
| TechUsed | Baschet | 80 | 1.131 | 0.726 | 0.0811 |
| Football | 213 | 1.219 | 0.626 | 0.0429 | |
| AISportSuite | Baschet | 80 | 0.7 | 0.905 | 0.1012 |
| Football | 213 | 3.968 | 11.206 | 0.7679 | |
| TechAdv | Baschet | 80 | 1.44 | 0.639 | 0.0715 |
| Football | 213 | 1.513 | 0.517 | 0.0354 |
| Variables | Profession | N | µ | SD | SE |
|---|---|---|---|---|---|
| TechUsed | 0 | 33 | 0.975 | 0.646 | 0.1124 |
| 1 | 49 | 1.27 | 0.646 | 0.0923 | |
| 2 | 69 | 1.196 | 0.656 | 0.079 | |
| 3 | 85 | 1.245 | 0.61 | 0.0662 | |
| 4 | 57 | 1.184 | 0.722 | 0.0956 | |
| AISportSuite | 0 | 33 | 2.051 | 5.149 | 0.8963 |
| 1 | 49 | 5.255 | 21.646 | 3.0923 | |
| 2 | 69 | 2.523 | 4.21 | 0.5068 | |
| 3 | 85 | 2.852 | 4.102 | 0.4449 | |
| 4 | 57 | 2.8 | 4.34 | 0.5749 | |
| TechAdv | 0 | 33 | 1.454 | 0.455 | 0.0792 |
| 1 | 49 | 1.353 | 0.553 | 0.079 | |
| 2 | 69 | 1.425 | 0.656 | 0.0789 | |
| 3 | 85 | 1.572 | 0.505 | 0.0548 | |
| 4 | 57 | 1.6 | 0.513 | 0.068 |
| Variables | Gender | N | µ | SD | SE |
|---|---|---|---|---|---|
| TechUsed | 0 | 52 | 1.12 | 0.648 | 0.0898 |
| 1 | 241 | 1.21 | 0.657 | 0.0423 | |
| AIMLSport | 0 | 52 | 1.49 | 0.512 | 0.071 |
| 1 | 241 | 1.35 | 0.584 | 0.0376 | |
| AISportSuite | 0 | 52 | 1.93 | 3.323 | 0.4608 |
| 1 | 241 | 3.32 | 10.54 | 0.679 |
| Variables | Education | N | Mean | SD | SE |
|---|---|---|---|---|---|
| TechUsed | 1 | 22 | 1.28 | 0.51 | 0.1088 |
| 2 | 107 | 1.26 | 0.631 | 0.061 | |
| 3 | 75 | 1.14 | 0.661 | 0.0764 | |
| 4 | 9 | 1.31 | 0.531 | 0.177 | |
| AISportSuite | 1 | 22 | 3.74 | 5.794 | 1.2353 |
| 2 | 107 | 4.53 | 14.973 | 1.4475 | |
| 3 | 75 | 3.56 | 5.228 | 0.6036 | |
| 4 | 9 | 1.21 | 1.385 | 0.4615 | |
| TechAdv | 1 | 22 | 1.45 | 0.54 | 0.1151 |
| 2 | 107 | 1.54 | 0.466 | 0.045 | |
| 3 | 75 | 1.46 | 0.592 | 0.0684 | |
| 4 | 9 | 1.83 | 0.22 | 0.0734 |
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| Variable/ Construct | Subitems | Description |
|---|---|---|
| Successfully technologies used in sports. | ||
| Digital technology |
Cyclocomputer | Advanced cyclo-computer with GPS, powermeter, muscle oxygen tracker (Laser, 2022).[10] |
| Running pod | Running bridge, pulse belts in athletics (Skrzetuska & Szablewska, 2023).[3] | |
| SensorBall | Smart pedals/balls etc (with sensors) (Eager et al., 2022, Rennane et al., 2018). [4,18] | |
|
Watches & Cameras |
Smart Watches, Training Forearms, Communicator Coach, Neoprene Suit for swimming, Underwater Cameras [5,11,12,19,20,21,22,23](Shigehiro, 2017; Hermosilla et al., 2020, Aroganam și colab., 2019, Bernardina, 2017, Bernardina et al., 2016; Ulsamer & Rust, 2014, Gay, 2023, Kwon & Casebolt, 2006). | |
| VAR | VAR, HawK-Eye, Catalyst, Track160, Playform, Pixellot, BlazePot, Pico [23,24,25,26,27](Kwon & Casebolt, 2006; Hafeez, 2022; Ezhov et al., 2021, Hoffman, 2020, Wilk et al., 2023, Lentz-Nielsen, N. Madeleine, P., 2023) | |
| Coach Apps | Coach Apps [28] (Andreea, 2022) | |
| The benefits of introducing artificial intelligence (AI) and machine learning (ML) to sports | ||
| AI benefits | Trends | Applying ML algorithms, trends and relationships between data collected from sports can be identified [3,4,5,6,29](Skrzetuska & Szablewska, 2023, Eager et al., 2022, Gay, 2023, Cust et al. 2019, Li & Huang) |
| TrainingPlans | Design training plans tailored to each athlete’s needs and goals. [2,9](Horvat & Josip, 2020, Hyun, 2021). | |
| ErrCorect | Real-time performance analysis by monitoring parameters useful for correcting errors [1,2](Ferreira et al., 2022, Hyun, 2021) | |
| TalentEval | Talent assessment through MLalgorithms [7] (Sulaiman & Azaman, 2022) | |
| RiskFactors | Identify risk factors and training patterns to minimize the risk of injury [2,8,17](Hyun, 2021, Amendolara et al., 2023, Tedesco & all, 2022). | |
| Tactics | ML algorithms can help coaches and athletes optimize game strategies [9] (Horvat & Josip, 2020). | |
| Successfully AISportSuite used in Sports. | ||
| AISport Suite |
AIOfficiate (Emphasizes rule enforcement and refereeing decisions via AI), SmartPlanner (Focuses on AI-based individualized training design), TrackIntelli (Captures performance tracking and physiological monitoring), TalentScoutAI (Targets AI-supported talent identification and player analysis), GamePredictAI (Clarifies the predictive analytics for game outcomes), TicketBot (Reflects ticketing, event logistics, or access control automation), MediaAssistAI (Refers to AI use in automated sports journalism or media generation), AIThinkTank (Abstract or strategic AI applications, including simulations or conceptual design) |
|
| Athletes’ Perfor- mance |
National Team Involvement | The athlete’s selection/role within the national team structure / Global-level selection or participation |
| International Selection | ||
| CapsCount | Caps as a player at European level | |
| National Level Best | Athlete’s peak result at the national level | |
| EuropeanLevelBest | Athlete’s peak result at the European level | |
| WorldLevelBest | Highest performance achieved globally (e.g., World Championships or Olympics) | |
| Fornell-Larcker Criterion | AISportSuite | AI benefits | DigitalTech |
|---|---|---|---|
| AISportSuite | 0.825 | ||
| AI benefits | 0.211 | 0.772 | |
| DigitalTech | 0.707 | 0.252 | 0.754 |
| Performance | 0.229 | 0.009 | 0.268 |
| Variable | F | df1 | df2 | p |
|---|---|---|---|---|
| AIOfficiate | 8.7293 | 1 | 108 | 0.004 |
| SmartPlanner | 3.1366 | 1 | 117 | 0.079 |
| TrackIntelli | 3.5817 | 1 | 118 | 0.061 |
| TalentScoutAI | 1.0899 | 1 | 115 | 0.299 |
| GamePredictAI | 4.3708 | 1 | 109 | 0.039 |
| TicketBot | 0.0371 | 1 | 121 | 0.848 |
| MediaAssistAI | 1.3677 | 1 | 110 | 0.245 |
| AIThinkTank | 6.5773 | 1 | 116 | 0.012 |
| Football vs Basket | Profession | Gender | Education | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Variables | F | df1 | df2 | P | F | df1 | df2 | P | F | df1 | df2 | P | F | df1 | df2 | p |
| TechUsed | 0.918 | 1 | 126 | 0.34 | 1.247 | 4 | 122 | 0.29 | 0.797 | 1 | 75.4 | 0.37 | 0.69 | 3 | 32.4 | 0.56 |
| AISportSuite | 17.80 | 1 | 219 | < .001 | 0.362 | 4 | 116 | 0.83 | 3.347 | 1 | 82.3 | 0.07 | 4.44 | 3 | 61.8 | 0.007 |
| TechAdv | 0.852 | 1 | 120 | 0.358 | 2.114 | 4 | 125 | 0.08 | 2.895 | 1 | 256.2 | 0.09 | 5.49 | 3 | 37.7 | 0.003 |
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