Submitted:
30 October 2024
Posted:
31 October 2024
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Abstract
Keywords:
1. Introduction
2. Theoretical Elements of the Design Method
2.1. Modeling Axes
2.2. Knowledge Axes
- Services: virtual topographic maps aligned with the six possible feature groups, digital terrain models, surface terrain models, contour lines, triangular irregular networks, control points and simulation models of the terrain.
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Parameters
- Space time context: Definition of the polygons that cover the areas of interest, geographical characteristics of the study areas, territorial heterogeneity, and time constraints.
- Data and geoinformation inputs: databases, aerial photographs, or satellite images, characteristics of the acquisition methods and ground verification.
- Accuracy requirements: Geodetic assumptions and photogrammetric methods.
- Cartographic issues: Spatial resolution, granularity, cartographic design, scale representation, geographical names, and generalization processes
- Other key parameters: Quality standards and communication issues.
2.3. Communication Axes
3. Interaction Space: modelling, knowledge, and communication
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In the initial proposal of Taylor [42] (p 3) different senses had to be incorporated into cybercartography. In the past, vision in its static form was predominant in the design of maps. By incorporating other ones, the cybercartographic approach intertwined with the essential purpose of artificial intelligence by considering that the computer could better emulate the human brain, designing and implementing mapping artifacts with written and spoken narratives, music, photographs, videos, and other multimedia resources.When the cybercartographic atlases were presented in different societal contexts the research group at CentroGeo often mentioned that the artifact was another actor in the conversation that took place in the meetings in question. Intuitively cybercartography emulated the responses and knowledge representation of a human being.
- Moreover, since the cybercartographic artifacts allowed the users to incorporate their own information and knowledge, the artifacts were immersed in the local contexts and the conversations among the targeted communities emerged more easily.
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The development of the Triangular Irregular Network for the digital representation of relief by Peucker [13] and his research team, was based on a knowledge-based approach. Therefore, a digital topographic map can be characterized as a digital knowledge-based representation of the relief.An expert system as conceived in the 20th century is a knowledge-based model therefore, this points to a conceptual bridge between the digital TM and an expert system.
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In the introductory chapter of the book of Russell and Nordig [12], Cybernetics and Expert Systems are presented as part of the history of Artificial intelligence. The authors also mention the following capabilities of the computer that are needed in the framework of Artificial Intelligence: natural language processing, knowledge representation, automated reasoning, machine learning, computer vision and robotics.In the actual realm of cybercartography the following are present: natural language for the narratives (story telling), knowledge representation and visual languages.
4. Discussion
- The advances in geotechnology allow the ETM Services to give a dynamic service changing features, scales, resolution, granularity, and scale representations, among others. Resources of computer graphics still need to be explored to enhance the cybercartographic artifacts.
- Besides relief other fundamental features such as hydrology, vegetation, etc., could be approached from a knowledge-based perspective.
- The current trends in theoretical, practical, and technological issues, both in Cartography and A.I. point to possible fruitful developments. Maps have been used for centuries to navigate, all kinds of robots must navigate either in the territory or in virtual spaces. Other A.I. interests such as natural language processing or knowledge representation, just to mention two topics, are also key elements in cybercartography.
- “It turned out to be difficult to build and maintain expert systems for complex domains, in part because the reasoning methods used by the systems broke down in the face of uncertainty and in part because the systems could not learn from experience.” [12] (p. 24). So, to explore the concepts of rational agent [12] (p. 4) and knowledge agents [12] (p. 208) into the design of the topographic mapping services is a possibility.
- As mentioned by Russell and Nordig, “We focus more on machine learning rather than handcrafted knowledge engineering, due to the increased availability of data, computing resources, and new algorithms.” [12] (Preface). In the initial stages of cybercartography the communication component of maps was substantially enhanced. As presented in this article the modeling component can also be enriched by adopting the proposed cybercartographic framework and other AI resources such as machine learning.
- In an ideal situation one should be able to build a cybercartographic agora where a network of learning artifacts could become a common space of conversation where users and mapping services enhance their knowledge. In other words, the users learn from the cybercartographic services and new knowledge is incorporated into the services using A.I. resources.
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
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