Submitted:
11 October 2024
Posted:
15 October 2024
You are already at the latest version
Abstract
Keywords:
1. Introduction
- What are the trends of multimodality in AI-supported extended reality for learning, training, and performance?
- What are the goals of multimodality in AI-supported extended reality for learning, training, and performance?
- What are the techniques and approaches to designing multimodality in AI-supported extended reality for learning, training, and performance?
- What are the future directions of multimodality in AI-supported extended reality for learning, training, and performance?
1.1. Backgrounds and Definitions of Terms
1.1.1. Extended Reality
1.1.2. Multimodality
1.1.3. AI in Human Performance
2. Method
2.1. Systematic Scoping Review and Machine Learning-based Semi-automatic Approach
2.2. Literature Search
2.3. Procedures
2.3.1. Machine Learning-Based Semi-Automatic Approach




2.3.2. Analysis Approach for the Pattern Review
3. Results
3.1. Insights from Text Mining and Topic Modeling
3.2. Pattern Review
3.2.1. Goals and Outcomes of AI-Supported Multimodal Extended Reality for Human Performance
3.2.2. Disentangling the Dynamics of User Interactions in Virtual Environments with Multimodal Strategies
3.2.3. Synergistic Multimodality with Emerging AI Technologies Using Machine Learning, LLMs, and VLMs
3.2.4. Fostering Engaging, Interactive and Immersive Human Experiences through Ambient Intelligence
4. Discussion
4.1. The Trends and the Goals (RQs 1 and 2)
4.2. The Techniques and Apporaches, and Future Directions (RQs 3 and 4)
5. Conclusions
Author Contributions
Acknowledgments
Conflicts of Interest
References
- Dai, C. P.; Ke, F.; Zhang, N.; Barrett, A.; West, L.; Bhowmik, S.; Southerland, S. A.; Yuan, X. Designing conversational agents to support student teacher learning in virtual reality simulation: a case study. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems 2024, pp. 1-8.
- Dai, Z.; Ke, F. ; Dai, C-P.; Pachman, M.; Yuan, X. Role-play in virtual reality: a teaching training design case using opensimulator. In Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education; Akcayir, G., Demmans Epp, C., Eds.; IGI Global, 2021; pp. 143–163. [Google Scholar]
- Dai, C-P. Applying Machine Learning to Augment the Design and Assessment of Immersive Learning Experience. In Machine Learning in Educational Sciences; Khine, M. S., Ed.; Springer: Singapore, 2024; pp. 245–264. [Google Scholar]
- Reiners, D.; Davahli, M. R.; Karwowski, W.; Cruz-Neira, C. The combination of artificial intelligence and extended reality: A systematic review. Front. Virtual Real. 2021, 2, 721933. [Google Scholar] [CrossRef]
- Rakkolainen, I.; Farooq, A.; Kangas, J.; Hakulinen, J.; Rantala, J.; Turunen, M.; Raisamo, R. Technologies for multimodal interaction in extended reality—a scoping review. Multimodal Technol. Interact. 2021, 5, 81. [Google Scholar] [CrossRef]
- Ribeiro de Oliveira, T.; Biancardi Rodrigues, B.; Moura da Silva, M.; Antonio, N. Spinassé, R.; Giesen Ludke, G.; Ruy Soares Gaudio, M.; Mestria, M. Virtual reality solutions employing artificial intelligence methods: A systematic literature review. ACM Comput. Surv. 2023, 55, 1–29. [Google Scholar] [CrossRef]
- Blackmore, K. L.; Smith, S. P.; Bailey, J. D.; Krynski, B. Integrating biofeedback and artificial intelligence into eXtended reality training scenarios: A systematic literature review. Simul. Gaming 2024, 55, 445–478. [Google Scholar] [CrossRef]
- Iop, A.; El-Hajj, V. G.; Gharios, M.; de Giorgio, A.; Monetti, F. M.; Edström, E. . & Romero, M. Extended reality in neurosurgical education: a systematic review. Sensors 2022, 22, 6067. [Google Scholar]
- Kasowski, J.; Johnson, B. A.; Neydavood, R.; Akkaraju, A.; Beyeler, M. A systematic review of extended reality (XR) for understanding and augmenting vision loss. J. Vis. 2023, 5, 5, 1–24. [Google Scholar] [CrossRef]
- Dai, C.-P.; Ke, F.; Dai, Z.; West, L.; Bhowmik, S.; Yuan, X. Designing artificial intelligence (AI) in virtual humans for simulation-based training with graduate teaching assistants. In Proceedings of the 15th International Conference of the Learning Sciences (ICLS 2021), 2021.
- Mendoza, S.; Sánchez-Adame, L. M.; Urquiza-Yllescas, J. F.; González-Beltrán, B. A.; Decouchant, D. A model to develop chatbots for assisting the teaching and learning process. Sensors 2022, 22(15), 5532. [Google Scholar] [CrossRef]
- Bordes, F.; Pang, R. Y.; Ajay, A.; Li, A. C.; Bardes, A.; Petryk, S. ;... Chandra, V. An introduction to vision-language modeling, 2024; arXiv:2405.17247. [Google Scholar]
- Zhou, K.; Yang, J.; Loy, C. C.; Liu, Z. Learning to prompt for vision-language models. Int. J. Comput. Vis. 2022, 130(9), 2337–2348. [Google Scholar] [CrossRef]
- Brown, T. B.; Mann, B.; Ryder, N.; Subbiah, M.; Kaplan, J.; Dhariwal, P. ;... & Amodei, D. Language models are few-shot learners. arXiv preprint 2020.
- Giannakos, M. N.; Sharma, K.; Pappas, I. O.; Kostakos, V.; & Velloso, E. Multimodal data as a means to understand the learning experience. Int. J. Inf. Manag. 2019, 48, 108–119. [Google Scholar] [CrossRef]
- Philippe, S.; Souchet, A. D.; Lameras, P.; Petridis, P.; Caporal, J.; Coldeboeuf, G.; & Duzan, H. Multimodal teaching, learning and training in virtual reality: a review and case study. Virtual Reality & Intell. Hardw. 2020, 2, 421–442. [Google Scholar]
- Di Mitri, D.; Schneider, J.; Specht, M.; & Drachsler, H. From signals to knowledge: A conceptual model for multimodal learning analytics. J. Comput. Assist. Learn. 2018, 34, 338–349. [Google Scholar] [CrossRef]
- Johnson, K. B.; Wei, W. Q.; Weeraratne, D.; Frisse, M. E.; Misulis, K.; Rhee, K. . & Snowdon, J. L. Precision medicine, AI, and the future of personalized health care. Clin. Transl. Sci. 2021, 14, 86–93. [Google Scholar] [PubMed]
- Loureiro, S. M. C.; Guerreiro, J.; & Tussyadiah, I. Artificial intelligence in business: State of the art and future research agenda. J. Bus. Res. 2021, 129, 911–926. [Google Scholar] [CrossRef]
- Bosch, J. , Olsson, H. H., & Crnkovic, I. (2021). Engineering AI systems: A research agenda. In Artificial intelligence paradigms for smart cyber-physical systems (pp. 1-19).
- Dai, C.-P.; Ke, F.; Pan, Y.; Liu, Y. Exploring students’ learning support use in digital game-based math learning: A mixed-methods approach using machine learning and multi-case study. Comput. Educ. 2023, 194, 104698. [Google Scholar] [CrossRef]
- Weinbaum, S. G. Pygmalion’s Spectacles; Wonder Stories, 1935.
- Mazuryk, T.; Gervautz, M. History, applications, technology, and future. Virtual Reality 1996, 72(4), 486–497. [Google Scholar]
- Stephenson, N. Snow Crash; Bantam Books: New York, USA, 1992. [Google Scholar]
- Milgram, P.; Kishino, F. A taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems 1994, 77(12), 1321–1329. [Google Scholar]
- Dahan, N. A.; Al-Razgan, M.; Al-Laith, A.; Alsoufi, M. A.; Al-Asaly, M. S.; Alfakih, T. Metaverse framework: A case study on E-learning environment (ELEM). Electronics 2022, 11(10), 1616. [Google Scholar] [CrossRef]
- Weinberger, M. What is metaverse?—a definition based on qualitative meta-synthesis. Future Internet 2022, 14(11), 310. [Google Scholar] [CrossRef]
- Huynh-The, T.; Pham, Q. V.; Pham, X. Q.; Nguyen, T. T.; Han, Z.; Kim, D. S. Artificial intelligence for the metaverse: A survey. Eng. Appl. Artif. Intell. 2023, 117, 105581. [Google Scholar] [CrossRef]
- Crescenzi-Lanna, L. Multimodal Learning Analytics research with young children: A systematic review. Br. J. Educ. Technol. 2020, 51(5), 1485–1504. [Google Scholar] [CrossRef]
- Dai, C.-P.; Ke, F. Designing narratives in multimodal representations for game-based math learning and problem solving. In de Vries, E.; Hod, Y.; Ahn, J. (Eds.). Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021 2021, pp. 909-910. Bochum, Germany: International Society of the Learning Sciences.
- Bernsen, N. O. Multimodality Theory. In Multimodal User Interfaces: From Signals to Interaction; Springer Berlin Heidelberg: Berlin, Heidelberg, Germany, 2008; pp. 5–29. [Google Scholar]
- Pan, Y.; Ke, F.; Dai, C.-P. Patterns of using multimodal external representations in digital game-based learning. J. Educ. Comput. Res. 2023, 60(8), 1918–1941. [Google Scholar] [CrossRef]
- McCarthy, J.; Minsky, M. L.; Rochester, N.; Shannon, C. E. A Proposal for the Dartmouth Summer Research Project on Artificial Intelligence, August 31, 1955. AI Magazine 2006, 27, 12–14. [Google Scholar]
- Simon, H. A. The New Science of Management Decision; Prentice Hall: Upper Saddle River, NJ, USA, 1977. [Google Scholar]
- Romero, C.; Ventura, S. Educational Data Mining: A Survey from 1995 to 2005. Expert Systems with Applications 2007, 33, 135–146. [Google Scholar] [CrossRef]
- Bishop, C. M. Neural Networks for Pattern Recognition; Oxford University Press: Oxford, UK, 1995. [Google Scholar]
- Baker, R. Using learning analytics in personalized learning. In Handbook on personalized learning for states, districts, and schools, 165-174, 2016.
- Jussupow, E.; Spohrer, K.; Heinzl, A.; Gawlitza, J. Augmenting medical diagnosis decisions? An investigation into physicians’ decision-making process with artificial intelligence. Information Systems Research 2021, 32(3), 713–735. [Google Scholar] [CrossRef]
- Simon, H. A. Artificial Intelligence: An Empirical Science. Artificial Intelligence 1995, 77(1), 95–127. [Google Scholar] [CrossRef]
- Dai, C.-P.; Ke, F. Educational Applications of Artificial Intelligence in Simulation-Based Learning: A Systematic Mapping Review. Computers and Education: Artificial Intelligence 2022, 3, 100087. [Google Scholar] [CrossRef]
- Dai, C.-P.; Ke, F.; Pan, Y.; Moon, J.; Liu, Z. Effects of artificial intelligence-powered virtual agents on learning outcomes in computer-based simulations: A meta-analysis. Educational Psychology Review 2024, 36, Article 31. [Google Scholar] [CrossRef]
- Nahavandi, S. Trusted autonomy between humans and robots: Toward human-on-the-loop in robotics and autonomous systems. IEEE Systems, Man, and Cybernetics Magazine 2017, 3(1), 10-17.
- Kirkley, S. E.; Kirkley, J. R. Creating next generation blended learning environments using mixed reality, video games and simulations. TechTrends 2005, 49(3), 42–53. [Google Scholar] [CrossRef]
- Çöltekin, A.; Lochhead, I.; Madden, M.; Christophe, S.; Devaux, A.; Pettit, C. . & Hedley, N. Extended reality in spatial sciences: A review of research challenges and future directions. ISPRS Int. J. Geo-Inf. 2020, 9, 439. [Google Scholar]
- Wang, H.; Ning, H.; Lin, Y.; Wang, W.; Dhelim, S.; Farha, F. . & Daneshmand, M. A survey on the metaverse: The state-of-the-art, technologies, applications, and challenges. IEEE Internet Things J. 2023, 10, 14671–14688. [Google Scholar]
- Arena, F.; Collotta, M.; Pau, G.; & Termine, F. An overview of augmented reality. Comput. 2022, 11, 28. [Google Scholar] [CrossRef]
- Rokhsaritalemi, S.; Sadeghi-Niaraki, A.; & Choi, S. M. A review on mixed reality: Current trends, challenges and prospects. Appl. Sci. 2020, 10, 636. [Google Scholar] [CrossRef]
- Speicher, M.; Hall, B. D.; & Nebeling, M. What is mixed reality? In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, May 2019; pp. 1–15. [Google Scholar]
- Glaser, B. G. The constant comparative method of qualitative analysis. Social Probl. 1965, 12, 436–445. [Google Scholar] [CrossRef]
- Arksey, H.; O'Malley, L. Scoping studies: towards a methodological framework. Int. J. Soc. Res. Methodol. 2005, 8(1), 19–32. [Google Scholar] [CrossRef]
- Page, M. J.; McKenzie, J. E.; Bossuyt, P. M.; Boutron, I.; Hoffmann, T. C.; Mulrow, C. D. . & Moher, D. The PRISMA 2020 statement: an updated guideline for reporting systematic reviews. BMJ 2020, 372, n71. [Google Scholar] [CrossRef]
- Bacinger, F.; Boticki, I.; Mlinaric, D. System for semi-automated literature review based on machine learning. Electronics 2022, 11(24), 4124. [Google Scholar] [CrossRef]
- Blei, D. M.; Ng, A. Y.; Jordan, M. I. Latent Dirichlet Allocation. Journal of Machine Learning Research 2003, 3(Jan), 993–1022. [Google Scholar]
- Ananiadou, S.; Rea, B.; Okazaki, N.; Procter, R.; Thomas, J. Supporting systematic reviews using text mining. Social Science Computer Review 2009, 27(4), 509–523. [Google Scholar] [CrossRef]
- Marshall, I. J.; Wallace, B. C. Toward Systematic Review Automation: A Practical Guide to Using Machine Learning Tools in Research Synthesis. Systematic Reviews 2019, 8, 1–10. [Google Scholar] [CrossRef]
- O’Mara-Eves, A.; Thomas, J.; McNaught, J.; Miwa, M.; Ananiadou, S. Using Text Mining for Study Identification in Systematic Reviews: A Systematic Review of Current Approaches. Systematic Reviews 2015, 4, 1–22. [Google Scholar]
- Röder, M.; Both, A.; Hinneburg, A. Exploring the space of topic coherence measures. In Proceedings of the Eighth ACM International Conference on Web Search and Data Mining, Shanghai, China, February 2015. [Google Scholar]
- Syed, S.; Spruit, M. Full-Text or Abstract? Examining Topic Coherence Scores Using Latent Dirichlet Allocation. In 2017 IEEE International Conference on Data Science and Advanced Analytics (DSAA); IEEE: 17; pp. 165–174. 20 October.
- Forman, G. BNS feature scaling: an improved representation over tf-idf for svm text classification. In Proceedings of the 17th ACM Conference on Information and Knowledge Management; 2008; pp. 263–270. [Google Scholar]
- Wang, P.; Bai, X.; Billinghurst, M.; Zhang, S.; Han, D.; Sun, M. . & Han, S. Haptic feedback helps me? A VR-SAR remote collaborative system with tangible interaction. Int. J. Hum.-Comput. Interact. 2020, 36, 1242–1257. [Google Scholar]
- Di Mitri, D.; Limbu, B.; Schneider, J.; Iren, D.; Giannakos, M.; & Klemke, R. Multimodal and immersive systems for skills development and education. Br. J. Educ. Technol. 2024. [CrossRef]
- Wang, P.; Zhang, S.; Bai, X.; Billinghurst, M.; Zhang, L.; Wang, S. . & Yan, Y. A gesture-and head-based multimodal interaction platform for MR remote collaboration. Int. J. Adv. Manuf. Technol. 2019, 105, 3031–3043. [Google Scholar]
- Plunk, A.; Amat, A. Z.; Tauseef, M.; Peters, R. A.; & Sarkar, N. Semi-supervised behavior labeling using multimodal data during virtual teamwork-based collaborative activities. Sensors 2023, 23, 3524. [Google Scholar] [CrossRef]
- Xu, S.; Wei, Y.; Zheng, P.; Zhang, J.; Yu, C. LLM Enabled Generative Collaborative Design in a Mixed Reality Environment. J. Manuf. Syst. 2024, 74, 703–715. [Google Scholar] [CrossRef]
- Rubin, J. E.; Shanker, A.; Berman, A. B.; Pandian, B.; Jotwani, R. Utilisation of extended reality for preprocedural planning and education in anaesthesiology: a practical guide for spatial computing. Br. J. Anaesth. 2024, 132, 1342–1344. [Google Scholar] [CrossRef]
- Kim, Y. G.; Lee, J. H.; Shim, J. W.; Rhee, W.; Kim, B. S.; Yoon, D. . & Kim, S. A multimodal virtual vision platform as a next-generation vision system for a surgical robot. Med. Biol. Eng. Comput. 2024, 62, 1535–1548. [Google Scholar]
- Sigrist, R.; Rauter, G.; Marchal-Crespo, L.; Riener, R.; Wolf, P. Sonification and haptic feedback in addition to visual feedback enhances complex motor task learning. Exp. Brain Res. 2015, 233, 909–925. [Google Scholar] [CrossRef]
- Yang, E.; Park, S.; Ryu, J. The effects of physical fidelity and task repetition on perceived task load and performance in the virtual reality-based training simulation. Br. J. Educ. Technol. 2024, 55, 1507–1527. [Google Scholar] [CrossRef]
- Hughes, J.; Spielberg, A.; Chounlakone, M.; Chang, G.; Matusik, W.; Rus, D. A simple, inexpensive, wearable glove with hybrid resistive-pressure sensors for computational sensing, proprioception, and task identification. Adv. Intell. Syst. 2020, 2, 2000002. [Google Scholar] [CrossRef]
- Li, Y. F.; Guan, J. Q.; Wang, X. F.; Chen, Q.; Hwang, G. J. Examining students' self-regulated learning processes and performance in an immersive virtual environment. J. Comput. Assist. Learn. 2024. [CrossRef]
- Bekele, M. K.; Champion, E.; McMeekin, D. A.; Rahaman, H. The influence of collaborative and multi-modal mixed reality: Cultural learning in virtual heritage. Multimodal Technol. Interact. 2021, 5, 79. [Google Scholar] [CrossRef]
- Zou, R.; Liu, Y.; Zhao, J.; Cai, H. Multimodal Learning-Based Proactive Human Handover Intention Prediction Using Wearable Data Gloves and Augmented Reality. Adv. Intell. Syst. 2024, 6(4), 2300545. [Google Scholar] [CrossRef]
- Zhao, L. Personalized healthcare museum exhibition system design based on VR and deep learning driven multimedia and multimodal sensing. Pers. Ubiquitous Comput. 2023, 27, 973–988. [Google Scholar] [CrossRef]
- Uriarte-Portillo, A.; Ibáñez, M. B.; Zatarain-Cabada, R.; Barrón-Estrada, M. L. Comparison of using an augmented reality learning tool at home and in a classroom regarding motivation and learning outcomes. Multimodal Technol. Interact. 2023, 7, 23. [Google Scholar] [CrossRef]
- Abuhammad, A.; Falah, J.; Alfalah, S. F.; Abu-Tarboush, M.; Tarawneh, R. T.; Drikakis, D.; Charissis, V. “MedChemVR”: a virtual reality game to enhance medicinal chemistry education. Multimodal Technol. Interact. 2021, 5, 10. [Google Scholar] [CrossRef]
- Ferreira dos Santos, L.; Christ, O.; Mate, K.; Schmidt, H.; Krüger, J.; Dohle, C. Movement visualisation in virtual reality rehabilitation of the lower limb: a systematic review. Biomed. Eng. Online 2016, 15, 75–88. [Google Scholar] [CrossRef]
- Wen, Y.; Li, J.; Xu, H.; Hu, H. Restructuring multimodal corrective feedback through augmented reality (AR)-enabled videoconferencing in L2 pronunciation teaching. Lang. Learn. Technol. 2023, 27, 83–107. [Google Scholar]
- Knobel, S. E. J.; Kaufmann, B. C.; Geiser, N.; Gerber, S. M.; Müri, R. M.; Nef, T. . & Cazzoli, D. Effects of virtual reality–based multimodal audio-tactile cueing in patients with spatial attention deficits: Pilot usability study. JMIR Serious Games 2022, 10, e34884. [Google Scholar]
- Knobel, S. E. J.; Gyger, N.; Nyffeler, T.; Cazzoli, D.; Müri, R. M.; Nef, T. Development and evaluation of a new virtual reality-based audio-tactile cueing system to guide visuo-spatial attention. In Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society; 2020: 3192-3195, 3192. [Google Scholar]
- Izquierdo-Domenech, J.; Linares-Pellicer, J.; Ferri-Molla, I. Large language models for in situ knowledge documentation and access with augmented reality. Int. J. Interact. Multimed. Artif. Intell. 2023, advance online publication.
- Konenkov, M.; Lykov, A.; Trinitatova, D.; Tsetserukou, D. VR-GPT: Visual language model for intelligent virtual reality applications. arXiv 2024.
- Fan, H.; Zhang, H.; Ma, C.; Wu, T.; Fuh, J. Y. H.; Li, B. Enhancing metal additive manufacturing training with the advanced vision language model: A pathway to immersive augmented reality training for non-experts. J. Manuf. Syst. 2024, 75, 257–269. [Google Scholar] [CrossRef]
- Alcañiz Raya, M.; Marín-Morales, J.; Minissi, M. E.; Teruel Garcia, G.; Abad, L.; Chicchi Giglioli, I. A. Machine learning and virtual reality on body movements’ behaviors to classify children with autism spectrum disorder. J. Clin. Med. 2020, 9, 1260. [Google Scholar] [CrossRef]
- Lima, R.; Chirico, A.; Varandas, R.; Gamboa, H.; Gaggioli, A.; i Badia, S. B. Multimodal emotion classification using machine learning in immersive and non-immersive virtual reality. Virtual Reality 2024, 28, 107. [Google Scholar] [CrossRef]
- Rahman, M. A.; Brown, D. J.; Mahmud, M.; Harris, M.; Shopland, N.; Heym, N.; Lewis, J. Enhancing biofeedback-driven self-guided virtual reality exposure therapy through arousal detection from multimodal data using machine learning. Brain Inform. 2023, 10, 14. [Google Scholar] [CrossRef]
- Chen, M.; Liu, M.; Wang, C.; Song, X.; Zhang, Z.; Xie, Y.; & Wang, L. Cross-Modal Graph Semantic Communication Assisted by Generative AI in the Metaverse for 6G. Res. 2024, 7, 0342. [Google Scholar] [CrossRef] [PubMed]
- OpenAI. GPT-4v(ision) system card. 2023, URL: https://cdn.openai.com/papers/ GPTV_System_Card.pdf.
- Radford A, Kim JW, Hallacy C, Ramesh A, Goh G, Agarwal S, Sastry G, Askell A, Mishkin P, Clark J, Krueger G, Sutskever I. Learning transferable visual models from natural language supervision. arXiv:2103.00020, 2021.
- Chiang W-L, Li Z, Lin Z, Sheng Y, Wu Z, Zhang H, Zheng L, Zhuang S, Zhuang Y, Gonzalez JE, Stoica I, Xing EP. Vicuna: An open-source chatbot impressing GPT- 4 with 90% ChatGPT quality. 2023, URL: https://lmsys.org/blog/2023- 03- 30- vicuna/.
- Wang C-Y, Bochkovskiy A, Liao H-YM. YOLOv7: Trainable bag-of-freebies sets new state-of-the-art for real-time object detectors. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition. CVPR, 2023, p. 7464–75.
- Baek Y, Lee B, Han D, Yun S, Lee H. Character region awareness for text detection. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition. 2019, p. 9365–74.
- Li C, Bian S, Wu T, Donovan RP, Li B. Affordable artificial intelligence-assisted machine supervision system for the small and medium-sized manufacturers. Sensors 2022;22(16). [CrossRef]
- Godwin-Jones, R. Emerging spaces for language learning: AI bots, ambient intelligence, and the metaverse. Lang. Learn. Technol. 2023, 27, 2. [Google Scholar]
- I.A. Group, Scenarios for ambient intelligence in 2010, 2001.
- Cook, D. J.; Augusto, J. C.; Jakkula, V. R. Ambient intelligence: Technologies, applications, and opportunities. Pervasive Mobile Comput. 2009, 5, 277–298. [Google Scholar] [CrossRef]
- Toohey, K. The onto-epistemologies of new materialism: Implications for applied linguistics pedagogies and research. Appl. Linguist. 2019, 40, 937–956. [Google Scholar] [CrossRef]
- Kraus, S.; Kanbach, D. K.; Krysta, P. M.; Steinhoff, M. M.; & Tomini, N. Facebook and the creation of the metaverse: Radical business model innovation or incremental transformation? Int. J. Entrepreneurial Behav. Res. 2022, 28, 52–77. [Google Scholar] [CrossRef]
- Ma, Y.; Zhao, S.; Wang, W.; Li, Y.; & King, I. Multimodality in meta-learning: A comprehensive survey. Knowl.-Based Syst. 2022, 250, 108976. [Google Scholar] [CrossRef]
- De Felice, F.; Petrillo, A.; Iovine, G.; Salzano, C.; & Baffo, I. How does the metaverse shape education? A systematic literature review. Appl. Sci. 2023, 13(9), 5682. [Google Scholar] [CrossRef]
- Paek, S.; & Kim, N. Analysis of worldwide research trends on the impact of artificial intelligence in education. Sustainability 2021, 13(14), 7941. [Google Scholar] [CrossRef]
- Cukurova, M.; Kent, C.; & Luckin, R. Artificial intelligence and multimodal data in the service of human decision-making: A case study in debate tutoring. Br. J. Educ. Technol. 2019, 50(6), 3032–3046. [Google Scholar] [CrossRef]
- World Health Organization. Ethics and governance of artificial intelligence for health: Large multi-modal models. WHO Guid. 2024, World Health Organization.
- Roumeliotis, K. I.; Tselikas, N. D. ChatGPT and OpenAI models: A preliminary review. Future Internet 2023, 15(6), 192. [Google Scholar] [CrossRef]
- Mujahid, M.; Rustam, F.; Shafique, R.; Chunduri, V.; Villar, M. G.; Ballester, J. B.; Ashraf, I. Analyzing sentiments regarding ChatGPT using novel BERT: A machine learning approach. Information 2023, 14(9), 474. [Google Scholar] [CrossRef]
- Tafferner, Z.; Illés, B.; Krammer, O.; Géczy, A. Can ChatGPT help in electronics research and development? A case study with applied sensors. Sensors 2023, 23(10), 4879. [Google Scholar] [CrossRef]
- Fernando, A.; Siriwardana, C.; Law, D.; Gunasekara, C.; Zhang, K.; Gamage, K. A scoping review and analysis of green construction research: a machine learning aided approach. Smart and Sustainable Built Environment 2024. [CrossRef]
- Shneiderman, B. Human-centered AI . Oxford University Press 2022.







| Area | Rationale |
|---|---|
| Artificial Intelligence | The general term for AI is used for search, include AI, machine learning, deep learning, or natural language processing |
| Multimodality | A broad term for multimodality is used for search, it can include text, speech/audio, visual/images, video, gestures, facial expression, haptics, proximity/spatial awareness, or biometrics. |
| Extended Reality | Immersive technologies include virtual reality, augmented reality, metaverse, extended reality and mixed reality |
| Target outcome field | A focus on education and human behavior, learning, and performance |
| Categories | Sub-categories | Inclusion Criteria | Exclusion criteria |
|---|---|---|---|
| Topic relevancy | Multimodality, AI and education | The article includes all the following multimodality, AI, extended reality, and education (learning, training, performance) | The article does not include one of the following: multimodality, AI, extended reality, and education (learning, training, performance) |
| Article characteristics | Article type | Can be empirical, review, or conceptual papers | Editorial, Foreword, and Correction Notice |
| Language of the published article | The article is written in English, the language used in this Journal | The article is written in a language other than English |
| Topic number | Paper count | Keywords |
|---|---|---|
| Topic 1 | 124 | ['virtual', 'environment', 'learning', 'vr', 'technology', 'research', 'reality', 'study', 'experience', 'multimodal', 'immersive', 'interaction', 'simulation', 'enhance', 'potential'] |
| Topic 11 | 52 | ['ar', 'augmented', 'reality', 'digital', 'based', 'technology', 'learning', 'education', 'study', 'student', 'developed', 'interaction', 'usability', 'two', 'tool'] |
| Topic 26 | 32 | ['user', 'ar', 'interface', 'task', 'learning', 'remote', 'system', 'mr', 'haptic', 'performance', 'hand', 'interaction', 'display', 'reality', 'based'] |
| Topic 16 | 30 | ['visual', 'multimodal', 'information', 'environment', 'application', 'task', 'health', 'used', 'system', 'factor', 'proposed', 'mental', 'type', 'assembly', 'recognition'] |
| Topic 6 | 22 | ['activity', 'time', 'study', 'multimodal', 'guidance', 'sensing', 'reality', 'using', 'field', 'showed', 'cognitive', 'baseline', 'adult'] |
| Topic 21 | 22 | ['signal', 'eeg', 'emotion', 'system', 'virtual', 'proposed', 'stimulus', 'eye', 'accuracy', 'using', 'device', 'vr', 'brain', 'based', 'recognition'] |
| Topic 10 | 18 | ['robot', 'object', 'human', 'system', 'hand', 'interaction', 'control', 'virtual', 'vision', 'task', 'motion', 'right', 'provide', 'record', 'navigation'] |
| Topic 7 | 13 | ['user', 'gaze', 'interaction', 'gesture', 'using', 'selection', 'method', 'evaluation', 'based', 'input', 'eye', 'tracking', 'performance', 'spatial', 'virtual'] |
| Topic 8 | 13 | ['attention', 'database', 'language', 'teaching', 'teacher', 'vr', 'learning', 'video', 'study', 'movement', 'multimodal', 'context', 'element', 'early'] |
| Topic 20 | 12 | ['patient', 'surgical', 'study', '3d', 'clinical', 'anatomy', 'system', 'accuracy', 'virtual', 'tool', 'reality', 'background', 'cultural'] |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).