Submitted:
25 July 2024
Posted:
26 July 2024
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Abstract
Keywords:
1. Introduction
1.1. Literature Review
1.2. Rational of the Study
1.3. Statement of the Problem
1.4. Operational Definition
- Screen Time Sustainability: refers to the responsible and balanced use of screen time (the amount of time spent using a device with a screen, such as a smartphone, computer, television, or video game console) over the long term, considering the potential physical, mental, social, and environmental impacts. It involves finding a healthy balance between benefits and drawbacks, ensuring screen time doesn't compromise overall well-being or have negative consequences.
- Binge Watching Habit: is the act of consuming multiple episodes of a television series or a significant amount of content from a streaming service in a single sitting or over a short period, often completing an entire season or a substantial portion of a series in one go.
- Awareness: is the state of being conscious, cognizant, or knowledgeable about something, encompassing sensory, self-awareness, social, and environmental awareness, and can manifest in various forms.
- Carbon Emissions: refer to the release of carbon compounds into the atmosphere, primarily in the form of carbon dioxide (CO2) and other greenhouse gases, are a result of human activities like burning fossil fuels, industrial processes, deforestation, and certain agricultural practices. These emissions contribute to the enhanced greenhouse impact, trapping heat in the Earth's atmosphere and causing global warming and climate change.
1.5. Objectives of the Study
- To assess the students' comprehension of the environmental impacts of prolonged screen time by analysing their electronic device usage during binge-watching sessions.
- To investigate the level of awareness among students regarding the environmental consequences stemming from carbon emissions linked to the production and utilization of electronic devices during extended screen time.
- To explore and analyse the reported binge-watching habits and behaviors exhibited by students.
- To analyse students' understanding of how electronic devices impact on the environment, including their awareness of carbon emissions during extended screen use.
- To explore students' understanding of the environmental impact, their awareness of carbon emissions by using electronic devices during extended screen use, and their habits and behaviors related to binge-watching.
- To identify and examine the factors that influence prolonged screen time, including content preferences, duration, and frequency, to understand their roles in contributing to environmental impact patterns.
- To explore potential interventions and educational initiatives aimed at reducing the environmental impact caused by binge-watching habits and behaviour among students.
1.6. Hypotheses
- There would be a notable gender disparity regarding the depth of understanding of the environmental impact resulting from binge-watching sessions among students.
- There would not be a significant difference in the awareness of male and female students regarding the environmental impact of extended screen time on carbon emissions.
- Gender differences in binge-watching habits and behavior among students would be significant.
- There would be a significant level of awareness among students regarding carbon emissions from electronic devices during extended screen time and their overall understanding of environmental impact related to technology usage.
- Significant differences and relationship would be there among students' understanding of the environmental impact, their awareness of carbon emissions from electronic devices during extended screen time, and their habits and behaviors related to binge-watching.
1.7. Research Questions
- What are learners' habits regarding screen time, and what factors influence prolonged usage, contributing to environmental impact?
- What potential interventions and educational initiatives exist to mitigate the environmental impact of binge-watching?
2. Methodology
2.1. Design
2.2. Sample
2.3. Tools
2.4. Procedure of Data Collection
2.5. Statistical and Nonstatistical Techniques
2.6. Delimitation of the Study
3. Result
3.1. Hypothesis 1
3.2. Hypothesis 2
3.3. Hypothesis 3
3.4. Hypothesis 4
3.5. Hypothesis 5
3.6. Research Question 1
| Theme | Summary | Sample data as examples |
| Diversity of using digital content. | The individual enjoys watching- TikTok/ Reels, Instagram, Netflix, Amazon Prime. Educational videos, DIY tutorials. Online games. Prefers thrillers, suspense related content. Relaxing content. |
R10: “I’m really into TikTok and Instagram for quick, entertaining videos…...I mostly enjoy binge-watching series on Netflix and amazon prime.” R11:"I love watching YouTube videos, especially educational channels and DIY tutorials…... I also spend a lot of time on social media and playing online games with friends.” R 12: “Game…game only…YouTube…online streaming of game and shorts.” R13: “Thriller…suspense.” R14: “Mystery…thriller and social networking sites.” Relaxing and Chill type content and Insta.” R15: “Though classic attracts me most but I have fond of thiller-supense.” R16: “Supper natural and fiction…but roaming around the social sites is more relaxing, animated movie.” R17: “Thiller. / Social media even I like cartoons and animated movie still.” R18: “Reel …. variety of contents. All are cool and relaxing.” |
| Theme | Summary | Sample data as examples |
| Propagation of binge watching habit depends on the nature of programme. | Avoids repeats due to time constraints. Enjoys variety sites and surfing on social networking sites. Be a co-watching occasionally. Active in Social networking sites is very necessary now a days. |
R 19: “I do very often. As I have time issues…want to watch specially those are seemed interesting.” R 20: “I want to repeat but not get the time, But I really want to watch the movie that have nostalgic value. But right now, I will say ‘no’ as I do not repeat.” R 21: “Usually not…. as variety attracts me most, as there are lots of content from different platform of my favourite genre.” R22:” Usually not but only very occasions if anyone have missed that particular show then sometimes, I had to be co-watcher.” R23: “Reptation only the social networking sites not get that much time.” |
3.7. Research Question 2
| Theme | Summary | Sample data as examples |
| Multidimensional Factors influencing prolong screen time. | Prolonged Screen Time Influences. Limited leisure options. Digital convenience. Emotional release. Permissiveness of parents triggers children's binge-watching. Motivations include family and friend relationships. FOMO Habits Complex web of entertainment. Social dynamics. |
R24: “I have no other option so like to spend more time on my tab. There's just not much else for me to do around here, even not a play-ground or park. " R25:" I end up spending most of my free time playing video games or watching movies because there's nothing else to do." R26:"There’s not much to do in our small town, and most of my friends ar6 online anyway. So, we hang out on social media or play games together virtually." R27:” I can't always afford to take paid classes of activities. Screen time becomes a convenient and cost-effective way to keep them entertained." R28:"My area has limited options as its progress is slow. In the meantime, residents have been spending more time on their screens due to the lack of available alternatives." R29: "With everything available online, it's just easier to use digital options for learning and entertainment. We easily can access educational apps, games, and videos all in one place. R30: "It's so convenient to have everything on my phone. I can chat with friends, watch videos, and do my homework without needing to switch between different devices or locations." R31: "I find it much easier to use my tablet for reading, watching shows, and even ordering groceries. It’s all in one place, and I don’t have to go out as much." R32: "I can stay connected with friends and entertained without having to leave my room." R33: "This shift to digital platforms is easiest and cheapest way now-a-days." R 34: "It's a way for me to escape and calm down when I am loaded with emotional challenges." R35: "find that watching my favourite shows or mobile browsing help me unwind and forget about my worries for a while." R36: "When work gets really stressful, I like to relax by browsing social media or watching funny videos online. It’s a quick and easy way to lift my mood." R37: "Old shows and movies from my childhood days make me happy and help me to cope my low mood." R 38: "When I'm feeling down, chatting with friends online or watching uplifting content on YouTube helps me feel better. It's like a quick pick-me-up." R 39: "Watching favourite show provides a much-needed emotional break from the daily stresses." R 40: "I think parents are very lenient now-a-days, they allow their child to avail digital platform. It may because of the fact that they can get some peace and ‘me-time’ to handle household chores and work from home." R 41:"My parents don't really set any limits on how much time I can spend watching shows. Sometimes children end up binge-watching entire seasons over the weekend." R 42:"My parents are pretty relaxed about my screen time. They don't mind if I spend hours watching Netflix, as long as I get my homework done." R 43: "Parents often let them for binge-watch or to use their tablets without much restriction to keep them busy." R 44: "We have family movie nights where we all sit together and watch a series or a movie marathon. It's our way of bonding and spending quality time together." R 45: "I often stay up late playing online games with my friends. It's the main way we stay connected and have fun together, especially when we can't meet in person." R46: "I use video calls and social media to keep in touch with my family and friends back home. It helps me feel less lonely and more connected." R 47: "I notice many of our friends usually do constantly checking their phones and social media. It may they're afraid of missing out on what their friends are doing or the latest trends like song of black pink, BTS and many famous web series" R 48: "I don't want to miss any updates from my friends or the latest memes. R 49: "People constantly watch out their phone as they feel anxious about missing updates and social interactions." R 50: "People are very active on social media. There's a strong sense of needing to stay informed about local events and discussions, leading to increased screen time." R 50: "Screen time has become such a regular part of our routine. My kids are used to watching TV or playing on their tablets every evening after dinner. It's just what we do." R 51: "I’ve gotten into the habit of scrolling through social media and watching YouTube videos before bed. It’s part of my nightly routine and hard to break." R 52: I find myself doing it out of habit, even when I don’t have anything urgent to look at." R 53: "Many of us using their phones or tablets has become a habitual behavior. They don’t realize how much time they’re spending on screens until it’s pointed out." R 54: "The endless content keeps them glued to their screens for hours." "There's always something new to watch or play, whether it's a trending Netflix series, a new video game release, or the latest YouTube sensation. It’s easy to get lost in the endless entertainment options." R 55: " The variety of content available keeps me engaged for hours." R 56: “With so many choices available, I can easily spend my entire evening exploring different shows and channels." R 57: "Between TikTok, Instagram, YouTube, and online games, there’s always something happening, I don’t want to skip anything, makes it hard to step away." R 58: “Available digital content—movies, series, games, social media—creates a complex web that traps us in prolonged screen time as I thought." R 59: “The complex web of digital content captures our attention and extends screen time." R 60: "All the other parents allow their kids to have screen time, so it’s tough to set limits. " R 61: "If I miss out on what my friends are talking about the next day….it will be problem for me." R 62: “Being up-to-date with the latest series or viral videos helps me fit in and socialize at work." - "Most of my social interactions happen online.” R 63: “Staying in digital platform help me to maintain our social ties." R 64: “I often feel socially isolated without access to digital platforms. Prolonged screen time helps them maintain their social connections and feel less lonely." R 65: “Screen time is a way to stay connected with friends and family. We use it to socialize, share our experiences, and stay involved in each other’s lives." R 66: "Students rely on digital platforms to stay in touch with their peers. The social aspect of being online, whether…” |
| Theme | Summary | Sample data as examples |
| Potential interventions and educational initiatives would be existed to mitigate the environmental impact of binge-watching. | Ways that individuals can modify their binge-watching habits to minimize environmental impact. Break excessive gadget use Habits. Adopt healthier alternatives like outdoor activities, meditation, and reading books. Prioritize in person interactions with family and friends. Engage in activities like journaling or seeking emotional support. Develop a habit of self-control and focus on personal interests. Educate individuals about the negative impacts of binge-watching. Call for stricter governmental measures against piracy to address financial constraints. |
R 67: “Screen-usage apps can help monitor device time and set limits that make sense.” R 68: “Limit Binge watch time.” R 69: “By limiting their screen time and enjoy shows and web series occasionally not regular basis like once or twice in a month.” R 70: “…Reading More Books, Newspapers, etc.” R 71: “... By looking at your reading habits and hobbies, you can get some relief from this habit…” R 72: “…Being Physically Active….” R 73: “...Taking up healthier habits like meditation or picking up a book to read, instead of diving into the gadgets for binge watching.” R 74: “...Spending time with Loved is much...” R 75: “…Spending more time with family/friends (in person) to avoid excessive use of electronics…” R 76: “...being with family...” R 77: “Developing habits like journaling or talking to a friend, for seeking emotional support...” R 78: “…Or even reaching out for professional help, if needed. Getting a pet! Stress leads to such harmful coping mechanisms (e.g. binge watching), which might find a way to get channelized out in the presence of an emotional support furry creature...." R 79: “…. By practicing self-control…” R 80: “…I think focusing on yourself...” R 81: “…They have to be self-conscious about the fact.” R 82: “… Everyone's parents have to be more careful.” R 83: “……parent must provide them knowledge about the negative outcomes of Binge-watching habit...” R 84: “Government should take more strict steps to stop piracy. Because no one has money to buy subscription at this age. All that is seen is piracy from the platforms…” |
| Theme | Summary | Sample data as examples |
| School, college or institution based environmental educational programme to be carried out. |
Addressing Binge-Watching: Proposal for Educational Programmes. Emphasizes on educational programmes depicting potential negative impact of binge-watching. Suggests awareness campaigns incorporating educational dramas and rallies. Urges programmes to present real-life outcomes related to excessive screen time. Recommends implementing training-based activity programs in schools and colleges. Proposes creating web series or movies featuring influential personalities and superstars to maximize message reach and resonance. |
R 85: “Educational programs which bring forth the actual terrorizing future might work...” R 86: "...tv shows which.... those depicts the worst-case scenario for excessive non-renewable fuel usage..." R 87: “Spread Awareness by educational drama, show the bad impacts of binge-watching by a rally...” R 88: "Make Students Learn about Renewable Energy." -"Green revolution with the help of recycling." R 89: “.... The programmes should show case some original facts and results of binge watching…” R 90: “…Training based activity programme in school-college etc...” “Sports programme.” R 91: “… Make web series or movies on this concept hiring big influencers, and superstars whom this age group of students follow religiously…” |
4. Analysis and Interpretation
4.1. Quantitative Analysis and Interpretation
4.1.1. Analysis and Interpretation of Hypothesis 1
4.1.2. Analysis and Interpretation of Hypothesis 2
4.1.3. Analysis and Interpretation of Hypothesis 3
4.1.4. Analysis and Interpretation of Hypothesis 4
4.1.5. Analysis and Interpretation of Hypothesis 5
4.2. Qualitative Analysis and Interpretation
5. Discussion
5.1. Major Findings
- There was a notable gender difference in students' understanding of the environmental impact of binge-watching sessions.
- No significant gender difference was observed in awareness regarding the environmental impact of extended screen time on carbon emissions.
- Significant gender differences were found in binge-watching habits and behaviors among the students.
- There was a significant difference in students' understanding of the environmental impact related to technology usage and their awareness of carbon emissions from electronic devices during extended screen time.
- Significant differences and relationships were observed among students' understanding of environmental impact, awareness of carbon emissions from electronic devices during extended screen time, and binge-watching habits and behaviors.
- Individuals typically balance work, social media, and leisure by spending 4-8 hours on screen time. They enjoy watching informative videos, playing games, and consuming content on platforms like TikTok/Reels, Instagram, Netflix, and Amazon Prime, preferring variety over repeats. Various factors influence prolonged screen time, including engaging content, entertainment value, peer influences, fear of missing out (FOMO), escapism from emotional challenges, habitual behavior, lack of alternative activities, unlimited internet access, and permissive parental attitudes.
- Several potential interventions and educational initiatives have been proposed to reduce the environmental impact of binge-watching.
5.2. Educational Implications
6. Conclusion
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| Sl. No. | Levels of understanding about the environmental impact of binge-watching sessions | Percentages (%) of students falls under each category of variables |
| Students (N=525) | ||
| 1 | Low | 4.76 % |
| 2 | Moderate | 28.57 % |
| 3 | High | 66.67 % |
| Levels of understanding about the environmental impact of binge-watching sessions | Female Students | Male Students | N | (df) | SED | t-value | p -value | ||||||
| M1 | N1 | SD1 | SEM1 | M2 | N2 | SD2 | SEM2 | ||||||
| 8.53 | 375 | 1.85 | 0.21 | 6.83 | 150 | 2.11 | 0.38 | 525 | 523 | 0.41 | 4.08* | <.0001 | |
| Sl. No. | Levels of awareness of environmental impact of extended screen time on carbon emission | Percentages (%) of students falls under each category of variables |
| Students (N=525) | ||
| 1 | Low | 19.05 % |
| 2 | Moderate | 76.19 % |
| 3 | High | 4.76 % |
| Levels of awareness about the environmental impact of extended screen time on carbon emission | Female Students | Male Students | N | (df) | SED | t-value | p -value | ||||||
| M1 | N1 | SD1 | SEM1 | M2 | N2 | SD2 | SEM2 | ||||||
| 5.06 | 375 | 1.69 | 0.19 | 5.16 | 150 | 1.34 | 0.24 | 525 | 523 | 0.34 | 0.28 | 0.77 | |
| Sl. No. | Levels of binge-watching habits and behaviour | Percentages (%) of students falls under each category of variables |
| Students (N=525) | ||
| 1 | Low | 19.05 % |
| 2 | Moderate | 57.14 % |
| 3 | High | 23.81 % |
| Levels of binge-watching habits and behaviour | Female Students | Male Students | N | (df) | SED | t-value | p -value | ||||||
| M1 | N1 | SD1 | SEM1 | M2 | N2 | SD2 | SEM2 | ||||||
| 5.80 | 375 | 2.34 | 0.27 | 4.16 | 150 | 2.54 | 0.46 | 525 | 523 | 0.51 | 3.16* | <.0001 | |
| Level of Understanding on environmental impact related to technology usage among group of students | Level of awareness among the group of students regarding carbon emissions from electronic devices during extended screen time | (df) | SED | t-value | p -value | ||||||
| M1 | N | SD1 | SEM1 | M2 | N | SD2 | SEM2 | ||||
| 8.05 | 525 | 2.09 | 0.20 | 5.10 | 525 | 1.61 | 0.16 | 524 | 0.22 | 12.98* | <.0001 |
| Multiple Correlations Coefficient | ||||
| Understanding on environmental impact related to the use of technology among students | Level of awareness among the group of students regarding carbon emissions from electronic devices during extended screen time | Binge-watching habits and behavior among students | ||
| Understanding on environmental impact related to the use of technology among students | Correlation r | 1.00 | 0.23 | 0.30 |
| Sig. (2-tailed) | - | p < .001 | p < .001 | |
| N | 525 | 525 | 525 | |
| Level of awareness among the group of students regarding carbon emissions from electronic devices during extended screen time | Correlation r | 0.23 | 1.00 | 0.26 |
| Sig. (2-tailed) | p < .001 | - | p < .001 | |
| N | 525 | 525 | 525 | |
| Binge-watching habits and behavior among students | Correlation r | 0.30 | 0.26 | 1.00 |
| Sig. (2-tailed) | p < .001 | p < .001 | - | |
| N | 525 | 525 | 525 | |
| Coefficient of Multiple Correlation (R) = 0.36 | ||||
| Domain | Source of Variation | SS | df | MS | F value | p value |
| Students’ understanding on the environmental impact v/s | Between Groups | 2824.60 | 2 | 1412.30 | 320.10 | 0 |
| Students’ awareness on carbon emission v/s | Within Groups | 6935.71 | 1572 | 4.41 | ||
| Students’ habit and behaviours related to binge watching v/s | Corrected Total | 9760.32 | 1574 | 6.20 |
| Theme | Summary | Sample data as examples |
| Screen time Habit Content preferences Duration and Frequency (Repetition of content) |
The individual spends 4-5 hours daily on screens, balancing work, social media, and leisure time. With 6-8 hours on college days, including online classes, video watching, and gaming. |
R1: “4-5 hours daily on screens, balancing allotted work, social media, and evening relaxation.” R2: “6-8 hours on screens on college days, including online classes, homework, and social media.” R3: “I Spend 9-10 hours a day on computers for assignments and other work and 2-3 hours in the evening for personal use.” R4: “3 hours average a day on tablets, checking news, video calling, and watching TV shows.” R5: “8-10 hours on phones or computers daily, including college-work, video watching, and gaming.” R6: “4-5 hours a day online, keeping in touch with friends and family, and finding entertainment.” R7: “Spends 7-8 h/day on screens.” R8: “5-6 hours approx.” R9: “Spends 4-5 hours a day on digital screens, coordinating community activities, staying updated with news, and some recreational screen time.” |
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