Submitted:
22 June 2024
Posted:
27 June 2024
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Abstract
Keywords:
1. Introduction
1.1. Studies on Teachers' Beliefs about Creativity
1.2. Factors Influencing Teachers' Beliefs and Actions About Creativity
1.3. Aims and Hypothesis
2. Materials and Methods
2.1. Participants
2.2. Instrument and Variables
2.3. Data Collection Procedure
2.4. Data Analysis
3. Results
3.1. Conceptions of Creativity
3.2. Individual Differences in Creativity
3.3. Factors Influencing the Manifestation of Creativity.
3.3.1. Personality
3.3.2. Environment
3.4. Facilitating Creativity
4. Discussion
4.1. Conceptions of Creativity
4.2. Individual Differences in Creativity
4.3. Factors Influencing the Manifestation of Creativity
4.4. Facilitating Creativity
5. Conclusions
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Creativity is… | Percentage |
| The ability to invent ideas, forms, or concepts from existing knowledge, generating original knowledge that can facilitate the solution of everyday problems. | 52.6 |
| The human capacity to construct and invent solutions to specific problems. | 8.6 |
| The process of innovation, transformation, and continuous change. | 6.6 |
| The capacity or facility to invent. | 6.6 |
| It is the opportunity to envision present and future knowledge and experiences through imagination and innovation. | 6.6 |
| Imagination, motivation, and ingenuity that a person can have in the creation of something. | 10.5 |
| Different ways of structuring thoughts, ideas, and developing activities. | 9.2 |
| Manifestations of creativity (item 5A) |
| Teaching physics through science fiction or cinema. |
| An 11-year-old student, in fifth grade, needed to create a story that demonstrated the importance of numbers. The story she wrote included sentences like "Ramón woke up and heard the news saying it's “#$%$#" (sic) in the morning." The student substituted numbers with "scribbles," and reading them produced unintelligible but amusing sounds. The entire story followed this dynamic, and we could understand her intention to highlight the importance of numbers in everyday life, and how they suddenly disappeared. |
| Creating an educational game for teaching mathematics using recycled materials. |
| Conducting an exhibition through a radio play. |
| Developing video games that explain physical phenomena. |
| In an exercise to determine the area of an irregular shape, the teacher suggested drawing lines from the vertices of the figure. However, a student, without consulting the teacher, used a method of correspondences and proportions to achieve the same result. |
| Children learn to count more easily when they go outdoors and collect stones or sticks than when they do so by repeating from a board or a textbook. |
| Programming a physical system on the Microbit platform. |
| Conception | Items | Diakidoy &Kanari (1999) n (%) |
Present Study n (%) |
| Creativity is related to "doing things." | 1A | 19 (38.7%) χ2(1) = 2.47 |
13(8.6%) χ2(1) = 104.45** |
| Creativity is associated with self-expression, expression of potential, and personal needs. | 1A | 7(14.3%) χ21) = 25.00** |
0(0%) |
| Creativity is explicitly linked to problem-solving and critical thinking. | 1A | 17(34.7%) χ2(1) = 4.60* |
14(9.2%) χ2(1) = 101.16** |
| Creativity is related to insight, imagination, and inventiveness. | 1A | 7(14.3%) χ2(1) = 25.00** |
16(10.5%) χ2(1) = 94.74** |
| Examples of creativity in artistic and/or literary contexts are provided. | 5A | 34(69.30%) χ2(1) = 7.47** |
57(37.5%) χ2(1) = 9.50** |
| Examples of creativity related to conceptual change, hypothesis formation, hypothesis testing, and problem-solving strategies are given. | 5A | 15(30.7%) χ2(1) = 7.37** |
95(62.5%) χ2(1) = 9.50* |
| A product must be novel to be considered creative. | 12B | 31(63.3%) χ2(1) = 3.45* |
101(66.4%) χ2(1) = 16.45** |
| A creative product must be appropriate or useful. | 12B | 5(10.2%) χ2(1) = 31.04** |
15(10%) χ2(1) = 97.92** |
| A creative product does not necessarily have to be appropriate: A child who discovers a new strategy for performing a three-digit addition is creative, even if the strategy leads to an incorrect solution. | 18B | 37(75.5%) χ2(1) = 12.75** |
81(53.3%) χ2(1) = 0.66 |
| Options in the questionnaire | Item | Diakidoy & Kanari (1999) n (%) | Present Study n (%) |
|---|---|---|---|
| Some children are more creative than others. | 1B | 38(77.6%) χ2(1) = 14.88** |
11(70.4%) χ2(1) = 111.18** |
| Children tend to display their creativity in a variety of forms and contexts. | 3B | 40(81.6%) χ2(1) = 19.61** |
143(94.1%) χ2(1) = 118.13** |
| Creativity is a common phenomenon in the school population: educators encounter creative children very often or frequently. | 4B | 38(77.5%) χ2(1) = 14.88** |
70(46.1%) χ2(1) = 0.95; |
| Creativity is not a characteristic of all individuals. | 8B | 37(75.5%) χ2(1) = 12.76** |
21(13.8%) χ2(1) = 79.61** |
| Products are considered creative if they are novel to the social group in which the person producing them belongs. | 12B | 8(16.3%) χ2(1) = 22.22** |
44(28.9%) χ2(1) = 26.95** |
| Children who discover on their own how to use a paper clip are creative. | 13B | 34(69.4%) χ2(1) = 7.37** |
117(77,0%) χ2(1) =44.237** |
| Personal traits (ítem 5B) | Diakidoy & Kanari (1999) (%) |
Present Study (%) |
|---|---|---|
| Imagination | 100 | 98.7 |
| Ability to set one's own goals | 93.9 | 75.0 |
| Self-confidence | 91.8 | 90.1 |
| Divergent thinking | 89.8 | 51.3 |
| Independence | 83.7 | 57.9 |
| Autonomy | 83.7 | 84.9 |
| Critical thinking | 81.6 | 75.0 |
| Multiple interests | 73.4 | 67.1 |
| Ability to establish one's own rules | 69.4 | 52.0 |
| Innate talent | 67.3 | 34.9 |
| Artistic inclinations | 67.3 | 60.5 |
| Ability to identify and define problems | 51.0 | 15.8 |
| Intelligence | 38.7 | 52.0 |
| Analogical reasoning | 32.6 | 0.0 |
| Need for praise and reinforcement | 28.6 | 18.4 |
| Need to avoid mistakes | 14.3 | 8.6 |
| Desire to accept guidance from others | 12.2 | 52.0 |
| Need for recognition and acceptance | 10.2 | 23.7 |
| Convergent thinking | 10.0 | 28.3 |
| Fear of failure or making mistakes | 0 | 9.9 |
| Obedience to rules and societal expectations | 0 | 7.9 |
| Environmental Aspects (Item 20B) | Diakidoy & Kanari (1999) (%) |
Present Study (%) |
|---|---|---|
| Opportunities to correct one's own mistakes | 92.0 | 80.9 |
| Emphasis on autonomy and independence | 100 | 79.6 |
| Emphasis on discovery learning | 98.0 | 79.6 |
| Emphasis on collaborative learning | 57.1 | 75.7 |
| Emphasis on intrinsic motivation | 92.0 | 74.3 |
| Opportunities to question theories and assumptions | 79.6 | 74.3 |
| Acceptance of all work outcomes | 63.2 | 48.0 |
| Emphasis on knowledge | 14.3 | 42.1 |
| Frequent and detailed feedback | 28.6 | 41.4 |
| Choice in tasks | 83.7 | 34.2 |
| Use of external rewards | 24.5 | 32.9 |
| Emphasis on competition | 18.4 | 32.2 |
| Frequent praise | 28.6 | 29.6 |
| Frequent evaluation of outcomes | 16.3 | 28.9 |
| Emphasis on following instructions | 8.1 | 12.5 |
| Teachers can promote creativity in students… (ítem 4A): |
|---|
| Implementing practices that awaken students' curiosity. Using a variety of classroom resources that pique students' curiosity, stimulate their thinking, and guide their methodology towards knowledge creation, whether through experimentation, inquiry, art, or other methods that can enhance students' creativity. Through teaching strategies that include reading and writing components, for example, the works of Jules Verne could foster creativity in physics education. Through literature, which invites readers to create scenarios based on what they read, whether fantastical or realistic stories, compelling the brain to imagine and see things differently. When they are allowed to solve problems using various tools instead of being limited to a single one. Creating images, characters, activities, readings, dynamics, and situations in which students can choose academic, intellectual, and imaginative tools, among others. Providing activities open to discussion that can be solved in multiple ways. Children are more creative when taught through emotions and play, when they are allowed to interact with their peers, and when they are listened to. When they are given a leading role, presented with challenges, invited to create strategies, and given the opportunity to express their ideas to solve problems, considering the diversity of approaches. |
| Type of tasks promoting creativity in science |
Diakidoy & Kanari (1999) (%) |
Present Study (%) |
|---|---|---|
| Open-ended questions | 95.9% | 91.4% |
| Questions and problems that take multiple responses | 98.0% | 85.5% |
| Questions and problems for which students have relevant prior knowledge | Nr* | 71.1% |
| Questions and problems that students have encountered before | Nr* | 55.9% |
| Questions and problems that are unfamiliar to students | 67.3% | 51.3% |
| Options in the questionnaire | Item | Diakidoy & Kanari (1999) (%) |
Present Study (%) |
|---|---|---|---|
| Prior knowledge plays an important role in creativity. | 3A | 77.6% | 86.8% |
| The national curriculum does not facilitate creativity. | 6A | 65.3% | 51.3% |
| Good students do not have greater chances of being creative than average students. | 6B | 75.5% | 61.2% |
| Creative thinking is no different from the thinking required to solve problems at school. | 9B | 55.1% | 46.7% |
| Creative thinking is not different from the thinking used to solve problems in everyday life. | 10B | 87.8% | 29.6 % |
| Academic performance is a good indicator of creativity. | 16B | 10.2% | 24.3% |
| There are many opportunities at school for students to express their creativity. | 19B | 89.8% | 73.0% |
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