Submitted:
11 June 2024
Posted:
12 June 2024
You are already at the latest version
Abstract
Keywords:
1. Introduction
2. Immersive Technologies in Education
3. IQ as a Predictor of Academic Success: Evaluating the Evidence
4. Experimental Methodology
4.1. Research Hypothesis
4.2. Justification for Selecting Human Anatomy as the Study Focus
4.3. Experiment Execution
- Introduction and Consent: Participants were welcomed, briefed about the study’s purpose and procedure, and asked to sign a consent form. They also completed a demographic questionnaire and followed by 60 questions aimed at testing participants’ IQ using Raven’s standard progressive matrices.
- Pre-Test: A pre-test was administered to gauge participants’ existing knowledge of the human muscular system. This test was interview based with questions about basic muscle anatomy, physiology, and their relative positioning.
- Group Assignment and Study Session: Participants were randomly allocated to the Mixed Reality (MR) group or the PowerPoint (PPT) group. They were then directed to separate rooms and given 10 minutes to self-study the material using either the HoloLens 2 device (MR group) or a laptop and projector displaying PowerPoint slides (PPT group).
- Post-Test: Following the study session, participants took a post-test to assess their learning outcomes. This test consisted of 20 multiple-choice questions covering similar topics as the pre-test. It was administered online via Google Forms and had a 15-minute time limit.
- Feedback Collection: After the post-test, participants were asked to share their learning experience and satisfaction with the material and device used. This feedback was collected through a structured questionnaire.
- Data Analysis and Result Interpretation: The data from the post-test, and feedback questionnaire were analyzed. The learning outcomes were measured, and the effectiveness of each teaching method was compared. The influence of participants’ IQ on the effectiveness of the teaching methods was also examined.
- Conclusion and Debriefing: Finally, conclusions were drawn based on the results. The potential implications of the findings for the fields of education and immersive technology were discussed.
4.4. Data Analysis
4.5. Research Questions
- Do students who use the MR-based learning method exceed the performance of those who learn by the conventional method?
- Do students with higher IQ perform better using MR-based learning methods compared to using conventional learning methods?
4.6. Purpose
4.7. Sample
5. Results and Interpretation of Data
5.1. Validity of the Assessment Method for the Learning Outcomes
5.2. Age Distribution
5.3. IQ Score Distribution
5.4. Anatomy Test Results
5.5. Relationship between IQ Score, Gender and Learning Outcomes
5.6. Does the High School Profile or Age of the Students Influence the Learning Outcomes?
6. Discussion
6.1. Effectiveness of MR vs. Traditional Methods
6.2. Role of IQ in Educational Efficacy
6.3. Implications for Education
7. Conclusion
Study Limitations
Declaration of generative AI and AI-assisted technologies in the writing process
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Virtual Reality | Augmented Reality | Mixed Reality | |
|---|---|---|---|
| Working environment | Artificial, totally immersive | Real, with digital objects superimposed | Artificial, but with the possibility of seeing the real environment |
| Required technology | VR glasses + proximity sensors | Smartphone or tablet | MR glasses |
| Interaction Type | VR controllers that enable interaction with the virtual environment | Touch screen gestures on your smartphone or tablet | Hand gestures, voice commands, focus |
| VR (original content) | AR[16] | MR (HoloAnatomy app Case Western Reserve University, n.d.) [17] |
| Gender | N | Mean | SE Mean | StDev | Minimum | Q1 | Median | Q3 | Maximum | |
| Female | HoloLens | 19 | 21.74 | 1.00 | 4.37 | 19.00 | 19.00 | 20.00 | 22.00 | 37.00 |
| Ppt | 26 | 22.269 | 0.960 | 4.895 | 19.000 | 19.750 | 20.000 | 22.750 | 38.000 | |
| Male | HoloLens | 32 | 23.406 | 0.865 | 4.891 | 19.000 | 21.000 | 22.000 | 23.000 | 40.000 |
| Ppt | 21 | 25.48 | 2.03 | 9.28 | 19.00 | 19.00 | 20.00 | 31.00 | 52.00 |
| Omitted variable | Alpha of Cronbach |
| 1. The muscles of the upper limbs are: | 0.7877 |
| 2. The muscles of the trunk include: | 0.8055 |
| 3. The abdominal muscles are found: | 0.7868 |
| 4. What muscles are shown in this picture? | 0.7900 |
| 5. Identify deltoid muscle in the following pictures: | 0.7902 |
| 6. What muscles connect the trunk to the upper limb? | 0.7935 |
| 7. Which of the following muscles are involved in walking? | 0.7909 |
| 8. Which muscle is located closest to the gluteal muscles? | 0.7801 |
| 9. Adjacent to the moss in the picture are: | 0.7767 |
| 10. Which of the following muscles is inferior to the dorsal muscle? | 0.7811 |
| 11. What muscle is activated when moving the upper limb? | 0.7909 |
| 12. Which muscle is located inferior to the gluteal muscles? | 0.7836 |
| 13. Which of the following statements are true? | 0.7827 |
| 14. Which of the following claims are false? | 0.7922 |
| 15. What is the correct order of muscles from head to toe? | 0.7799 |
| 16. Which of the following muscles is not visible from front view of the body? | 0.7808 |
| 17. Which of the following muscles is visible from a back view of the body? | 0.7846 |
| 18. What muscles are activated when we laugh? | 0.8015 |
| 19. Identify the muscles of the upper limb. | 0.7872 |
| 20. What is the correct order of muscles from floor to top of head? | 0.7835 |
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