Submitted:
14 November 2023
Posted:
15 November 2023
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Abstract
Keywords:
1. Introduction
2. Methods
3. Results and Discussion
3.1. Desk Research Findings
3.1.1. Existing legal framework, strategies, reports or other documents regarding the competences needed by adult educators/trainers to effectively integrate digital tools and media education
3.1.2. Existing training programmes in digital competences for adult educators/trainers
3.1.3. Existing good practices, tools and methods used for improving the digital competences of adult educators/trainers
3.1.4. Papers published concerning the research subject
3.2. Focus Group on Digital Competences Findings
3.2.1. Personal benefit
- Is practical or related to practice and immediately applicable, has concrete applicability in their field of work;
- Is interesting, interactive and engaging, and the courses are logical and provides new knowledge;
- Motivates them, helps their personal development;
- Meets their needs and interests, responds to pressing needs in their work, is useful for the work they do or concerns their personal passions (hobbies), is beneficial for the future;
- Increases their chances of promotion, acquisition of skills, financial advantages, social position, increases their chances of finding a job or changing their existing one;
- Is pragmatic, structured and focused on skills and results;
- Is active, participative, with many concrete examples, with modeling;
- Is in line with market requirements;
- Is well structured, with content adapted to the social and age level;
- Is tailored to personal learning styles, particularly if it is adapted to their needs;
- Is as pleasant as possible and not stressful;
- Is face to face.
3.2.2. Experience
- Contributes to personal and professional development;
- Is in line with their sphere of interest, if it allows them to deepen an area of interest or expands other spheres of knowledge, contributing to the consolidation of professional experience;
- Has a precise aim and target which matches their needs;
- Involves constructive development based on the personal experiences gained;
- Completes their world of knowledge, leads to the enrichment of knowledge and skills;
- Completes their knowledge and at the same time takes them out of their personal comfort zone, giving them the opportunity to respond to new challenges;
- Is accessible, based on knowledge and skills with which they are already familiar, so that the transition to a new set of skills is facilitated;
- Is well structured, focused, logical and easily accessible, up-to-date and relevant to the technology applied in today's working environments;
- Is interactive, it comes with novelties, especially in the IT field;
- Is engaging, interesting, useful, applied, with concrete examples.
3.2.3. Application and action
- Are motivated by the novelty and usefulness of the topics covered;
- The subject matter is well structured, theory is harmoniously combined with practice, putting theoretical notions into practice;
- They have the opportunity to apply in practice the knowledge acquired at a theoretical level, when learning takes place at their own pace and is adapted to the particularities or specificities of their job;
- The courses are presented synthetically, make reference to the applied part of the theory, can be followed according to a flexible program;
- Examples of good practice are presented, learning is done by simulating reality;
- The tasks are clear and can be completed in a relatively short time;
- Application develops new knowledge and personal satisfaction.
3.2.4. Learning styles
- The trainer adapts teaching strategies appropriately to respond to the learners' affective, cognitive, psychological particularities;
- The teaching style matches the learners' learning style;
- Teaching is logical and visual;
- They see and hear practical, concrete things;
- There is a visual or audio support of the content to be learned;
- There are concrete examples, models and types of practical lessons;
- They put the known theory into practice, or all the information they receive is directly translated into practice, practical applications being the essence of discovery learning;
- Information is repeated more often;
- They have a good mentor around them;
- Active and interactive methods are applied.
- Learning is practical and involves logic;
- Several learning modes are combined;
- What they learn fits their needs and what they learn makes their lives easier;
- Learning engages as many receptors as possible and is delivered with consideration for intelligence types;
- Learning contributes to personal and professional development.
3.2.5. DigComp: The European Digital Competence Framework
- Browsing, searching and filtering data, information and digital content;
- Collaborating through digital technologies;
- Evaluating data, information and digital content;
- Managing digital identity;
- Protecting devices;
- Identifying needs and technological responses;
- Managing data, information and digital content;
- Developing digital content;
- Protecting personal data and privacy;
- Creatively using digital technologies;
- Programming;
- Interacting through digital technologies;
- Integrating and re-elaborating digital content;
- Protecting health and well-being;
- Sharing information and content through digital technologies;
- Engaging in citizenship through digital technologies;
- Netiquette;
- Solving technical problems;
- Identifying digital competence gaps.
- Copyright and licences;
- Protecting environment.
3.3. Focus Group on Media Education Findings
3.3.1. How much importance do teachers/educators give to the use of technologies in teaching
- 100% of Generation Z students believe they have better digital skills than their teachers;
- Daily online connection has led to a habit of accessing information quickly;
- The students surveyed are calling for greater use of technology in teaching;
- Have an increased interest in online exams and study materials available online;
- Being born in the digital age, they do not understand a different perspective.
- It is known that there is a basic limitation in the possibilities of ICT use by teachers at present which can only be overcome by maintaining an important role for the teacher in the acquisition, processing and use of information, in the training of practical skills and abilities in the use of technology in teaching. This is why the interest in developing technological competence should go beyond the initial training stage in the profession and be embedded throughout the teaching career, requiring a continuous redefinition of training objectives. This would ensure an effective and continuous use of technologies in teaching, which is currently not permanently reflected in the act of teaching.
- Opinions are divided on the use of technology in teaching. Some teachers/educators are reluctant to use new technologies in the teaching process, sometimes needing both intrinsic and extrinsic motivation, such as career benefits, knowledge enrichment, etc. On the other hand, there are teachers who attach great importance to the use of technologies in the teaching process because they have realized that it facilitates the efficient transmission of information thus helping students to process the information received more easily using various media tools, and last but not least the fact that the world is constantly changing and in order to keep up with it, you have to evolve constantly.
- The importance given by teachers/educators to the use of technology in teaching can vary depending on several factors, such as school context, level of access to technology, professional training and individual preferences. Some teachers may be very open and enthusiastic about using technology in the classroom, while others may be more reticent or have limited access to technology resources.
- Nowadays I can no longer conceive of any teaching activity that is not accompanied by the support of technologies (whether it is teaching, laboratory or seminar activities). Moreover, the assessment of students is much easier and more accurate with the help of technologies. Last but not least, communication and transmission of teaching materials are also much easier through technologies.
- Some teachers and educators are reluctant to use new technologies for teaching. On the other hand, there are teachers who attach great importance to these teaching methods because they have noticed that they add value to the information that can be assimilated, but also because they keep up with the modernization and evolution of today, both for themselves and for their students.
- As a student of the Faculty of Informatics and Science I can say that the teachers there use some supporting technologies in the delivery of the courses, such as e-learning platforms, digital materials, smart-boards and video projectors as well as online resources. As an employee, on-the-job trainings are quite rare. When they do exist they are focused on the subject matter and do not specifically focus on the use of technology in the learning process.
- Some more, some less. However, every teacher will in a relatively short time have to use different technologies in their teaching activities.
- Based on personal experience, the importance of using technology lately has become a necessity and is used very often.
3.3.2. Strengths and possible weaknesses of the use of technologies for learning, according to the participants' experience
- The ability to learn at a fast pace, processing information with associated visual and dynamic elements can lead them to make multiple connections between knowledge;
- If discovery learning is valued, it gives the opportunity to build knowledge, use creativity and actively engage in the learning process;
- There are subjects who by their nature involve greater contact with technology, and its use in different ways is an advantage today;
- More and more companies, even after the pandemic, are offering digitized learning resources. In addition to interactive platforms and educational games, textbooks, which until now we only had on paper, are now available in digital format. This facilitates the teaching process because teachers can access hundreds of resources from anywhere, provided they have an internet connection. On the other hand, technology in education can also be used without internet access. Many of the resources we find online can be downloaded to a computer, so they can be used at any time by teachers. Teachers can also use programmes that are already on the computer, for example PowerPoint, to create animations and interactive teaching moments, etc. I believe that technology in education can easily become an integral part of teaching and learning. Using simple and accessible applications, teachers can use technology in education to make lessons more interesting and attractive;
- Access to extensive information and resources: technology provides the ability to access a wide range of information and educational resources, including text, images, videos, simulations and interactive applications;
- Personalization of learning: technology can be used to create personalized learning environments tailored to the needs and pace of each learner. This can help create a more effective and engaging learning process;
- Improved collaboration and communication: technology facilitates collaboration between students and teachers, allowing them to work together on projects, communicate and share ideas more quickly and easily;
- The wealth of information, speed of information transmission, quick access to information, easy communication, easy and impartiality of evaluating results;
- Permanent access to information taught on digital learning platforms;
- Instant feedback and creation of a feedback history;
- Easier and more interesting teaching;
- Diversity of content types: written, images, video, audio;
- Less paper is used and therefore there will be fewer trees cut;
- Some of the strengths of using technology in learning that I have observed over time are those related to better preparing the student for the world beyond the school environment. Specifically, if in school we teach using various media tools, videos, online platforms, various programs (software), applications, the student will not only process the information more easily (some learn better visually, others aurally, etc.), but will also know how to use technological tools in everyday life, at work, etc.
- Adaptation to the requirements of new generations, attractiveness, flexibility, remote use;
- The use of different technologies for learning is beneficial because of the following possibilities: efficient structuring of information; highlighting the essence of the information to be transmitted; competitiveness in learning (organizing a course in the form of a game in which for each piece of information assimilated a score is given, a form of reward for the effort made); checking the knowledge acquired along the way (intermediate quizzes); increasing the motivation of both the learner and the teacher, by concretely measuring the results; continuous individual learning outside the classroom.
- Digital natives use far fewer digital tools for educational purposes than one might think. Most of the time, students prefer to limit themselves to the information they have accessed most quickly, without studying a subject in depth. So the lack of structuring of information on the web, not knowing relevant information from less relevant information, the temptation to get distracted by technology are just some of the weaknesses I am referring to. In this respect, teachers can support learners using the online environment: they can give them a conceptual structure on which to build their subsequent knowledge and assist them in developing the skills needed to exploit web resources in depth;
- As a weak point I could mention the lack of digital skills among both teachers and students;
- Another disadvantage for technology in education is that in this context children/students work with some abstract notions;
- If pupils or students were to use their personal phones to solve tasks, they might be distracted. As they are used to using the phone for other games and relaxing activities, there is a good chance that they will forget that they need to pay attention and start playing with the phone or doing something else completely. The solution to this problem would be to use phones or other devices only during class time;
- Technology addiction, overuse or over-reliance on technology can lead to reduced face-to-face communication skills, dependence on devices and decreased attention and concentration;
- Limited access to technology: not all students or educational institutions have access to appropriate technology equipment and resources. Disparities in access to technology can create inequalities in learning;
- Difficulties for some to access different teaching technologies, internet access in some areas or signal interruptions;
- A lot of false or erroneous information, does not help to acquire practical skills;
- Not everyone has access to technology and certain learning platforms;
- It requires knowledge to use these technologies;
- It requires willingness on the part of those who apply them or should apply them;
- Difficult adaptation to current adult technology without some training involved;
- The information created can be copied and passed on in other forms, not all learners know how to use it and then ask others to help them. On the other hand, the flip side of the coin, if we may say so, some of the weaknesses might be: the fact that some technologies can be addictive; the fact that students no longer use their minds so intensively to retain information, because it will always be a click away, sometimes this is not seen as an evolution, but as a step backwards. However, there may be negative sides that should be pointed out, this facilitation in finding information quickly, without a major effort on the part of the learner, will lead in time to a decrease in attention and concentration power of the learner and, at the same time, to a superficial, momentary learning. Such information, without immediate deepening and practical application, will be lost, creating inefficient learning.
3.3.3. Practical tools to be used, from a technical and pedagogical point of view in education that works for adults
- Almost any technology, from phones to robots, can be used in education today. Laptops, video projectors, TVs, SMART interactive whiteboards and related software are used most in Romanian schools. But there are also institutions that have state-of-the-art technology labs where students and teachers can use various digital resources. Speaking of adult education, where they are already motivated and give learning the time they each have available, e-learning platforms are proving to be extremely effective.
- The practical tools that should be used in education from a technical and pedagogical point of view are multiple. I will mention just a few that I consider effective in working with adults: video materials available online; applications/software specific to each field of activity; suggestive images for different moments of the training activity; articles, online bibliographic sources; dynamic learning media (Google Maps, Earth, Street View) - online exploration of skies, forests, oceans, works of art, etc.; the possibility to initiate joint online projects of adults who can work anytime and from anywhere to encourage teamwork; ability to communicate online via Gmail, Hangouts, Chat, video call, etc.; efficient planning of proposed activities and sharing them with those involved via Google Calendar; ability for multiple people to view/edit/comment on a document (via Google Docs); the possibility to apply surveys, questionnaires / submit them online, questionnaires that are centralised in a spreadsheet document (via Google Forms); the possibility to view/edit/comment on a spreadsheet by several people (via Google Sheets); the ability for multiple people to view/edit/comment on a presentation (via Google Presentations); ability to create sites using the predefined templates available with Google Sites; use of Google Chrome, Google Drive, Google Translate, Google+, Youtube, Picassa Web Albums, Google Places, etc.
- On the pedagogical side, adults benefit from learning methods and strategies that are relevant to them and that allow them to apply their knowledge in practical contexts. Andragogical pedagogy, which focuses on adult learning, emphasises the importance of autonomy, prior experience and the relevance of practice in the learning process. Thus, approaches such as problem-based learning, experiential learning and collaborative learning can be effective for adults.
- Also from a pedagogical point of view we could say that the motivation (both of the teacher and of the student), the way of teaching, speaking and explaining lessons using the above tools can make a big difference.
- Online learning platforms can include course-based learning platforms, such as Moodle or Blackboard, which provide an organized structure for delivering educational content, managing assignments and facilitating interaction between participants.
- Collaboration and communication tools: applications such as Zoom or Microsoft teams allow effective collaboration and communication between adults, including file sharing, group discussions and video conferencing.
- Interactive multimedia materials: technology enables the creation and use of interactive multimedia materials, such as educational videos, interactive presentations, simulations and educational games, to increase adult engagement and participation in the learning process.
- These tools, not limited to the list below, are: hardware tools: laptops, computers, tablets, e-ink devices, projectors, monitors, smartboards, etc.; software tools: e-learning platforms, games/educational applications, social platforms (discord, telegram), audio-visual content for learning, etc. All these tools are useful but it must be emphasized that they are only tools, they cannot replace a skilled teacher, they can only help teacher.
3.3.4. Most useful topics for educators to support adults' learning
- Online video games;
- Grooming;
- Risks associated with e-commerce.
- As for the above topics, they are not relevant in the learning process, but it is good to keep them in mind because they are the less visible and desired parts and effects of technology, and it is good to know about them in order to anticipate/avoid them. Instead some topics that could be addressed and useful are those of personal development, positive online conduct, awareness, mindfulness (or the ability to be with the mind in the present, to focus on what needs to be done in that moment without letting the mind run away to future or past problems), this skill helps one to solve each problem/lesson, in its own time.
- There are adults for whom these topics are not interesting at all, as they are not interested in e-commerce or the other topics listed! For educating adults, there are interesting topics in science, new things, interesting documentaries about beautiful places worth visiting, interesting things about flora and fauna in different parts of the world, then interesting medical discoveries.
- The most of the above options are not relevant or applicable in an effective learning process, but they are important topics for anyone to know, especially in our country, where a very large percentage of adults have not thought or heard of their existence. It's good to know how we identify and process information online, and how we manage and use information from the online environment.
- The risks associated with e-commerce can be useful for learning in a narrow range of activities (web-shop application development, or online payment applications). These risks are also important for everyone to be aware of because online commerce is extremely present in everyone's lives.
- Certain games designed for educational purposes are very useful in the learning process.
- All social media platforms, because they are the first used by every adult.
- How to avoid the multitude of online frauds/ scammers.
- Emotional Intelligence would be a topic that should be addressed in adult education using digital technologies.
- Content creation, presentation design, methods of attracting and keeping the audience's attention.
4. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
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