5. Results
There have been recorded the following results on three probes: acceleration, aerobic, and jumping. To determine the proportional influence of three factors, it is necessary to have more specific information about what is meant by "influence" and the context in which these factors are being considered. For this purpose, we provide some general insights about these factors:
The proportional influence of these factors will vary depending on the specific activity or sport in question. For example, in a sprinting event, acceleration may have a higher proportional influence compared to aerobic fitness or jumping ability. On the other hand, in endurance events like long-distance running, aerobic fitness will play a more dominant role. Similarly, in sports that heavily rely on jumping, such as basketball, jumping ability will be a significant factor.
Each of the athletes had been given several trials on which we took into consideration the first and the last trial, for example, L.P. obtained the following results, see
Table 2:
It's important to note that these factors are interconnected, and improving one aspect can have positive effects on others.
Acceleration refers to the rate at which an athlete's velocity changes over time. In the context of physical fitness or sports performance, acceleration is often associated with explosive power and the ability to quickly reach high speeds. It plays a significant role in activities that require bursts of speed, such as sprinting, changing directions rapidly, or accelerating in sports like basketball or soccer. The influence of acceleration can be important for improving performance in these areas [
19,
20].
Aerobic fitness refers to the body's ability to use oxygen efficiently during prolonged exercise. It is typically measured by factors such as VO2 max, which is the maximum amount of oxygen the body can utilize during intense exercise. Aerobic fitness is important for activities that require endurance, such as long-distance running, cycling, or swimming. It influences the body's ability to sustain physical effort over extended periods [
19,
20].
Jumping ability is a measure of an individual's explosive power and lower-body strength. It is relevant in activities like basketball, volleyball, or certain athletic events such as the long jump or high jump. Jumping ability is influenced by factors like muscle strength, power, and technique. Improving jumping ability can enhance performance in sports that require vertical leaps or quick upward movements [
19,
20].
The analysis shows us the following:
For the L.P. athlete, the aggregate performance (-0.28) was diminished mainly by the acceleration trial (-0.62), the better performances achieved at aerobics (0.20), and jumping (0.15) respectively hadn’t been enough to compensate the results of the first trial.
For the W. athlete, the overall performance was improved considerably (0.5) based mainly on the acceleration trial (0.51), then on the aerobics trial (0.20). The jumping trial performance (-0.20) might reflect fatigue or even some minor accident so we recommend reversing the trial order for this particular athlete to record better results.
For the B.P. athlete, the situation is similar to the W athlete (0.61 absolute difference), based mostly on the acceleration trial (0.81) and diminished only by the jumping trail (0.4). It also applies the reversal order of trials for better results as previously.
The results of the C.B. athlete were inconclusive, due to the number of trials taken (only two!).
For the G.K. athlete the probability of some accident occurring is high, please see
Figure 4, so the aerobics and jumping trials are poorly represented by -0.91 and -0.57, respectively (
Figure 3):
The performance results per athlete may be seen in the next figure (
Figure 4), based on the absolute modification due to the trial results in proportional influences:
To confirm the results of our research, we used the C-RT algorithm on our dataset with the athletes' results to generate a decision tree classifying and ordering the training factors based on their importance, and for this purpose, we will use the TanagraML system. Tanagra is open-source software for data mining that can be used for free for learning and research, being created by a professor (R. Rakotomalala,) at the University of Lyon, France.
Tanagra can only work with one database at a time, and it must be in the format of a text file containing on the first line the names of the database attributes, separated by the tab, and on the next lines the values of those attributes, one line for each record, as may be seen in
Table 3:
The last column stands for the classifier parameter Class that takes True/Yes for the qualifying athletes and False/No for the athletes that failed the qualify for World competitions. In TANAGRA almost all operations require defining the attributes to be used and how they will be used. This is done using the Define status operation, like in our example below (
Table 4):
We want to generate the decision tree and calculate the classifier error rate on the test crowd, performing the following steps:
1. Choose from SPV learning operator C-RT;
2. Choose min size of the node to split=2;
3. Set the parameter Pruning size = 15%, as in the figure below (
Figure 5):
We obtained an error on the test set = 0.1765 that we consider negligible for the size of the result set, according to
Table 5 and
Figure 6:
It follows that for a length of less than 2.18m in the jumping probe none of the athletes qualifies, or Jumping < 2.1850 then Class = N (100% of 5 examples), according to Tanagra. Qualify for the World competitions approx. 8 out of 10 athletes who jump more than 2.18m, i.e.Jumping >= 2.1850 then Class = Y (77.78% of 9 examples).
To apply the results for the whole team of athletes (25), we choose Bayesian analysis. For this purpose, we need discrete values instead of continuous data for trials and we used the Quartile function for each attribute in this respect.
We set the first 17 records as training data set in Tanagra and we obtained the same error (0.1765) for classifier performance, so the loss in information due to the discretisation of values is negligible.
Then we set the next 20 records for testing the classification error based on the training data set. This time, the error was significant (0.4) based mostly on the fact that we set the Play values to N by default, see
Table 6:
We now have all the data classified so we can export the records to observe the qualified athletes (
Table 7):
We could see that the results for athletes like Z.M., J.M., B.P., and T.I. seem to be inconclusive (2xY & 2xN), indicating that these athletes require further trials to qualify for the World Competitions or that we should just maintain them as reserves.
To confirm the selected players, trial games are organized with national or international teams. If there are players who do not meet the selection criteria from the squad selected after all the tests, the squad will be reunited with other players selected but placed in the "reserve".
Handball is a complex game that requires players to adopt and develop aerobic and anaerobic capacities and several motor skills such as sprinting, jumping, flexibility, and acceleration, all of them being important parameters of the game and they contribute to the high performance of the player and the team [
19,
20]. Only W. and B.P. athletes seem ready for a World competition, the rest of them needing more training and/or medical assistance. A well-rounded training program would typically incorporate exercises and activities to develop all three factors in a balanced manner, based on the specific goals and requirements of the individual.