Submitted:
08 November 2025
Posted:
12 November 2025
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Abstract

Keywords:
Same as It Ever Was (Byrne, 1980)
Physical and Non-Physical Architecture as Logical Artifacts to be Cultivated
- The content of multi-media technologies are not expressly bound by the laws of physics and as such offer ways to conceive of time, space, and interactions that cannot be modeled in reality but which may be useful for structuring thought nonetheless.
- The granularity of stimuli can be tuned to a very large degree and changed moment to moment, thereby tailoring data to only what is needed to evoke a particular response.
- While there are time constraints on the production of content, in general, there are no limitations placed on content creation due to scarcity of material. As a result, the palette is almost infinite.
- The content is independent of the multi-media display to the extent that almost any message can be portrayed through any device – the limitations of the nature of the physical device do not restrict the sort of meaning it can convey. (Manganelli, 2005)
- The built environment is inhabitable in the physical world and bears a direct and involuntary relationship with the laws of the physical world, thereby bound to offer a sense of connectedness not necessarily present in multi-media technology.
- The built environment is enduring – relative to the endurance of any form of multi-media, and there is a persistence of type and level of stimulation offered by the built environment that allows for an aggregation of similar but non-identical interactions within a range of changing temporal and environmental conditions leading to a depth of experience – a situatedness – not yet possible with multi-media.
- Experience of the built environment is continuous and involuntary 24 hours a day, cradle to grave – we have always been completely immersed in the built environment and cannot alter this state.
- The meaning and degree of stimulation afforded by the built environment often exists in the background and we are only aware of it if and when we choose to focus on it. Thus the built environment offers subtle yet persistent cues that keep certain ideas and/or states primed without requiring our focused attention. This differs markedly from most multi-media technologies which typically (though not always) require focused attention for their information to be perceived.
- Most importantly, the built environment engages fully all of the senses at a level of depth and complexity which multi-media has not yet begun to approach.
“In all this we discern two distinct, but deeply interanimated, ways in which biological cognition leans on cultural and environmental structures. One way involves a developmental loop, in which exposure to external symbols adds something to the brain’s own inner toolkit. The other involves a persisting loop, in which ongoing neural activity becomes geared to the presence of specific external tools and media.” (Clark, 2003)
“…the true power and beauty of the brain’s role was that it acted as a mediating factor in a wide variety of complex and iterated processes, which continually looped between brain, body and technological environment, and it is this larger system that solved the problem.” (Clark, 2003)
Operationalizing Ecological Niche Construction for Designers by Starting with Kirsh’s Ideas on ‘Architecture at a New Frontier’ (Portions of This Section Adapted from [9])
“Architecture is about to enter its first magical phase: a time when buildings actively cooperate with their inhabitants; when objects know what they are, where they are, what is near them; when social and physical space lose their tight coupling; when walls and partitions change with mood and task. As engineers and scientists explore how to digitize the world around us, the classical constraints of design, ruled so long by the physics of space, time, and material, are starting to crumble.
In this article I will discuss some of the theoretical ideas shaping our new conception of form, function and interactivity. My view is that of a cognitive scientist interested in how cognition is distributed throughout our environment. Since the ground rules defining the structure of environments are changing, our very idea of how we are embedded in the world is changing. Architecture is at a new frontier (Kirsh, 2001).”
“To represent this complexity cognitive scientists have been working on a conception of activity space that helps to make sense of behavior. Formally, an activity space is an abstract blend of several components: the problem constraints or subgoal structure implicit in a task, the physical space in which the task is to be performed, the sorts of actions an agent is capable of, as well as the concepts, plans and other intellectual or representational resources agents find in the environment or bring along in their head. An activity space is partly a mental projection on the part of the agent, partly a system of hard constraints imposed by the physical layout, and partly a set of logical dependencies derived from the subgoal structure of the task itself (Kirsh, 1998).”
Decomposing and Operationalizing Ecological Niche Construction for Designers: Physical Niche Construction, Cognitive Niche Construction, and Physical-Cognitive-Interaction Niche Construction (aka, Same as It Ever Was (Byrne, 1980) Part II)
Cultivating and Shepherding the Human-Machine Ecosystem as Part of Ecological Niche Construction

Cultivating and Shepherding the Human-Machine Ecosystem as Part of Ecological Niche Construction
Concluding Thoughts
Author Contributions
Conflict of Interest Statement
References
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