Submitted:
05 October 2025
Posted:
08 October 2025
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Abstract
Keywords:
Introduction
Background
Objectives and Rationale
Methods
Protocol Design
Stage 1: Identifying the Research Question
Research Questions
- How effective are these technologies in improving knowledge, practical skills, decision-making, and response times?
- What measurement instruments (e.g., knowledge tests, OSCEs / checklists, system logs) are used?
- Which training design frameworks (e.g., ADDIE, Kern, mastery learning) and assessment frameworks (e.g., Kirkpatrick, Miller) are reported?
- What levels and determinants of participant satisfaction are reported for technology-enhanced prehospital MCI training?
Stage 2: Identifying Relevant Studies
- PubMed – for peer-reviewed research in biomedical and life sciences
- Embase – for extensive biomedical literature, including European and Asian sources
- Scopus – for a wide array of scientific, technical, and medical publications
- PsycINFO (via APA PsycNet) – for literature focused on psychological aspects of training and education
- CINAHL (Cumulative Index to Nursing and Allied Health Literature) – for research in nursing and allied health professions
- Cochrane Library – for systematic reviews and evidence from clinical trials
- ClinicalTrials.gov – to review any registered clinical trials related to tabletop exercises or emergency preparedness.
- Google Scholar – to identify additional academic and non-academic sources.
Search Strategy Refinement
Search Management
Documentation
Stage 3: Study Selection
Screening
Inclusion Criteria
- Population (P): Includes medical first responders (MFRs), paramedics, EMTs, physicians, nurses, medical interns, residents, and students enrolled in health-related university programs (e.g., medicine, nursing, EMS).
- Concept (C): Studies that describe, implement, or evaluate educational or training programs using any form of technology in the context of mass casualty incidents (MCIs).
- Context (C): The training or simulation must replicate prehospital settings, such as field triage, ambulance scenarios, roadside emergencies, or disaster zones.
- Study Design: We will include original research articles and study protocols employing quantitative, qualitative, or mixed-methods designs.
- Other Sources: Grey literature (e.g., conference abstracts, theses, NGO/government reports) will be included if they provide sufficient methodological detail.
Exclusion Criteria
- Studies conducted exclusively in in-hospital environments (e.g., emergency departments, ICUs, or operating rooms).
- Studies that focus on non-disaster emergency care, routine trauma management, or non-MCI clinical procedures.
- Studies focusing only on non-healthcare populations (e.g., firefighters, police, military, laypersons) unless a separate analysis is provided for healthcare professionals.
- Studies published before 2015 or not in English.
- Systematic reviews, literature reviews, and scoping reviews.
Stage 4: Data Charting
| Field | Description |
| Study ID | Unique identifier (e.g., Author-Year or assigned number). |
| Country | The country where the study was conducted. |
| Study design | Type of study (e.g., experimental, observational, mixed method, etc.). |
| Study aim / objective | Summary of the study’s aim or research questions. |
| Training duration | Total length of the training, including session count, session length, and overall timeframe (e.g., “single 2-hour session,” “daily 1-hour sessions over 1 week,” or “weekly sessions for 2 months”). |
| Study context | Type of disaster or emergency scenario used in the training (e.g., earthquake, flood, mass traffic crash, explosion, terrorist attack, pandemic). Also include the scale of the simulation (e.g., tabletop, functional, full-scale) and whether it was based on a simulated scenario or a real event. |
| Program content | What was taught/practiced: scenario type (e.g., START/SALT, CBRN, MVC), key objectives/tasks, team configuration (single vs interprofessional), and any triage/response algorithms. |
| Framework/model of training design | Any stated instructional design model (e.g., ADDIE, Kern, mastery learning/deliberate practice, TPACK, experiential learning). |
| Framework/model of assessment | Any stated evaluation framework (e.g., Kirkpatrick, Miller’s pyramid, Messick validity, CIPP) or assessment design model (e.g., OSCE blueprinting). |
| Population | Type of healthcare professionals or trainees (e.g., EMTs, paramedics, physicians, nurses, students). |
| Sample size | Total number of participants involved. |
| Setting | Training context (e.g., prehospital field, simulation centre, mobile training unit, hybrid). |
| Technology used | E.g., VR/AR, serious games, mobile apps, wearable tech, haptic simulators, etc. |
| Describe the use of technology | E.g., skills training, scenario replication, triage simulation, decision-making enhancement, etc. |
| Comparator present? | Yes/No. If yes, describe the comparison condition (e.g., traditional training, no intervention, other tech). |
| Data collection method | E.g., performance scores, simulation metrics, surveys, interviews, video analysis, system logs. |
| Outcome measures | Metrics used to assess training effectiveness (e.g., knowledge gain, skill proficiency, response time, accuracy), and participants’ satisfaction. |
| Key findings | Summary of relevant findings about the training outcomes and technology. |
Stage 5: Collating, Summarizing, and Reporting the Results
- Technology type and training modality
- Training objectives and focus
- Target learners and professional roles
- Training design
- Assessment and evaluation strategies
- Reported outcomes
Stage 6: Stakeholder Consultation (Optional Stage)
Limitations
Ethics and Dissemination
Ethical Considerations
Dissemination Strategy
- Peer-Reviewed Publication
- 2.
- Conference Presentations
- 3.
- Stakeholder Engagement
- 4.
- Open Access & Preprint
- 5.
- Professional Networks & Social Media
- 6.
- Policy Briefs
- 7.
- Implementation & Collaboration
- 8.
- Research Gaps & Agenda
- 9.
- Planned Updates
Ongoing Coordination:
| Stage | Duration | Weeks |
| Planning & Protocol Development | 4 weeks | Weeks 1–4 |
| - Team meetings & protocol drafting | ||
| - Protocol registration (e.g., OSF) | ||
| Literature Search | 3 weeks | Weeks 5–7 |
| - Finalize and conduct a search | ||
| - Grey literature and manual search | ||
| Study Selection | 6 weeks | Weeks 8–13 |
| - Title/abstract screening | ||
| - Full-text screening | ||
| Data Charting | 4 weeks | Weeks 14–17 |
| - Pilot and finalize the charting form | ||
| - Extract data from included studies | ||
| Analysis & Synthesis | 6 weeks | Weeks 18–23 |
| - Thematic and descriptive analysis | ||
| - Identify trends, gaps, and insights | ||
| Report Writing | 4 weeks | Weeks 24–27 |
| - Draft, review, and finalize manuscript | ||
| Dissemination Activities | 5+ weeks | Weeks 28–32+ |
| - Prepare journal submission | ||
| - Presentations, briefs, stakeholder outreach |
Ongoing Coordination:
- Weekly team meetings to monitor progress
- Buffer time built into each phase to accommodate unforeseen delays
- Dissemination activities may continue beyond Week 32 due to conference and stakeholder engagement schedules
Funding
Acknowledgments
Conflicts of Interest
References
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- Thimbleby H. Technology and the Future of Healthcare. Journal of Public Health Research. 2013 Dec;2(3):jphr.2013.e28.
- Grimwood T, Snell L. The use of technology in healthcare education: a literature review. MedEdPublish. 2020 Jun 25;9:137.
- DeNolf RL, Kahwaji CI. EMS Mass Casualty Management. In: StatPearls [Internet]. Treasure Island (FL): StatPearls Publishing; 2025 [cited 2025 Sep 29]. Available from: http://www.ncbi.nlm.nih.gov/books/NBK482373/.
- Hwang KI, Kim J. The Training Effects of Mass Casualty Triage in Radiological Events for 119 Emergency Medical Team. Prehosp Disaster med. 2023 May;38(S1):s129–s129.
- Agri J, Söderin L, Hammarberg E, Lennquist-Montán K, Montán C. Prehospital Preparedness for Major Incidents in Sweden: A National Survey with Focus on Mass-Casualty Incidents. Prehosp Disaster med. 2023 Feb;38(1):65–72.
- Mills B, Dykstra P, Hansen S, Miles A, Rankin T, Hopper L, et al. Virtual Reality Triage Training Can Provide Comparable Simulation Efficacy for Paramedicine Students Compared to Live Simulation-Based Scenarios. Prehospital Emergency Care. 2020 Jul 3;24(4):525–36.
- Duan Y yu, Zhang J yao, Xie M, Feng X bo, Xu S, Ye Z wei. Erratum to: Application of Virtual Reality Technology in Disaster Medicine. CURR MED SCI. 2020 Dec;40(6):1205–1205.
- Arksey H, O’Malley L. Scoping studies: towards a methodological framework. International Journal of Social Research Methodology. 2005 Feb;8(1):19–32.
- Levac D, Colquhoun H, O’Brien KK. Scoping studies: advancing the methodology. Implementation Sci. 2010 Dec;5(1):69.
- Tricco AC, Lillie E, Zarin W, O’Brien KK, Colquhoun H, Levac D, et al. PRISMA Extension for Scoping Reviews (PRISMA-ScR): Checklist and Explanation. Ann Intern Med. 2018 Oct 2;169(7):467–73.
- Saouli A, Nour R, Farhan H, Omayer A, Yousif A, Hubloue I, et al. Tech-Based Training Approaches for Prehospital Mass Casualty Response: A Scoping Review Protocol. 2025 Jul 5 [cited 2025 Jul 9]; Available from: https://www.protocols.io/view/tech-based-training-approaches-for-prehospital-mas-g4pmbyvk7.
- McGowan J, Sampson M, Salzwedel DM, Cogo E, Foerster V, Lefebvre C. PRESS Peer Review of Electronic Search Strategies: 2015 Guideline Statement. Journal of Clinical Epidemiology. 2016 Jul;75:40–6.
- Covidence systematic review software, Veritas Health Innovation, Melbourne, Australia. Available at www.covidence.org.

| Population | First responders, Medical intern, Healthcare Provider, Paramedics[MeSH], Health Personnel[MeSH], Nurses[MeSH], Physicians[MeSH] |
|
Technology (Concept) |
eye-tracking, virtual reality, augmented reality, mixed reality, biometric sensors, electroencephalogram, motion tracking, wearable devices, digital monitoring, performance dashboards, galvanic skin response, pupillometry, psychophysiological tools, heart rate variability, artificial intelligence, AI, human-computer interaction, mobile application, wearable computer, smart glasses, smartphone, wearable electronic devices, smart wearables, GPS, GPS-based, gamification, serious games, video games, immersive virtual environment, 3D environment, virtual scenarios, virtual patient, extended reality, digital tools, augmented virtuality, haptic technology, realistic scenarios, ambient intelligence, user-centered design, user-computer interface, medical informatics applications, data display, game theory, haptic-based, Wearable Proximity Sensors, high-fidelity, close-to-reality, smart electronic devices |
|
Disaster Context |
mass casualty incident, crisis, disaster, pandemic, natural disaster, earthquake, flood, landslide, traffic accident, emergency shelter, nuclear accident, tornado, tidal wave, wildfire, structure collapse, avalanche, CBRN, CBRNe, terrorism, terrorist attack, bioterrorism, bomb, chemical accident, chemical terrorism, radiation accident, radioactive hazard release, chemical hazard release, drought, catastrophe, catastrophic accident, multiple trauma, high-risk situations, human-made disasters |
| Database | Search strategy |
| PubMed | (“mass casualty incident” OR “Mass Casualty Incidents”[MeSH] OR “crisis” OR “Disasters”[Mesh] OR “aircraft accident” OR “avalanche” OR “biological accident” OR “biohazard release” OR “bioterrorism” OR “bomb” OR “chemical accident” OR “chemical hazard release” OR “chemical terrorism” OR “climate change” OR “cyclonic storm” OR “disaster victim” OR “disaster” OR “drought” OR “earthquake” OR “emergency patient” OR “emergency shelter” OR “flood” OR “landslide” OR “mass-casualty incident” OR “mass disaster” OR “multiple trauma” OR “natural disaster” OR “nuclear accident” OR “pandemic” OR “radioactive hazard release” OR “radiation accident” OR “structure collapse” OR “traffic accident” OR “terrorism” OR “tidal wave” OR “tornado” OR “wildfire” OR “catastrophe” OR “catastrophic accident” OR “CBRN” OR “CBRNe” OR “high-risk situations” OR “human-made disasters” OR “terrorist attack”) AND (“eye-tracking” OR “Technology”[Mesh] OR “virtual reality” OR “augmented reality” OR “mixed reality” OR “biometric sensors” OR “electroencephalogram” OR “digital monitoring” OR “motion tracking” OR “wearable devices” OR “performance dashboards” OR “psychophysiological tools” OR “galvanic skin response” OR “pupillometry” OR “heart rate variability” OR “Eye-Tracking Technology”[Mesh] OR “Virtual Reality”[Mesh] OR “Augmented Reality”[Mesh] OR “Spectroscopy, Near-Infrared”[Mesh] OR “Galvanic Skin Response”[Mesh] OR “artificial intelligence” OR “augmented reality” OR “human computer interaction” OR “human machine interface” OR “microcomputer” OR “mobile application” OR “user-centered design” OR “video game” OR “virtual reality” OR “wearable computer” OR “ambient intelligence” OR “audiovisual aids” OR “data display” OR “game theory” OR “human-computer interaction” OR “medical informatics applications” OR “smartphone” OR “smart glasses” OR “user-computer interface” OR “video games” OR “wearable electronic devices” OR “3D environment” OR “3-D environment” OR “AI” OR “augmented virtuality” OR “close-to-reality” OR “computer environment” OR “digital tools” OR “enhanced realism” OR “enhanced reality” OR “extended reality” OR “game-based” OR “gamification” OR “haptic-based” OR “haptic technology” OR “immersive virtual reality” OR “immersive virtual environment” OR “realistic scenarios” OR “real-world scenarios” OR “smart electronic devices” OR “smart wearables” OR “virtual patient” OR “virtual scenarios” OR “virtual worlds” OR “VR” OR “wearable technologies” OR “Wearable Proximity Sensors” OR Wearable OR GPS OR “GPS-Based” OR “High-Fidelity” OR “Serious games”) AND (“first responders” OR “medical intern” OR “healthcare provider” OR “Paramedics”[MeSH] OR “Health Personnel”[MeSH] OR “Nurses”[MeSH] OR “Physicians”[MeSH]) AND (“Education”[Mesh] OR “Simulation Training”[Mesh] OR Training OR “Feedback training” OR “Simulation-based education” OR “Real-world training” OR “Interprofessional Education” OR “Competency-Based Education”) AND (evaluate OR assess OR train OR outcomes) |
| Scopus | (TITLE-ABS-KEY (“mass casualty incident” OR “crisis” OR “Disasters” OR “aircraft accident” OR “avalanche” OR “biological accident” OR “biohazard release” OR “bioterrorism” OR “bomb” OR “chemical accident” OR “chemical hazard release” OR “chemical terrorism” OR “cyclonic storm” OR “disaster” OR “drought” OR “earthquake” OR “emergency shelter” OR “flood” OR “landslide” OR “mass-casualty incident” OR “mass disaster” OR “multiple trauma” OR “natural disaster” OR “nuclear accident” OR “pandemic” OR “radioactive hazard release” OR “radiation accident” OR “structure collapse” OR “traffic accident” OR “terrorism” OR “tidal wave” OR “tornado” OR “wildfire” OR “catastrophe” OR “catastrophic accident” OR “CBRN” OR “CBRNe” OR “high-risk situations” OR “human-made disasters” OR “terrorist attack”)) AND (TITLE-ABS-KEY (“eye-tracking” OR “Technology” OR “virtual reality” OR “augmented reality” OR “mixed reality” OR “biometric sensors” OR “electroencephalogram” OR “digital monitoring” OR “motion tracking” OR “wearable devices” OR “performance dashboards” OR “psychophysiological tools” OR “galvanic skin response” OR “pupillometry” OR “heart rate variability” OR “Eye-Tracking Technology” OR “Galvanic Skin Response” OR “artificial intelligence” OR “augmented reality” OR “human computer interaction” OR “human machine interface” OR “microcomputer” OR “mobile application” OR “user-centered design” OR “video game” OR “virtual reality” OR “wearable computer” OR “ambient intelligence” OR “audiovisual aids” OR “data display” OR “game theory” OR “human-computer interaction” OR “medical informatics applications” OR “smartphone” OR “smart glasses” OR “user-computer interface” OR “video games” OR “wearable electronic devices” OR “3D environment” OR “3-D environment” OR “AI” OR “augmented virtuality” OR “close-to-reality” OR “computer environment” OR “digital tools” OR “enhanced realism” OR “enhanced reality” OR “extended reality” OR “game-based” OR “gamification” OR “haptic-based” OR “haptic technology” OR “immersive virtual reality” OR “immersive virtual environment” OR “realistic scenarios” OR “real-world scenarios” OR “smart electronic devices” OR “smart wearables” OR “virtual patient” OR “virtual scenarios” OR “virtual worlds” OR “VR” OR “wearable technologies” OR “Wearable Proximity Sensors” OR Wearable OR GPS OR “GPS-Based” OR “High-Fidelity” OR “Serious games”)) AND (TITLE-ABS-KEY (“first responders” OR “medical intern” OR “healthcare provider” OR “Paramedics” OR “Health Personnel” OR “Nurses” OR “Physicians”)) AND (TITLE-ABS-KEY (“Education” OR “Simulation Training” OR Training OR “Feedback training” OR “Simulation-based education” OR “Real-world training” OR “Interprofessional Education” OR “Competency-Based Education”)) AND (TITLE-ABS-KEY (“evaluate” OR “assess” OR “train” OR “outcomes”)) AND (LIMIT-TO (SUBJAREA, “MEDI”) OR LIMIT-TO (SUBJAREA, “NURS”) OR LIMIT-TO (SUBJAREA, “HEAL”) OR LIMIT-TO (SUBJAREA, “NEUR”) OR LIMIT-TO (SUBJAREA, “MULT”)) |
|
Embase #6 #5 #4 #3 #2 #1 |
#1 AND #2 AND #3 AND #4 AND #5 ‘evaluate’ OR ‘assess’ OR ‘train’ OR ‘outcomes’ ‘education’ OR ‘simulation training’ OR training OR ‘feedback training’ OR ‘simulation-based education’ OR ‘real-world training’ OR ‘interprofessional education’ OR ‘competency-based education’ ‘first responders’ OR ‘medical intern’ OR ‘healthcare provider’ OR ‘paramedics’ OR ‘health personnel’ OR ‘nurses’ OR ‘physicians’ ‘eye-tracking’ OR ‘technology’ OR ‘mixed reality’ OR ‘biometric sensors’ OR ‘electroencephalogram’ OR ‘digital monitoring’ OR ‘motion tracking’ OR ‘wearable devices’ OR ‘performance dashboards’ OR ‘psychophysiological tools’ OR ‘pupillometry’ OR ‘heart rate variability’ OR ‘eye-tracking technology’ OR ‘galvanic skin response’ OR ‘artificial intelligence’ OR ‘augmented reality’ OR ‘human computer interaction’ OR ‘human machine interface’ OR ‘microcomputer’ OR ‘mobile application’ OR ‘user-centered design’ OR ‘video game’ OR ‘virtual reality’ OR ‘wearable computer’ OR ‘ambient intelligence’ OR ‘audiovisual aids’ OR ‘data display’ OR ‘game theory’ OR ‘human-computer interaction’ OR ‘medical informatics applications’ OR ‘smartphone’ OR ‘smart glasses’ OR ‘user-computer interface’ OR ‘video games’ OR ‘wearable electronic devices’ OR ‘3d environment’ OR ‘3-d environment’ OR ‘ai’ OR ‘augmented virtuality’ OR ‘close-to-reality’ OR ‘computer environment’ OR ‘digital tools’ OR ‘enhanced realism’ OR ‘enhanced reality’ OR ‘extended reality’ OR ‘game-based’ OR ‘gamification’ OR ‘haptic-based’ OR ‘haptic technology’ OR ‘immersive virtual reality’ OR ‘immersive virtual environment’ OR ‘realistic scenarios’ OR ‘real-world scenarios’ OR ‘smart electronic devices’ OR ‘smart wearables’ OR ‘virtual patient’ OR ‘virtual scenarios’ OR ‘virtual worlds’ OR ‘vr’ OR ‘wearable technologies’ OR ‘wearable proximity sensors’ OR ‘wearable’ OR ‘gps’ OR ‘gps-based’ OR ‘high-fidelity’ OR ‘serious games’ ‘mass casualty incident’ OR ‘crisis’ OR ‘disasters’ OR ‘aircraft accident’ OR ‘avalanche’ OR ‘biological accident’ OR ‘biohazard release’ OR ‘bioterrorism’ OR ‘bomb’ OR ‘chemical accident’ OR ‘chemical hazard release’ OR ‘chemical terrorism’ OR ‘cyclonic storm’ OR ‘disaster’ OR ‘drought’ OR ‘earthquake’ OR ‘flood’ OR ‘landslide’ OR ‘mass-casualty incident’ OR ‘mass disaster’ OR ‘multiple trauma’ OR ‘natural disaster’ OR ‘nuclear accident’ OR ‘pandemic’ OR ‘radioactive hazard release’ OR ‘radiation accident’ OR ‘structure collapse’ OR ‘traffic accident’ OR ‘terrorism’ OR ‘tidal wave’ OR ‘tornado’ OR ‘wildfire’ OR ‘catastrophe’ OR ‘catastrophic accident’ OR ‘cbrn’ OR ‘cbrne’ OR ‘high-risk situations’ OR ‘human-made disasters’ OR ‘terrorist attack’ |
| CINAHL | (“mass casualty incident” OR “crisis” OR “Disasters” OR “aircraft accident” OR “avalanche” OR “biological accident” OR “biohazard release” OR “bioterrorism” OR “bomb” OR “chemical accident” OR “chemical hazard release” OR “chemical terrorism” OR “cyclonic storm” OR “disaster” OR “drought” OR “earthquake” OR “emergency shelter” OR “flood” OR “landslide” OR “mass-casualty incident” OR “mass disaster” OR “multiple trauma” OR “natural disaster” OR “nuclear accident” OR “pandemic” OR “radioactive hazard release” OR “radiation accident” OR “structure collapse” OR “traffic accident” OR “terrorism” OR “tidal wave” OR “tornado” OR “wildfire” OR “catastrophe” OR “catastrophic accident” OR “CBRN” OR “CBRNe” OR “high-risk situations” OR “human-made disasters” OR “terrorist attack”) AND (“eye-tracking” OR “Technology” OR “virtual reality” OR “augmented reality” OR “mixed reality” OR “biometric sensors” OR “electroencephalogram” OR “digital monitoring” OR “motion tracking” OR “wearable devices” OR “performance dashboards” OR “psychophysiological tools” OR “galvanic skin response” OR “pupillometry” OR “heart rate variability” OR “Eye-Tracking Technology” OR “Galvanic Skin Response” OR “artificial intelligence” OR “augmented reality” OR “human computer interaction” OR “human machine interface” OR “microcomputer” OR “mobile application” OR “user-centered design” OR “video game” OR “virtual reality” OR “wearable computer” OR “ambient intelligence” OR “audiovisual aids” OR “data display” OR “game theory” OR “human-computer interaction” OR “medical informatics applications” OR “smartphone” OR “smart glasses” OR “user-computer interface” OR “video games” OR “wearable electronic devices” OR “3D environment” OR “3-D environment” OR “AI” OR “augmented virtuality” OR “close-to-reality” OR “computer environment” OR “digital tools” OR “enhanced realism” OR “enhanced reality” OR “extended reality” OR “game-based” OR “gamification” OR “haptic-based” OR “haptic technology” OR “immersive virtual reality” OR “immersive virtual environment” OR “realistic scenarios” OR “real-world scenarios” OR “smart electronic devices” OR “smart wearables” OR “virtual patient” OR “virtual scenarios” OR “virtual worlds” OR “VR” OR “wearable technologies” OR “Wearable Proximity Sensors” OR Wearable OR GPS OR “GPS-Based” OR “High-Fidelity” OR “Serious games”) AND (“first responders” OR “medical intern” OR “healthcare provider” OR “Paramedics” OR “Health Personnel” OR “Nurses” OR “Physicians”) AND (“Education” OR “Simulation Training” OR Training OR “Feedback training” OR “Simulation-based education” OR “Real-world training” OR “Interprofessional Education” OR “Competency-Based Education”) AND (“evaluate” OR “assess” OR “train” OR “outcomes”) |
| PsycNet | ((Any Field: (“mass casualty incident”) OR Any Field: (“crisis”) OR Any Field: (“Disasters”) OR Any Field: (“aircraft accident”) OR Any Field: (“avalanche”) OR Any Field: (“biological accident”) OR Any Field: (“biohazard release”) OR Any Field: (“bioterrorism”) OR Any Field: (“bomb”) OR Any Field: (“chemical accident”) OR Any Field: (“chemical hazard release”) OR Any Field: (“chemical terrorism”) OR Any Field: (“cyclonic storm”) OR Any Field: (“disaster”) OR Any Field: (“drought”) OR Any Field: (“earthquake”) OR Any Field: (“emergency shelter”) OR Any Field: (“flood”) OR Any Field: (“landslide”) OR Any Field: (“mass-casualty incident”) OR Any Field: (“mass disaster”) OR Any Field: (“multiple trauma”) OR Any Field: (“natural disaster”) OR Any Field: (“nuclear accident”) OR Any Field: (“pandemic”) OR Any Field: (“radioactive hazard release”) OR Any Field: (“radiation accident”) OR Any Field: (“structure collapse”) OR Any Field: (“traffic accident”) OR Any Field: (“terrorism”) OR Any Field: (“tidal wave”) OR Any Field: (“tornado”) OR Any Field: (“wildfire”) OR Any Field: (“catastrophe”) OR Any Field: (“catastrophic accident”) OR Any Field: (“CBRN”) OR Any Field: (“CBRNe”) OR Any Field: (“high-risk situations”) OR Any Field: (“human-made disasters”) OR Any Field: (“terrorist attack”))) AND ((Any Field: (“eye-tracking”) OR Any Field: (“Technology”) OR Any Field: (“virtual reality”) OR Any Field: (“augmented reality”) OR Any Field: (“mixed reality”) OR Any Field: (“biometric sensors”) OR Any Field: (“electroencephalogram”) OR Any Field: (“digital monitoring”) OR Any Field: (“motion tracking”) OR Any Field: (“wearable devices”) OR Any Field: (“performance dashboards”) OR Any Field: (“psychophysiological tools”) OR Any Field: (“galvanic skin response”) OR Any Field: (“pupillometry”) OR Any Field: (“heart rate variability”) OR Any Field: (“Eye-Tracking Technology”) OR Any Field: (“Galvanic Skin Response”) OR Any Field: (“artificial intelligence”) OR Any Field: (“augmented reality”) OR Any Field: (“human computer interaction”) OR Any Field: (“human machine interface”) OR Any Field: (“microcomputer”) OR Any Field: (“mobile application”) OR Any Field: (“user-centered design”) OR Any Field: (“video game”) OR Any Field: (“virtual reality”) OR Any Field: (“wearable computer”) OR Any Field: (“ambient intelligence”) OR Any Field: (“audiovisual aids”) OR Any Field: (“data display”) OR Any Field: (“game theory”) OR Any Field: (“human-computer interaction”) OR Any Field: (“medical informatics applications”) OR Any Field: (“smartphone”) OR Any Field: (“smart glasses”) OR Any Field: (“user-computer interface”) OR Any Field: (“video games”) OR Any Field: (“wearable electronic devices”) OR Any Field: (“3D environment”) OR Any Field: (“3-D environment”) OR Any Field: (“AI”) OR Any Field: (“augmented virtuality”) OR Any Field: (“close-to-reality”) OR Any Field: (“computer environment”) OR Any Field: (“digital tools”) OR Any Field: (“enhanced realism”) OR Any Field: (“enhanced reality”) OR Any Field: (“extended reality”) OR Any Field: (“game-based”) OR Any Field: (“gamification”) OR Any Field: (“haptic-based”) OR Any Field: (“haptic technology”) OR Any Field: (“immersive virtual reality”) OR Any Field: (“immersive virtual environment”) OR Any Field: (“realistic scenarios”) OR Any Field: (“real-world scenarios”) OR Any Field: (“smart electronic devices”) OR Any Field: (“smart wearables”) OR Any Field: (“virtual patient”) OR Any Field: (“virtual scenarios”) OR Any Field: (“virtual worlds”) OR Any Field: (“VR”) OR Any Field: (“wearable technologies”) OR Any Field: (“Wearable Proximity Sensors”) OR Any Field: (Wearable) OR Any Field: (GPS) OR Any Field: (“GPS-Based”) OR Any Field: (“High-Fidelity”) OR Any Field: (“Serious games”))) AND ((Any Field: (“first responders”) OR Any Field: (“medical intern”) OR Any Field: (“healthcare provider”) OR Any Field: (“Paramedics”) OR Any Field: (“Health Personnel”) OR Any Field: (“Nurses”) OR Any Field: (“Physicians”))) AND ((Any Field: (“Education”) OR Any Field: (“Simulation Training”) OR Any Field: (Training) OR Any Field: (“Feedback training”) OR Any Field: (“Simulation-based education”) OR Any Field: (“Real-world training”) OR Any Field: (“Interprofessional Education”) OR Any Field: (“Competency-Based Education”))) AND ((Any Field: (“evaluate”) OR Any Field: (“assess”) OR Any Field: (“train”) OR Any Field: (“outcomes”))) |
| Cochrane | (“mass casualty incident” OR “crisis” OR “Disasters” OR “aircraft accident” OR “avalanche” OR “biological accident” OR “biohazard release” OR “bioterrorism” OR “bomb” OR “chemical accident” OR “chemical hazard release” OR “chemical terrorism” OR “cyclonic storm” OR “disaster” OR “drought” OR “earthquake” OR “emergency shelter” OR “flood” OR “landslide” OR “mass-casualty incident” OR “mass disaster” OR “multiple trauma” OR “natural disaster” OR “nuclear accident” OR “pandemic” OR “radioactive hazard release” OR “radiation accident” OR “structure collapse” OR “traffic accident” OR “terrorism” OR “tidal wave” OR “tornado” OR “wildfire” OR “catastrophe” OR “catastrophic accident” OR “CBRN” OR “CBRNe” OR “high-risk situations” OR “human-made disasters” OR “terrorist attack”):ti,ab,kw AND (“eye-tracking” OR “Technology” OR “virtual reality” OR “augmented reality” OR “mixed reality” OR “biometric sensors” OR “electroencephalogram” OR “digital monitoring” OR “motion tracking” OR “wearable devices” OR “performance dashboards” OR “psychophysiological tools” OR “galvanic skin response” OR “pupillometry” OR “heart rate variability” OR “Eye-Tracking Technology” OR “Galvanic Skin Response” OR “artificial intelligence” OR “augmented reality” OR “human computer interaction” OR “human machine interface” OR “microcomputer” OR “mobile application” OR “user-centered design” OR “video game” OR “virtual reality” OR “wearable computer” OR “ambient intelligence” OR “audiovisual aids” OR “data display” OR “game theory” OR “human-computer interaction” OR “medical informatics applications” OR “smartphone” OR “smart glasses” OR “user-computer interface” OR “video games” OR “wearable electronic devices” OR “3D environment” OR “3-D environment” OR “AI” OR “augmented virtuality” OR “close-to-reality” OR “computer environment” OR “digital tools” OR “enhanced realism” OR “enhanced reality” OR “extended reality” OR “game-based” OR “gamification” OR “haptic-based” OR “haptic technology” OR “immersive virtual reality” OR “immersive virtual environment” OR “realistic scenarios” OR “real-world scenarios” OR “smart electronic devices” OR “smart wearables” OR “virtual patient” OR “virtual scenarios” OR “virtual worlds” OR “VR” OR “wearable technologies” OR “Wearable Proximity Sensors” OR Wearable OR GPS OR “GPS-Based” OR “High-Fidelity” OR “Serious games”):ti,ab,kw AND (“first responders” OR “medical intern” OR “healthcare provider” OR “Paramedics” OR “Health Personnel” OR “Nurses” OR “Physicians”):ti,ab,kw AND (“Education” OR “Simulation Training” OR Training OR “Feedback training” OR “Simulation-based education” OR “Real-world training” OR “Interprofessional Education” OR “Competency-Based Education”):ti,ab,kw AND (“evaluate” OR “assess” OR “train” OR “outcomes”):ti,ab,kw |
| Clinicaltrials.gov | (“mass casualty incident” OR “crisis” OR “Disasters” OR “aircraft accident” OR “avalanche” OR “biological accident” OR “biohazard release” OR “bioterrorism” OR “bomb” OR “chemical accident” OR “chemical hazard release” OR “chemical terrorism” OR “cyclonic storm” OR “disaster” OR “drought” OR “earthquake” OR “emergency shelter” OR “flood” OR “landslide” OR “mass-casualty incident” OR “mass disaster” OR “multiple trauma” OR “natural disaster” OR “nuclear accident” OR “pandemic” OR “radioactive hazard release” OR “radiation accident” OR “structure collapse” OR “traffic accident” OR “terrorism” OR “tidal wave” OR “tornado” OR “wildfire” OR “catastrophe” OR “catastrophic accident” OR “CBRN” OR “CBRNe” OR “high-risk situations” OR “human-made disasters” OR “terrorist attack”) AND (“eye-tracking” OR “Technology” OR “virtual reality” OR “augmented reality” OR “mixed reality” OR “biometric sensors” OR “electroencephalogram” OR “digital monitoring” OR “motion tracking” OR “wearable devices” OR “performance dashboards” OR “psychophysiological tools” OR “galvanic skin response” OR “pupillometry” OR “heart rate variability” OR “Eye-Tracking Technology” OR “Galvanic Skin Response” OR “artificial intelligence” OR “augmented reality” OR “human computer interaction” OR “human machine interface” OR “microcomputer” OR “mobile application” OR “user-centered design” OR “video game” OR “virtual reality” OR “wearable computer” OR “ambient intelligence” OR “audiovisual aids” OR “data display” OR “game theory” OR “human-computer interaction” OR “medical informatics applications” OR “smartphone” OR “smart glasses” OR “user-computer interface” OR “video games” OR “wearable electronic devices” OR “3D environment” OR “3-D environment” OR “AI” OR “augmented virtuality” OR “close-to-reality” OR “computer environment” OR “digital tools” OR “enhanced realism” OR “enhanced reality” OR “extended reality” OR “game-based” OR “gamification” OR “haptic-based” OR “haptic technology” OR “immersive virtual reality” OR “immersive virtual environment” OR “realistic scenarios” OR “real-world scenarios” OR “smart electronic devices” OR “smart wearables” OR “virtual patient” OR “virtual scenarios” OR “virtual worlds” OR “VR” OR “wearable technologies” OR “Wearable Proximity Sensors” OR Wearable OR GPS OR “GPS-Based” OR “High-Fidelity” OR “Serious games”) AND (“first responders” OR “medical intern” OR “healthcare provider” OR “Paramedics” OR “Health Personnel” OR “Nurses” OR “Physicians”) AND (“Education” OR “Simulation Training” OR Training OR “Feedback training” OR “Simulation-based education” OR “Real-world training” OR “Interprofessional Education” OR “Competency-Based Education”) AND (“evaluate” OR “assess” OR “train” OR “outcomes”) |
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