Submitted:
10 August 2025
Posted:
13 August 2025
You are already at the latest version
Abstract
Keywords:
1. Introduction
1.1. Background
2. Theoretical Background
2.1. Flow Experience
2.2. Online Short Video
3. Conceptual Framework
3.1. Platform Part
3.1.1. Ineractivity
3.1.2. Perceived Ease of Use
3.1.3. Perceived Control
3.2. Social Part
3.2.1. Social Relations
3.2.2. Social Promotion
3.2.3. Challenge
3.3. Content Entertainment
4. Study Methods
4.1. Measurement
4.2. Data Collection
4.3. Ethics Statement
5. Results
5.1. Measurement Model
5.2. Path Analysis
5.3. Mediation Analysis
5.4. Moderating Analysis
6. Discussion
6.1. Academic Implication
6.2. Social Implication
6.3. Economic Implication
7. Conclusion and limitation
Author Contribution Statement
Funding Declaration
Data Availability
Conflict of Interest
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*p<0.05, **p <0.01, ***p<0.001. FL= Flow experience of online short video. PC= Platform perceived control, CH= Challenge,PE= Platform ease of use, PI= Platform interactivity, SR= Social relations, SP= Social promotion, CE= Content entertainment.
*p<0.05, **p <0.01, ***p<0.001. FL= Flow experience of online short video. PC= Platform perceived control, CH= Challenge,PE= Platform ease of use, PI= Platform interactivity, SR= Social relations, SP= Social promotion, CE= Content entertainment.


| Measure | Items | Frequency | Percentage |
|---|---|---|---|
| Gender | Male | 333 | 0.469 |
| Female | 377 | 0.531 | |
| Age (years) | <18 | 72 | 0.101 |
| 18~30 | 337 | 0.475 | |
| 30~40 | 136 | 0.192 | |
| 40~50 | 121 | 0.170 | |
| >50 | 44 | 0.062 | |
| Education | High school or less | 80 | 0.113 |
| Some college or Bachelor’s degree | 542 | 0.763 | |
| Master's degree | 60 | 0.085 | |
| Doctoral degree | 28 | 0.039 | |
| City | Tier-1 | 257 | 0.362 |
| Tier-2 | 320 | 0.451 | |
| Tier-3 | 71 | 0.100 | |
| Tier-4 and Below | 62 | 0.087 | |
| Income(Yuan) | <1000 | 93 | 0.131 |
| 1000~5000 | 249 | 0.351 | |
| 5000~8000 | 177 | 0.249 | |
| 8000~17000 | 145 | 0.204 | |
| >17000 | 46 | 0.065 |
| Indecator | Factor loading | Cronbach’s alpha | CR | AVE | |
|---|---|---|---|---|---|
| Flow experience | FL1 | 0.941 | 0.935 | 0.958 | 0.885 |
| FL2 | 0.947 | ||||
| FL3 | 0.934 | ||||
| Platform perceived control | PC1 | 0.904 | 0.908 | 0.926 | 0.806 |
| PC2 | 0.904 | ||||
| PC3 | 0.885 | ||||
| Challenge | CH1 | 0.908 | 0.920 | 0.933 | 0.822 |
| CH2 | 0.907 | ||||
| CH3 | 0.905 | ||||
| Platform perceived ease of use | PE1 | 0.909 | 0.927 | 0.934 | 0.826 |
| PE2 | 0.914 | ||||
| PE3 | 0.903 | ||||
| Platform interactivity | PI1 | 0.897 | 0.906 | 0.923 | 0.799 |
| PI2 | 0.908 | ||||
| PI3 | 0.876 | ||||
| Social relations | SR1 | 0.907 | 0.916 | 0.929 | 0.812 |
| SR2 | 0.904 | ||||
| SR3 | 0.893 | ||||
| Social promotion | SP1 | 0.877 | 0.890 | 0.912 | 0.776 |
| SP2 | 0.864 | ||||
| SP3 | 0.902 | ||||
| Content entertainment | CE1 | 0.860 | 0.865 | 0.906 | 0.764 |
| CE2 | 0.863 | ||||
| CE3 | 0.898 |
| PC | CH | PE | PI | SR | SP | CE | FL | |
| PC | 0.898 | |||||||
| CH | 0.413 | 0.908 | ||||||
| PE | 0.600 | 0.302 | 0.904 | |||||
| PI | 0.522 | 0.272 | 0.295 | 0.893 | ||||
| SR | 0.307 | 0.466 | 0.256 | 0.246 | 0.900 | |||
| SP | 0.301 | 0.417 | 0.252 | 0.297 | 0.27 | 0.888 | ||
| CE | 0.242 | 0.332 | 0.232 | 0.084 | 0.229 | 0.115 | 0.875 | |
| FL | 0.636 | 0.665 | 0.466 | 0.442 | 0.455 | 0.403 | 0.438 | 0.944 |
| Structural Path | Coefficient | T-value | R² |
| PC→FL | 0.449*** | 17.189 | 0.603 |
| CH→FL | 0.473*** | 18.103 | |
| PE→FL | 0.303*** | 10.085 | 0.451 |
| PI→FL | 0.231*** | 7.588 | |
| SR→FL | 0.264*** | 8.823 | |
| SP→FL | 0.198*** | 6.479 | |
| PC→PE | 0.620*** | 21.053 | 0.385 |
| PC→PI | 0.519*** | 16.159 | 0.269 |
| CH→SR | 0.480*** | 14.564 | 0.231 |
| CH→SP | 0.439*** | 13.011 | 0.193 |
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