Submitted:
04 July 2025
Posted:
07 July 2025
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Abstract
Keywords:
1. Introduction
2. Review Methodology
2.1. Planning
2.2. Article Search
2.3. Initial Screening
2.4. Quality Screening
2.5. Data Extraction
2.6. Reporting
3. Results and Discussion
3.1. RQ1: What Are the Current Applications of AR/VR in Manufacturing?
3.1.1. Maintenance Applications
3.1.2. Assembly Applications
3.1.3. Operations Applications
3.1.4. Training Applications
3.1.5. Product Design Applications
3.1.6. Quality Control Applications
3.2. RQ2: What Are the State-of-the-Art Technologies Used in AR/VR Applications in Manufacturing?
3.2.1. Hardware Used in AR Applications
3.2.2. Tracking Systems for AR Applications
3.2.3. Hardware Used in VR Applications
3.2.4. Software Used in AR/VR Applications
3.2.5. Overview of Hardware and Software Used in AR/ VR Applications in Manufacturing
| Research Group | Application | Communication Technology |
|---|---|---|
| [132] | Machining operation | Wireless TCP/IP |
| [37] | Human-robot collaboration | Modbus TCP |
| [105] | Digital twin | Wireless TCP/IP |
| [29] | Human-robot collaboration | ROSbridge (websocket) |
| [36] | Machine operation | TCP/IP Protocol |
| [63] | Machine operation | Websocket |
| [78] | Maintenance application | WebRTC protocol |
| [133] | SCADA system | Wireless TCP/IP |
| [70] | Maintenance application | Ultra-Wide Band (UWB) |
| [134] | Human-robot collaboration | ROSbridge (wifi) |
| [23] | Quality assessment operation | Wireless TCP/IP |
3.3. RQ3: What Are the Emerging Technologies in the Field of AR/VR Applications in Manufacturing?
3.3.1. Edge Applications
3.3.2. AI-Based Applications
3.3.3. Digital Twin Applications
| Research Group | Application | Type of Visualization |
|---|---|---|
| [52] | Robot welding programming | Immersive |
| [37] | Simulation and training | Immersive |
| [53] | Human-robot collaboration | Immersive |
| [182] | Robot programming | Immersive |
| [54] | Human-robot collaboration | Immersive |
| [113] | Remote human-robot collaboration | Immersive |
| [116] | Process monitoring | Non-immersive |
| [103] | Design review application | Immersive |
| [183] | Robot programming | Immersive |
| [135] | Assembly operation | Immersive |
| [61] | Human-robot collaboration | Immersive |
| [60] | Remote human-robot collaboration | Immersive |
| [138] | human-robot collaboration | Immersive |
| [181] | Robot programming | Immersive |
| [112] | CNC milling machine operation | Immersive |
3.3.4. Teleportation and Remote Collaboration Applications
3.3.5. Human-Robot Collaboration Applications
3.4. RQ4: What Are the Challenges for the Adaptation of AR/VR Applications in Manufacturing?
3.4.1. Technological Challenges
- Tracking and registration
- Evaluation of AR/VR devices
- Development Challenges
- Cybersecurity threat
3.4.2. Organizational Challenges
- User acceptance
- Return on investment
3.4.3. Environmental Challenges
4. Conclusion
Acknowledgements
Declaration of Competing Interest
Disclosure of A.I Usage
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| Research Question | Objective |
| RQ1: What are the current applications of AR/VR in manufacturing? | This research question aims to identify and understand the current trends in the applications and implementations of Augmented Reality (AR) and Virtual Reality (VR) technologies in manufacturing sectors. |
| RQ2: What are the state-of-the-art technologies used in AR/VR applications in manufacturing? | The main objective of this research question is to gather the latest hardware and software used in AR/VR technologies for manufacturing applications. |
| RQ3: What are the emerging technologies in the field of AR/VR applications in manufacturing? | This research question seeks to identify the emerging technologies that are driving innovation in the field of AR/VR application within manufacturing. The goal is to understand the technological trends in modern manufacturing practices. |
| RQ4: What are the challenges for the adaptation of AR/VR applications in manufacturing? | The main idea of this research question is to address the challenges and difficulties of implementing AR/VR-based applications in the context of the manufacturing industry. |
| # | Search String | Search Platform |
| 1 | ‘AR’ AND ‘Manufacturing’ | Web of Science Google Scholar |
| 2 | ‘Augmented Reality’ AND ‘Manufacturing’ | |
| 3 | ‘Virtual Reality’ AND ‘Manufacturing’ | |
| 4 | ‘VR’ AND ‘Manufacturing’ | |
| 5 | ‘Augmented Reality’ AND ‘Industry 4.0’ | |
| 6 | ‘AR’ AND ‘Industry 4.0’ | |
| 7 | ‘Virtual Reality’ AND ‘Industry 4.0’ | |
| 8 | ‘VR’ AND ‘Industry 4.0’ | |
| 9 | ‘Augmented Reality’ AND ‘Factory’ | |
| 10 | ‘AR’ AND ‘Factory’ | |
| 11 | ‘Virtual Reality’ AND ‘Factory’ | |
| 12 | ‘VR’ AND ‘Factory’ |
| Search Platform | Search Statistics | |
|---|---|---|
| Web of Science, Google Scholar | Paper retrieved | 297 |
| Irrelevant Paper | 50 | |
| Duplicate Entries | 36 | |
| Research Group | Application | Type of Quality Control |
|---|---|---|
| [23] | Quality assessment of polished surface | Metrological inspection |
| [74] | PCBA Inspection | In-line process monitoring |
| [75] | Predictive Maintenance | Lean operation |
| [62] | Quality inspection | In-line process monitoring |
| [22] | Virtual defect detection | In-line process monitoring |
| [76] | Car panel alignment | Metrological Inspection |
| [77] | Automatic aviation connectors inspection | In-line process monitoring |
| [78], [79] | Quality control of car body | In-line process monitoring |
| [80] | Non-destructive condition monitoring of IGBT wafer | In-line process monitoring |
| [81] | Identification of bottlenecks of a production line | Lean operation |
| Research Group | Mounting Type | AR/VR Glass Type | Tracking Type | Software | AR/VR | |
|---|---|---|---|---|---|---|
| Maintenance | [82] | HMD | HTC Vive Pro | N/A | Unity, Virtual Reality Toolkit, Azure Speech SDK | VR |
| [75] | HMD | HoloLens | Marker-based and feature-based | Unity, Vuforia, Python 3.7 for fault prediction | AR | |
| [78] | HMD | HoloLens | Feature-based | Unity | AR | |
| [79] | HHD | Mobile | Marker-based | Unity, Vuforia | AR | |
| [8] | HHD | Ipad Air | Feature-based | iOS, Metaio SDK 5.5 | AR | |
| [60] | HHD | Tablet | Not Mentioned | Unity, Vuforia | AR | |
| [80] | Desktop/Laptop, HMD, HHD | Goggles, laptop PC, mobile device, Vuzix star 1200xl | Marker-based | Unity, Vuforia | AR | |
| [24] | Projector | DLP projector Benq W1080ST+ | Marker-based | Unity, ARToolkit | AR | |
| [81] | HHD | Android Device | Model Target | Unity, Vuforia | AR | |
| [82] | HHD | Not Mentioned | Not Mentioned | Unity, Vuforia | AR | |
| [83] | HMD | Not Mentioned | Head-gaze | Unity, Vuforia | AR | |
| [84] | HHD | Samsung Tablet | Model Target | Unity, Vuforia | AR | |
| [85] | Desktop/Laptop | Not Mentioned | N/A | Unity, AvatarSDK, Virtual Reality Toolkit, Photon Unity Networking | VR | |
| [86] | HHD | Samsung Galaxy S10, Iphone 11 | Feature-based | YOLOv5, Roboflow, VoTT, PyTorch, Ffmpeg | AR | |
| [87] | Not mentioned | Not Mentioned | Not Mentioned | FreeCAD | AR | |
| [88] | HMD | HoloLens | Not Mentioned | Not Mentioned | AR | |
| [61] | HMD, Desktop/Laptop | HMD, Desktop/Laptop | Marker-based | Unity, Vuforia | AR | |
| [88] | HHD | Tablet | Model Target Tacking | Unity | AR | |
| [89] | HMD | Headset | Not Mentioned | Unity, Vuforia | AR | |
| [90] | HMD | Headset | N/A | N/A | AR | |
| [91] | HMD | Headset | Not Mentioned | Unity | AR | |
| [92] | Desktop/Laptop | Desktop | Not Mentioned | Unity | AR | |
| [93] | HMD | Headset | Feature Based | Unity | AR | |
| Design | [90] | Projector | IR-RGB Dual-Input Projector | Not Mentioned | Not Mentioned | AR |
| [91] | HMD | HoloLens | Not Mentioned | Unity | AR | |
| [92] | Projector | three-walled immersive projection environment called METaL | N/A | Siemens PLM Software | VR | |
| [20] | N/A | N/A | N/A | Double Diamond design process model | AR | |
| [93] | HMD, Desktop/Laptop, HHD | HoloLens, PC, Andriod Tablet | Not Mentioned | Unity, Mixed Reality Toolkit, Vuforia | AR | |
| [19] | HMD | HoloLens | Model Target | Unity, Vuforia, PiXYZ Unity Plugin | AR | |
| [12] | HMD | HoloLens | Feature-based | Unity, Vuforia, Mixed Reality Toolkit | AR | |
| [94] | HHD | Android Mobile | Maker | ANSYS, Vuforia Android Application | AR | |
| [95] | HMD | HTC Vive VR Headset | N/A | Unity, PUN2 Library | VR | |
| [96] | HMD | Oculus Quest VR Headset | N/A | Unreal Engine | VR | |
| [97] | HMD | Oculus Rift S VR Headset | N/A | Flexsim | VR | |
| [101] | HMD | Not Mentioned | Feature Based | Vuforia | AR/VR | |
| [102] | HMD | HTC Vive | N/A | Not Mentioned | VR | |
| [103] | HMD | Not Mentioned | N/A | Unity | VR | |
| Quality Control | [98] | HMD | Vuzix Wrap 920AR | Marker-based | OpenSceneGraph, ARToolkit | AR |
| [58] | HHD | Tablet PC | Marker-based | Unity, Vuforia | AR | |
| [99] | Not Mentioned | Not Mentioned | N/A | Unity | VR | |
| [100] | HHD | Lenovo Phab 2 Pro Smartphone | Marker-based | Unity, Google Project Tango Development Kit | AR | |
| [23] | HMD | HoloLens | Feature-based | Unity, Mixed Reality Toolkit | AR | |
| [101] | HMD | HoloLens | Marker-based | Unity | AR | |
| [69] | HMD | HoloLens | Feature-based | Unity, Mixed Reality Toolkit | AR | |
| [102] | HMD | HP Reverb VR Pro | N/A | Unity | VR | |
| [57] | HHD | Samsung Galaxy Tab S4 | Marker-based | Unity, Google ARCore SDK | AR | |
| [103] | HMD | HoloLens | Marker-based | Unity, Mixed Reality Toolkit | AR | |
| [29] | HMD, HHD | HoloLens, Andriod Mobile Device, Moverio BT300 | Marker-based | Unity, ARCore, Google Tango, ARToolKit | AR | |
| [104] | HHD | Phone/ Tablet | Feature-based | Mask-RNN Algorithm | AR | |
| [36] | HMD, HHD | HoloLens, Samsung S7 and Samsung Galaxy Tab | Location-based | Unity | AR | |
| [59] | HMD | HoloLens 2 | Marker-based | Unity, MobileNet-v2 | AR | |
| [73] | HMD | HoloLens 2 | Feature-based | Blender, Siemens NX | AR | |
| [71] | HMD, HHD | Not mentioned | Marker-based | Unity, Vuforia | AR | |
| [74] | HMD | HoloLens | Marker-based | Unity, Mixed Reality Toolkit | AR | |
| [72] | Desktop/Laptop | Not Mentioned | Feature-based | YoloV3 | AR | |
| Application Type | Research Group | Mounting Type | AR/VR Glass Type | Tracking Type | Software | AR/VR |
| Quality Control | [75] | Desktop/Laptop | Desktop/Laptop | Feature-based | Not Mentioned | AR |
| [76] | HHD | Apple Smartphones and Tablets | Feature-based | iOS, Apple ARKit | AR | |
| [57] | HHD | Samsung Galaxy Tab S4 | Marker-based | Unity, ARCore | AR | |
| [22] | Desktop/Laptop | PC | N/A | Unreal Engine 4 | VR | |
| [105] | HHD | Mobile | Feature-based | Unity, Microsoft Azure, ARKit | AR | |
| [112] | HHD/HMD | Not Mentioned | Feature-Based | Unity, ARRaycaset | AR | |
| Training | [106] | HMD | HTC Vive | N/A | Unity, Steam VR | AR |
| [15] | Desktop/Laptop | Personal Computer | Marker-based | ARToolkit, Solid edge for CAD Modeling, Optical Flow | AR/VR | |
| [68] | HMD | HoloLens | Feature-based | Windows 10 system, Visual Studios 2017 Community | AR | |
| [107] | HHD | Leap Motion Controller | Marker-based | Unity, Vuforia, NX | AR/VR | |
| [30] | HHD | Mobile | Marker-based | Unity, Vuforia, SolidWorks, 3DSMax | AR | |
| [98] | HMD | Vuzix Wrap 920AR | Marker-based | OpenSceneGraph, ARToolkit | AR | |
| [8] | HHD | Ipad Air | Feature-based | iOS, Metaio SDK 5.5 | AR | |
| [60] | HHD | Tablet | Not Mentioned | Unity, Vuforia | AR | |
| [81] | HHD | Android Device | Model Target | Unity, Vuforia | AR | |
| [108] | HMD | Headset, Smart Glass | Marker-based | Unity, Vuforia | AR/VR | |
| [58] | HHD | Tablet PC | Marker-based | Unity, Vuforia | AR | |
| [82] | HHD | Not Mentioned | Not Mentioned | Unity, Vuforia | AR | |
| [109] | HMD | HoloLens | Not Mentioned | Not Mentioned | AR | |
| [110] | HHD | Mobile | Model Target Tacking | OpenCV, C++ | AR | |
| [111] | HMD | HTC Vive | Not Mentioned | Unity, OpenCV | AR | |
| [112] | HMD | HTC Vive | N/A | Unity, SteamVR | VR | |
| [30] | HHD | Mobile | Marker-based | Unity, Vuforia | AR | |
| [68] | HMD | HTC Vive | N/A | Unity, SteamVR | VR | |
| [113] | HMD | HoloLens | Gaze marker-based | Unity, Mixed Reality Toolkit | AR | |
| [114] | Projector | VPL-DX271 Projector | Feature-based | Not Mentioned | AR | |
| [115] | Desktop/Laptop | Monitor | Feature-based | Not Mentioned | AR | |
| [116] | HHD | Mobile | Marker-based | Vuforia | AR | |
| [117] | HMD | HoloLens | Not Mentioned | Unity | AR | |
| [118] | HMD, HHD | Android device, HoloLens | Marker-based, Feature-based | Unity, Vuforia, Mixed Reality ToolKit | AR | |
| [119] | HMD | HoloLens | Not Mentioned | Unity, Mixed Reality Toolkit | AR | |
| [120] | HMD | ACER Windows Mixed Reality HMD | N/A | Unity | VR | |
| [121] | HMD | HTC Vive Pro | N/A | Unity, SteamVR | VR | |
| [122] | HMD | HoloLens 2 | Model Target Tracking | Unity, Vuforia version 8.3.8 object tracking | AR | |
| [123] | HMD | HoloLens 2 | Marker-based | Unity, Mixed Reality Toolkit | AR | |
| [124] | HMD | HTC Vive VR headset | N/A | Unity | VR | |
| [56] | HMD | HoloLens 2 | Marker-based | Unity | AR/VR | |
| [125] | HHD | Iphone XS | Marker-based | ARKit | AR | |
| [126] | HMD, Desktop/Laptop | Samsung Odyssey+ VR Headset | N/A | Unity | VR | |
| [127] | HMD | HTC Vive VR Headset | N/A | Unity, Tobii eye-tracking technology | VR | |
| [128] | HMD | Techlens T2 | Feature-based | Unity, EasyAR, OpenCV | AR | |
| [41] | HMD | HoloLens | Feature-based | Unity, Vuforia | AR | |
| [141] | HMD | HoloLens 2 | Feature-Based | Unity | AR | |
| [137] | HHD | Samsung Galaxy Tab 3 | Marker-based | Unity, Vuforia | AR | |
| [138] | HMD | HTC Vive | N/A | Unity | VR | |
| [139] | HMD | HTC Vive Cosmos | N/A | Unity | VR | |
| [140] | HMD | Not Mentioned | N/A | Not Mentioned | VR | |
| Assembly | [129] | HHD | Android Smartwatch | Marker-based | Unity, Vuforia | AR |
| [130] | HHD | LCD Screen | Marker-based | ARToolkitplus | AR | |
| [131] | HMD | HoloLens | Not Mentioned | Not Mentioned | AR | |
| [24] | Projector | DLP projector Benq W1080ST+ | Marker-based | Unity, ARToolkit | AR | |
| Application Type | Research Group | Mounting Type | AR/VR Glass Type | Tracking Type | Software | AR/VR |
| Assembly | [135] | HMD, HHD | HoloLens, Tablet | Marker-based | Unity, Mixed Reality Toolkit | AR |
| [15] | Desktop/Laptop | Personal Computer | Marker-based | ARToolkit | AR | |
| [136] | Desktop/Laptop | Desktop PC | Feature-based | Unity | AR | |
| [151] | HMD, HHD | Mobile, Head Mounted Display | Marker-based | Unity, Vuforia | AR | |
| [138] | Not Mentioned | Not Mentioned | Feature-based | Not Mentioned | AR | |
| [139] | Desktop/Laptop | Personal Computer | Marker-based | Unity, Vuforia | AR/VR | |
| [140] | HHD | Mobile | Marker-based | Unity, ARToolKit | AR | |
| [141] | HMD | Not Mentioned | Marker-based | Unity | AR/VR | |
| [142] | HMD | HoloLens | Not Mentioned | Unity, Holotoolkit | AR | |
| [143] | Desktop/Laptop | Laptop | Marker-based | Unity, Vuforia | AR | |
| [43] | Desktop/Laptop | Monitor | Marker-based | Unity | AR | |
| [144] | HHD | Mobile Device | Model Target Tacking | Unity, Vuforia | AR | |
| [145] | HMD | HoloLens | Marker-based | Unity, Vuforia, Mixed Reality Toolkit | AR | |
| [146] | Projector | VPL-DX271 projector | Feature-based | Not Mentioned | AR | |
| [147] | Projector | VPL-DX271 projector | Feature-based | Not Mentioned | AR | |
| [148] | HMD | Sony Smart Eyeglass Sed-E1 | Marker-based | Not Mentioned | AR | |
| [158] | Projector | Not Mentioned | N/A | Unity | AR | |
| [159] | HMD | HoloLens 2 | Feature-based | Unity, Vuforia | AR | |
| [90] | HHD | Not Mentioned | Marker-based | Unity, Vuforia | AR | |
| [160] | Desktop/Laptop | Emulator | N/A | Unity, ViCor | VR | |
| [161] | HMD | Oculus Rift | N/A | Not Mentioned | VR | |
| [162] | HMD | HTC Vive | N/A | Unity | VR | |
| Operation | [100] | HHD | Lenovo Phab 2 Pro smartphone | Marker-based | Google Project Tango Development Kit | AR |
| [149] | HHD | iPhone 7 | Marker-based | Unity, Vuforia, ARKit | AR | |
| [150] | Projector | Not Mentioned | Feature-based | Not Mentioned | AR | |
| [151] | HMD | HoloLens | Marker-based | Unity | AR | |
| [152] | HMD | HoloLens | Marker-based | Unity, Vuforia | AR | |
| [153] | HHD | Tablet | Not Mentioned | No Mentioned | AR | |
| [168] | HHD | iPhone | Marker-based | Not Mentioned | AR | |
| [169] | HMD | HoloLens 2 | Feature-based | Unity, Vuforia | AR | |
| [170] | HMD | HoloLens 2 | Not Mentioned | Unity | AR | |
| [171] | HHD | Not Mentioned | Marker-based | Unity, Vuforia | AR | |
| [172] | Not Mentioned | Not Mentioned | Feature-based | Not Mentioned | AR | |
| [173] | HMD | HoloLens 2 | Not Mentioned | Not Mentioned | AR |
| Research Group | Application | AI method | AI Results |
|---|---|---|---|
| [41] | Task assistance | Mask R-CNN | Significantly outperforms the AR marker-based approach |
| [43] | Work instruction | Tuned R-CNN | Achieved a mean Average Precision of 84.7% |
| [86] | Task assistance | YOLOv5 | high precision and real-time performance achieving prediction times of approximately 0.007 seconds |
| [104] | Machine inspection | Mask R-CNN | Mask R-CNN achieved 70% marker detection accuracy, with 100% accuracy for untrained machines. |
| [45] | Markerless pose estimation | CNN (VoteNet) | Not mentioned (accuracy depending on sensor systems and data quality) |
| [63] | Quick Development Toolkit for AR | YOLOv5 | Only retains the objects with more than 70% detection confidence |
| [78] | Maintenance application | PSO-CNN |
Validation accuracy reaches 97.63% |
| [56] | Human-robot collaboration | Mask R-CNN | Not mentioned |
| [55] | Human-robot collaboration | RL | success rate of reaching tasks is approximately 98.7% |
| [75] | Predictive maintenance | CNN-LSTM | Mean Absolute Error (MAE) 0.4257% and Root Mean Square Error (RMSE) 0.4505% and the Running time 293.3658 seconds |
| [64] | Pose estimation | MobileNetv2 | Not mentioned |
| [116] | Process monitoring | One-Class SVM | confidence score between 0 and 1 for each data point |
| Research Group | Application | Research Focus |
|---|---|---|
| [59] | Human-robot collaboration | Haptic constraints in a point cloud augmented virtual reality environment |
| [58] | Work instruction | Visual annotation for image and video-based remote collaboration |
| [113] | Quality control | Remote metrological inspection using haptic feedback of manufacturing process |
| [56] | Human-robot collaboration | Improvement of the performance in manipulation and grasping tasks |
| [103] | Product design | Feasibility study of developing VR system to reduce environmental impact |
| [60] | Human-robot collaboration | Collaborative manufacturing using digital twin, RL algorithm, and AR |
| [82] | Maintenance application | Asynchronous communication for maintenance method development and documentation creation |
| [104] | Human-robot collaboration | Virtual commissioning of production line |
| [181] | Human-robot collaboration | Development of remote collaboration platform |
| Research Group | Technology | Research Focus |
|---|---|---|
| [53] | VR | Human-robot simulation with virtual chatbot |
| [54] | AR | Closed loop HRC with a compensation mechanism |
| [41] | AR | Deep learning-based task assistance |
| [113] | AR/VR | Teleportation application using AR, VR, and haptic feedback |
| [184] | VR | Multisensory constrained and contactless coordinated motion task |
| [45] | AR | Distributed automation architecture and markerless pose estimation for robot |
| [135] | AR | Robot programming, safety, and task assistance |
| [61] | AR | Deep learning and digital twin-based safety aware system for human-robot collaboration |
| [60] | AR | RL and digital twin-based collaborative manufacturing application |
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