Preprint
Article

This version is not peer-reviewed.

Modified Engel Algorithm and Applications in Absorbing/Non-Absorbing Markov Chains and Monopoly Game

A peer-reviewed article of this preprint also exists.

Submitted:

02 July 2025

Posted:

04 July 2025

You are already at the latest version

Abstract
The Engel algorithm was created to solve chip-firing games and can be used to find the stationary distribution for absorbing Markov chains. Kaushal et. al. developed a matlab-based version of the generalized Engel algorithm based on Engel’s probabilistic abacus theory. This paper introduces a modified version of the generalized Engel algorithm, which we call the modified Engel algorithm or the mEngel algorithm, for short. This modified version is designed to address issues related to non-absorbing Markov chains. It achieves this by breaking down the transition matrix into two distinct matrices, where each entry in the transition matrix is calculated from the ratio of the numerator and denominator matrices. In a nested iteration setting, these matrices play a crucial role in converting non-absorbing Markov chains into absorbing ones and then back again, thereby providing an approximation to the solutions of non-absorbing Markov chains until the distribution of a Markov chain converges to a stationary distribution. Our results show that the numerical outcomes of the mEngel algorithm align with those obtained from the power method and the canonical decomposition of absorbing Markov chains. We provide an example, such as Torrence’s problem, to illustrate the application of absorbing probabilities. Furthermore, our proposed algorithm analyzes the Monopoly transition matrix as a form of non-absorbing probabilities based on the rules of the Monopoly game, a complete information dynamic game, particularly the probability of landing on the Jail square, which is determined by the order of the product of the movement, jail, chance, and community chest matrices. There are more than two players in one game, and the last player who is not bankrupt wins. Strategies in the game include whether to spend as long as possible in prison to avoid paying tolls to other players, known as long jail, or to leave prison immediately to buy as much land as possible, known as short jail. The long jail strategy, the short jail strategy, and the strategy of getting out of Jail by rolling consecutive doubles three times have been formulated and tested. In addition, choosing which color group to buy is also an important strategy. By comparing the probability distribution of each strategy and their profit return on each property and the colour group property, we find which one should be used when playing Monopoly. In conclusion, the mEngel algorithm, implemented using R codes, offers an alternative approach to solving the Monopoly game and demonstrates practical value.
Keywords: 
;  ;  ;  

1. Introduction

The chip-firing game (CFG), also known as a probabilistic abacus, is a dynamic process described in [8,9]. It involves a graph with a set of finite vertices and edges, on which multiple tokens, or ` ` chips", are placed. In this game, if the number of chips on a vertex is greater than or equal to the degree of that vertex, it can be ` ` fired" by moving one chip along each incident edge and placing it on the adjacent vertex. When a vertex is fired, its chip count is reduced by its degree, while its neighbors’ chip counts are increased by one. The CFG is a directed weighted multigraph with a set of vertices and multiple edges sharing the same vertex. Firing a vertex means sending one chip along each outgoing edge from that vertex. It can be formulated as the transition digraph for an absorbing Markov chain with transition probabilities. Engel provided another method for solving chip-firing games based on the canonical decomposition of absorbing Markov chains in [21]. To start the game, a pile of pre-assigned chips is given. An indicated number of chips is set at each transient state, and zero chips are set at each absorbing state. Then, a vertex k is considered a critical position, and the number of chips g k is placed on each adjacent vertex neighborhood of that vertex k based on the transition probabilities between adjacent vertices and the vertex k. This is referred to as ` ` critical loading" in Kaushal et al.’s work [13,14]. If the number of chips at the critical position (vertex k) is not enough to fire, an additional chip (or additional chips) will taken from the pile and placed on the vertex k, and then fired to each adjacent vertex. This process continues as long as the critical position does not reappear in the transient states in the transition diagram. Once the number of chips in all the transient states match the initial number of chips in those states, then the game stops [15]. Chips placed in absorbing states can have a value of either nonzero or zero. By using a normalization procedure, we can determine the stationary distribution of the Markov chains from the transient states to the absorbing states based on the number of chips in each absorbing state. Engel’s method involves representing each absorbing Markov chain as a directed graph in order to find a solution. This method is applicable to any Markov chains with at least one absorbing state.
The generalized Engel algorithm, as proposed by Kaushal et al. [13,14], is designed to solve the CFG by focusing on the transition states and absorbing states of a Markov chain. This algorithm is known for its higher accuracy compared to other methods but does depend on several factors. Kaushal et al. [13] implemented the Engel algorithm into a computer program to expand its application to more complex absorbing Markov chains, which they termed the generalized Engel algorithm. They achieved this by splitting the transition matrix into two separate matrices: the numerator matrix containing the numerators of entries in the transition matrix, and the denominator matrix containing the denominators of entries in the transition matrix as weights or for scaling. The numerator matrix represents the proportional distribution values of each transition state, while the denominator matrix represents the capacity of each transition state. They used the numerator matrix to simulate ` ` firing" and the denominator matrix to reduce the divided chips. Our modified algorithm has a broader application and can provide process values. For example, in a directed graph, we can construct the set of configurations obtained from the CFG by a sequence of firings. Through process values, we can track the movement of every chip, determine how many chips pass through states, and record each configuration with the updated chips.
Our paper introduces a modified version of the generalized Engel algorithm, which we call the mEngel algorithm. This modified algorithm is designed to solve both absorbing and non-absorbing Markov chain problems. The key difference between the generalized Engel algorithm and our modified version is how it handles non-absorbing Markov chains. We accomplish this by reformulating the transition matrix decomposition into two separate matrices, similar to the approach in [13,14]. However, we further split the numerator matrix into nine sub-block matrices, representing a transformation from non-absorbing Markov chains to absorbing Markov chains and back to non-absorbing Markov chains. The mEngel algorithm works by determining the number of chips at each vertex and then using the algorithm to find all probability distribution integral values and store them in each corresponding vertex. The process continues until it stops when the tolerance is satisfied. Essentially, the mEngel algorithm provides approximate solutions for non-absorbing Markov chains. The study of Monopoly as a Markov process and its solution solver using the power method and the canonical decomposition of absorbing Markov chains has been investigated by several researchers such as [1,2,3,10,11,18,19,20,23,26], among others. Various strategies related to Monopoly’s Jail were explored by analyzing the size of the transition matrix of non-absorbing Markov chains [4,5,7,17], as well as the long and short jail scenarios [24]. The mEngel algorithm was utilized to compare the ranking results of the long and short jail strategies.
The rest of the paper is organized as follows. Section 2 introduces the transition diagram for the non-absorbing Markov chain model using a nested iterative setting. Section 3 first introduces the formulation of the transition probability matrix for absorbing/non-absorbing Markov chains and then provides a proof of the mEngel algorithm for solving the non-absorbing Markov chain problem using a nested iterative approach. This method is associated with the direct approaches of the power method and the canonical decomposition of absorbing Markov chains. The flow of the mEngel algorithm is provided, along with detailed descriptions of Algorithms 1 - 3. Section 4 presents the numerical results of the mEngel algorithm in solving for the absorbing probabilities in Torrence’s problem [22,25]. Finding the stationary probabilities of the non-absorbing Markov chains based on the rules of the Monopoly game regarding Jail are presented, i.e., the probability of landing on each state is found. Emphasis is placed upon the Monopoly player regarding ` ` Go to Jail" for three reasons, 1. Landing on ` ` Go to Jail", 2. Drawing a ` ` Go to Jail" card, 3. Rolling doubles three times, using the long jail and short jail strategies [4,24], which can be formulated as the 43 × 43 model and the 41 × 41 model, respectively, where the number of the player’s turns to profit is studied and ranking based on the properties of the same colour group are examined. Another model, known as the 123 × 123 model [5,17], is also presented in this paper. It involves getting out of Jail by rolling consecutive doubles three times. Section 5 draws conclusions and identifies opportunities for further research.

2. From the Complete Graph to the Modified Graph

The CFG, a discrete dynamic model, can be played on undirected and directed graphs. In this paper, we focus on directed graphs and their relationship with Markov chains, which can be viewed as an absorbing Markov chain. A directed graph G ( V , E ) is defined with vertices V ( G ) and edges E ( G ) . Each vertex v V ( G ) has a capacity d. An arbitrary number of chips g v are placed on each vertex. If the number of chips g v exceeds the capacity d, i.e., g v d , some chips will be passed to each neighboring vertex along the outgoing edges, called firing [13,14,15].
Suppose that a CFG starts with critical loading and ends with critical loading reoccurring. In that case, the chip distribution of this CFG is equal to the stationary distribution of the absorbing Markov chain. The critical loading occurs when each vertex v i has one less chip than it needs in order to fire. In other words, g v i = d i 1 . The critical loading of each CFG will reoccur, which has been proven by [15]. Hence, the Engel algorithm is complete, which means it always provides the solution for the absorbing Markov chain.
Let us have the directed graph G ( V , E ) of a Markov Chain, represented as a transition diagram as shown in Figure 1. Assume that every jump passes through this directed graph. We take the vertex and edge of it to create a new directed graph, as shown in Figure 2.
Let the new graph be G ^ . We have the vertex set V ( G ^ ) and the edge set E ( G ^ ) , where V ( G ^ ) = s V ( G ) V ( G ) , and V ( G ) is a set with the same size as V ( G ) , for e ^ i j E ( G ^ ) , e i j E ( G ) , e ^ i j = e i j if v i V ( G ) , v j V ( G ) , e ^ i j = 0 if v i , v j V ( G ) or v i , v j V ( G ) .
The mEngel algorithm proposed for solving the absorbing Markov chain as well as the non-absorbing Markov chain consists of three steps:
Step 1 
We begin with the state space of a non-absorbing Markov chain denoted by S, then create another state space of an absorbing Markov chain with the same number of states as in the original chain of the transition diagram, denoted by S 1 . In this new absorbing chain, the state space S 1 is not fully connected. Then, we introduce the additional state space denoted by S 2 , which is also not fully connected. All states in S 2 are recurrent, meaning they eventually return to themselves. In general, a state is considered recurrent if, whenever we leave that state, we will return to it in the future with probability one. S 2 cannot go back to S 1 .
Step 2 
We introduce an artificial state s in S as a starting state. This state is not part of the original Markov chain but is added to the algorithm. The transition probabilities from S to each state in S 1 are set to probability distribution values (i.e., certain transitions). In contrast, the transition probabilities from S to each state in S 2 are all set to zeros (i.e., impossible transitions).
Step 3 
The stationary distribution of this modified Markov chain (including S, S 1 , and S 2 ) is equivalent to the original non-absorbing Markov chain. The proof of this equivalence is provided in Section 3.
In Figure 2, we pick a one-time jump (the player moves one time (one turn of the game)) of the Markov chain. With this time limit (a chain with only one jump), the Markov chain becomes absorbing. Then, we can iterate this absorbing Markov chain to get the stationary distribution of the whole Markov chain. The mEngel algorithm allows us to get the probability of the evolution process through an iterative process, i.e.,
S S 1 S 2 S S 1 S 2 .
For example, one observes how often chips pass through one state before the game ends by a sequence of configurations.

3. Structure of the mEngel Algorithm

The transition probability matrix P of the Markov chain for the mEngel algorithm can then be represented in the following canonical form, assuming time homogeneity, that is
P = n i j d i j , i , j = 1 , , n
where N = n i j is a state (nominator) matrix, D = d i j is a scaling (denominator) matrix, and n is the total number of states. Note that P = N / D is a non-absorbing matrix and P ^ = N ^ / D ^ is an absorbing matrix. The distinction between P and P ^ arises from the operation of Algorithms 1 - 2. Specifically, when we input P into Algorithm 2, it generates N and D as outputs. Similarly, when we input P ^ , the algorithm produces N ^ and D ^ . It is important to note that in our computations, we only utilize P ^ .
The mEngel algorithm’s transition diagram is composed of three state processes: 1) S = { s } is a source state; 2) S 1 = { 1 , , n } is a set of original states from the given problem; 3) S 2 = { 1 , , n } is a set of fictitious states for an mEngel algorithm setting. We use labels (e.g., s) instead of full names for vertices V s , i.e., S = { s } = { V s } . The transition diagram is shown in Figure 2.
Define
N ^ = s { 1 , , n } { 1 , , n } s { 1 , , n } { 1 , , n } [ 0 1 × 1 d 1 × n ( k ) 0 1 × n 0 n × 1 0 n × n ceil ( c · P ) 0 n × 1 0 n × n I n ]
and
D ^ = s { 1 , , n } { 1 , , n } s { 1 , , n } { 1 , , n } [ m 1 × 1 ( k ) m 1 × n ( k ) m 1 × n ( k ) c · 1 n × 1 c · 1 n × n c · 1 n × n 1 n × 1 1 n × n 1 n × n ] = m 1 × 2 n + 1 ( k ) c · 1 n × 2 n + 1 1 n × 2 n + 1
where m 1 × 1 ( k ) = i = 1 n d i ( k ) , m = i = 1 n d i ( k ) i = 1 n d i ( k ) i = 1 n d i ( k ) 1 × n and c is a suitably sized scaling number.
  • The ceil operation is used here to ensure that every element of the matrix N ^ is an integer since the distributing chips are in an integer process. For example, if an element of the transition matrix P for a non-absorbing Markov chain/absorbing chain is 0.949 and c = 100 , then the unrounded value will be 94.9 . Thus, the rounding-up value is 95. One can choose c as 1000, and the rounding-up procedure is avoided. Similarly, each corresponding entry of the ratio of N ^ and D ^ is equal to each position of the transition matrix P. Hence, D ^ is a matrix scaled by c.
  • From S to { 1 , , n } , each arrow means a directed movement, where the number of chips being distributed is reshuffled and added. At the end of the iteration process, the number of configurations (chips) between the initial and final transient states remains the same.
  • From { 1 , , n } to { 1 , , n } , the original transition matrix P is scaled by c. As a result of this rounding-up process, the chips in a vertex are distributed to its neighboring vertices based on the probabilities obtained from rounding up the values of c · P to the nearest integers.
  • From { 1 , , n } to { 1 , , n } , a set of transient states will be forced into a set of recurrent states, e.g., a state j is called an absorbing state if, with probability 1, the process will eventually return to j after it leaves j . Hence, this is crucial for transforming the transient state into the absorbing state. Typically, a self-loop at each state means that a state of a Markov chain is called absorbing if, once entered, it cannot be left. Chips is stored at each vertex.
  • At the end of the iterative process, within the pre-assigned tolerance and the number of iterations, the stationary distribution for non-absorbing Markov chains is obtained by summing all chips from all vertices, i.e., m 1 × 1 ( k ) = i = 1 n d i ( k ) , using the normalization procedure, i.e., d i ( k ) / i = 1 n d i ( k ) for all i.
Given the initial probability distribution d ( 0 ) . Our aim here is to show that
mEngel ( d ( 0 ) ) = d ( 1 ) = d ( 0 ) P mEngel ( d ( 1 ) ) = d ( 2 ) = d ( 1 ) P
mEngel ( d ( 2 ) ) = d ( 3 ) = d ( 2 ) P mEngel ( d ( k ) ) = d ( k + 1 ) = d ( k ) P .
For each iteration in the mEngel algorithm, we will get the same probability distribution for a non-absorbing/absorbing Markov chain using the power method, i.e.,
d ( 1 ) = d ( 0 ) P d ( 2 ) = d ( 1 ) P d ( 3 ) = d ( 2 ) P d ( k + 1 ) = d ( k ) P .
What needs to shown is that
mEngel ( d ( 1 ) ) = d ( 2 ) = d ( 1 ) P
is true using the first step transition.
We aim to prove mEngel ( d ( 1 ) ) = d ( 1 ) P . By the power method, we have ( d ( 1 ) P ) i = j = 1 n d j ( 1 ) p j i . This means that we need to prove ( mEngel ( d ( 1 ) ) ) i = j = 1 n d j ( 1 ) p j i .
The canonical decomposition of P is defined as
P = TR. ABS. TR. ABS. [ Q R 0 I ]
where TR. states are transient states, while ABS. states are absorbing states (e.g., see Figure 3). 0 represents a zero matrix and I represents an identity matrix with appropriate dimensions.
To do so, let us recall
P ^ = s 1 n 1 n s 1 n 1 n [ 0 d 1 ( 1 ) d n ( 1 ) 0 0 0 0 0 p 11 p 1 n 0 0 0 0 0 0 p n 1 p n n 0 0 0 1 0 0 0 0 0 0 0 0 1 ]
Using the absorbing Markov chain formulation, we have
Q = s 1 n s 1 n [ 0 d 1 ( 1 ) d n ( 1 ) 0 0 0 0 0 0 0 0 0 ]
R = 1 n s 1 n [ 0 0 p 11 p 1 n p n 1 p n n ]
The fundamental matrix for P ^ is
J = ( 1 n + 1 × n + 1 Q ) 1 = s 1 n s 1 n [ 1 d 1 ( 1 ) d n ( 1 ) 0 1 0 0 0 0 0 0 1 ]
and the time-to-absorption matrix is
B = J R = s 1 n s 1 n [ 1 d 1 ( 1 ) d n ( 1 ) 0 1 0 0 0 0 0 0 1 ] 1 n s 1 n [ 0 0 p 11 p 1 n p n 1 p n n ] = 1 n s 1 n [ j = 1 n d j ( 1 ) p j 1 j = 1 n d j ( 1 ) p j n p 11 p 1 n p n 1 p n n ] = 1 n S 1 n [ d 1 ( 2 ) d n ( 2 ) p 11 p 1 n p n 1 p n n ]
So the ( mEngel ( d ( 1 ) ) ) i is B 1 i , which is j = 1 n d j ( 1 ) p j i . This can also be expressed as ( d ( 1 ) P ) i . From s to { 1 , , n } in B, the distribution of { 1 , , n } is d ( 2 ) , i.e.,
mEngel ( d ( 1 ) ) = d ( 2 ) = d ( 1 ) P .
The rest of the iteration results follow, i.e.,
mEngel ( d ( k ) ) = d ( k + 1 ) = d ( k ) P ,
where P can be a transition matrix or an absorbing transition matrix. From { 1 , , n } to { 1 , , n } in B, we check to see that P remains unchanged at each iteration. The k + 1 -step transition will follow.

3.1. Implementation of the mEngel Algorithm

Algorithm 1 presents the pseudo-code structure, whereas Algorithm 2 provides the matrix formulations of N ^ and D ^ for (1) and (2), respectively. Algorithm 3 demonstrates the nested mEngel algorithm with an accuracy tolerance as the stopping criterion. We use N and D for illustrative purposes in these three algorithms to avoid confusion.
Let
d ( 0 ) = 1 0 0
be the initial probability distribution vector. The details of Algorithm 1 are described as follows:
  • In Lines 3 - 5, M D represents the capacity array of the states. An element in M D is equal to 0 when it is a recurrent state and not equal to zero when it is a transient state. This part is also called critical loading.
  • In Lines 15 - 39, the while loop ends when the initial transient states’ chips are the same as the end states’ chips.
  • In Lines 20 - 30, chips are firing if available. Otherwise, it simply counts the number of unavailable states.
    -
    In Lines 21 - 22, if the available chips are more than the capacity for chips, chips get stored in n e w 1 .
    -
    In Lines 24 - 28, j i , j is the order of states that the chips move to, i is the order of states that the chips start from, and j is not equal to i means that in this round of loop, the current state is not the starting state.
  • In Lines 31 - 32, if the number of states that are not available is equal to the transient states, the while loop ends.
  • In vector t e m p , the total of d is needed, i.e., s u m ( d ) , because the starting state needs s u m ( d ) chips to be available to be fired. We set c o u n t e q = 0 , which is the number of unavailable transient states. The loop will stop when c o u n t e q is equal to the number of transient states n.
  • In Lines 37 - 38, check whether the number of current transient state’s chips is the same as the chips of the initial one, i.e., critical loading. If yes, the while loop ends.
  • In Lines 40 - 41, the probability distribution vector is updated.
  • In Lines 42 - 43, the normalized probability distribution vector is calculated.
The details of Algorithm 2 are described as follows:
  • Matrix N of (1): In Lines 1 - 12, matrix N is constructed with the following dimensions: ( 2 n + 1 ) × ( 2 n + 1 ) where S = { s } , { 1 , , n } , and { 1 , , n } represent the rows and columns:
    -
    N [ 1 , 1 ] = 0
    -
    N [ 1 , 2 : n + 1 ] = initial distribution d ( 0 ) = 1 0 0
    -
    N [ 1 , n + 2 : 2 n + 1 ] = 0
    -
    The first column is defined as 0.
    -
    The 2nd through n + 1 columns are defined as 0.
    -
    The n + 2 through 2 n + 1 columns are defined as 0.
    -
    N [ 2 : n + 1 , 1 ] = 0
    -
    The n × n submatrix N [ n + 2 : 2 n + 1 , n + 2 : 2 n + 1 ] is I n , which is an identity matrix of order n.
    -
    The remaining elements of N are defined as ceil ( c · P ) , where P is a transition matrix and c is a constant.
  • Matrix D of (2): In Lines 13 - 16, matrix D is constructed with the same dimensions as matrix N.
    -
    D [ 1 , 1 ] = m 1 × 1 ( k ) , which is a given scalar value.
    -
    D [ 1 , 2 : n + 1 ] = m 1 × n ( k ) , which is a given scalar vector.
    -
    D [ 1 , n + 2 : 2 n + 1 ] = m 1 × n ( k ) , which is a given scalar vector.
    -
    The first column is defined as c · 1 n × 1 , where c is a constant.
    -
    The 2nd through n + 1 columns are defined as c · 1 n × 1 .
    -
    The n + 2 through 2 n + 1 columns are defined as c · 1 n × 1 .
    -
    The remaining elements of D are defined as 1 n × 1 and 1 n × n , respectively.
Algorithm 1:Structure of the mEngel algorithm
Preprints 166225 i001
Algorithm 2:Matrix formulations of N and D
  Input: P: the transition matrix; n: the # of states; c = 10000
  Output: N and D
 1 S 1 r o u n d ( c * P )
 2 d ( 0 : n ) 0
 3 d ( 1 ) 1
 4 z 0
 5 z 1 ( 0 : n ) 0
 6 z 2 ( 0 : 2 n ) 0
 7 z 3 m a t r i x ( ( n , n ) , 0 )
 8 z 4 d i a g ( n )
 9 p 1 [ z ; z 2 ]
10 p 2 [ d ; z 3 ; z 3 ]
11 p 3 [ z 1 ; S 1 ; z 4 ]
12 N [ p 1 , p 2 , p 3 ]
13 q 1 m a t r i x ( ( n , 2 * n + 1 ) , 1 )
14 q 2 m a t r i x ( ( n , 2 * n + 1 ) , c )
15 q 3 m a t r i x ( ( 2 , n + 1 ) , 1 )
16 D [ q 3 ; q 2 ; q 1 ]
Algorithm 3:Illustration of the nested mEngel algorithm
Preprints 166225 i002

4. Numerical Results

In this section, we apply the mEngel algorithm to the absorbing problem, which is Torrence’s problem, and non-absorbing problems such as Monopoly. We use our homemade R code to generate all numerical results and graphical plots. All the transition matrices defined below are input in Algorithms 1 - 3.
Let X n represent the state at time n, and P ( X n = j | X n 1 = i ) denote the conditional probability that the state at time n 1 is i and at time n is j. Then, we have P ( X n = j | X n 1 = i n 1 , , X 0 = i 0 ) = P ( X n = j | X n 1 = i n 1 ) , which is known as the Markov property. It is important to note that P ( j | i ) = P ( X n = j | X n 1 = i ) . For instance, in the Markov matrix M, we have M i j = P ( j | i ) , and it has the property that j S M i j = 1 for all i S , where S is the state set.

4.1. Torrence’s problem

Torrence’s problem is a random walk problem given as a weekly Riddler puzzle on the FiveThirtyEight website [25]. The transition diagram for Torrence’s problem shown in Figure 3 is the one from [22].
The transition matrix of Torrence’s problem is given by
P = 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 [ 0 1/3 0 0 1/3 1/3 0 0 0 0 1/3 0 1/3 0 0 0 1/3 0 0 0 0 1/3 0 1/3 0 0 0 1/3 0 0 0 0 1/3 0 1/3 0 0 0 1/3 0 1/3 0 0 1/3 0 0 0 0 0 1/3 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 1 ] .
A person begins in the dark inner circle state and aims to reach the other colored states. The probability of each state is shown in Figure 4. The probability of each recurrent state is 5/11 for the closest state, 2/11 for the second closest two states, and 1/11 for the furthest state. These distribution values are consistent with the existing ones. The mEngel’s algorithm has 22 configurations, resulting in a stationary distribution mirroring the final round’s chip distribution. All transient states eventually hold an equal number of chips to the initial configuration, as shown in Table 1. These findings are consistent with [22].

4.2. Monopoly

Monopoly, a widely enjoyed board game, can be modelled as a non-absorbing Markov chain problem. The game’s intricate rules result in a complex transition matrix. We plan to construct this transition matrix by multiplying four separate matrices (e.g, [4]), which we will detail subsequently. We dissect the entire Markov chain into segments, each of which can be considered a sub-chain. Each sub-chain corresponds to a specific rule, and their combination reconstitutes the original chain.
In Monopoly, a player’s decision is primarily determined by the ownership of land on the board. In decision-making, the player only needs to consider the probability of landing on each piece of land and the benefits of landing on each piece of land. In this section, we calculated the probability of landing on each piece of land and the benefits of purchasing each piece of land in the two jail strategies.
Using the long and short jail strategies [24], we aim to find the probability of landing in Jail for three scenarios: 1. Landing on ` ` Go to Jail", 2. Drawing a ` ` Go to Jail" card, 3. Rolling doubles three times. Within the non-absorbing Monopoly Markov chains consisting of 41 states, where the first 40 states are regular Monopoly squares as listed, for a short jail strategy, at state 41, if a player starts their turn in Jail, they have the option to play a ` ` Get Out of Jail Free" card (Community Chest or Chance) or pay $50 to roll the dice and exit Jail normally. For a long jail strategy, assuming the player is incarcerated, the non-absorbing Monopoly Markov chains consist of 43 states, where the first 40 states are regular Monopoly squares as listed, state 41 represents the initial turn in Jail, state 42 the second, and state 43 the third. In Monopoly, the player moves around the 40 squares by rolling a pair of fair dice. If the player rolls doubles, they get an extra turn. If they roll doubles again on this extra turn, they get yet another additional turn. However, if the player rolls doubles for a third time, they are sent to Jail instead of proceeding as usual. This is called the 120 × 120 model [5]. In what follows, we also use long and short jail strategies for obtaining the stationary distribution of the Monopoly Markov chains formulated by the 123 × 123 model.

4.2.1. Construction of Monopoly Matrices

Firstly, players use two dice to move, with the number of steps corresponding to the sum of the two dice values, as shown in Table 2.
To end up in Jail, a player must roll 3 doubles to end up in jail, land on the square, or get the card that sends them there. Once in Jail, the player can either pay to leave on their next turn or try to roll doubles. If neither of these options happens, the player must stay in Jail for three turns. These rules are important for understanding the jail matrix and the movement matrix. For example, the movement matrix involves a short jail strategy with an extra state and a long jail strategy with three extra states, in the case of three extra states, 1. If the player chooses not to use a card or pay the fee, they still need to roll the dice. 2. If the player rolls doubles, they move out of Jail the designated number of squares without earning an additional turn, even though doubles are rolled. 3. Failing to roll doubles on the third attempt requires paying $50 to leave and proceed with the indicated number of squares. Landing on a Chance or Community Chest square prompts players to draw a card that could lead them to other squares (the player takes the top card from the draw pile and immediately places it on the discard pile). The probability of drawing a card from the Chance or Community Chest squares is shown in Table 3 and Table 4. The ` ` Stay" card groups all non-moving square cases. In Table 3, there are 16 cards available, where 14 of them do not involve moving to another square (they involve either gaining or losing money in some way). Of the 14 ` ` Stay" cards, 9 reward the player with cash, 4 make the player pay money to the bank or other players, and 1 is a ` ` Get Out of Jail Free" card. One card sends the player directly to Jail ( ` ` Go to Jail"), and another card sends the player to the start position ( ` ` Advance to Go"). Table 4 shows that one card sends the player directly to Jail ( ` ` Go to Jail"), three of the six ` ` Stay" cards make the player pay money to the bank or other players, two reward the player with cash, and one is a ` ` Get Out of Jail Free" card. The remaining seven direct the player to a property, railroad, or utility, highlighted in bold.
We aim to categorize these rules into four groups, each represented by a matrix. These matrices are named according to the rules they represent: the movement matrix M = [ M i j ] , jail matrix J = [ J i j ] , chance matrix Ch = [ C h i j ] , and community chest matrix Cc = [ C c i j ] . All four matrices adhere to an order that mirrors the priority of the rules in Monopoly. For instance, a player must first move and then act based on the new square they land on, making the movement matrix the first. The jail matrix is second as we consider the possibility of jail upon arriving at a new square. The order of the chance and community chest matrices is also fixed. If a player lands on a Chance square, they may be sent to a Community Chest square. This is due to one of the 16 chance cards instructing the player to ` ` Go back 3 spaces", and the Chance square is three ahead of the Community Chest square.
This approach differs from [4], where we attempted to change the order of the chance and community chest matrices, resulting in a different outcome. This paper considers the scenario where a player can move from a Chance square to a Community Chest square. Upon researching the commutative law of matrix multiplication, we found that these two matrices do not satisfy the conditions of the commutative law.
Upon integrating these matrices, we derive the transition matrix, defined as follows:
P = M J Ch Cc .
Two strategies emerge: long jail formulated by the 43 × 43 model and short jail formulated by the 41 × 41 model. The long jail strategy involves players remaining in Jail for as long as possible, implying they will not pay to leave. Conversely, the short jail strategy permits players to leave immediately on their next turn. The numerical distinction between these two strategies lies in the last three rows of the movement matrix, while the other matrices remain unchanged.
Let us define the movement matrix in the long jail strategy as M L and the movement matrix in the short jail strategy as M S . The transition matrix in the long jail strategy is given by P = M L J Ch Cc , and the transition matrix in the short jail strategy is given by P = M S J Ch Cc , as shown in Table A1 and Table A2 in Appendix A. Next, we will construct the Markov matrix for M L , M S , J , Ch , and Cc as shown in Table A3, Table A4, Table A5, Table A6, and Table A7, respectively, in Appendix A.
The movement matrix in the long jail strategy is given by:
M i j L = 1 / 36 if j = i + 2 , i 38 , i + 12 , i 28 and 1 i , j 40 or j = 13 , 23 , i = 43 or j = 13 , 15 , 17 , 19 , 21 , 23 , i = 41 , 42 2 / 36 if j = i + 3 , i 37 , i + 11 , i 29 and 1 i , j 40 or j = 14 , 22 , i = 43 3 / 36 if j = i + 4 , i 36 , i + 10 , i 30 and 1 i , j 40 or j = 15 , 21 , i = 43 4 / 36 if j = i + 5 , i 35 , i + 9 , i 31 and 1 i , j 40 or j = 16 , 20 , i = 43 5 / 36 if j = i + 6 , i 34 , i + 8 , i 32 and 1 i , j 40 or j = 17 , 19 , i = 43 6 / 36 if j = i + 7 , i 33 and 1 i , j 40 or j = 18 , i = 43 30 / 36 if j = 42 , i = 41 or j = 43 , i = 42
For the 1st-40th rows: Take the first row as an example. This means that the first row starts from ` ` Go" (1st state) and goes to other states based on the probability of the outcome of the roll of the two dice.
The probability of moving from the ith state to the jth state is P ( j | i ) = P ( j i ) . Apply it, and we can get the movement matrix M i j L = P ( j | i ) . The last three rows have 2 steps:
Step 1 
The probability of leaving from Jail is 1 / 6 , while the probability of staying in Jail is 1 1 / 6 = 5 / 6 .
Step 2 
They have the same formation as the 1st-40th rows if `leaving Jail’. But in states 41 and 42, the entries M i j L , (where i = 41 , 42 , j < 41 ), is M i j L = ( 5 / 6 ) = P ( j | 13 ) ( 5 / 6 because `if leaving’, from Step 1). And M i j L , (where i = 43 , j < 41 ), is M i j L = P ( j | 13 ) .
In Monopoly, the last three states show how to leave Jail. In Jail, in states 41 and 42, players have a 1 / 36 chance to roll doubles. If they do, they leave Jail and move forward that many spaces. Because we added extra states for being in Jail, but rolling doubles means they move from the Jail square, if they do roll doubles, they move to state 11, ` ` Just Visiting Jail".
Squares from Jail 11 12 13 14 15 16 17 18 19 20 21 22 23 11 11 + 1 11 + 2 11 + 3 11 + 4 11 + 5 11 + 6 11 + 7 11 + 8 11 + 9 11 + 10 11 + 11 11 + 12 Probability of Leaving after the 0 0 1 / 36 0 1 / 36 0 1 / 36 0 1 / 36 0 1 / 36 0 1 / 36 First Turn in Jail Probability of Leaving after the 0 0 1 / 36 0 1 / 36 0 1 / 36 0 1 / 36 0 1 / 36 0 1 / 36 Second Turn in Jail
A player has a 5/6 chance of staying in Jail, meaning the chance of moving from state 41 to 42 is 5/6. This is because state 41 is when they are first put in Jail, and if they do not roll doubles, they move to their first turn in Jail, state 42. The same 5/6 chance applies to moving from state 42 to 43. After the third turn in Jail, they must pay to leave. So, they leave from state 43 with chances based on the rolling of two dice, like the rest of the matrix. The chances of moving from state 43 to other states on the board are outlined below:
Squares 1 11 12 13 14 15 16 17 18 19 20 21 22 23 24 43 Probability of Leaving after the 0 0 0 1 / 36 2 / 36 3 / 36 4 / 36 5 / 36 6 / 36 5 / 36 4 / 36 3 / 36 2 / 36 1 / 36 0 0 Third Turn in Jail
The movement matrix in the short jail strategy is given by:
M i j S = 1 / 36 if j = i + 2 , i 38 , i + 12 , i 28 and 1 i , j 40 or j = 13 , 23 , i = 41 , 42 , 43 2 / 36 if j = i + 3 , i 37 , i + 11 , i 29 and 1 i , j 40 or j = 14 , 22 , i = 41 , 42 , 43 3 / 36 if j = i + 4 , i 36 , i + 10 , i 30 and 1 i , j 40 or j = 15 , 21 , i = 41 , 42 , 43 4 / 36 if j = i + 5 , i 35 , i + 9 , i 31 and 1 i , j 40 or j = 16 , 20 , i = 41 , 42 , 43 5 / 36 if j = i + 6 , i 34 , i + 8 , i 32 and 1 i , j 40 or j = 17 , 19 , i = 41 , 42 , 43 6 / 36 if j = i + 7 , i 33 and 1 i , j 40 or j = 18 , i = 41 , 42 , 43
For the first row and any rows of the 2nd to 40th rows of M i j S , the probability of moving from the ith state to the jth state is P ( j | i ) = P ( j i ) , which is the same as the ones in M i j L . The last three rows are computed as follows:
  • For short jail, the probability of staying in Jail for one more turn is 0. (in comparison with long jail)
  • They have the same formation as the 1st-40th rows if `leaving Jail’. (like M i j L )
  • Starting with the 11st state (share with ` ` Just Visiting Jail"), the entries M i j S = P ( j | i ) are the probabilities from rolling two dice, where j = 13 , , 23 , and i = 41 , 42 , 43 .
The jail matrix is given by
J i j = 215 / 216 if i = j and 1 i 40 with i 31 1 / 216 if j and 1 i 40 with i 31 1 if i = 31 , j = 41 , or 41 i , j 43 0 if otherwise
where it describes the rule for rolling doubles three times, the probability of which is ( 1 / 6 ) 3 = 1 / 216 , so the probability of staying out of Jail is 1 1 / 216 = 215 / 216 , and J i j = P ( j | i ) = 215 / 216 , when i = j , j 41 , and J i j = P ( j | i ) = 0 , when i j , j 41 , J i j = P ( j | i ) = 1 / 216 when j = 41 .
Special cases: 31st, 41st, 42nd, and 43rd.
  • For the 31st, when players land in this state, they will go to Jail. So J i j = P ( j | i ) = 0 when j 41 , J i j = 1 when j = 41 .
  • The 41st, 42nd, and 43rd players who are already in Jail will stay in Jail. So J i j = P ( j | i ) = 0 when i j , J i j = 1 when i = j .
We will now examine the jail matrix. Adding two states and the doubles rule makes it more complex. The chance of rolling a double is ( 6 / 36 ) 2 = ( 1 / 6 ) ( 1 / 6 ) = 6 / 36 , so the chance of rolling three doubles in a row is ( 6 / 36 ) 3 . Each roll is independent, meaning the chance of rolling a double does not change, no matter the previous rolls. So, the chance of getting three doubles in a row is ( 6 / 36 ) 3 = ( 1 / 6 ) ( 1 / 6 ) ( 1 / 6 ) = ( 1 / 216 ) . In the 43 × 43 jail matrix, all the diagonal entries are ones, except for state 31, the Policeman square. Here, the chance to stay in each state is 215 / 216 , and to go to Jail in state 41 is 1 / 216 . Players can be sent to Jail anytime by rolling three doubles in a row. The exception is state 31, where going to Jail is certain. Players in states 41, 42, or 43 stay put. So, we made a jail matrix that accounts for the chance of rolling doubles three times.
The chance matrix is given by
C h i j = 1 / 16 if j = 1 , 6 , 12 , 25 , 40 , 41 , i = 8 , 23 , 37 , [ 8 , 6 ] , [ 8 , 5 ] , [ 8 , 13 ] , [ 23 , 20 ] , [ 23 , 29 ] , [ 37 , 29 ] , [ 37 , 34 ] 2 / 16 if [ 23 , 26 ] , [ 37 , 36 ] 3 / 16 if j = 6 and i = 8 6 / 16 if j = i and i = 8 , 23 , 37 1 if 1 i , j 43 with 8 , 23 , 37 0 otherwise
The rules for calculating probabilities are as follows:
  • For the first and last rows, as well as for all other rows except the 8th, 23rd, and 37th, there is no change. Therefore, C h i j = P ( j | i ) = 0 for i j when i 8 , 23 , 37 .
  • Additionally, C h i j = P ( j | i ) = 1 when i = j and i 8 , 23 , 37 .
  • In the special case of the 8th, 23rd, and 37th rows, the probability depends on randomly drawn cards. Therefore, there are no specific formulations, and the probability is equal to the probability of the drawn cards as shown in Table 4.
The community chest matrix is given by
C c i j = 1 / 16 if i = 3 , 18 , 34 and 1 j 41 4 / 16 if i = 3 , 18 , 34 and i = j 1 if i 3 , 18 , 34 and i = j 0 otherwise
For the 1st and last row (in fact for all rows except the 3rd, 18th, and 34th), there is no change. So, C c i j = P ( j | i ) = 0 for i j , when i 3 , 18 , 34 . For i = j , when i 3 , 18 , 34 , C c i j = P ( j | i ) = 1 . For the 3rd, 18th, and 34th rows, the probability depends on randomly drawn cards, as shown in Table 3.
This matrix has ones down the diagonal except in the 3rd, 18th, and 34th states, where the diagonal is 14 / 16 . This is because 14 cards in the Community Chest will not move the player, and there are two that do-one being ` ` Advance to Go" and the other being ` ` Go to Jail". For the 3rd, 18th, and 34th rows, these cards will send a player to state 1 or state 41, with the probability of each being 1 / 16 .

4.2.2. Numerical Results for the 43 × 43 Model (Long Jail) and for the 41 × 41 Model (Short Jail)

Solutions for the stationary distribution of the Monopoly Markov chains using the mEngel algorithm, the power method, and the canonical decomposition of absorbing Markov chains are shown in Table 5. There is no sizable difference in the results for all the distribution values when they are judged to three decimal places. A comparison of the convergence of the Monopoly Markov chains using the mEngel algorithm and the power method is shown in Table 6. These results indicated that by reducing the tolerance, adjusting the parameters such as c, and increasing the number of iterations, the differences between the two results get smaller and smaller, which implies that the solutions for the mEngel algorithm are close to the results for the power method. Ranking based on the stationary distribution of the Monopoly Markov chains using the long jail strategy and the short jail strategy is shown in Table 7. The ranking order of our mEngel results is the same as [1,6] and [4]. The probabilities of Jail using the 43 × 43 model and the 41 × 41 model as shown in Table 8 are 11.70% and 6.302%, respectively. The most landed on the square in both strategies is Jail. Following ` ` In Jail/Just Visiting", the second most frequently visited square on the board is Illinois Avenue. Note that there exists an Advance to Illinois Avenue card in the Chance deck. In terms of the short jail strategy, the subsequent most commonly landed-on squares are St. James Place, Tennessee Avenue and New York Avenue, situated 6, 8, and 9 squares beyond Jail, respectively. Based on the results of these two strategies, the player should aim to get out of Jail as quickly as possible by paying the fine before all properties have been purchased.

4.3. The 123 × 123 Model

Let us define S ^ as the order set of 123 states and S as the order set of 43 states. Two sets S ^ and S have the same order as their matrices. And we have divided each state s i (except Jail) into 3 states s i 1 , s i 2 , s i 3 . For
S = { s 1 , s 2 , , s 40 , j 1 , j 2 , j 3 } ,
then
S ^ = { s 1 1 , s 2 1 , , s 40 1 , s 1 2 , s 2 2 , , s 40 2 , s 1 3 , s 2 3 , , s 40 3 , j 1 , j 2 , j 3 } .
Let us construct the transition matrix P ^ for the 123 × 123 model by making use of the first 40 squares of the regular transition matrix
P = M 43 × 43 J ^ 43 × 43 Ch 43 × 43 Cc 43 × 43
and the last three states in the long jail strategy, where M , Ch , and Cc are same as for the 43 × 43 model, and J ^ is different from J . J ^ is a diagonal matrix, but in the 31st row J ^ 31 , 31 = 0 and J ^ 31 , 41 = 1 , which is "Go to Jail":
P ^ = 1 40 41 80 81 120 121 123 1 40 41 80 81 120 121 123 [ ( 5 6 ) P ( 1 6 ) ( 5 6 ) P ( 1 6 ) ( 1 6 ) P J 1 ( 5 6 ) P ( 1 6 ) ( 5 6 ) P ( 1 6 ) ( 1 6 ) P J 1 ( 5 6 ) P ( 1 6 ) ( 5 6 ) P ( 1 6 ) ( 1 6 ) P J 1 J 3 0 0 J 2 ] ,
where J 1 i j = P ( i m o d 40 ) 41 j = 121 0 j = 122 , 123 , J 2 i j = P ( i 80 ) ( j 80 ) , and J 3 i j = P ( i 80 ) j .
To clarify, J 1 represents the transition probability from 40 normal states to 3 Jail states. Each state is equivalent to the state with an index 40 greater and 80 greater when used as the starting state for this round. Therefore, the probability P ^ in [ 1 40 , 121 123 ] , which denotes the probability of moving from the `1st to the 40th’ state to the `121st to the 123rd’ state,, should be the same as P ^ in [ 41 80 , 121 123 ] and [ 81 120 , 121 123 ] . As a result, [ 1 40 , 121 123 ] , [ 41 80 , 121 123 ] , and [ 81 120 , 121 123 ] are all denoted as J 1 . Moreover, the transition from [ 121 123 ] to [ 1 40 ] represents starting from 3 Jail states and transitioning to 40 normal states, which is equivalent to [ 41 43 , 1 40 ] in P. Thus, this part should be labelled as J 3 . The transition from [ 121 123 ] to [ 41 120 ] represents starting from 3 Jail states and transitioning to 40 normal states with some doubles. However, since players cannot roll doubles to go to Jail when `leaving Jail’, the probability for this transition is 0. The transition from 3 Jail states to 3 Jail states is labelled as J 2 because it is equivalent to [ 41 43 , 41 43 ] in P.
If we use the transition matrix in the long jail strategy to calculate P, we will obtain the transition matrix for the long jail strategy with 120 states. Similarly, if we use the transition matrix in the short jail strategy to calculate P, we will obtain the transition matrix for the short jail strategy with 120 states.
It is important to note that both P ^ i j and P i j represent the probability of going from state i to state j. The difference lies in the order of states, and P ^ has more states than P, as explained above (see S and S ^ ). Understanding the 123 × 123 model is crucial for determining the relationship between the i-th state in P and P ^ . In P ^ i j , i is the starting state, and j is the ending state, using the symbols in S and S ^ . When s i is the starting state, it is the same as s i 1 , s i 2 , and s i 3 , and this implies P x | s i = P ^ x | s i 1 = P ^ x | s i 2 = P ^ x | s i 3 . However, when s i is the ending state, it is not the same as s i 1 , s i 2 , and s i 3 , but follows the relationship P s i | x = ( 5 6 ) P ^ s i 1 | x = ( 1 6 ) ( 5 6 ) P ^ s i 1 | x = ( 1 6 ) ( 1 6 ) P ^ s i 1 | x , where x S ^ .
The structure consists of 43 states, including 40 regular states and 3 Jail states, and 123 states including 120 regular states and 3 Jail states. No additional jail states have been added.
Ranking based on the stationary distribution of the Monopoly Markov chains using the long jail strategy and the short jail strategy for the 123 × 123 model is shown in Table 9. These two ranking results are in similar order. The probabilities of landing on Jail using the 123 × 123 model as shown in Table 8 are 10.64% and 5.89%, respectively. The most landed on the square in both strategies is Jail. Following ` ` In Jail/Just Visiting", the subsequent frequently visited square on the board is Illinois Avenue for long jail, but Illinois Avenue is the third place for short jail.

4.4. The Return of Monopoly

We know that some properties (states) in Monopoly have the same colours. If we collect all states with the same colour, we will profit from it. Return is the ratio of expected money and cost. It shows how much money a player can take back at every turn. Players should buy all the properties of one colour and choose the colour based on which will provide the highest returns.
The formula for determining the return based on the number of turns is given by [16]:
Turn = Cost p · R · E ( x )
where Cost is the development cost for a house or a hotel and is different for each property, p is the probability of landing on the property, R is the rent earnings, and E ( x ) is the expectation of rolling x times in one turn. If a player rolls doubles three times, this player will go to Jail. So, a player can roll doubles at most three times before the next player rolls. Let x be the number of rolls in one turn, x { 1 , 2 , 3 } . Then p ( x ) is the probability of a player rolling x times in one turn. Then p ( 1 ) = 30 36 = 5 6 , where the player rolls no doubles. p ( 2 ) = 6 36 30 36 = 1 6 5 6 , where the player rolls doubles once and non-doubles once. And p ( 3 ) = 6 36 6 36 ( 1 ) = 1 6 1 6 , where the player rolls two doubles and then, regardless of what the player rolls next, it will end his turn. So the expectation of rolling x times in one turn is:
E ( x ) = 1 · p ( 1 ) + 2 · p ( 2 ) + 3 · p ( 3 ) = 1.19 4 ¯ .
The rent and cost values are sourced from [12,24]. Let us consider Mediterranean Avenue as an example, using the long jail strategy shown in Table A8 (See Appendix B). If the player owns Mediterranean Avenue, it takes approximately 1234 turns to recoup the cost of the purchase price. Similarly, if the player builds a house, generating revenue will take approximately 699 turns. Here are the rest of the cases:
  • For p = 0.020355 , Cost = 60 , R = 2 , the number of the turns is calculated as Turn = 60 · ( 0.02 ) 1 · 2 1 · ( 1.19 4 ¯ ) 1 = 1233.914 .
  • For 1 house, with R = 10 and Cost = 170 , # of Turns = 170 · ( 0.020355 ) 1 · 10 1 · ( 1.19 4 ¯ ) 1 = 699.2179 .
  • For 2 houses, with R = 30 and Cost = 220 , # of Turns = 220 · ( 0.020355 ) 1 · 30 1 · ( 1.19 4 ¯ ) 1 = 301.6234 .
  • For 3 houses, with R = 90 and Cost = 270 , # of Turns = 270 · ( 0.020355 ) 1 · 90 1 · ( 1.19 4 ¯ ) 1 = 123.3914 .
  • For 4 houses, with R = 160 and Cost = 320 , # of Turns = 320 · ( 0.020355 ) 1 · 160 1 · ( 1.19 4 ¯ ) 1 = 82.2609 .
  • For a hotel, with R = 250 and Cost = 370 , # of Turns = 370 · ( 0.020355 ) 1 · 250 1 · ( 1.19 4 ¯ ) 1 = 60.8731 .
Now, let us examine the example of Mediterranean Avenue using the long jail strategy for the 123 × 123 model, as shown in Table A9 (see Appendix B). An inspection of Table A9 reveals that the number of turns required to recoup the purchase price of Mediterranean Avenue, including the player’s properties, houses, and a hotel, is nearly identical to that of the 43 × 43 model.
Similar calculations were performed for all the states to calculate the number of turns in Monopoly needed to recoup the cost of the purchase price for each property. This was done using the long jail strategy for both the 43 × 43 model and the 123 × 123 model, and using the short jail strategy for both the 41 × 41 model and the 123 × 123 model. The results are summarized in Table A8, Table A9, Table A10, and Table A11 in Appendix B, respectively, where NA stands for not applicable. Although the stationary probabilities varied slightly for each property, the number of turns remained the same. In Table A8, Table A9, Table A10, and Table A11 in Appendix B, we also observe how fast a player can start to make a profit from each state and each colour group. For the state, Boardwalk and New York Avenue require the least number of turns before they start making money.
The rule for building on properties of the same colour in Monopoly is that a player must own all the sites of the same colour before building on them. We take Brown (Mediterranean Avenue and Baltic Avenue) as an example. To build one house on Mediterranean Avenue, they must first buy all the brown land. So, a player must pay for all the land before building a house. The land cost is 60 for each. Then the house cost is 50 for each. So, the cost of land on brown is 2 ( 60 ) = 120 , the cost to build 1 house on brown is 2 ( 60 + 50 ) = 220 , and the cost to build 2 houses on brown is 2 ( 60 + ( 50 ) 2 ) = 320 . Therefore the cost of building 1 house on Mediterranean Avenue is 2 ( 60 ) + 50 = 170 . We want to calculate how much we need to pay to build h houses in some states. Let baseCost be the cost of buying all lands of the same colour, and houseCost be the cost of building one house in a state. We first need to buy all the land of the same colour to build a house. So we need to pay baseCost first, and then we pay h × houseCost on building h houses. Hence we cost baseCost + h × houseCost to build h houses on the state, which is noted as Cost = baseCost + h × houseCost . Let n be the number of states in some colour. If we want to calculate the cost of building h houses on each site in the same colour group, which is noted as Cost color , we need to pay baseCost to buy all lands and pay h × n × houseCost on building houses. So Cost color = baseCost + h × n × houseCost . We have h × houseCost = Cost baseCost then Cost color = baseCost + n × ( Cost baseCost ) . For properties of the same colour group, the formula is given as:
Turn = Cost color p · Average of Rent · E ( x )
where Cost color = Cost · n baseCost · ( n 1 ) .
For instance, let us consider the Brown property using the short jail strategy. Below is the number of turns required for the Brown property group to generate income, including the player’s properties and 2 houses. Similar calculations apply to other houses and a hotel:
  • p = 0.02125 + 0.02158 = 0.04282 , baseCost = 60 + 60 = 120, R = 2 + 4 2 = 3 , the number of the turns is calculated as # of Turns = 120 · ( 0.04282 ) 1 · 3 1 · ( 1.19 4 ¯ ) 1 = 782.0731 .
  • For 2 houses, with R = 30 + 60 2 = 45 , cost = 220 + 220 baseCost · ( 2 1 ) = 440 , # of Turns = 320 · ( 0.04282 ) 1 · 45 1 · ( 1.19 4 ¯ ) 1 = 307.0004 .
Table 10 summarises similar calculations for all color groups using the long jail strategy for both the 43 × 43 model and 123 × 123 model, and using the short jail strategy for both the 41 × 41 model and the 123 × 123 model, respectively. The table shows the number of turns it takes for a player to recoup the cost of the purchase price. We compared the ranking based on the number of turns in Monopoly required to recoup the costs of owning hotels for the same color groups. Our observations indicate that the Orange and Light Blue properties are the quickest to start making money of all the colors.
The hotel returns ranking findings for both strategies are in the same order and are consistent with [16] and [7].
Table 11. Ranking the number of turns in Monopoly for properties of the same color with a hotel, using the long jail strategy for both the 43 × 43 model and the 123 × 123 model, and using the short jail strategy for both the 41 × 41 model and the 123 × 123 model.
Table 11. Ranking the number of turns in Monopoly for properties of the same color with a hotel, using the long jail strategy for both the 43 × 43 model and the 123 × 123 model, and using the short jail strategy for both the 41 × 41 model and the 123 × 123 model.
Rank of Hotel Return States Long jail States Short jail
43 × 43 model 41 × 41 model
1 Brown 36.10167 ≈ 36 Brown 33.97609 ≈ 34
2 Green 34.25238 ≈ 34 Green 32.25762 ≈ 32
3 Yellow 29.61302 ≈ 30 Yellow 27.82833 ≈ 28
4 Dark Blue 28.88921 ≈ 29 Dark Blue 27.26097 ≈ 27
5 Red 28.57838 ≈ 29 Red 26.66321 ≈ 27
6 Light Purple 28.09622 ≈ 28 Light Purple 26.66097 ≈ 27
7 Light Blue 24.13126 ≈ 24 Light Blue 22.7328 ≈ 23
8 Orange 19.44593 ≈ 19 Orange 18.33277 ≈ 18
Rank of Hotel Return States Long jail States Short jail
123 × 123 model 123 × 123 model
1 Brown 35.82262 ≈ 36 Brown 33.43983 ≈ 33
2 Green 35.23033 ≈ 35 Green 32.79666 ≈ 33
3 Yellow 29.96575 ≈ 30 Yellow 28.13598 ≈ 28
4 Dark Blue 29.31405 ≈ 29 Dark Blue 27.10931 ≈ 27
5 Red 28.15502 ≈ 28 Red 26.79369 ≈ 27
6 Light Purple 26.72414 ≈ 27 Light Purple 26.14594 ≈ 26
7 Light Blue 23.01746 ≈ 23 Light Blue 22.10345 ≈ 22
8 Orange 18.90063 ≈ 19 Orange 18.38298 ≈ 18

5. Conclusions

In the present study, we have unveiled the mEngel algorithm, which addresses the computation of absorbing and non-absorbing Markov chains through a nested iterative process. We have also furnished proof to demonstrate the efficacy of the mEngel algorithm in resolving non-absorbing Markov chain issues, correlating it with the power method’s procedures and the canonical decomposition of absorbing Markov chains. The mEngel algorithm was implemented in a sequential manner using R, Algorithms 1 - 3 being elucidated in detail. Our proposed algorithm has two key features that set it apart from the original Engel algorithm [8,9,21] and the approach in [13]:
  • It can be applied to non-absorbing and absorbing Markov chains, whereas the original Engel algorithm is limited to absorbing cases.
  • It provides process values, such as the passing frequency of intermediate states, which traditional methods cannot provide. This capability allowed us to identify which state had at firing, referred to as a firing state, and record this information for each configuration.
We explored the Engel algorithm’s capability to compute the absorbing probabilities for Torrence’s problem, with findings that align with established scholarly works. Determining the steady-state probabilities for non-absorbing states in Monopoly, particularly concerning the Jail rules, was also investigated. Using the long jail strategy, the short jail strategy, and the strategy of getting out of Jail by rolling consecutive doubles three times, the 43 × 43 model, the 41 × 41 model, and the 123 × 123 model, respectively, were formulated and tested, and their results are consistent with existing literature. Our findings show that using the short jail strategy is a common practice. Early in the game, being in Jail reduces the player’s ability to purchase property, but during the endgame, it protects the player from paying the player’s opponent’s rent. The player should get out of Jail immediately if the player can pay $50 or use a ` ` Get Out of Jail Free" card at any time from the Community Chest or the Chance card pile, moving the player’s token to ` ` Just Visiting". And we gave the rewards of each state and color group under different jail strategies, and players can get their best strategy based on the results. Further research is necessary when considering a case-by-case card evaluation function [27] to assess the value of properties using the mEngel algorithm. The main drawback of the mEngel algorithm is that it takes longer computational time to achieve high accuracy compared to other methods in the same problem setting. To decrease the computational time, it is essential to reorganize the architecture of Algorithms 1 - 3 by, for example, adjusting the number of iterations, nested loops, and recursive calls. These results will be published elsewhere.

Author Contributions

C.H. L. and J.C.F.W. contributed equally to the research. All authors read and approved the final version of the manuscript.

Funding

This research received no funding.

Conflicts of Interest

The authors declare no conflict of interest.

Abbreviations

The following abbreviations are used in this manuscript:
mEngel modified Engel algorithm
CFG The Chip-firing Game
TR Transient
ABS Absorbing States
M Movement
J Jail
C h Chance
C c Community Chest
L Long jail
S Short jail
R Rent earnings

Appendix A Definitions of transition matrices

This appendix contains all defined transition matrices described in SubSection 4.2.
Table A1. Transition matrix for the long jail strategy.
Table A1. Transition matrix for the long jail strategy.
3/248 0 3/124 12/217 74/793 35/247 30/217 27/434 30/217 24/217 18/217 35/533 23/605 0 0 0 0 0 0 0 0 0 0 0 9/868 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9/868 14/837 0 0
4/463 0 0 6/217 25/391 27/248 24/217 38/733 36/217 30/217 24/217 49/535 25/391 6/217 0 0 0 0 0 0 0 0 0 0 4/463 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4/463 11/829 0 0
3/434 0 0 0 15/434 33/434 18/217 9/217 30/217 36/217 30/217 100/851 70/779 12/217 6/217 0 0 0 0 0 0 0 0 0 3/434 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3/434 11/953 0 0
1/193 0 0 0 1/193 34/787 12/217 27/868 24/217 30/217 36/217 143/997 11/95 18/217 12/217 6/217 0 0 0 0 0 0 0 0 1/193 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/193 9/917 0 0
3/868 0 0 0 3/868 9/868 6/217 9/434 18/217 24/217 30/217 21/124 35/247 24/217 18/217 12/217 6/217 0 0 0 0 0 0 0 3/868 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3/868 3/371 0 0
3/868 0 0 0 1/579 1/193 0 9/868 12/217 18/217 24/217 111/793 146/871 30/217 24/217 18/217 12/217 3/124 0 0 0 0 0 0 1/579 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/579 3/371 0 0
3/868 0 0 0 0 0 0 0 6/217 12/217 18/217 24/217 30/217 36/217 30/217 24/217 18/217 3/62 6/217 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3/371 0 0
1/193 0 0 0 0 0 0 0 0 6/217 12/217 18/217 24/217 30/217 36/217 30/217 24/217 9/124 12/217 6/217 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9/917 0 0
3/434 0 0 0 0 0 0 0 0 0 6/217 12/217 18/217 24/217 30/217 36/217 30/217 3/31 18/217 12/217 6/217 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 11/953 0 0
4/463 0 0 0 0 0 0 0 0 0 0 6/217 12/217 18/217 24/217 30/217 36/217 15/124 24/217 18/217 12/217 6/217 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 11/829 0 0
3/248 0 0 0 0 1/579 0 0 0 0 0 1/579 6/217 12/217 18/217 24/217 30/217 9/62 30/217 72/641 18/217 12/217 9/868 0 1/579 3/868 0 0 1/579 0 0 0 0 0 0 0 0 0 0 1/579 14/837 0 0
3/248 0 0 0 0 3/868 0 0 0 0 0 3/868 0 6/217 12/217 18/217 24/217 15/124 36/217 35/247 24/217 18/217 9/434 6/217 3/868 3/434 0 0 3/868 0 0 0 0 0 0 0 0 0 0 3/868 14/837 0 0
3/248 0 0 0 0 1/193 0 0 0 0 0 1/193 0 0 6/217 12/217 18/217 3/31 30/217 84/491 30/217 24/217 27/868 12/217 11/335 9/868 0 0 1/193 0 0 0 0 0 0 0 0 0 0 1/193 14/837 0 0
3/248 0 0 0 0 3/434 0 0 0 0 0 3/434 0 0 0 6/217 12/217 9/124 24/217 9/62 36/217 30/217 9/217 18/217 27/434 9/217 0 0 3/434 0 0 0 0 0 0 0 0 0 0 3/434 14/837 0 0
3/248 0 0 0 0 4/463 0 0 0 0 0 4/463 0 0 0 0 6/217 3/62 18/217 75/629 30/217 36/217 38/733 24/217 49/535 9/124 6/217 0 4/463 0 0 0 0 0 0 0 0 0 0 4/463 14/837 0 0
3/248 0 0 0 0 9/868 0 0 0 0 0 9/868 0 0 0 0 0 3/124 12/217 74/793 24/217 30/217 27/434 30/217 15/124 76/733 12/217 6/217 9/868 0 0 0 0 0 0 0 0 0 0 9/868 14/837 0 0
4/463 0 0 0 0 4/463 0 0 0 0 0 4/463 0 0 0 0 0 0 6/217 25/391 18/217 24/217 38/733 36/217 125/851 50/391 18/217 12/217 9/248 0 0 0 0 0 0 0 0 0 0 4/463 11/829 0 0
3/434 0 0 0 0 3/434 0 0 0 0 0 3/434 0 0 0 0 0 0 0 15/434 12/217 18/217 9/217 30/217 136/787 33/217 24/217 18/217 27/434 6/217 0 0 0 0 0 0 0 0 0 3/434 11/953 0 0
1/193 0 0 0 0 1/193 0 0 0 0 0 1/193 0 0 0 0 0 0 0 1/193 6/217 12/217 27/868 24/217 143/997 150/851 30/217 24/217 75/851 12/217 0 0 0 0 0 0 0 0 0 1/193 13/347 0 0
3/868 0 0 0 0 3/868 0 0 0 0 0 3/868 0 0 0 0 0 0 0 3/868 0 6/217 9/434 18/217 56/491 9/62 36/217 30/217 56/491 18/217 0 6/217 0 0 0 0 0 0 0 3/868 9/142 0 0
1/579 0 0 0 0 1/579 0 0 0 0 0 1/579 0 0 0 0 0 0 0 1/579 0 0 9/868 12/217 21/248 56/491 30/217 36/217 111/793 24/217 0 12/217 6/217 0 0 0 0 0 0 1/579 81/907 0 0
1/579 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6/217 12/217 18/217 24/217 30/217 36/217 30/217 0 18/217 12/217 3/124 0 0 0 0 0 0 20/171 0 0
3/868 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6/217 12/217 18/217 24/217 30/217 36/217 0 24/217 18/217 3/62 6/217 0 0 0 0 0 6/41 0 0
1/193 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6/217 12/217 18/217 24/217 30/217 0 30/217 24/217 9/124 12/217 6/217 0 0 0 0 68/387 0 0
4/463 0 0 0 0 1/579 0 0 0 0 0 1/579 0 0 0 0 0 0 0 0 0 0 0 0 1/579 0 6/217 12/217 21/248 24/217 0 36/217 30/217 46/467 18/217 50/851 9/868 0 0 1/579 5/33 0 0
3/248 0 0 0 0 3/868 0 0 0 0 0 3/868 0 0 0 0 0 0 0 0 0 0 0 0 3/868 0 0 6/217 50/851 18/217 0 30/217 36/217 27/217 24/217 70/779 9/434 6/217 0 3/868 48/377 0 0
10/643 0 0 0 0 1/193 0 0 0 0 0 1/193 0 0 0 0 0 0 0 0 0 0 0 0 1/193 0 0 0 11/335 12/217 0 24/217 30/217 66/439 30/217 15/124 27/868 12/217 6/217 1/193 56/543 0 0
10/643 0 0 0 0 3/434 0 0 0 0 0 3/434 0 0 0 0 0 0 0 0 0 0 0 0 3/434 0 0 0 3/434 6/217 0 18/217 24/217 50/391 36/217 33/217 9/217 18/217 12/217 15/434 4/53 0 0
34/787 0 0 0 0 4/463 0 0 0 0 0 4/463 0 0 0 0 0 0 0 0 0 0 0 0 4/463 0 0 0 4/463 0 0 12/217 18/217 37/351 30/217 135/737 38/733 24/217 18/217 25/391 43/899 0 0
35/494 6/217 0 0 0 9/868 0 0 0 0 0 9/868 0 0 0 0 0 0 0 0 0 0 0 0 9/868 0 0 0 9/868 0 0 6/217 12/217 18/217 24/217 100/629 27/434 30/217 24/217 74/793 20/991 0 0
3/31 12/217 3/124 0 0 4/463 0 0 0 0 0 4/463 0 0 0 0 0 0 0 0 0 0 0 0 4/463 0 0 0 4/463 0 0 0 6/217 28/491 18/217 50/391 38/733 36/217 30/217 75/629 16/867 0 0
113/921 18/217 3/62 6/217 0 3/434 0 0 0 0 0 3/434 0 0 0 0 0 0 0 0 0 0 0 0 3/434 0 0 0 3/434 0 0 0 0 27/868 12/217 3/31 9/217 30/217 36/217 9/62 14/837 0 0
59/397 24/217 9/124 12/217 6/217 1/193 0 0 0 0 0 1/193 0 0 0 0 0 0 0 0 0 0 0 0 1/193 0 0 0 1/193 0 0 0 0 1/193 6/217 35/533 27/868 24/217 30/217 84/491 3/200 0 0
150/851 30/217 3/31 18/217 12/217 27/868 0 0 0 0 0 3/868 0 0 0 0 0 0 0 0 0 0 0 0 3/868 0 0 0 3/868 0 0 0 0 3/868 0 15/434 9/434 18/217 24/217 35/247 3/200 0 0
59/397 36/217 15/124 24/217 18/217 28/491 6/217 0 0 0 0 1/579 0 0 0 0 0 0 0 0 0 0 0 0 1/579 0 0 0 1/579 0 0 0 0 1/579 0 3/868 9/868 12/217 18/217 72/641 3/200 0 0
113/921 30/217 9/62 30/217 72/641 75/851 12/217 9/868 0 0 0 1/579 1/579 0 0 0 0 0 0 0 0 0 0 0 1/579 0 0 0 0 0 0 0 0 0 0 0 0 6/217 12/217 21/248 14/837 0 0
23/242 24/217 15/124 36/217 35/247 15/124 18/217 9/434 6/217 0 0 3/868 3/868 0 0 0 0 0 0 0 0 0 0 0 3/868 0 0 0 0 0 0 0 0 0 0 0 0 0 6/217 50/851 14/837 0 0
37/549 18/217 3/31 30/217 84/491 2/13 24/217 27/868 12/217 6/217 0 1/193 1/193 0 0 0 0 0 0 0 0 0 0 0 1/193 0 0 0 0 0 0 0 0 0 0 0 0 0 0 11/335 14/837 0 0
25/629 12/217 9/124 24/217 9/62 67/359 30/217 9/217 18/217 12/217 6/217 3/434 3/434 0 0 0 0 0 0 0 0 0 0 0 3/434 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3/434 14/837 0 0
3/248 6/217 3/62 18/217 75/629 11/67 36/217 38/733 24/217 18/217 12/217 9/248 4/463 0 0 0 0 0 0 0 0 0 0 0 4/463 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4/463 14/837 0 0
1/579 0 0 0 0 1/579 0 0 0 0 0 1/579 6/217 0 6/217 0 6/217 0 6/217 1/579 6/217 0 9/868 0 1/579 3/868 0 0 1/579 0 0 0 0 0 0 0 0 0 0 1/579 1/400 5/6 0
1/579 0 0 0 0 1/579 0 0 0 0 0 1/579 6/217 0 6/217 0 6/217 0 6/217 1/579 6/217 0 9/868 0 1/579 3/868 0 0 1/579 0 0 0 0 0 0 0 0 0 0 1/579 1/400 0 5/6
3/248 0 0 0 0 1/579 0 0 0 0 0 1/579 6/217 12/217 18/217 24/217 30/217 9/62 30/217 72/641 18/217 12/217 9/868 0 1/579 3/868 0 0 1/579 0 0 0 0 0 0 0 0 0 0 1/579 14/837 0 0
Table A2. Transition matrix for the short jail strategy.
Table A2. Transition matrix for the short jail strategy.
3/248 0 3/124 12/217 74/793 35/247 30/217 27/434 30/217 24/217 18/217 35/533 23/605 0 0 0 0 0 0 0 0 0 0 0 9/868 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9/868 14/837 0 0
4/463 0 0 6/217 25/391 27/248 24/217 38/733 36/217 30/217 24/217 49/535 25/391 6/217 0 0 0 0 0 0 0 0 0 0 4/463 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4/463 11/829 0 0
3/434 0 0 0 15/434 33/434 18/217 9/217 30/217 36/217 30/217 100/851 70/779 12/217 6/217 0 0 0 0 0 0 0 0 0 3/434 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3/434 11/953 0 0
1/193 0 0 0 1/193 34/787 12/217 27/868 24/217 30/217 36/217 143/997 11/95 18/217 12/217 6/217 0 0 0 0 0 0 0 0 1/193 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/193 9/917 0 0
3/868 0 0 0 3/868 9/868 6/217 9/434 18/217 24/217 30/217 21/124 35/247 24/217 18/217 12/217 6/217 0 0 0 0 0 0 0 3/868 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3/868 3/371 0 0
3/868 0 0 0 1/579 1/193 0 9/868 12/217 18/217 24/217 111/793 146/871 30/217 24/217 18/217 12/217 3/124 0 0 0 0 0 0 1/579 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/579 3/371 0 0
3/868 0 0 0 0 0 0 0 6/217 12/217 18/217 24/217 30/217 36/217 30/217 24/217 18/217 3/62 6/217 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3/371 0 0
1/193 0 0 0 0 0 0 0 0 6/217 12/217 18/217 24/217 30/217 36/217 30/217 24/217 9/124 12/217 6/217 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9/917 0 0
3/434 0 0 0 0 0 0 0 0 0 6/217 12/217 18/217 24/217 30/217 36/217 30/217 3/31 18/217 12/217 6/217 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 11/953 0 0
4/463 0 0 0 0 0 0 0 0 0 0 6/217 12/217 18/217 24/217 30/217 36/217 15/124 24/217 18/217 12/217 6/217 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 11/829 0 0
3/248 0 0 0 0 1/579 0 0 0 0 0 1/579 6/217 12/217 18/217 24/217 30/217 9/62 30/217 72/641 18/217 12/217 9/868 0 1/579 3/868 0 0 1/579 0 0 0 0 0 0 0 0 0 0 1/579 14/837 0 0
3/248 0 0 0 0 3/868 0 0 0 0 0 3/868 0 6/217 12/217 18/217 24/217 15/124 36/217 35/247 24/217 18/217 9/434 6/217 3/868 3/434 0 0 3/868 0 0 0 0 0 0 0 0 0 0 3/868 14/837 0 0
3/248 0 0 0 0 1/193 0 0 0 0 0 1/193 0 0 6/217 12/217 18/217 3/31 30/217 84/491 30/217 24/217 27/868 12/217 11/335 9/868 0 0 1/193 0 0 0 0 0 0 0 0 0 0 1/193 14/837 0 0
3/248 0 0 0 0 3/434 0 0 0 0 0 3/434 0 0 0 6/217 12/217 9/124 24/217 9/62 36/217 30/217 9/217 18/217 27/434 9/217 0 0 3/434 0 0 0 0 0 0 0 0 0 0 3/434 14/837 0 0
3/248 0 0 0 0 4/463 0 0 0 0 0 4/463 0 0 0 0 6/217 3/62 18/217 75/629 30/217 36/217 38/733 24/217 49/535 9/124 6/217 0 4/463 0 0 0 0 0 0 0 0 0 0 4/463 14/837 0 0
3/248 0 0 0 0 9/868 0 0 0 0 0 9/868 0 0 0 0 0 3/124 12/217 74/793 24/217 30/217 27/434 30/217 15/124 76/733 12/217 6/217 9/868 0 0 0 0 0 0 0 0 0 0 9/868 14/837 0 0
4/463 0 0 0 0 4/463 0 0 0 0 0 4/463 0 0 0 0 0 0 6/217 25/391 18/217 24/217 38/733 36/217 125/851 50/391 18/217 12/217 9/248 0 0 0 0 0 0 0 0 0 0 4/463 11/829 0 0
3/434 0 0 0 0 3/434 0 0 0 0 0 3/434 0 0 0 0 0 0 0 15/434 12/217 18/217 9/217 30/217 136/787 33/217 24/217 18/217 27/434 6/217 0 0 0 0 0 0 0 0 0 3/434 11/953 0 0
1/193 0 0 0 0 1/193 0 0 0 0 0 1/193 0 0 0 0 0 0 0 1/193 6/217 12/217 27/868 24/217 143/997 150/851 30/217 24/217 75/851 12/217 0 0 0 0 0 0 0 0 0 1/193 13/347 0 0
3/868 0 0 0 0 3/868 0 0 0 0 0 3/868 0 0 0 0 0 0 0 3/868 0 6/217 9/434 18/217 56/491 9/62 36/217 30/217 56/491 18/217 0 6/217 0 0 0 0 0 0 0 3/868 9/142 0 0
1/579 0 0 0 0 1/579 0 0 0 0 0 1/579 0 0 0 0 0 0 0 1/579 0 0 9/868 12/217 21/248 56/491 30/217 36/217 111/793 24/217 0 12/217 6/217 0 0 0 0 0 0 1/579 81/907 0 0
1/579 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6/217 12/217 18/217 24/217 30/217 36/217 30/217 0 18/217 12/217 3/124 0 0 0 0 0 0 20/171 0 0
3/868 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6/217 12/217 18/217 24/217 30/217 36/217 0 24/217 18/217 3/62 6/217 0 0 0 0 0 6/41 0 0
1/193 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6/217 12/217 18/217 24/217 30/217 0 30/217 24/217 9/124 12/217 6/217 0 0 0 0 68/387 0 0
4/463 0 0 0 0 1/579 0 0 0 0 0 1/579 0 0 0 0 0 0 0 0 0 0 0 0 1/579 0 6/217 12/217 21/248 24/217 0 36/217 30/217 46/467 18/217 50/851 9/868 0 0 1/579 5/33 0 0
3/248 0 0 0 0 3/868 0 0 0 0 0 3/868 0 0 0 0 0 0 0 0 0 0 0 0 3/868 0 0 6/217 50/851 18/217 0 30/217 36/217 27/217 24/217 70/779 9/434 6/217 0 3/868 48/377 0 0
10/643 0 0 0 0 1/193 0 0 0 0 0 1/193 0 0 0 0 0 0 0 0 0 0 0 0 1/193 0 0 0 11/335 12/217 0 24/217 30/217 66/439 30/217 15/124 27/868 12/217 6/217 1/193 56/543 0 0
10/643 0 0 0 0 3/434 0 0 0 0 0 3/434 0 0 0 0 0 0 0 0 0 0 0 0 3/434 0 0 0 3/434 6/217 0 18/217 24/217 50/391 36/217 33/217 9/217 18/217 12/217 15/434 4/53 0 0
34/787 0 0 0 0 4/463 0 0 0 0 0 4/463 0 0 0 0 0 0 0 0 0 0 0 0 4/463 0 0 0 4/463 0 0 12/217 18/217 37/351 30/217 135/737 38/733 24/217 18/217 25/391 43/899 0 0
35/494 6/217 0 0 0 9/868 0 0 0 0 0 9/868 0 0 0 0 0 0 0 0 0 0 0 0 9/868 0 0 0 9/868 0 0 6/217 12/217 18/217 24/217 100/629 27/434 30/217 24/217 74/793 20/991 0 0
3/31 12/217 3/124 0 0 4/463 0 0 0 0 0 4/463 0 0 0 0 0 0 0 0 0 0 0 0 4/463 0 0 0 4/463 0 0 0 6/217 28/491 18/217 50/391 38/733 36/217 30/217 75/629 16/867 0 0
113/921 18/217 3/62 6/217 0 3/434 0 0 0 0 0 3/434 0 0 0 0 0 0 0 0 0 0 0 0 3/434 0 0 0 3/434 0 0 0 0 27/868 12/217 3/31 9/217 30/217 36/217 9/62 14/837 0 0
59/397 24/217 9/124 12/217 6/217 1/193 0 0 0 0 0 1/193 0 0 0 0 0 0 0 0 0 0 0 0 1/193 0 0 0 1/193 0 0 0 0 1/193 6/217 35/533 27/868 24/217 30/217 84/491 3/200 0 0
150/851 30/217 3/31 18/217 12/217 27/868 0 0 0 0 0 3/868 0 0 0 0 0 0 0 0 0 0 0 0 3/868 0 0 0 3/868 0 0 0 0 3/868 0 15/434 9/434 18/217 24/217 35/247 3/200 0 0
59/397 36/217 15/124 24/217 18/217 28/491 6/217 0 0 0 0 1/579 0 0 0 0 0 0 0 0 0 0 0 0 1/579 0 0 0 1/579 0 0 0 0 1/579 0 3/868 9/868 12/217 18/217 72/641 3/200 0 0
113/921 30/217 9/62 30/217 72/641 75/851 12/217 9/868 0 0 0 1/579 1/579 0 0 0 0 0 0 0 0 0 0 0 1/579 0 0 0 0 0 0 0 0 0 0 0 0 6/217 12/217 21/248 14/837 0 0
23/242 24/217 15/124 36/217 35/247 15/124 18/217 9/434 6/217 0 0 3/868 3/868 0 0 0 0 0 0 0 0 0 0 0 3/868 0 0 0 0 0 0 0 0 0 0 0 0 0 6/217 50/851 14/837 0 0
37/549 18/217 3/31 30/217 84/491 2/13 24/217 27/868 12/217 6/217 0 1/193 1/193 0 0 0 0 0 0 0 0 0 0 0 1/193 0 0 0 0 0 0 0 0 0 0 0 0 0 0 11/335 14/837 0 0
25/629 12/217 9/124 24/217 9/62 67/359 30/217 9/217 18/217 12/217 6/217 3/434 3/434 0 0 0 0 0 0 0 0 0 0 0 3/434 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3/434 14/837 0 0
3/248 6/217 3/62 18/217 75/629 11/67 36/217 38/733 24/217 18/217 12/217 9/248 4/463 0 0 0 0 0 0 0 0 0 0 0 4/463 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4/463 14/837 0 0
3/248 0 0 0 0 1/579 0 0 0 0 0 1/579 6/217 12/217 18/217 24/217 30/217 9/62 30/217 72/641 18/217 12/217 9/868 0 1/579 3/868 0 0 1/579 0 0 0 0 0 0 0 0 0 0 1/579 14/837 0 0
3/248 0 0 0 0 1/579 0 0 0 0 0 1/579 6/217 12/217 18/217 24/217 30/217 9/62 30/217 72/641 18/217 12/217 9/868 0 1/579 3/868 0 0 1/579 0 0 0 0 0 0 0 0 0 0 1/579 14/837 0 0
3/248 0 0 0 0 1/579 0 0 0 0 0 1/579 6/217 12/217 18/217 24/217 30/217 9/62 30/217 72/641 18/217 12/217 9/868 0 1/579 3/868 0 0 1/579 0 0 0 0 0 0 0 0 0 0 1/579 14/837 0 0
Table A3. Movement matrix for the long jail strategy.
Table A3. Movement matrix for the long jail strategy.
0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0
1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 0 0 0
1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 0 0 0
1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 0 0 0
1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 0 0 0
5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 0 0 0
1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 0 0 0
5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 0 0 0
1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 0 0 0
1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 0 0 0
1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 0 0 0
1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 1/36 0 1/36 0 1/36 0 1/36 0 1/36 0 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5/6 0
0 0 0 0 0 0 0 0 0 0 0 0 1/36 0 1/36 0 1/36 0 1/36 0 1/36 0 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5/6
0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Table A4. Movement matrix for the short jail strategy.
Table A4. Movement matrix for the short jail strategy.
0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0
1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 0 0 0
1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 0 0 0
1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 0 0 0
1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 0 0 0
5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 0 0 0
1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 0 0 0
5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 0 0 0
1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 0 0 0
1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 0 0 0
1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/36 0 0 0
1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 1/36 1/18 1/12 1/9 5/36 1/6 5/36 1/9 1/12 1/18 1/36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Table A5. Jail matrix.
Table A5. Jail matrix.
215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 0 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 215/216 1/216 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
Table A6. Chance matrix.
Table A6. Chance matrix.
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1/16 0 0 0 1/16 3/16 0 3/8 0 0 0 1/16 1/16 0 0 0 0 0 0 0 0 0 0 0 1/16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/16 1/16 0 0
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1/16 0 0 0 0 1/16 0 0 0 0 0 1/16 0 0 0 0 0 0 0 1/16 0 0 3/8 0 1/16 1/8 0 0 1/16 0 0 0 0 0 0 0 0 0 0 1/16 1/16 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
1/16 0 0 0 0 1/16 0 0 0 0 0 1/16 0 0 0 0 0 0 0 0 0 0 0 0 1/16 0 0 0 1/16 0 0 0 0 1/16 0 1/8 3/8 0 0 1/16 1/16 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
Table A7. Community Chest matrix.
Table A7. Community Chest matrix.
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1/16 0 7/8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/16 0 0
0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1/16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 7/8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1/16 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
1/16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 7/8 0 0 0 0 0 0 1/16 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1

Appendix B Turns in Monopoly for each property using different strategies

Please refer to SubSection 4.4 for a calculation of the number of turns required to generate revenue for each property in Monopoly. This appendix includes data for both the 43 × 43 model and the 123 × 123 model, using the long jail strategy, as well as data for the 41 × 41 model and the 123 × 123 model, using the short jail strategy.
Table A8. Turns in Monopoly for each property using the long jail strategy for the 43 × 43 model.
Table A8. Turns in Monopoly for each property using the long jail strategy for the 43 × 43 model.
Property Probability Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn
Go 2.9220E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Mediterranean Avenue 2.0355E-02 2 60 1233.914 10 10 699.2179 30 220 301.6234 90 270 123.3914 160 320 82.26093 250 370 60.87309
Community Chest (South) 1.8052E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Baltic Avenue 2.0722E-02 4 60 606.0323 20 20 343.4183 60 220 148.1412 180 270 60.60323 320 320 40.40215 450 370 33.21955
Income Tax 2.2233E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Reading RailRoad 2.8312E-02 25 200 236.5666 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Oriental Avenue 2.1544E-02 6 100 647.6727 30 30 479.2778 90 420 181.3484 270 470 67.64581 400 520 50.51847 550 570 40.27347
Chance (South) 8.2430E-03 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Vermont Avenue 2.2046E-02 6 100 632.9215 30 30 468.3619 90 420 177.218 270 470 66.10514 400 520 49.36788 550 570 39.35621
Connecticut Avenue 2.1919E-02 8 120 572.9275 40 40 353.3053 100 420 160.4197 300 470 59.83909 450 520 44.13663 600 570 36.28541
Just Visiting 2.1630E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Jail (First turn) 3.7755E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Jail (Second turn) 3.1430E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Jail (Third turn) 2.6192E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
St. Charles Place 2.5807E-02 10 140 454.1722 50 50 350.3614 150 640 138.4144 450 740 53.34722 625 840 43.60054 750 940 40.65923
Electric Company 2.5050E-02 28 150 179.0439 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
States Avenue 2.1999E-02 10 140 532.7875 50 50 411.0075 150 640 162.3733 450 740 62.58139 625 840 51.1476 750 940 47.69717
Virginia Avenue 2.4455E-02 12 160 456.469 60 60 308.1166 180 640 121.7251 500 740 50.66806 700 840 41.08221 900 940 35.75674
Pennsylvania RailRoad 2.3798E-02 25 200 281.4385 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
St. James Place 2.6921E-02 14 180 399.8397 70 70 293.2158 200 760 118.1748 550 860 48.62697 750 960 39.80626 950 1060 34.69954
Community Chest (West) 2.2957E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Tennessee Avenue 2.8094E-02 14 180 383.1519 70 70 280.9781 200 760 113.2427 550 860 46.59746 750 960 38.1449 950 1060 33.25131
New York Avenue 2.7827E-02 16 200 376.0833 80 80 248.215 220 760 103.9357 600 860 43.12421 800 960 36.10399 1000 1060 31.89186
Free Parking 2.7947E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Kentucky Avenue 2.5740E-02 18 220 397.5308 90 90 299.9551 250 980 127.499 700 1130 52.50504 875 1280 47.57979 1050 1430 44.29629
Chance (North) 1.0270E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Indiana Avenue 2.5216E-02 18 220 405.7946 90 90 306.1905 250 980 130.1494 700 1130 53.59651 875 1280 48.56887 1100 1430 43.16179
Illinois Avenue 2.9513E-02 20 240 340.414 100 100 235.453 300 980 92.66825 750 1130 42.74086 925 1280 39.25494 1150 1430 35.27478
B & O RailRoad 2.8496E-02 25 200 235.0391 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Atlantic Avenue 2.5031E-02 22 260 395.2774 110 110 288.8566 330 1100 111.4885 800 1250 52.26024 975 1400 48.02582 1200 1550 43.2018
Ventnor Avenue 2.4844E-02 22 260 398.2623 110 110 291.0379 330 1100 112.3304 800 1250 52.65487 975 1400 48.38848 1275 1550 40.96756
Water Works 2.7545E-02 28 150 162.8263 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Marvin Gardens 2.4035E-02 24 280 406.3789 120 120 275.7571 360 1100 106.4326 850 1250 51.22424 1025 1400 47.57607 1275 1550 42.34537
Pacific Avenue 2.4926E-02 26 300 387.5449 130 130 289.3669 390 1320 113.6798 900 1520 56.72509 1100 1720 52.51821 1400 1920 46.06248
North Carolina Avenue 2.4466E-02 26 300 394.843 130 130 294.8161 390 1320 115.8206 900 1520 57.79332 1100 1720 53.50721 1100 1920 59.72898
Community Chest (East) 2.2259E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Pennsylvania Avenue 2.3381E-02 28 320 409.2178 150 150 267.3556 450 1320 105.0326 1000 1520 54.42597 1200 1720 51.32273 1400 1920 49.10614
Short Line RailRoad 2.5533E-02 25 200 262.3144 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Chance (East) 8.1280E-03 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Park Place 2.0598E-02 35 350 406.4567 175 175 220.6479 500 1150 93.48504 1100 1350 49.88332 1300 1550 48.46214 1500 1750 47.41995
Luxury Tax 2.0565E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Boardwalk 2.4946E-02 50 400 268.4822 200 200 159.4113 600 1150 64.32386 1400 1350 32.3617 1700 1550 30.59908 2000 1750 29.36524
Table A9. Turns in Monopoly for each property using the long jail strategy for the 123 × 123 model.
Table A9. Turns in Monopoly for each property using the long jail strategy for the 123 × 123 model.
Property Probability Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn
Go 2.9160E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Mediterranean Avenue 2.0362E-02 2 60 1233.509 10 170 698.9886 30 220 301.5245 90 270 123.3509 160 320 82.23395 250 370 60.85312
Community Chest (South) 1.8191E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Baltic Avenue 2.1038E-02 4 60 596.9153 20 170 338.252 60 220 145.9126 180 270 59.69153 320 320 39.79435 450 370 32.7198
Income Tax 2.2788E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Reading RailRoad 2.9144E-02 25 200 229.8131 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Oriental Avenue 2.2373E-02 6 100 623.6814 30 370 461.5242 90 420 174.6308 270 470 65.14006 400 520 48.64715 550 570 38.78164
Chance (South) 8.6140E-03 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Vermont Avenue 2.3168E-02 6 100 602.2746 30 370 445.6832 90 420 168.6369 270 470 62.90424 400 520 46.97742 550 570 37.45053
Connecticut Avenue 2.3137E-02 8 120 542.7636 40 370 334.7042 100 420 151.9738 300 470 56.68865 450 520 41.8129 600 570 34.37503
Just Visiting 2.2933E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Jail 8.3424E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
St. Charles Place 2.7218E-02 10 140 430.6359 50 540 332.2049 150 640 131.2414 450 740 50.58263 625 840 41.34105 750 940 38.55217
Electric Company 2.6236E-02 28 150 170.9502 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
States Avenue 2.3298E-02 10 140 503.0897 50 540 388.0978 150 640 153.3226 450 740 59.09308 625 840 48.29661 750 940 45.03851
Virginia Avenue 2.5452E-02 12 160 438.5784 60 540 296.0404 180 640 116.9542 500 740 48.6822 700 840 39.47205 900 940 34.35531
Pennsylvania RailRoad 2.4969E-02 25 200 268.2396 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
St. James Place 2.7770E-02 14 180 387.6203 70 660 284.2549 200 760 114.5633 550 860 47.14089 750 960 38.58975 950 1060 33.63909
Community Chest (West) 2.3791E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Tennessee Avenue 2.8775E-02 14 180 374.0779 70 660 274.3238 200 760 110.5608 550 860 45.49392 750 960 37.24154 950 1060 32.46384
New York Avenue 2.8685E-02 16 200 364.8294 80 660 240.7874 220 760 100.8256 600 860 41.83377 800 960 35.02362 1000 1060 30.93753
Free Parking 2.8474E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Kentucky Avenue 2.6364E-02 18 220 388.1295 90 830 292.8613 250 980 124.4837 700 1130 51.26333 875 1280 46.45456 1050 1430 43.24871
Chance (North) 1.0369E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Indiana Avenue 2.5571E-02 18 220 400.163 90 830 301.9412 250 980 128.3432 700 1130 52.8527 875 1280 47.89483 1100 1430 42.56279
Illinois Avenue 2.9743E-02 20 240 337.7788 100 830 233.6303 300 980 91.9509 750 1130 42.41001 925 1280 38.95107 1150 1430 35.00172
B & O RailRoad 2.8552E-02 25 200 234.5781 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Atlantic Avenue 2.4905E-02 22 260 397.2735 110 950 290.3153 330 1100 112.0515 800 1250 52.52414 975 1400 48.26834 1200 1550 43.41996
Ventnor Avenue 2.4582E-02 22 260 402.4978 110 950 294.133 330 1100 113.525 800 1250 53.21485 975 1400 48.90308 1275 1550 41.40324
Water Works 2.7150E-02 28 150 165.1952 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Marvin Gardens 2.3557E-02 24 280 414.625 120 950 281.3527 360 1100 108.5923 850 1250 52.26366 1025 1400 48.54146 1275 1550 43.20462
Pacific Avenue 2.4270E-02 26 300 398.0252 130 1120 297.1922 390 1320 116.7541 900 1520 58.2591 1100 1720 53.93845 1400 1920 47.30814
North Carolina Avenue 2.3776E-02 26 300 406.3009 130 1120 303.3713 390 1320 119.1816 900 1520 59.47041 1100 1720 55.05992 1100 1920 61.46224
Community Chest (East) 2.1616E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Pennsylvania Avenue 2.2704E-02 28 320 421.425 150 1120 275.331 450 1320 108.1657 1000 1520 56.04952 1200 1720 52.85372 1400 1920 50.571
Short Line RailRoad 2.4834E-02 25 200 269.6978 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Chance (East) 7.9220E-03 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Park Place 2.0149E-02 35 350 415.5094 175 950 225.5623 500 1150 95.56717 1100 1350 50.99434 1300 1550 49.54151 1500 1750 48.4761
Luxury Tax 2.0201E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Boardwalk 2.4734E-02 50 400 270.7882 200 950 160.7805 600 1150 64.87635 1400 1350 32.63965 1700 1550 30.86189 2000 1750 29.61746
Table A10. Turns in Monopoly for each property using the short jail strategy for the 41 × 41 model.
Table A10. Turns in Monopoly for each property using the short jail strategy for the 41 × 41 model.
Property Probability Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn
Go 3.1050E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Mediterranean Avenue 2.1629E-02 2 60 1161.215 10 170 658.0216 30 220 283.8525 90 270 116.1215 160 320 77.41431 250 370 57.28659
Community Chest (South) 1.9181E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Baltic Avenue 2.2016E-02 4 60 570.4161 20 170 323.2358 60 220 139.435 180 270 57.04161 320 320 38.02774 450 370 31.26725
Income Tax 2.3617E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Reading RailRoad 2.9964E-02 25 200 223.5240 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Oriental Avenue 2.2874E-02 6 100 610.0102 30 370 451.4075 90 420 170.8028 270 470 63.71217 400 520 47.58079 550 570 37.93154
Chance (South) 8.7520E-03 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Vermont Avenue 2.3404E-02 6 100 596.197 30 370 441.1858 90 420 166.9352 270 470 62.26946 400 520 46.50336 550 570 37.07261
Connecticut Avenue 2.3266E-02 8 120 539.7602 40 370 332.8521 100 420 151.1329 300 470 56.37495 450 520 41.58153 600 570 34.18481
Just Visiting 2.2954E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Jail 4.0069E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
St. Charles Place 2.7281E-02 10 140 429.6315 50 540 331.43 150 640 130.9353 450 740 50.46465 625 840 41.24463 750 940 38.46225
Electric Company 2.4882E-02 28 150 180.2528 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
States Avenue 2.4003E-02 10 140 488.3084 50 540 376.695 150 640 148.8178 450 740 57.35686 625 840 46.8776 750 940 43.71523
Virginia Avenue 2.4864E-02 12 160 448.948 60 540 303.0399 180 640 119.7195 500 740 49.83323 700 840 40.40532 900 940 35.16759
Pennsylvania RailRoad 2.6501E-02 25 200 252.7329 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
St. James Place 2.8063E-02 14 180 383.5635 70 660 281.2799 200 760 113.3643 550 860 46.64752 750 960 38.18588 950 1060 33.28703
Community Chest (West) 2.5970E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Tennessee Avenue 2.9245E-02 14 180 368.0689 70 660 269.9172 200 760 108.7848 550 860 44.76313 750 960 36.64331 950 1060 31.94236
New York Avenue 3.0561E-02 16 200 342.4284 80 660 226.0027 220 760 94.63476 600 860 39.26512 800 960 32.87313 1000 1060 29.03793
Free Parking 2.8516E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Kentucky Avenue 2.7948E-02 18 220 366.1346 90 830 276.2652 250 980 117.4294 700 1130 48.3583 875 1280 43.82204 1050 1430 40.79786
Chance (North) 1.0290E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Indiana Avenue 2.6885E-02 18 220 380.6071 90 830 287.1854 250 980 122.0711 700 1130 50.26979 875 1280 45.55422 1100 1430 40.48275
Illinois Avenue 3.1416E-02 20 240 319.7852 100 830 221.1847 300 980 87.05263 750 1130 40.1508 925 1280 36.87613 1150 1430 33.13716
B & O RailRoad 3.0215E-02 25 200 221.6672 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Atlantic Avenue 2.6705E-02 22 260 370.4976 110 950 270.7482 330 1100 104.4993 800 1250 48.98405 975 1400 45.01509 1200 1550 40.49348
Ventnor Avenue 2.6435E-02 22 260 374.2888 110 950 273.5187 330 1100 105.5686 800 1250 49.4853 975 1400 45.47572 1275 1550 38.5015
Water Works 2.9165E-02 28 150 153.7819 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Marvin Gardens 2.5507E-02 24 280 382.9248 120 950 259.8418 360 1100 100.2898 850 1250 48.26783 1025 1400 44.83022 1275 1550 39.90141
Pacific Avenue 2.6460E-02 26 300 365.0868 130 1120 272.5981 390 1320 107.0921 900 1520 53.43789 1100 1720 49.47479 1400 1920 43.39317
North Carolina Avenue 2.5974E-02 26 300 371.9152 130 1120 277.6967 390 1320 109.0951 900 1520 54.43737 1100 1720 50.40015 1100 1920 56.26063
Community Chest (East) 2.3655E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Pennsylvania Avenue 2.4837E-02 28 320 385.2402 150 1120 251.6903 450 1320 98.87832 1000 1520 51.23695 1200 1720 48.31554 1400 1920 46.22883
Short Line RailRoad 2.7122E-02 25 200 246.9462 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Chance (East) 8.6310E-03 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Park Place 2.1869E-02 35 350 382.8212 175 950 207.8172 500 1150 88.04888 1100 1350 46.9826 1300 1550 45.64407 1500 1750 44.66248
Luxury Tax 2.1834E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Boardwalk 2.6387E-02 50 400 253.8248 200 950 150.7085 600 1150 60.81219 1400 1350 30.59495 1700 1550 28.92856 2000 1750 27.76209
Table A11. Turns in Monopoly for each property using the short jail strategy for the 123 × 123 model.
Table A11. Turns in Monopoly for each property using the short jail strategy for the 123 × 123 model.
Property Probability Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn
Go 3.1326E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Mediterranean Avenue 2.1925E-02 2 60 1145.554 10 170 649.147 30 220 280.0242 90 270 114.5554 160 320 76.37024 250 370 56.51398
Community Chest (South) 1.9492E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Baltic Avenue 2.2425E-02 4 60 560.0061 20 170 317.3368 60 220 136.8904 180 270 56.00061 320 320 37.33374 450 370 30.69663
Income Tax 2.4130E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Reading RailRoad 3.0606E-02 25 200 218.8353 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Oriental Avenue 2.3464E-02 6 100 594.6796 30 370 440.0629 90 420 166.5103 270 470 62.11099 400 520 46.38501 550 570 36.97826
Chance (South) 8.9930E-03 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Vermont Avenue 2.4088E-02 6 100 579.2758 30 370 428.6641 90 420 162.1972 270 470 60.50214 400 520 45.18351 550 570 36.02042
Connecticut Avenue 2.3972E-02 8 120 523.8757 40 370 323.0567 100 420 146.6852 300 470 54.7159 450 520 40.35783 600 570 33.17879
Just Visiting 2.3671E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Jail 3.5222E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
St. Charles Place 2.8034E-02 10 140 418.0931 50 540 322.529 150 640 127.4189 450 740 49.10935 625 840 40.13694 750 940 37.42929
Electric Company 2.5514E-02 28 150 175.7878 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
States Avenue 2.4455E-02 10 140 479.2794 50 540 369.7298 150 640 146.0661 450 740 56.29631 625 840 46.01082 750 940 42.90692
Virginia Avenue 2.5165E-02 12 160 443.5865 60 540 299.4209 180 640 118.2897 500 740 49.23811 700 840 39.92279 900 940 34.74761
Pennsylvania RailRoad 2.6662E-02 25 200 251.2068 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
St. James Place 2.8065E-02 14 180 383.5388 70 660 281.2618 200 760 113.357 550 860 46.64451 750 960 38.18341 950 1060 33.28488
Community Chest (West) 2.5814E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Tennessee Avenue 2.9115E-02 14 180 369.7133 70 660 271.1231 200 760 109.2708 550 860 44.96311 750 960 36.80701 950 1060 32.08506
New York Avenue 3.0448E-02 16 200 343.7042 80 660 226.8448 220 760 94.98736 600 860 39.41142 800 960 32.99561 1000 1060 29.14612
Free Parking 2.8416E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Kentucky Avenue 2.7836E-02 18 220 367.6007 90 830 277.3715 250 980 117.8996 700 1130 48.55194 875 1280 43.99751 1050 1430 40.96122
Chance (North) 1.0243E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Indiana Avenue 2.6761E-02 18 220 382.3616 90 830 288.5092 250 980 122.6338 700 1130 50.50153 875 1280 45.76422 1100 1430 40.66937
Illinois Avenue 3.1233E-02 20 240 321.6596 100 830 222.4812 300 980 87.56289 750 1130 40.38615 925 1280 37.09228 1150 1430 33.33139
B & O RailRoad 2.9929E-02 25 200 223.7854 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Atlantic Avenue 2.6411E-02 22 260 374.6289 110 950 273.7673 330 1100 105.6646 800 1250 49.53026 975 1400 45.51704 1200 1550 40.94502
Ventnor Avenue 2.6132E-02 22 260 378.6304 110 950 276.6915 330 1100 106.7932 800 1250 50.05931 975 1400 46.00322 1275 1550 38.94811
Water Works 2.8870E-02 28 150 155.3534 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Marvin Gardens 2.5245E-02 24 280 386.9068 120 950 262.5439 360 1100 101.3327 850 1250 48.76976 1025 1400 45.2964 1275 1550 40.31633
Pacific Avenue 2.6226E-02 26 300 368.3453 130 1120 275.0312 390 1320 108.048 900 1520 53.91484 1100 1720 49.91637 1400 1920 43.78047
North Carolina Avenue 2.5762E-02 26 300 374.9787 130 1120 279.9841 390 1320 109.9938 900 1520 54.88577 1100 1720 50.8153 1100 1920 56.72405
Community Chest (East) 2.3498E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Pennsylvania Avenue 2.4701E-02 28 320 387.3535 150 1120 253.071 450 1320 99.42074 1000 1520 51.51802 1200 1720 48.58059 1400 1920 46.48242
Short Line RailRoad 2.7040E-02 25 200 247.6951 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Chance (East) 8.6250E-03 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Park Place 2.1925E-02 35 350 381.8509 175 950 207.2905 500 1150 87.8257 1100 1350 46.86352 1300 1550 45.52837 1500 1750 44.54927
Luxury Tax 2.1955E-02 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA 0 0 NA
Boardwalk 2.6606E-02 50 400 251.7395 200 950 149.4703 600 1150 60.31259 1400 1350 30.3436 1700 1550 28.6909 2000 1750 27.53401

References

  1. Abbott, S. D. , Richey, M. Take a walk on the boardwalk. The College Mathematics Journal, 28(3): 162-l7l, l997.
  2. Ash, R. , Bishop, R. Monopoly as a Markov process. The College Mathematics Journal, 45(1): 26-29, 1972.
  3. Bilisoly, R. Using Board Games and Mathematica to Teach the Fundamentals of Finite Stationary Markov Chains. Section on Statistical Education, 2014. Available at: https://arxiv.org/abs/1410.1107.
  4. Betz, K. Go Directly To Jail: The Mathematics Behind Family Game Night, BSc. Thesis, Albright College, Department of Mathematics, 2019. Available at: https://libservices.albright.edu/digital-archive/collection.pdfreader/35?fid=9669.
  5. Bewersdorff, J. Luck, logic, and white lies: The mathematics of games. Boca Raton, FL: CRC Press, 2004.
  6. Collins, T. Probabilities in the Game of Monopoly, 1997. Available at: http://www.tkcs-collins.com/truman/monopoly/monopoly.
  7. Eithun, M. Lamb, M. Young, A. Long-term vs short-term strategy in the game of Monopoly UMAP J., 38(1): 35-57, 2017.
  8. Engel, A. The probabilistic abacus. Educational Studies in Mathematics, 6(1): 1–22, 1975. [CrossRef]
  9. Engel. A. Why does the probabilistic abacus work? Educational Studies in Mathematics, 7: 59–69, 1976. [CrossRef]
  10. Friedman, E. , Henderson, S., Byuen, T., &amp; Gallardo, G. Estimating the probability that the game of Monopoly never ends. Paper presented at the Proceedings of the 2009 Winter Simulation Conference, Cornell University, New York: Schools of Operations Research and Information Engineering, 2009. [Google Scholar]
  11. Johnson, R. W. Using games to teach Markov chains. PRIMUS: Problems, Resources and Issues in Mathematics Undergraduate Studies XIII, 13(4):, 337-348, 2003. [CrossRef]
  12. Murrell, P. R. The Statistics of Monopoly, CHANCE, 12(4), 36-40, 1999. [CrossRef]
  13. Kaushal, N. , Tiwari, M., Singh, V., Parihar, C. L. Generalized Engel’s Algorithm for Minimizing Playing Time to Stabilize the Initial Configuration and for finding Absorbing Probability, International Journal of Computer Applications, 107(5): 32-35, 2014.
  14. Kaushal, N. , Tiwari, M., Parihar, C. L. Chip-Firing Game as Probability Abacus by Characterization of ULD Lattice. Asian Journal of Mathematics and Applications, 8 pages, 2014. Article ID ama0167.
  15. Kaushal, N. , Tiwari, M., Singh, V., Parihar, C. L. A study of distributive lattices and related computer programming, 2014. Available at: http://hdl.handle.net/10603/239119.
  16. Li, B. Markov Chains in the Game of Monopoly, Lecture note, unpublished, 2013.
  17. Nilsson, A. Exploring strategies in Monopoly using Markov chains and simulation, 2020. U.U.D.M. Project Report 2020:42.
  18. Osborne, J. A. Markov Chains for the RISK Board Game Revisited. Mathematics Magazine, 76(2): 129-135, 2003. [CrossRef]
  19. Shrestha, S. R. , Lewin, R. A., Seitzer, J.Analyzing Real Estate Implications of Monopoly, Mega Edition through Simulation. AEF Papers &amp; Proceedings, 39: 37-39, 2015. [Google Scholar]
  20. Snell, J. L. Finite Markov Chains and their Applications. The American Mathematical Monthly, 66(2): 99-104, 1959.
  21. Snell, J. L. The Engel algorithm for absorbing Markov chains, 1979. Available at: https://arxiv.org/abs/0904.1413v1.
  22. Propp, J. Engel’s Marvelously Improbable Machines. Math Horizons, 26(2): 5-9, 2018. [CrossRef]
  23. Tan, B. Markov Chains and the RISK Board Game. Mathematics Magazine, 70(5): 349-357, 1997. [CrossRef]
  24. Taylor, D. G. Games, Gambling, and Probability - An Introduction to Mathematics. Boca Raton, FL: CRC Press, 2021.
  25. Roeder, O. Who Keeps The Money You Found On The Floor?, accessed 9 July 2016, https://fivethirtyeight.com/features/who-keeps-the-money-you-found-on-the-floor/.
  26. Wu, D. W. , Baeth, N. How often does a monopoly player go to `JAIL’? International Journal of Mathematical Education in Science and Technology, 32(5): 774-778, 2010. [CrossRef]
  27. Yasumura, Y. , Oguchi, K., Nitta, K. Negotiation strategy of agents in the Monopoly game. In: Proceedings 2001 IEEE International Symposium on Computational Intelligence in Robotics and Automation, pp. 277–281, 2001.
Figure 1. The directed graph of the original Markov chain
Figure 1. The directed graph of the original Markov chain
Preprints 166225 g001
Figure 2. The directed graph of the reconstructed Markov chain
Figure 2. The directed graph of the reconstructed Markov chain
Preprints 166225 g002
Figure 3. Transition diagram of Torrence’s problem
Figure 3. Transition diagram of Torrence’s problem
Preprints 166225 g003
Figure 4. Torrence’s distribution
Figure 4. Torrence’s distribution
Preprints 166225 g004
Table 1. Process value distribution of chips for state 1.
Table 1. Process value distribution of chips for state 1.
                                    State
Configuration                        
6 7 8 9 10 1 2 3 4 5 a firing state
0 0 0 0 0 0 2 2 2 2 2
1 0 0 0 0 0 3 2 2 2 2 0
2 1 0 0 0 0 0 3 2 2 3 1
3 1 1 0 0 0 1 0 3 2 3 2
4 1 1 1 0 0 1 1 0 3 3 3
5 1 1 1 1 0 1 1 1 0 4 4
6 1 1 1 1 1 2 1 1 1 1 5
7 1 1 1 1 1 3 1 1 1 1 0
8 2 1 1 1 1 0 2 1 1 2 1
9 2 1 1 1 1 1 2 1 1 2 0
10 2 1 1 1 1 2 2 1 1 2 0
11 2 1 1 1 1 3 2 1 1 2 0
12 3 1 1 1 1 0 3 1 1 3 1
13 3 2 1 1 1 1 0 2 1 3 2
14 3 2 1 1 2 2 0 2 2 0 5
15 3 2 1 1 2 3 0 2 2 0 0
16 4 2 1 1 2 0 1 2 2 1 1
17 4 2 1 1 2 1 1 2 2 1 0
18 4 2 1 1 2 2 1 2 2 1 0
19 4 2 1 1 2 3 1 2 2 1 0
20 5 2 1 1 2 0 2 2 2 2 1
21 5 2 1 1 2 1 2 2 2 2 0
22 5 2 1 1 2 2 2 2 2 2 0
Table 2. Two dice sum probabilities.
Table 2. Two dice sum probabilities.
Sum of two dice Probability
2 P ( 2 ) = 1 36
3 P ( 3 ) = 2 36
4 P ( 4 ) = 3 36
5 P ( 5 ) = 4 36
6 P ( 6 ) = 5 36
7 P ( 7 ) = 6 36
8 P ( 8 ) = 5 36
9 P ( 9 ) = 4 9
10 P ( 10 ) = 3 36
11 P ( 11 ) = 2 36
12 P ( 12 ) = 1 36
Table 3. Community Chest Destinations.
Table 3. Community Chest Destinations.
Card Probability
Stay 14/16
Advance to Go 1/16
Go to Jail 1/16
Table 4. Chance Destinations.
Table 4. Chance Destinations.
Card Probability
Take a Trip to Reading RailRoad 1/16
Advance to the nearest RailRoad 2/16
Advance to St. Charles Place 1/16
Advance to the Nearest Utility 1/16
Advance to Illinois Avenue 1/16
Advance to Boardwalk 1/16
Advance to Go 1/16
Go Directly to Jail 1/16
Go back three spaces 1/16
Stay 6/16
Table 5. Solutions for the stationary distribution of the Monopoly Markov chains using the mEngel algorithm, the power method, and the canonical decomposition of absorbing Markov chains.
Table 5. Solutions for the stationary distribution of the Monopoly Markov chains using the mEngel algorithm, the power method, and the canonical decomposition of absorbing Markov chains.
mEngel Power Canonical form
States Long Jail Short Jail Long Jail Short Jail Long Jail Short Jail
Go 2.9220E-02 3.1050E-02 2.9225E-02 3.1048E-02 2.9225E-02 3.1048E-02
Mediterranean Avenue 2.0355E-02 2.1629E-02 2.0360E-02 2.1622E-02 2.0360E-02 2.1622E-02
Community Chest (South) 1.8052E-02 1.9184E-02 1.8056E-02 1.9172E-02 1.8056E-02 1.9172E-02
Baltic Avenue 2.0722E-02 2.2016E-02 2.0725E-02 2.2004E-02 2.0725E-02 2.2004E-02
Income Tax 2.2233E-02 2.3617E-02 2.2238E-02 2.3607E-02 2.2238E-02 2.3607E-02
Reading RailRoad 2.8312E-02 2.9964E-02 2.8316E-02 2.9953E-02 2.8316E-02 2.9953E-02
Oriental Avenue 2.1544E-02 2.2874E-02 2.1544E-02 2.2863E-02 2.1544E-02 2.2863E-02
Chance (South) 8.2434E-03 8.7516E-03 8.2425E-03 8.7468E-03 8.2425E-03 8.7468E-03
Vermont Avenue 2.2046E-02 2.3404E-02 2.2042E-02 2.3388E-02 2.2042E-02 2.3388E-02
Connecticut Avenue 2.1919E-02 2.3266E-02 2.1911E-02 2.3248E-02 2.1911E-02 2.3248E-02
Just Visiting 2.1630E-02 2.2954E-02 2.1617E-02 2.2934E-02 2.1617E-02 2.2934E-02
St. Charles Place 2.5807E-02 2.7281E-02 2.5792E-02 2.7262E-02 2.5792E-02 2.7262E-02
Electric Company 2.5050E-02 2.4882E-02 2.5036E-02 2.4864E-02 2.5036E-02 2.4864E-02
States Avenue 2.2000E-02 2.4003E-02 2.1982E-02 2.3990E-02 2.1982E-02 2.3990E-02
Virginia Avenue 2.4455E-02 2.4864E-02 2.4438E-02 2.4855E-02 2.4438E-02 2.4855E-02
Pennsylvania RailRoad 2.3798E-02 2.6501E-02 2.3781E-02 2.6498E-02 2.3781E-02 2.6498E-02
St. James Place 2.6921E-02 2.8063E-02 2.6909E-02 2.8065E-02 2.6909E-02 2.8065E-02
Community Chest (West) 2.2957E-02 2.5970E-02 2.2949E-02 2.5976E-02 2.2949E-02 2.5976E-02
Tennessee Avenue 2.8093E-02 2.9245E-02 2.8087E-02 2.9254E-02 2.8087E-02 2.9254E-02
New York Avenue 2.7827E-02 3.0561E-02 2.7822E-02 3.0575E-02 2.7822E-02 3.0575E-02
Free Parking 2.7947E-02 2.8516E-02 2.7949E-02 2.8531E-02 2.7949E-02 2.8531E-02
Kentucky Avenue 2.5740E-02 2.7947E-02 2.5742E-02 2.7963E-02 2.5742E-02 2.7963E-02
Chance (North) 1.0270E-02 1.0290E-02 1.0272E-02 1.0296E-02 1.0272E-02 1.0296E-02
Indiana Avenue 2.5216E-02 2.6884E-02 2.5219E-02 2.6900E-02 2.5219E-02 2.6900E-02
Illinois Avenue 2.9513E-02 3.1416E-02 2.9519E-02 3.1432E-02 2.9519E-02 3.1432E-02
B & O RailRoad 2.8496E-02 3.0215E-02 2.8502E-02 3.0231E-02 2.8502E-02 3.0231E-02
Atlantic Avenue 2.5031E-02 2.6705E-02 2.5033E-02 2.6717E-02 2.5033E-02 2.6717E-02
Ventnor Avenue 2.4844E-02 2.6434E-02 2.4846E-02 2.6444E-02 2.4846E-02 2.6444E-02
Water Works 2.7545E-02 2.9165E-02 2.7547E-02 2.9175E-02 2.7547E-02 2.9175E-02
Marvin Gardens 2.4035E-02 2.5507E-02 2.4036E-02 2.5512E-02 2.4036E-02 2.5512E-02
Go to Jail 0 0 0 0 0 0
Pacific Avenue 2.4926E-02 2.6460E-02 2.4927E-02 2.6461E-02 2.4927E-02 2.6461E-02
North Carolina Avenue 2.4466E-02 2.5974E-02 2.4469E-02 2.5974E-02 2.4469E-02 2.5974E-02
Community Chest (East) 2.2259E-02 2.3655E-02 2.2262E-02 2.3657E-02 2.2262E-02 2.3657E-02
Pennsylvania Avenue 2.3381E-02 2.4836E-02 2.3384E-02 2.4840E-02 2.3384E-02 2.4840E-02
Short Line RailRoad 2.5532E-02 2.7122E-02 2.5536E-02 2.7130E-02 2.5536E-02 2.7130E-02
Chance (East) 8.1276E-03 8.6306E-03 8.1287E-03 8.6337E-03 8.1287E-03 8.6337E-03
Park Place 2.0597E-02 2.1869E-02 2.0601E-02 2.1877E-02 2.0601E-02 2.1877E-02
Luxury Tax 2.0564E-02 2.1834E-02 2.0566E-02 2.1839E-02 2.0566E-02 2.1839E-02
Boardwalk 2.4946E-02 2.6390E-02 2.4951E-02 2.6391E-02 2.4951E-02 2.6391E-02
Jail (First turn) 3.7755E-02 4.0069E-02 3.7755E-02 4.0073E-02 3.7755E-02 4.0073E-02
Jail (Second turn) 3.1430E-02 0 3.1462E-02 0 3.1462E-02 0
Jail (Third turn) 2.6192E-02 0 2.6219E-02 0 2.6219E-02 0
Table 6. Comparison of the convergence of the Monopoly Markov chains using the mEngel algorithm and the power method.
Table 6. Comparison of the convergence of the Monopoly Markov chains using the mEngel algorithm and the power method.
                         d i , mEngel d i , Power 2
Tolerance
Number of iterations Long Jail Short Jail
0.0001 1 1.2969E-05 1.2969E-05
0.00001 2 8.2213E-06 8.2733E-06
0.001 3 1.6723E-04 1.7547E-04
0.001 4 6.2985E-04 7.6839E-04
0.001 (0.01) 5 9.8909E-04 1.1038E-03
0.01 6 1.3026E-03 1.5551E-03
0.01 7 1.4098E-03 1.8264E-03
0.01 8 1.3658E-03 1.8486E-03
0.01 9 1.3059E-03 2.1228E-03
0.01 10 1.3650E-03 2.3236E-03
0.001 (0.01) 11 9.6764E-04 2.1712E-03
0.001 (0.01) 12 9.0800E-04 1.8861E-03
0.001 (0.01) 13 7.6921E-04 1.6592E-03
0.001 (0.01) 14 5.6854E-04 1.4104E-03
0.001 (0.01) 15 6.2546E-04 1.3701E-03
0.001 (0.01) 16 4.5819E-04 1.4093E-03
0.001 (0.01) 17 3.1808E-04 1.2781E-03
0.001 18 2.4727E-04 8.9537E-04
0.001 19 1.3592E-04 6.5633E-04
0.001 20 1.1921E-04 6.0545E-04
0.0001 (0.001) 21 9.8218E-05 4.3479E-04
0.001 22 1.0943E-04 3.1397E-04
0.0001 (0.001) 23 8.0613E-05 2.4965E-04
0.0001 (0.001) 24 5.5567E-05 2.4997E-04
0.0001 (0.001) 25 3.5889E-05 1.5996E-04
0.0001 (0.001) 26 5.0507E-05 1.8358E-04
0.0001 (0.001) 27 7.1482E-05 2.5761E-04
0.0001 (0.001) 28 7.8835E-05 2.4739E-04
0.0001 (0.001) 29 3.1048E-05 1.7960E-04
0.0001 30 1.7391E-05 8.6980E-05
Table 7. Ranking based on the stationary distribution of the Monopoly Markov chains using the long jail strategy for the 43 × 43 model and the short jail strategy for the 41 × 41 model.
Table 7. Ranking based on the stationary distribution of the Monopoly Markov chains using the long jail strategy for the 43 × 43 model and the short jail strategy for the 41 × 41 model.
Rank States Long Jail States Short Jail
1 Jail (First turn) 3.7755E-02 Jail (First turn) 4.0069E-02
2 Jail (Second turn) 3.1430E-02 Illinois Avenue 3.1416E-02
3 Illinois Avenue 2.9513E-02 Go 3.1050E-02
4 Go 2.9220E-02 New York Avenue 3.0561E-02
5 B & O RailRoad 2.8496E-02 B & O RailRoad 3.0215E-02
6 Reading RailRoad 2.8312E-02 Reading RailRoad 2.9964E-02
7 Tennessee Avenue 2.8094E-02 Tennessee Avenue 2.9245E-02
8 Free Parking 2.7947E-02 Water Works 2.9165E-02
9 New York Avenue 2.7827E-02 Free Parking 2.8516E-02
10 Water Works 2.7545E-02 St. James Place 2.8063E-02
11 St. James Place 2.6921E-02 Kentucky Avenue 2.7948E-02
12 Jail (Third turn) 2.6192E-02 St. Charles Place 2.7281E-02
13 St. Charles Place 2.5807E-02 Short Line RailRoad 2.7122E-02
14 Kentucky Avenue 2.5740E-02 Indiana Avenue 2.6885E-02
15 Short Line RailRoad 2.5533E-02 Atlantic Avenue 2.6705E-02
16 Indiana Avenue 2.5216E-02 Pennsylvania RailRoad 2.6501E-02
17 Electric Company 2.5050E-02 Pacific Avenue 2.6460E-02
18 Atlantic Avenue 2.5031E-02 Ventnor Avenue 2.6435E-02
19 Boardwalk 2.4946E-02 Boardwalk 2.6387E-02
20 Pacific Avenue 2.4926E-02 North Carolina Avenue 2.5974E-02
21 Ventnor Avenue 2.4844E-02 Community Chest (West) 2.5970E-02
22 North Carolina Avenue 2.4466E-02 Marvin Gardens 2.5507E-02
23 Virginia Avenue 2.4455E-02 Electric Company 2.4881E-02
24 Marvin Gardens 2.4035E-02 Virginia Avenue 2.4864E-02
25 Pennsylvania RailRoad 2.3798E-02 Pennsylvania Avenue 2.4837E-02
26 Pennsylvania Avenue 2.3381E-02 States Avenue 2.4003E-02
27 Community Chest (West) 2.2957E-02 Community Chest (East) 2.3655E-02
28 Community Chest (East) 2.2259E-02 Income Tax 2.3618E-02
29 Income Tax 2.2233E-02 Vermont Avenue 2.3404E-02
30 Vermont Avenue 2.2046E-02 Connecticut Avenue 2.3266E-02
31 States Avenue 2.1999E-02 Just Visiting 2.2954E-02
32 Connecticut Avenue 2.1919E-02 Oriental Avenue 2.2874E-02
33 Just Visiting 2.1630E-02 Baltic Avenue 2.2016E-02
34 Oriental Avenue 2.1544E-02 Park Place 2.1869E-02
35 Baltic Avenue 2.0722E-02 Luxury Tax 2.1834E-02
36 Park Place 2.0598E-02 Mediterranean Avenue 2.1629E-02
37 Luxury Tax 2.0564E-02 Community Chest (South) 1.9181E-02
38 Mediterranean Avenue 2.0355E-02 Chance (North) 1.0290E-02
39 Community Chest (South) 1.8052E-02 Chance (South) 8.7516E-03
40 Chance (North) 1.0270E-02 Chance (East) 8.6306E-03
41 Chance (South) 8.2434E-03 Go to Jail 0
42 Chance (East) 8.1276E-03 Jail (Second turn) 0
43 Go to Jail 0 Jail (Third turn) 0
Table 8. The probabilities of landing on Jail using the long jail strategy and the short jail strategy for the 43 × 43 model, the 41 × 41 model, and the 123 × 123 model.
Table 8. The probabilities of landing on Jail using the long jail strategy and the short jail strategy for the 43 × 43 model, the 41 × 41 model, and the 123 × 123 model.
Rank States Long Jail Rank States Short Jail
43 × 43 model 41 × 41 model
1 Jail (First turn) 3.7755E-02 1 Jail (First turn) 4.0069E-02
2 Jail (Second turn) 3.1430E-02 31 Just Visiting 2.2954E-02
12 Jail (Third turn) 2.6192E-02 43 Go to Jail 0
33 Just Visiting 2.1630E-02
43 Go to Jail 0
1.1701E-01 6.3024E-02
Rank States Long Jail Rank States Short Jail
123 × 123 model 123 × 123 model
1 Jail 8.3424E-02 1 Jail 3.5222E-02
28 Just Visiting 2.2933E-02 30 Just Visiting 2.3671E-02
41 Go to Jail 0 41 Go to Jail 0
1.0636E-01 5.8892E-02
Table 9. Ranking based on the stationary distribution of the Monopoly Markov chains using the long jail strategy and the short jail strategy for the 123 × 123 model.
Table 9. Ranking based on the stationary distribution of the Monopoly Markov chains using the long jail strategy and the short jail strategy for the 123 × 123 model.
Rank States Long Jail States Short Jail
1 Jail 8.3424E-02 Jail 3.5222E-02
2 Illinois Avenue 2.9743E-02 Go 3.1326E-02
3 Go 2.9160E-02 Illinois Avenue 3.1233E-02
4 Reading RailRoad 2.9144E-02 Reading RailRoad 3.0606E-02
5 Tennessee Avenue 2.8775E-02 New York Avenue 3.0448E-02
6 New York Avenue 2.8685E-02 B & O RailRoad 2.9929E-02
7 B & O RailRoad 2.8552E-02 Tennessee Avenue 2.9115E-02
8 Free Parking 2.8474E-02 Water Works 2.8870E-02
9 St. James Place 2.7770E-02 Free Parking 2.8416E-02
10 St. Charles Place 2.7218E-02 St. James Place 2.8065E-02
11 Water Works 2.7150E-02 St. Charles Place 2.8034E-02
12 Kentucky Avenue 2.6364E-02 Kentucky Avenue 2.7836E-02
13 Electric Company 2.6236E-02 Short Line RailRoad 2.7040E-02
14 Indiana Avenue 2.5571E-02 Indiana Avenue 2.6761E-02
15 Virginia Avenue 2.5452E-02 Pennsylvania RailRoad 2.6662E-02
16 Pennsylvania RailRoad 2.4969E-02 Boardwalk 2.6606E-02
17 Atlantic Avenue 2.4905E-02 Atlantic Avenue 2.6411E-02
18 Short Line RailRoad 2.4834E-02 Pacific Avenue 2.6226E-02
19 Boardwalk 2.4734E-02 Ventnor Avenue 2.6132E-02
20 Ventnor Avenue 2.4582E-02 Community Chest (West) 2.5814E-02
21 Pacific Avenue 2.4270E-02 North Carolina Avenue 2.5762E-02
22 Community Chest (West) 2.3791E-02 Electric Company 2.5514E-02
23 North Carolina Avenue 2.3776E-02 Marvin Gardens 2.5245E-02
24 Marvin Gardens 2.3557E-02 Virginia Avenue 2.5165E-02
25 States Avenue 2.3298E-02 Pennsylvania Avenue 2.4701E-02
26 Vermont Avenue 2.3168E-02 States Avenue 2.4455E-02
27 Connecticut Avenue 2.3137E-02 Income Tax 2.4130E-02
28 Just Visiting 2.2933E-02 Vermont Avenue 2.4088E-02
29 Income Tax 2.2788E-02 Connecticut Avenue 2.3972E-02
30 Pennsylvania Avenue 2.2704E-02 Just Visiting 2.3671E-02
31 Oriental Avenue 2.2373E-02 Community Chest (East) 2.3498E-02
32 Community Chest (East) 2.1616E-02 Oriental Avenue 2.3464E-02
33 Baltic Avenue 2.1038E-02 Baltic Avenue 2.2425E-02
34 Mediterranean Avenue 2.0362E-02 Luxury Tax 2.1955E-02
35 Luxury Tax 2.0201E-02 Park Place 2.1925E-02
36 Park Place 2.0149E-02 Mediterranean Avenue 2.1925E-02
37 Community Chest (South) 1.8191E-02 Community Chest (South) 1.9492E-02
38 Chance (North) 1.0369E-02 Chance (North) 1.0243E-02
39 Chance (South) 8.6136E-03 Chance (South) 8.9927E-03
40 Chance (East) 7.9217E-03 Chance (East) 8.6250E-03
41 Go to Jail 0 Go to Jail 0
Table 10. Turns in Monopoly for the same colour property using the long jail strategy for both the 43 × 43 model and the 123 × 123 model, and using the short jail strategy for both the 41 × 41 model and the 123 × 123 model from top to bottom.
Table 10. Turns in Monopoly for the same colour property using the long jail strategy for both the 43 × 43 model and the 123 × 123 model, and using the short jail strategy for both the 41 × 41 model and the 123 × 123 model from top to bottom.
Same color property Probability Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn
Brown 4.108E-02 3 120 815.1989 15 220 298.9063 45 320 144.9243 135 420 63.40436 240 520 44.15661 350 620 36.10167
Light Blue 6.551E-02 6.67 320 613.1272 33.33 470 180.2142 93.33 620 84.89788 280 770 35.14464 416.67 920 28.21773 566.67 1070 24.13126
Light Purple 7.226E-02 10.67 440 477.776 53.33 740 160.7667 160 1040 75.30944 466.67 1340 33.26833 650 1640 29.23254 800 1940 28.09622
Orange 8.284E-02 14.67 560 385.7908 73.33 860 118.5252 206.67 1160 56.725 566.67 1260 22.47161 766.67 1560 20.56412 966.67 1860 19.44593
Red 8.047E-02 18.67 680 378.9349 93.33 1130 125.9671 266.67 1580 61.64289 716.67 2030 29.46978 891.67 2480 28.9366 1066.67 2930 28.57838
Yellow 7.391E-02 22.66 800 399.9088 113.33 1250 124.9384 340 1700 56.63708 816.67 2150 29.82103 991.67 2600 29.69867 1166.67 3050 29.61302
Green 7.277E-02 20 920 529.224 136.67 1520 127.9535 410 2120 59.48859 933.33 2720 33.52859 1133.33 3320 33.7026 1316.67 3920 34.25238
Dark Blue 4.554E-02 42.5 750 324.4243 187.5 1150 112.7555 550 1550 51.80957 1250 1950 28.67911 1500 2350 28.80167 1750 2750 28.88921
RailRoad 1.061E-01 200 800 31.5511
Utility 5.260E-02 70 300 68.2137
Same color property Probability Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn
Brown 4.140E-02 3 120 808.8979 15 220 296.5959 45 320 143.8041 135 420 62.91428 240 520 43.8153 350 620 35.82262
Light Blue 6.868E-02 6.67 320 584.8277 33.33 470 171.8962 93.33 620 80.97933 280 770 33.5225 416.67 920 26.91531 566.67 1070 23.01746
Light Purple 7.597E-02 10.67 440 454.4438 53.33 740 152.9157 160 1040 71.6317 466.67 1340 31.64367 650 1640 27.80497 800 1940 26.72414
Orange 8.523E-02 14.67 560 374.9725 73.33 860 115.2016 206.67 1160 55.13433 566.67 1260 21.84147 766.67 1560 19.98746 966.67 1860 18.90063
Red 8.168E-02 18.67 680 373.3214 93.33 1130 124.1011 266.67 1580 60.72971 716.67 2030 29.03321 891.67 2480 28.50794 1066.67 2930 28.15502
Yellow 7.304E-02 22.66 800 404.6722 113.33 1250 126.4266 340 1700 57.3117 816.67 2150 30.17624 991.67 2600 30.05242 1166.67 3050 29.96575
Green 7.075E-02 20 920 544.334 136.67 1520 131.6067 410 2120 61.18706 933.33 2720 34.48588 1133.33 3320 34.66485 1316.67 3920 35.23033
Dark Blue 4.488E-02 42.5 750 329.1952 187.5 1150 114.4136 550 1550 52.57148 1250 1950 29.10086 1500 2350 29.22522 1750 2750 29.31405
RailRoad 1.075E-01 200 800 31.1520
Utility 5.339E-02 70 300 67.2043
Same color property Probability Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn
Brown 4.365E-02 3 120 767.2021 15 220 281.3074 45 320 136.3915 135 420 59.67128 240 520 41.55678 350 620 33.97609
Light Blue 6.954E-02 6.67 320 577.5951 33.33 470 169.7704 93.33 620 79.97786 280 770 33.10793 416.67 920 26.58245 566.67 1070 22.7328
Light Purple 7.615E-02 10.67 440 453.3696 53.33 740 152.5542 160 1040 71.46238 466.67 1340 31.56887 650 1640 27.73924 800 1940 26.66097
Orange 8.787E-02 14.67 560 363.7067 73.33 860 111.7404 206.67 1160 53.47785 566.67 1260 21.18526 766.67 1560 19.38695 966.67 1860 18.33277
Red 8.625E-02 18.67 680 353.5408 93.33 1130 117.5255 266.67 1580 57.51192 716.67 2030 27.49488 891.67 2480 26.99743 1066.67 2930 26.66321
Yellow 7.865E-02 22.66 800 375.8075 113.33 1250 117.4087 340 1700 53.22373 816.67 2150 28.02381 991.67 2600 27.90882 1166.67 3050 27.82833
Green 7.727E-02 20 920 498.4034 136.67 1520 120.5018 410 2120 56.02413 933.33 2720 31.57598 1133.33 3320 31.73985 1316.67 3920 32.25762
Dark Blue 4.826E-02 42.5 750 306.1393 187.5 1150 106.4004 550 1550 48.88952 1250 1950 27.06271 1500 2350 27.17837 1750 2750 27.26097
RailRoad 1.138E-01 200 800 29.4274
Utility 5.405E-02 70 300 66.3837
Same color property Probability Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn Rent Cost Turn
Brown 4.435E-02 3 120 755.0929 15 220 276.8674 45 320 134.2387 135 420 58.72945 240 520 40.90087 350 620 33.43983
Light Blue 7.152E-02 6.67 320 561.6046 33.33 470 165.0704 93.33 620 77.76371 280 770 32.19135 416.67 920 25.84652 566.67 1070 22.10345
Light Purple 7.765E-02 10.67 440 444.6117 53.33 740 149.6073 160 1040 70.08191 466.67 1340 30.95904 650 1640 27.20339 800 1940 26.14594
Orange 8.763E-02 14.67 560 364.7028 73.33 860 112.0464 206.67 1160 53.62432 566.67 1260 21.24328 766.67 1560 19.44005 966.67 1860 18.38298
Red 8.583E-02 18.67 680 355.2708 93.33 1130 118.1006 266.67 1580 57.79335 716.67 2030 27.62942 891.67 2480 27.12954 1066.67 2930 26.79369
Yellow 7.779E-02 22.66 800 379.9622 113.33 1250 118.7067 340 1700 53.81214 816.67 2150 28.33362 991.67 2600 28.21736 1166.67 3050 28.13598
Green 7.600E-02 20 920 506.7319 136.67 1520 122.5154 410 2120 56.96032 933.33 2720 32.10363 1133.33 3320 32.27024 1316.67 3920 32.79666
Dark Blue 4.853E-02 42.5 750 304.4361 187.5 1150 105.8084 550 1550 48.61752 1250 1950 26.91215 1500 2350 27.02716 1750 2750 27.10931
RailRoad 1.142E-01 200 800 29.3141
Utility 5.438E-02 70 300 66.1024
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content.
Copyright: This open access article is published under a Creative Commons CC BY 4.0 license, which permit the free download, distribution, and reuse, provided that the author and preprint are cited in any reuse.
Prerpints.org logo

Preprints.org is a free preprint server supported by MDPI in Basel, Switzerland.

Subscribe

Disclaimer

Terms of Use

Privacy Policy

Privacy Settings

© 2025 MDPI (Basel, Switzerland) unless otherwise stated