Submitted:
30 April 2025
Posted:
05 May 2025
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Abstract
Keywords:
Introduction
Literature Review
Platform Development
- Offline Mode: The main content is accessed offline, and the data are stored locally via Hive, a NoSQL Flutter database. The application syncs data whenever there is internet connectivity, allowing seamless learning in low-connectivity areas.
- Bilingual Content: There is both English and Kyrgyz content, and a language switch can be used to switch between the two. This is helpful for language learning as well as offering content for various types of learners.
- Gamification and Progress Tracking: Points are awarded for the completion of lessons and quizzes, and activity is rewarded based on a leveling system for users. Gamification features such as a streak counter and achievements reward users for continued use of the application.
- Quizzes with Feedback: Users take quizzes after every lesson to aid in learning reinforcement. Feedback on quiz performance is provided instantly so that learners can track progress and areas of improvement.
- Knowledge Management: The material is stored in an organized manner such that it is easy to modify and incorporate content. The system also collects anonymous user performance data that can be utilized for improving content as well as provide insights on average learning problems.
Results and Discussion
Conclusions
References
- Bloom, B. S. (1984). The 2 sigma problem: The search for methods of group instruction as effective as one-to-one tutoring. Educational Researcher, 13(6), 4–16.
- Dichev, C., & Dicheva, D. (2017). Gamifying education: what is known, what is believed and what remains uncertain. International Journal of Educational Technology in Higher Education, 14(1), 9.
- Rowley, J. (2000). Is higher education ready for knowledge management? International Journal of Educational Management, 14(7), 325–333.
- Patrick, S., Kennedy, K., & Powell, A. (2013). Mean What You Say: Defining and Integrating Personalized, Blended and Competency Education. iNACOL.
- Pane, J. F., Steiner, E. D., Baird, M. D., & Hamilton, L. S. (2017). Informing Progress: Insights on Personalized Learning Implementation and Effects. RAND Corporation.
- DataReportal. (2022). Digital 2022: Kyrgyzstan – internet connectivity statistics.
- UNICEF. (2020). UNICEF recognizes Kyrgyzstan’s efforts in ensuring remote learning.
- UNESCO. (2003). Proclamation of the Epic of Manas as a Masterpiece of the Oral and Intangible Heritage of Humanity.
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