Submitted:
17 April 2025
Posted:
18 April 2025
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Abstract
Keywords:
I. Introduction
II. Literature Review
III. Methodology
IV. Design and Procedures
V. Data Collection
VI. Data Re-evaluation

VII. Hypotheses
- (1)
- An individual’s personality type can be determined from self-reported data about themselves;
- (2)
- An individual’s personality type can predict their choices; and
- (3)
- An individual’s personality type corresponds to an archetype that is stable over time.
VIII. Results - Primary Survey
IX. Results - Re-Evluation Survey
| Personality Type | ||||
| Action Type | Explorer | Achiever | Influencer | Socializer |
| Explorer |
0.36 (0.00) |
0.25 (0.00) |
0.16 (0.12) |
0.22 (0.05) |
| Achiever | 0.34 (0.00) |
0.42 (0.00) |
0.19 (0.11) |
0.44 (0.00) |
| Influencer | 0.21 (0.00) |
0.21 (0.00) |
0.56 (0.00) |
0.34 (0.10) |
| Socializer | 0.08 (0.00) |
0.09 (0.00) |
0.07 (0.30) |
0.00 (0.99) |


X. Regression Analysis
XI. Conclusions
- (1)
- Age is a significant explanatory variable for some archetyped choices with the older age groups standing out the most.
- (2)
- Archetype stability is not fully consistent at the individ- ual level but it is remarkably consistent in the aggregate.
Appendix
- (1)
- Pursuing higher rankings for better rewards
- (2)
- Venturing into a new map in the game
- (3)
- Collaborating with fellow players in a team
- (4)
- Broadcasting my narrated gameplay
- (1)
- To join a fitness group to meet new people
- (2)
- To try a bootcamp with different fitness classes
- (3)
- To engage in daily workouts to advance in the fitness program
- (4)
- To recruit more members to join the fitness program
- (1)
- To rate and review the food online
- (2)
- To beat the food eating challenge
- (3)
- To try different dishes on the seasonal menu
- (4)
- To bring a friend to dine in together
- (1)
- I learn the game rules as you go
- (2)
- I cooperate with other players as much as possible
- (3)
- I dominate the board
- (4)
- I convince other players to adopt new rules for the game
- (1)
- I would share organizer’s post on your social media
- (2)
- I would listen to the band’s music from different time periods
- (3)
- I would join the fanbase group online
- (4)
- I would pass the band’s loyalty quiz
- (1)
- I navigate the game by trial and error
- (2)
- I share suggestions how to play the game
- (3)
- I aim to advance to the next level first
- (4)
- I befriend other players to learn and make connections
- (1)
- An option to encourage businesses to adopt the card
- (2)
- New and unique features of the card
- (3)
- Highest cashback on purchases
- (4)
- Ability to easily split bills with others
- (1)
- That it is a sold-out event
- (2)
- That it connects people
- (3)
- That it attracts new participants
- (4)
- That it is a new experience
- (1)
- Never
- (2)
- Less than once a week
- (3)
- Once a week
- (4)
- Several times a week
- (5)
- At least once a day
- (6)
- Multiple times a day
- (7)
- Most of the day
- (1)
- Not at all confident
- (2)
- Only a little confident
- (3)
- Somewhat confident
- (4)
- Very confident
- (1)
- Definitely yes
- (2)
- Probably yes
- (3)
- Probably not
- (4)
- Definitely not
- (1)
- Definitely yes
- (2)
- Probably yes
- (3)
- Probably not
- (4)
- Definitely not
- (1)
- Definitely yes
- (2)
- Probably yes
- (3)
- Probably not
- (4)
- Definitely not
- (1)
- Definitely yes
- (2)
- Probably yes
- (3)
- Probably not
- (4)
- Definitely not
- (1)
- I am a homeowner
- (2)
- I am a renter
- (3)
- Other:
- (1)
- 18 to 24
- (2)
- 25 to 34
- (3)
- 35 to 44
- (4)
- 45 to 54
- (5)
- 55 to 64
- (6)
- 65 or over
- (1)
- I choose to read the press release to learn about the largest camera in the world
- (2)
- I choose to compare your completion time of the survey with others
- (3)
- I choose to provide rating and feedback regarding the survey
- (4)
- I choose to connect with us on social media
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