Submitted:
15 April 2025
Posted:
16 April 2025
You are already at the latest version
Abstract
Keywords:
1. Introduction
- We design a lightweight dynamic task migration framework that enables flexible workload allocation between onboard UAV processors and remote edge/cloud servers. This synergy significantly alleviates the SWaP-induced processing limitations of UAVs, achieving over reduction in onboard computational load, as validated through extensive experimental evaluation.
- A cell-free massive MIMO-based communication architecture tailored for UAV swarms is proposed, featuring over-the-air synchronization and distributed delay compensation mechanisms. These techniques address key challenges such as inter-RRU coordination, timing alignment, and CSI acquisition in dynamic and decentralized swarm environments.
- We build a hardware-in-the-loop experimental testbed consisting of nine UAVs equipped with real-time sensing and distributed control capabilities. A flocking-inspired formation control algorithm is integrated to ensure coordinated swarm mobility, and system-level experiments under object detection tasks demonstrate improved reliability and latency performance compared to traditional centralized solutions.
2. System Design
- Cloud tier: Integrates cloud servers and core networks for centralized computation and global resource management;
- Edge tier: Deploys distributed CF-mMIMO transceivers with edge servers to enable spatial multiplexing and low-latency processing;
- Terminal tier: Comprises a swarm of K single-antenna UAVs for visual perception tasks.
2.1. Cloud Tier
2.2. Edge Tier
2.3. Terminal Tier
3. UAV Formation Control Technologies
- Separation: Each UAV is repelled by the sum of repulsive forces from neighboring agents to avoid collisions.
- Cohesion: Each UAV is attracted toward neighboring agents to maintain team compactness.
- Velocity alignment: Each UAV adjusts its velocity to match the average velocity of its neighbors, ensuring synchronized motion across the swarm.
3.1. Separation
3.2. Velocity Alignment
3.3. Collision Avoidance and Obstacle Avoidance
3.4. Self-Driving
3.5. Final Desired Velocity
3.6. Solution Based on Flocking control algorithm
| Algorithm 1: Flocking-Based Swarm Motion Control |
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4. Experimental Validation
- UAV A: CPU increased from to , GPU dropped from to ;
- UAV B: CPU increased from to , GPU dropped from to ;
- UAV C: CPU increased from to , GPU dropped from to ;
- UAV D: CPU increased from to , GPU dropped from to .
5. Conclusions
Author Contributions
Funding
Conflicts of Interest
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