Submitted:
16 December 2024
Posted:
17 December 2024
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Abstract
Keywords:
1. Introduction
- Developing MAGIC, a proprietary, standalone collaborative system with photorealistic rendering
- Evaluating MAGIC in a shipyard as a real use case scenario and acquiring final user impressions.
2. Related Works
2.1. Scientific Literature
2.2. Commercial Solutions
- Accessibility: Navigation method, quick-access PoV and UI user-friendliness
- Configuration: Management of aesthetic and geometric variants
- Object manipulation: Real-time tools for geometry modification and customization.
- Interaction and Inspection: Integrated tools such as measurements, clipping planes, annotation, and screenshots.
- Immersiveness: Visualization method, animations, and dynamic environmental features.
- Multi-User: Technical requirements for collaborative configuration and communication.
- Synchronization: VR-CAD bidirectionality.
3. Implementation
- Transform: Allows selecting an object or assembly prepared for mobility, dragging in 3D space, and repositioning it.
- Measurement: Allows performing measurements to support space evaluation.
- 3D Cut Volume: Allows modeling, moving, rotating, and scaling a cutting volume to dynamically inspect cross sections of the model.
- XRAY: Allows selecting objects to make them transparent, enabling inspection of hidden geometries (Figure 3 right).
- Bookmark: Allows creating quick-access points to the scene, facilitating access to key elements of the model.
- User Scale: Manages the avatar scale to access an overall view of the model or move quickly through space.
- Annotation: Allows creating 3D text boxes for comments and annotations.
- Snapshot: Allows taking snapshots to validate the arranged configuration.
- If the user is the Host, the server automatically transmits the command to all participants, and the algorithm is executed in multicast.
- If the user is a Client, the remote VR Pawn is temporarily promoted to Host, receives authorization to access the server, and can then transmit the algorithm in multicast to the participants.
4. Case Study: Race-Cruise Yacht Configurator
- RQ1: Does MAGIC ensure an adequate level of usability?
- RQ2: Can MAGIC enhance sailing yacht configuration and provide realistic spatial perception?
- RQ3: Do advanced graphics impact immersion and realism for the configuration process?
- RQ4: Do environmental scenarios and additional content contribute to user engagement?
- RQ5: Does demographic data or prior VR experience affect the system’s usability?
4.1. Participants
4.2. Setup
- Asus ROG with an Intel Core i7-7700HQ processor, 16GB of RAM, and an NVIDIA GeForce GTX 1070 graphics card
- Acer Aspire 5 with an AMD Ryzen 7 5700U processor, 16GB of RAM, and an AMD Radeon RX Vega 8 graphics card.
4.3. Procedure
4.4. Metrics
- User Age, User Gender, User Previous VR Experience (yes/no):
- SUS [19]: Standard questionnaire for evaluating system usability
- Open-ended Feedback: Evaluation of the implemented features, the level of immersion, graphical rendering, and emotional impact, including any improvement suggestions.
5. Results
5.1. SUS
- Obtained SUS score: 80.83, above the acceptable threshold of 68.
- Distribution: 83.3% of participants assigned scores above 68, placing the application in the "acceptable" usability category (Figure 10).
5.2. User Feedback
6. Discussion
- RQ1: Supported – MAGIC’s usability falls within the "acceptable" range on the SUS metric.
- RQ2: Partially supported – MAGIC is feasible for sailing yacht configuration, but improvements in navigation and collision systems are required for effective space evaluation.
- RQ3: Supported – Photorealistic graphics are essential for a convincing digital preview.
- RQ4: Supported – Additional content significantly enhances the experience.
- RQ5: Not supported - Demographic data or VR experience does not significantly affect the SUS score, but further investigation with a wider sample is needed.
7. Limitations and Future Works
8. Conclusion
Acknowledgments
Appendix A. User Feedback
| Participant | Positive Comments | Suggestions for Improvement |
|---|---|---|
| P1 | Graphics and interaction with objects were good. | Preferred more materials for customization. |
| P2 | Realism, navigation, and details were interesting. | Teleportation issues; add land/island context; enhance sail textures. |
| P3 | The scene felt real and well-designed. | Desired better interaction with the environment. |
| P4 | Liked object interaction and independence. | - |
| P5 | Intuitive, immersive experience. | Difficult selecting smaller objects from a distance. |
| P6 | Object representation enhanced configuration. | Suggested boat motion for added interest. |
| P7 | Interaction and fluid animations were appreciated. | Reflections seemed unrealistic. |
| P8 | Graphics suited product design. | Pointing system could be more precise. |
| P9 | Immersive for VR beginners. | Teleportation sometimes failed. |
| P10 | Graphics exceeded expectations. | Experienced fatigue and dizziness. |
| P11 | Enjoyed interactive elements. | Moving often resulted in passing through boat walls. |
| P12 | Positive interaction with elements. | Unsatisfactory color range; a suggested interface for selecting shades. |
| P13 | Integrated details felt realistic. | Suggested haptic feedback, collision script, and addressing lag. |
| P14 | System was engaging and responsive. | Left-handed controls were challenging for right-handed users. |
| P15 | Appreciated customization and intuitiveness. | Teleportation often triggered the menu accidentally. |
| P16 | Felt like objective reality and easy to use. | Suggested a greater variety of colors. |
| P17 | Highly realistic immersion; useful for decision-making. | Suggested a command guide for better function understanding. |
| P18 | Simple main controls made the experience enjoyable. | Desired more freedom of movement inside the boat. |
| P19 | Optimized interface; provided 360-degree view. | - |
| P20 | Fantastic, lifelike experience. | - |
| P21 | Enjoyed opening doors, picking objects, and free movement. | - |
| P22 | Excellent movement fluidity and realistic images. | Teleportation issues were noted. |
| P23 | High-quality graphical rendering in an immersive environment. | Interaction was complex and needed simplification. |
| P24 | Realistic setting with simple controls. | Menu occasionally closed unexpectedly. |
| P25 | Liked real time product change observation. | not satisfied by limited fluidity in movement. |
| P26 | Realistic textures and animations. | Teleportation sometimes worked poorly. |
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| 1 | Neo 430 Roma yacht model specifications https://neoyachts.com/neo-430-roma-full-carbon/
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