Submitted:
11 November 2024
Posted:
12 November 2024
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Abstract
Gamification has become a topic of interest for researchers and educators, particularly in science education, in the last few years. Students of all educational levels have consistently faced challenges when grasping scientific concepts. However, the effectiveness of gamification, especially in terms of academic performance, has shown mixed results. This has led researchers to explore a new alter-native approach, adaptive gamification. Our study compared the effects of adaptive gamification with traditional inquiry-based learning. Two classes of 9-year-old students participated, with the experimental group using adaptive gamification and the control group following a more conven-tional teaching approach using inquiry-based lessons and experiments. Both groups were tested before and after the lessons, and their results were analyzed using SPSS. The findings revealed that while both groups showed a significant difference after the lessons, the experimental group had significantly higher scores than the control group. Particularly significant results were observed regarding learning improvements based on students' gender, with female and male students in the experimental group demonstrating significant improvement. In contrast, in the control group, only the male students displayed significant learning improvement. This research contributes signifi-cantly to the relatively new field of adaptive gamification in science education and the improvement of students' science learning, particularly in the context of gender differences.
Keywords:
1. Introduction
- What was the impact of this adaptive gamification application on students' learning outcomes?
- What were the differences in learning between the students who utilized the adaptive gamification environment and those who followed a traditional Inquiry-based Learning approach?
- Were there any differences in students learning based on their gender?
2. Literature Review
2.1. Science Education and Adaptive Gamification
2.2. Principles of Adaptive Gamification: Motivation Theories, User Types, and Gaming Elements
- a)
- b)
- design mechanisms, such as time thresholds, competitive or cooperative play, etc. The impact of the elements of this category on learning has shown conflicting research results, making it necessary to adapt them carefully [4].
- c)
- heuristic methods, such as goals, objectives, game style, and tasks. This category strongly correlates with learning strategies, a vital aspect of this adaptation methodology.
3. Methodology
4. Results
| Male students | |||||
| Control group | Experimental group | ||||
| Mean | SD | Mean | SD | Sig-difference | |
| Pre test | 3,744 | 1,137 | 3,583 | ,608 | ,757 |
| Post test | 5,644 | 1,645 | 6,783 | 1,038 | ,158 |
| Female students | |||||
| Control group | Experimental group | ||||
| Mean | SD | Mean | SD | Sig-difference | |
| Pre test | 3,533 | ,986 | 2,773 | ,717 | ,061 |
| Post test | 4,304 | ,876 | 6,045 | 1,790 | ,016 |
4. Discussion
6. Limitations
5. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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| Experimental group | |||||
| Types of test | Mean difference | SD | Sig-difference | ||
| Post-test - Pre test | 3,247 | 1,528 | ,000 | ||
| Female students | |||||
| Post-test - Pre test | 3,273 | 1,828 | ,000 | ||
| Male students | |||||
| Post-test - Pre test | 3,200 | ,885 | ,000 | ||
| Male and Female students | |||||
| Female | Male | Female | Male | ||
| Pre-test - Pre-test | 2,773 | 3,583 | ,717 | ,608 | ,034 |
| Post-test - Post-test | 6,045 | 6,783 | 1,7902 | 1,0381 | ,372 |
| Control group | |||||
| Mean | SD | Sig-difference | |||
| Post-test - Pre-test | 1,336 | 1,323 | ,001 | ||
| Female students | |||||
| Post-test - Pre-test | ,771 | 1,102 | ,069 | ||
| Male students | |||||
| Post-test - Pre-test | 1,900 | 1,338 | ,003 | ||
| Male and Female students | |||||
| Female | Male | Female | Male | ||
| Pre-test - Pre-test | 3,533 | 3,744 | ,986 | 1,137 | ,680 |
| Post-test- Post-test | 4,304 | 5,644 | ,876 | 1,645 | ,047 |
| Groups | |||||
| Control group | Experimental group | ||||
| Mean | SD | Mean | SD | Sig-difference | |
| Pre test | 3,639 | 1,038 | 3,059 | ,772 | ,071 |
| Post test | 4,974 | 1,452 | 6,306 | 1,572 | ,014 |
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