Submitted:
17 November 2024
Posted:
21 November 2024
You are already at the latest version
Abstract
In the field of music education, the incorporation of technology originally designed for professionals presents both significant opportunities and challenges. These technologies, although advanced and powerful, are often not adapted to meet the specific needs of the educational environment. Therefore, this study details the design and implementation process of a system consisting of a hardware device called "Play Box" an associated software, "Imaginary Play Box". The Design Sciences Research Methodology (DSRM) specifically adapted to software development was used to structure the project. The three phases shown in this study ranged from the conception of an initial prototype to the realisation of a working software. During the design phase, a questionnaire was developed to evaluate various aspects of the software, such as the visual interface, the programming of components and the sound interactivity provided by the Play Box. The technique of panels of experts in music pedagogy and programming in MAX-MSP was used to obtain critical feedback. This expert evaluation was crucial to iterate and polish the process of iteration and refining the software, culminating in a beta version optimised for the creation of electroacoustic music for music education.
Keywords:
1. Introduction
2. Method
2.1. Background
2.1.1. Hardware Description: Play Box
2.1.2. Play Box Design Elements (Hardware)



2.2. Initial Programming of the Imaginary Play Box software Alpha version


2.2.1. Granular




2.2.2. Delay and Reverb



2.2.3. Band Pass Filter Bank




2.2.4. External Sampler


2.2.5. Looper


2.3. Results of Software Evaluation by Experts
2.3.1. Max and Music Technology Expert Ratings
| Module | Granular (Max 100) | Dealy (Max 125) | Reverb (Max 100) | BPFB (Max 125) | Sampler (Max 125) | Looper (Max 200) |
|---|---|---|---|---|---|---|
| Score | 69 | 92 | 66 | 76 | 95 | 157 |
| % | 69 | 74 | 66 | 60 | 76 | 78 |
2.3.2. Experts in Music Education
| Module | Interface (Max 120) |
Granular (Maxx120) | Delay (Max 120) |
Reverb (Max 120) |
BPFB (Max 120) |
Sampler (Max 120) |
Looper (Max 120) |
|---|---|---|---|---|---|---|---|
| Score | 92 | 85 | 101 | 102 | 93 | 102 | 79 |
| % | 76 | 71 | 84 | 85 | 77 | 85 | 66 |
| Global by Module | Global Overall | |
|---|---|---|
| Score | 137 | 26 |
| % | 91 | 86 |
3. Implementation of Innovations from the Expert Panels
3.1. Changes in the Graphical Interface of the Imaginary Play Box Software

3.2. Transformations Applied to MAX Programming
3.3. Phase 4 Beta Design and Introduction of the Proposed Innovation in the Educational Context
4. Some Educational Applications of the System

- Vignette number 1. AStory Sound
- Vignette number 2. Composing sound for video.
- Vignette number 3. Sound libraries generation.
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Conflicts of Interest
| 1 | |
| 2 | External object belonging to the "RTC-Lib" object library. Software library for algorithmic composition with Max. Programmed by Karlheinz Essl and others. |
| 3 | Acoustically, the octave is the intervallic distance that corresponds to the ratio
|
| 4 | Subtractive synthesis is one of the most common methods used to create electronic music sounds. It consists of removing (subtracting) a certain range of frequencies from a complex waveform by using filters. |
| 5 | A bandpass filter is created by combining a low pass filter and a high pass filter. In this way, only one centre frequency is allowed to pass through, attenuating or rejecting all frequencies on either side of the centre frequency. |
| 6 | It is only possible to route the signal to one module, it is not possible to route the signal to all three modules at the same time. The module is programmed in such a way that activating the routing switch to one of the modules automatically deactivates the routing switch of the other modules. |
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