Submitted:
24 August 2024
Posted:
26 August 2024
You are already at the latest version
Abstract
Keywords:
1. Introduction
- Will human societies accommodate social robots, given the current development rate?
- Are we under a novelty effect?
- Can (and should) social robots compete with intelligent agents (e.g., unembodied software robots) for the attention of humans?
- Will the current development of machine learning be the motor of social robotics?
- What kind of robotics products and culture can we expect that will emerge?
2. The Boundary Layer between ICT Devices and Social Robots
3. Social Friction?
4. Humanising Environments?
5. Social Sustainability of Social Robots
6. Economic Sustainability of Social Robots
7. Technological Sustainability of Social Robots
8. In Need of a Framework for Culture Generation by Social Robots
9. Final Remarks
- Will human societies accommodate social robots, given the current development rate?
- Are we under a novelty effect?
- Can (and should) social robots compete with intelligent agents (e.g., unembodied software robots) for the attention of humans?
- Will the current development of machine learning be the motor of social robotics?
- What kind of robotics products and culture can we expect that will emerge?
Funding
Conflicts of Interest
References
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| 1 | Technology Acceptance Model, see for instance [4]. |
| 2 | Including verbal and non-verbal sound recognition. |
| 3 | Mnemonic representing 6 factors, relevant in production scenarios, Manpower, Machine, Method, Material, Milieu, and Measurement. |
| 4 | The European Project FP7-ICT-2011-9-601033 Monarch – Multi- Robot Cognitive Systems Operating in Hospitals. |
| 5 | The Project Development of social robots to help seniors with cognitive impairment (ROBSEN), funded by the Spanish Ministry of Economy and Competitiveness. |
| 6 | Quoted in [34]. |
| 7 | There are multiple factors influencing energy requirements (see for instance [61]). |
| 8 | Eurostat data indicates that 41% of European companies used cloud services in 2020 and in 2021 there was a 5% increase. |
| 9 | |
| 10 | |
| 11 | |
| 12 | |
| 13 | “Culture is defined as set of behavioral norms, meanings, and values or reference points utilized by members of a particular society to construct their unique view of the world, and ascertain their identity”, [71], p. 133. |
| 14 | Yearly technology trends published by the Gartner Inc. (gartner.com). |
| 15 |




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