Submitted:
12 August 2024
Posted:
14 August 2024
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Abstract
Keywords:
1. Introduction
2. Background: Emergence of GameFi
3. Tokenomics Challenges and Our Solution
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ServerFi: Privatization through Asset SynthesisIn line with the Web3 spirit, players could be allowed to combine their in-game assets to eventually obtain sovereignty over future servers. This concept, which called âServerFiâ, involves players accumulating and merging various NFTs and other digital assets within the game to gain control over game servers. This form of privatization not only incentivizes players to invest more deeply in the game but also aligns with the decentralized and community-driven ethos of Web3. By granting players ownership and control over game servers, we can foster a more engaged and loyal player base, as they have a tangible stake in the gameâs ecosystem. For example, we can design a game in which players can earn lottery chances each day based on the value they contribute to the game server. These lottery chances can be used to draw fragments. When a player collects all the necessary fragments, they can synthesize an NFT. By staking this NFT, players can share in the value contributed by users to that game server.
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Continuous Rewards for High-Retention PlayersAnother approach involves the project team continuously identifying and nurturing high-retention players to maintain token vitality and ensure the gameâs ecological health. By implementing sophisticated algorithms and data analytics, the project can monitor player behavior and engagement levels, providing targeted rewards and incentives to those who demonstrate strong commitment and activity within the game. This method ensures that the most dedicated players remain engaged, driving ongoing participation and interaction, which in turn supports the overall stability and growth of the gameâs token economy. For example, we could design a game where a portion of the game server’s revenue is airdropped daily to top-ranking users based on the value they contribute to the system. This approach would create a play-to-earn dynamic, rewarding players for their engagement and contributions.
4. Experiment
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ServerFi: Privatization through Asset Synthesis
- Let represent the value that player i contributes to the system in each iteration.
- Function denotes the number of draws a player can obtain by contributing value v, where is a scaling constant greater than 1.
- Suppose there are k pieces in the lottery, and the probability of drawing each card is .
- Assuming that the number of new players on the first day is n, and considering the gameâs growth dynamics, we define the number of new players in the i-th iteration as .
- We assume that all players in the game are rational. Therefore, if a player calculates that the cost of synthesizing an NFT exceeds the current staking rewards, they will choose to leave the game. Specifically, for a new player, the expected cost to collect all fragments is . When this cost exceeds the staking rewards of a single NFT, no new users will join the game.
- The total value of such a system at iteration(day) i is , where n is the number of players at iteration i.
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Continuous Rewards for High-Retention Players
- Let represent the value that player i contributes to the system in each iteration.
- We stipulate that the system will reward the top of players with of the total earnings from the past five days, based on their cumulative contributions during that period.
- We assume that all participants in the game are rational. Each player has a randomly initialized tolerance threshold, and if they fail to receive rewards multiple times consecutively, they will choose to leave the game.
- The total value of the system at iteration i is given by , where n is the number of players at iteration(day) i.
5. Conclusions
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