Submitted:
06 August 2024
Posted:
07 August 2024
You are already at the latest version
Abstract
Keywords:
1. Introduction
1.1. The Effects of Videogames on Cognitive and Affective Elements
1.2. Aims of This Study
2. Materials and Methods
2.1. Participants
2.2. Materials
2.2.1. Gaming Skill Questionnaire (GSQ)
2.2.2. Digit Span Test (DST)
2.2.3. Corsi Block Test (CBT)
2.2.4. Deary-Liewald Reaction Time Task (DLRTT)
2.2.5. Empathy Quotient Questionnaire (EQ)
2.3. Procedure
2.4. Statistical Analyses
2.4.1. Regression Analysis Process
2.4.2. One-Way ANOVA Analyses
3. Results
3.1. Correlations
3.2. Regressions
3.3. ANOVA
4. Discussion
4.1. The Effect of Gaming Skill Level on Cognitive Functions and Empathy
4.1.1. Verbal Short-Term Memory
4.1.2. Verbal Working Memory
4.1.3. Visuospatial Short-Term Memory
4.1.4. Visuospatial Working Memory
4.1.5. Psychomotor Speed
4.1.6. Attentional Speed
4.1.7. Empathy
4.2. Limitations & Future Studies
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
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| Gaming Skill | Mean | SD | Range | |
|---|---|---|---|---|
| Age | Low | 26.93 | 4.274 | 20-38 |
| Medium | 29.00 | 5.359 | 21-40 | |
| High | 29.28 | 4.122 | 21-38 | |
| Total | 28.39 | 4.680 | 20-40 | |
| Education | Low | 16.40 | 2.343 | 12-21 |
| Medium | 17.24 | 3.055 | 12-25 | |
| High | 15.93 | 2.298 | 12-20 | |
| Total | 16.52 | 2.610 | 12-25 | |
| Sport Games Skill | Low | 2.27 | 0.450 | 2-3 |
| Medium | 3.17 | 0.928 | 2-6 | |
| High | 3.69 | 1.228 | 2-6 | |
| Total | 3.03 | 1.090 | 2-6 | |
| FPS Games Skill | Low | 2.13 | 0.346 | 2-3 |
| Medium | 2.72 | 0.797 | 2-5 | |
| High | 4.41 | 1.615 | 2-9 | |
| Total | 3.08 | 1.420 | 2-9 | |
| RPG Games Skill | Low | 2.10 | 0.305 | 2-3 |
| Medium | 3.03 | 1.239 | 2-7 | |
| High | 6.86 | 2.656 | 2-11 | |
| Total | 3.98 | 2.660 | 2-11 | |
| Action Games Skill | Low | 2.27 | 0.640 | 2-4 |
| Medium | 3.62 | 1.898 | 2-10 | |
| High | 6.31 | 2.140 | 2-11 | |
| Total | 4.05 | 2.370 | 2-11 | |
| Strategy Games Skill | Low | 2.07 | 0.365 | 2-4 |
| Medium | 2.76 | 0.988 | 2-5 | |
| High | 4.86 | 2.532 | 2-12 | |
| Total | 3.22 | 1.960 | 2-12 | |
| Puzzle Games Skill | Low | 2.43 | 0.626 | 2-4 |
| Medium | 3.52 | 1.326 | 2-6 | |
| High | 5.52 | 2.309 | 2-11 | |
| Total | 3.81 | 2.02 | 2-11 | |
| Total Gaming Skill | Low | 13.27 | 1.143 | 12-15 |
| Medium | 18.83 | 2.633 | 16-24 | |
| High | 31.66 | 5.627 | 25-43 | |
| Total | 21.16 | 8.540 | 12-43 | |
| Digit Span Forward Recall | Low | 16.13 | 2.849 | 8-20 |
| Medium | 16.07 | 2.685 | 9-20 | |
| High | 16.79 | 2.411 | 11-20 | |
| Total | 16.33 | 2.650 | 8-20 | |
| Digit Span Backward Recall | Low | 13.97 | 3.429 | 9-19 |
| Medium | 15.00 | 3.082 | 8-20 | |
| High | 15.69 | 3.486 | 3-20 | |
| Total | 14.88 | 3.380 | 3-20 | |
| Corsi Block Forward Recall | Low | 7.23 | 2.687 | 3-13 |
| Medium | 7.86 | 3.020 | 2-14 | |
| High | 9.90 | 3.745 | 2-17 | |
| Total | 8.32 | 3.340 | 2-17 | |
| Corsi Block Backward Recall | Low | 6.97 | 2.632 | 3-11 |
| Medium | 7.90 | 3.457 | 3-13 | |
| High | 9.55 | 3.709 | 2-16 | |
| Total | 8.13 | 3.430 | 2-16 | |
| Deary-Liewald Single Reaction Time | Low | 282.60 | 46.154 | 231-462 |
| Medium | 286.07 | 57.681 | 207-462 | |
| High | 255.59 | 27.800 | 195-303 | |
| Total | 274.84 | 47.070 | 195-462 | |
| Deary-Liewald Choice Reaction Time | Low | 470.03 | 119.097 | 331-804 |
| Medium | 433.55 | 69.300 | 296-641 | |
| High | 395.21 | 48.565 | 310-521 | |
| Total | 433.35 | 89.340 | 296-804 | |
| Empathy Quotient | Low | 44.57 | 9.134 | 18-62 |
| Medium | 42.86 | 12.397 | 18-66 | |
| High | 40.55 | 12.126 | 22-63 | |
| Total | 42.68 | 11.280 | 18-66 |
| DST-FR | DST-BR | CBT-FR | CBT-BR | DLSRT | DLCRT | EQ | |
|---|---|---|---|---|---|---|---|
| Age | .08 | .20 | .30** | -.27* | .14 | .13 | -.24* |
| Education | -.06 | -.03 | -.18 | -.14 | .09 | .16 | -.07 |
| SpGS | .04 | .25* | .13 | .18 | -.17 | -.18 | -.08 |
| FPSGS | -.02 | .11 | .25* | .23* | -.27* | -.23* | -.21 |
| RPGS | .17 | .35* | .35* | .27* | -.10 | -.16 | -.26* |
| AGS | .07 | .13 | .10 | .12 | -.39*** | -.32** | -.12 |
| StGS | .03 | -.01 | .34* | .18 | -.12 | -.03 | -.21 |
| PGS | .20 | .10 | .25* | .28** | -.18 | -.21 | -.08 |
| TGS | .13 | .22* | .29** | .27* | -.26* | -.24* | -.20 |
| Predicted | Predictors | β coefficient | p-value(β) | R2 |
|---|---|---|---|---|
| Digit Span Forward Recall | Null Model | - | - | - |
| Digit Span Backward Recall | Role-Playing Games Skills | .35 | .004* | .12 |
| Corsi Blocks Forward Recall | Age | .24 | .022* | .20 |
| Role-Playing Games Skills | .32 | .003** | ||
| Corsi Blocks Backward Recall | Age | .23 | .028* | .19 |
| Puzzle Games Skills | .25 | .018* | ||
| Deary-Liewald Single Reaction Time | Action Games Skills | -.39 | .001*** | .16 |
| Deary-Liewald Choice Reaction Time | Action Games Skills | -.32 | .008** | .10 |
| Empathy Quotient | Role-Playing Games Skills | -.26 | .014* | .07 |
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