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The Past, Present, and Future of the Internet: A Statistical, Technical, and Functional Comparison of Wired/Wireless Fixed/Mobile Internet

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27 April 2024

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29 April 2024

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Abstract
This paper examines the quantitative and qualitative situation of the current fixed and mobile Internet and its expected future. First, the number of users and penetration rate of the Internet, various types of services in different countries, the ranking of countries in terms of the mean and median download and upload Internet data speeds, Internet data volume, and number and location of data centers in the world are presented. The second task introduces and details twelve performance evaluation metrics for broadband Internet access. Third, different wired and wireless Internet technologies are introduced and compared based on data rate, coverage, type of infrastructure, and their advantages and disadvantages. Based on the technical and functional criteria, in the fourth work, two popular wired and wireless Internet platforms, one based on optical fiber and the other based on the 5G cellular network, are compared in the world in general and Australia in particular. Moreover, this paper has a look at Starlink as the latest satellite Internet candidate, especially for rural and remote areas. The fifth task outlines the latest technologies and emerging broadband Internet-based services and applications in the spotlight. Sixthly, it focuses on three problems in the future Internet in the world, namely the digital divide due to the different quality of the Internet and new Internet-based services and applications of emerging technologies, the impact of the Internet on social interactions, and hacking and insecurity on the Internet. Finally, some solutions to these problems are proposed.
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1. Introduction

First, Internet was used in 1945 by the United States War Department (USWD) in a radio operator’s manual [1]. It was evolved in 1969, under the Advanced Research Projects Agency NETwork (ARPANET) to connect computers at different universities and the United States of America (USA) defense [2]. Before January 1983, which is considered the start date of the Internet, there was no standard way of communicating between different computer networks. At this time, a new communications protocol called Transmission Control Protocol/Internet Protocol (TCP/IP) was officially adopted and used by ARPANET and the Defense Data Network (DDN). This allowed various computers on different networks to connect and communicate with each other using a universal language [3]. Hence, the Internet has revolutionized the world of computers and communications like nothing before and the invention of the telephone, radio, and computer set the stage for this unique integration of capabilities.
Since the 1990s, fixed access to the Internet began via copper cables and telephone lines using dial-up modems. After that, Digital Subscriber Line (DSL), Symmetric Digital Subscriber Line (SDSL), Asymmetric Digital Subscriber Line (ADSL) and its enhanced versions, i.e., ADSL2 and ADSL2+, and Very high-speed Digital Subscriber Line (VDSL) were introduced and used [4]. Also, wired access to the Internet using fiber optic cable, partially or completely, became possible, and now many homes and offices can experience very high-speed Internet based on Fiber-To-The-x (FTTx) if located in the service area [5].
By using Wireless Local Area Networks (WLANs), Wireless-Fidelity (Wi-Fi), Worldwide interoperability for Microwave Access (WiMAX), and also from the end of the Second Generation (2G) and practically from the Third Generation (3G) of cellular mobile communications, wireless multimedia communications and access to the Internet was provided through digital devices and mobile phones [6]. Today, wireless access using Fourth Generation (4G), 4.5G, and Fifth Generation (5G) cellular is possible for fixed and mobile Internet applications and services. Besides, wireless access based on Light-Fidelity (Li-Fi) that transmits data via Light Emitting Diode (LED) or InfraRed (IR) for indoor applications as well as clear sky outdoor nearby nodes, and Geostationary Earth Orbit (GEO) and Low Earth Orbit (LEO) satellites and balloons, especially for rural and remote areas are possible [7,8].
Now, the Internet supports millions of digital devices to carry and transfer volumes of information from one device to the other. The current status of the Internet in the world depends on digital technologies and wired and wireless Internet platforms [9,10]. Hence, they need to be evaluated and compared with each other based on the following:
  • Area covered by operators’ services;
  • Penetration on both sides of users and operators;
  • Experiences of operators and users based on download and upload speeds, latency, jitter, and packet loss;
  • Required time and costs of establishment, setup, subscription, and service.
Some uses of the Internet are social networking, online shopping and banking, digital trading, cryptocurrency, intelligent automation and control, smart home, smart city, virtual education and upskilling, and online interactive games [11]. So, the communications, social, economic, banking, business, industrial, cultural, educational, health, and medical development of the countries is highly dependent on the Internet. Also, interactions between Internet technology and other areas of human life open academic, governmental, and global investigations, projects, experimental results, and new ideas.
Nowadays, Internet technology introduces dozens of new applications and services, and most of the new digital technologies, such Internet of Things (IoT), video streaming, online interactive gaming, metaverse that are applicable for digital economics and trading, electronic banking, smart traffic and transportation, industrial automation and remote control, electronic healthcare and treatment, online education, smart cities, smart homes, and online entertainment, require the high-speed broadband Internet [12]. Over the next five years, the world’s unconnected population will drop from 45% to 27% [13,14]. This means that the Internet and the digital technologies that require high-speed Internet accelerate each other and the progress of countries in different aspects of human life strongly depends on them. Therefore, three problems will occur. The first problem is the digital divide due to the level of new technologies in different countries and even different parts of a country. Also, the quality of broadband Internet is not the same in sparsely populated rural and remote areas and populated urban and suburban areas. The second problem is the effects of broadband Internet on social behaviors that change interactions and cooperation. Moreover, the third problem is information hacking and insecurity on the Internet.
To highlight the target of this paper and show the main contributions and innovations compared to the previous research works, it is focused on the following items:
  • Why is broadband Internet needed based on practical statistics and functional and technical perspectives?
  • Extraction of bottlenecks and challenges of accessing broadband Internet in realization (technology, cost, and time) which shows the impact of the various wired and wireless Internet access platforms on fixed and mobile services and applications, and new technologies on different aspects of human life.
  • Why is the development of countries, locally and globally in the world dependent on broadband Internet and related technologies?
  • Introducing new and emerging technologies affecting and affected by the broadband Internet.
  • Three basic problems in the future world based on services and applications that require broadband Internet and suggesting solutions for them.
Actually, the remainder of this paper includes three parts. First, statistical, functional and technical comparisons based on the data that show past and present situation. Second, detailing the broadband Internet access today and estimations for future. Finally, focusing on three problems and proposing solutions.
To highlight the state of the Internet, compare different types of access, and present problems and solutions in the field of Internet and its services, the rest of this paper is organized as follows. Based on the latest results of studies and reports of regional and global institutions and consortia in the field of Internet and Information and Communications Technology (ICT), Section 2 provides an overview of the current state of wired and wireless Internet in the countries of the world in terms of the number of users, penetration rate, type of services, mean and median downstream and upstream data rates, and number and location of data centers. Section 3 introduces and details twelve technical and functional metrics. In Section 4, different wired and wireless Internet access technologies are introduced and compared based on the values of technical parameters, such as data speed, coverage, and infrastructure, and their advantages and disadvantages are summarized. Section 5 compares the two popular broadband Internet access, optical fiber-based and 5G cellular-based, in the world and Australia as an example. Also, Starlink which is the latest candidate for Internet access in rural/remote areas is presented. The sixth section looks at new technologies, services, and applications that affect and are affected by Internet technology, undoubtedly changing the development of countries and globally. Section 7 focuses on three problems in broadband Internet, the digital divide due to different Internet quality in different countries and the difference between Internet access in urban/suburban and rural/remote areas, the adverse effects of the Internet on social interactions, and information hacking and insecurity on the Internet. It also suggests some solutions for them. Finally, Section 8 concludes this paper.

2. The Current State of Wired and Wireless Internet in the World

The Internet is everywhere in human life, and its access speed, variety of services, and various uses of the Internet are increasing day by day. Two types of wired and wireless broadband Internet access are expanding and improving in academic and industrial research [15,16]. The use of these two is not at the same level, which depends on factors such as the geographical extent of the country, weather, the population of the country, the level of people’s willingness to use the Internet, and the type of services requested. In the following, the situation of the Internet in different parts of the world is examined.

2.1. Number of Users and Penetration Rate of Internet in Countries

The top 25 countries in the world in terms of the number of fixed and mobile Internet users and the penetration rate of the Internet in these countries are according to Table 1 [17]. As can be seen, China, India, and the United States of America (USA) have the largest number of users with a large difference in the penetration rate of the Internet in these countries. By population, India, China, USA, Indonesia, Pakistan, Nigeria, Brazil, Bangladesh, Russia, Mexico, Ethiopia, Japan, Philippines, Egypt, Congo, Vietnam, Iran, Turkey, Germany, Thailand, United Kingdom (UK), Tanzania, France, South Africa, and Italy occupy the first 25 positions. The presence of some low-population countries in this table, such as South Korea with a population rank of 29 in the 22nd rank, Spain with a population rank of 32 in the 23rd rank, and Poland with a population rank of 37 in the 25th rank, shows the high Internet penetration rate in these countries. Also, the absence of the names of some populous countries such as Ethiopia and Tanzania with the 11th and 22nd population ranks indicate the lack of a suitable platform and the low Internet penetration rate in these countries.
Table 2 shows the top 20 countries in terms of Internet penetration rate. The three countries of Norway, the Kingdom of Saudi Arabia (KSA), and the United Arab Emirates (UAE) have the highest ranking with a rate of 99% [18,19]. Even for the 20th place in this list, which is Germany, the penetration rate is above 93%. Meanwhile, the average global Internet penetration rate is around 65.4%, and there is a gap of more than 28% between the penetration rate in the countries of this list and the average global penetration rate.
Table 3 shows the number of Internet users and the average penetration rate in different regions of the world. About 24% of Internet users live in East Asia [18,19]. This densely populated area of the world has an Internet penetration rate of about 74%, which is 10% higher than the global average of about 65%. This region, together with two other regions of South Asia with 18.5% and Southeast Asia with 10%, includes more than 52% of all Internet users in the world. The lowest Internet adoption rate in Asia belongs to Southeast, which has a penetration rate of less than 50%. On the other hand, the penetration rate in West Asia is about 75%.
Table 4 shows the number of Internet users in the statistics of different institutions. The statistics reached 5.16 billion users and a penetration rate of 65.7% in October 2023 [20] compared to a penetration rate of 53% in 2018 and 35% in 2014 [18,19,20]. It is shown that the number of Internet users in 2023 has experienced double growth compared to 2013.

2.2. Internet Services in Countries

Looking at Table 5, the average duration of daily use for the 15 countries with the highest Internet usage can be seen. According to these statistics, 4 countries the Philippines, Brazil, Colombia, and South Africa are at the top of the table with more than 10 hours of daily Internet use. The global average daily Internet usage time is about 7 hours and 4 minutes. The latest surveys show that 56.9% of usage is from smartphones and 43.1% from computers [21]. Also, it shows that the time spent in Internet is not the same in different countries because it depends on the life style, online access at job and work, using data streaming and gaming, and some other things.
Comparing the results of [21] and [19,22] show that the Internet usage daily time is increased about 10-15% in one year because some services and applications used by people, especially young and adults, such gaming, Metaverse, video streaming are increased and higher number of activities such as e-banking, e-commerce, e-learning, Internet-based traffic control and transportation, and social media needs high-speed broadband Internet.
As seen in Figure 1, the amount of Internet data has grown exponentially in different years in the period from 2010 to 2025. Approximately, 328.77 exabytes (328.77×1018 bytes) of data are produced every day, which is equivalent to 120 zettabytes (120×1021 bytes) in 2023 [19,22]. This amount of data is expected to reach 142 and 181 zettabytes in 2024 and 2025, respectively, more than half of which is video data.
Table 6, which details the data percentage of various applications, video services, social networks, and online games account for more than 76% of the data. Meanwhile, the volume of data to audio applications is about 0.31% [22,23].
Another factor influencing the speed, processing, storage, and management of Internet data is the number of data centers around the world [24], which is currently more than 10000 data centers. The 15 countries with the largest number of data centers (more than 90% of all data centers) are reported in Table 7. The largest number of data centers belongs to the USA with 5375 centers, which is more than 53% of data centers in the world at the end of 2023 compared to 2701 data centers, which is more than 33% of all data centers in Dec. 2021. The next ranks with a significant difference from the first rank belong to Germany (522 centers) and UK (517 centers) in Europe, China (448 centers) in Asia, Canada (335 centers) in North America, France (314 centers) in Europe, Australia (306 centers) in Oceania, and the Netherlands (299 centers) in Europe. Interestingly, the total number of data centers in these 14 countries (ranks 2-15) is 4005, which is about 75% of the number of data centers in the USA. The 16th rank has more than 130 data centers in the Middle East located in West Asia, most of which are located in KSA, UAE, Israel, and Egypt. The total number of data centers at the end of 2023 [25] increased by about 99% in the USA and 10% for ranks 2-15, which means about 25% worldwide compared to the figures reported at the end of 2021 [26].

2.3. Ranking of Countries in Terms of Internet Data Rate

In Table 8 and Table 9, it can be seen that Monaco, Singapore, and Hong Kong (special region of China) are at the top of the fixed broadband Internet data rate ranking, while the highest ranks in mobile broadband Internet data speed belong to the UAE, South Korea, and Norway [27,28]. In general, in the competition for high-speed Internet access, smaller countries have an advantage because infrastructure can be upgraded in densely populated areas. Although some large countries such as China (ranked 5th) do well in mobile telephone and Internet, the USA ranks no higher than 15th in mobile Internet and 13th in fixed broadband Internet. These figures point to the dynamic and evolving nature of the Internet and connectivity technology around the world. Therefore, the right strategic planning can make significant improvements in the performance of the Web and the position of the Internet in any country. It is necessary to explain that in fixed Internet, the global average download speed is 67.25Mbps and the upload speed is 28.55Mbps. Also, in the case of mobile Internet, these rates are 30.78Mbps and 8.55Mbps, respectively.
In another statistical study, the median rate was used instead of the mean Internet rate. Table 10 and Table 11 show the median fixed and mobile broadband Internet rates, respectively. Based on the median Internet download rate, in fixed Internet, Singapore, Hong Kong (special region of China), Chile, and UAE are the best, and in mobile Internet, UAE, Qatar, Kuwait, and Uruguay have the highest ranking. In the world, for fixed Internet, the median download rate is 82.56Mbps, the median upload rate is 36.8Mbps, the latency is 9ms, and the jitter is 3ms. For mobile Internet, the median download rate is 42.35Mbps, the median upload rate is 10.04Mbps, latency is 28ms, and jitter is 9ms. In these four indicators, fixed broadband Internet has a much better situation than mobile Internet.
In Table 8, Table 9, Table 10 and Table 11, type of Internet access (fixed or mobile), type of Internet channel (wired or wireless), payment for service, type of services and applications, geographical extent of the country, population and its average age and the percentages of young people, classification of the country in terms of income and economy, the time spent on the Internet-based jobs and related services and applications, daily time spent to the Internet-based entertainment, and other parameters are the main reasons for changing the ranking of countries.

3. Criteria for Performance Evaluation of Different Internet Access Platforms

New services and applications and today human life need high-speed broadband Internet. In the performance evaluation and comparisons of different wired and wireless broadband Internet channels, criteria (measures) have been proposed by standards, such as 5G-cellular or FTTx, or measured by operators, service providers, and local or global institutions and consortia. Twelve technical and functional criteria for performance evaluation and comparison of different types of Internet access are as follows:
  • Download/upload speed;
  • Data volume;
  • Coverage;
  • Availability;
  • Reliability;
  • Latency;
  • Jitter;
  • Packet loss;
  • Security;
  • Setup cost;
  • Subscription/service fee;
  • Establishment/Setup time.
Data speed in download and upload transfers; data volume supported in the service time or subscription period; quality and accuracy of downstream and upstream data transmission that will be measured by packet loss and outage probability; time re-quired for establishment and startup; latency and deviation of latency (jitter) due to processing, switching, signaling, and routing processes, and delay time due to physical distance between network nodes, i.e., user and service provider; security and privacy of the nodes, processes and data transfer; and costs are important to subscribers (users) and operators (service providers), directly or indirectly. Also, availability of an Internet access and associated services and applications depend on the service provider, type of service, and the time the service requested. In addition, unreliability shows that how much Internet access and supported services are out of service due to physical damages of systems and equipment.
These criteria, especially data rates, latency, jitter, packet loss, coverage, data volume, and availability of Internet access are affected by system parameters including transmit power, transceiver loss and gain, noise level, interference, and threshold levels of the receiver. It means that all system parameters and performance metrics depend on the type of Internet access, the channel used for data transfer, and technology.
The received power of a link (in dB), P r , can be determined by considering the transmit power, P t , total loss, L t , and total gain, G t , as (1) [29]
P r = P t L t + G t
As (2), the total loss of a cable platform (in dB), L t ,   consists of three losses, connector loss, L 1 , cable attenuation, L 2 , and splice loss, L 3 . If the length of the cable is increased, the attenuation of the cable, L 2 , will be increased.
L t = L 1 + L 2 + L 3
As (3), G t is the total gain including the transmitter gain, G T X ,   and receiver gain, G R X .
G t = G T X + G R X
The loss of copper cables depends on the type of cable, two-pair and coaxial, working frequency of the signal, and bandwidth. For fiber optic cable, it is less than that for copper cables, which means that a higher possible distance between transmitter and receiver can be achieved. Mainly, for wired links including fiber optic and copper cables, copper cable loss is the dominant loss. In wireless links, the total link loss includes L 1 due to path loss, L 2 due to the shadowing effect, and L 3 due to multipath fading. The transmitter and receiver gains include the gains of the amplifier at the transmitter and receiver sides for wired scenarios plus the gains of the transmitter and receiver antennas or optical amplifiers for wireless scenarios. For scenarios including wired and wireless links, the total loss and gain are the sum of all losses and gains of all links, respectively.
The capacity of wired and wireless links, C , which is the maximum information rate, R , of a channel, depends on the channel bandwidth, B , and the received Signal to Noise Ratio ( S N R ) or Signal to Interference plus Noise Ratio ( S I N R ) as (4) or (5), respectively [30]. According to (4), in the cable channels, especially coaxial cable and optical fiber where noise dominates, the capacity and data rate can be determined by S N R , because the undesired signal is noise, while the interference can be ignored. In (5), the capacity is based on S I N R , which is the main criterion in wireless channels dominated by noise, interference, or both of them. These can be seen in Line Of Sight (LOS) and Non-Line Of Sight (NLOS) propagations, especially near the base station, in the middle of a cell, or close to the cell boundaries.
C = B l o g 2 ( 1 + S N R )
C = B l o g 2 ( 1 + S I N R )
Assuming the noise power spectral density is N 0 2 and total interference is I , S N R and S I N R are given as (6) and (7), respectively.
S N R = P r N 0 . B
S I N R = P r I + N 0 . B
Spectral Efficiency (SE), bandwidth efficiency or throughput, as (8) (in b i t / s / H z ) [30], refers to the information rate, R , that can be transmitted through a certain bandwidth in a given channel.
S E = R B
Today, achieving maximum data rate in a minimum consumed power, P c , is desired because it guarantees high-speed data transfer in green communications with low impacts on natural resources. Hence, Energy Efficiency (EE) is defined as the information rate per consumed power (in b / j ) as (9) [31]
E E = R P c
In optical fiber and coaxial cables, interference can be ignored, while in the two-pair copper cable, it should be paid attention. Satellite links mostly experience LOS propagation mode and Additive White Gaussian Noise (AWGN) channel. In contrast, S N R will change to S I N R on 3G/4G/5G cellular platforms. The maximum data download (or upload) rate, R , is less than the channel capacity, which depends on the signal bandwidth and the acceptable S N R (or S I N R ) threshold level of the receiver. The lowest rate determines the total speed on a link including wired and wireless scenarios.
The maximum distance, R c from a Service Provider (SP) where the achievable S N R or S I N R is greater than the threshold S N R or S I N R required by the receiver determines the coverage radius as (10) [31].
R c = max d , S N R d > S N R t h   or   S I N R d > S I N R t h
To make a metric useful for wired and wireless channels, the coverage radius (maximum distance) from service provider is defined. In wired channels, like copper/coaxial/fiber cables, coverage can be determined by average performance extracted from minimum average S N R or S I N R to show the maximum distance from service provider to achieve acceptable performance. In wireless channels, in addition to noise and interference, users experience three undesired phenomena, namely multipath fading, shadowing, and blockage (in light and millimeter waves). Therefore, the received S I N R may be differ from different directions from the service provider due to three mentioned phenomena. In these locations, the channel falls in outage and the receiver is out of the range of base station. The outage probability is as
P o u t = P r o b ( S I N R < S I N R t h )
Considering the outage probability, the R c that is a circular area in wired channels has not similar distances from different sides of the base station due to the outage probability. Hence, in wireless channels, performance metrics such as Bit Error Rate ( B E R ) should be corrected by a factor of ( 1 P o u t ) .
Availability means that the system is ready for immediate use and aims to maximize uptime. According to (12), availability is the ratio of working time (uptime), t u ,   to total time, t t [32]. The availability of Internet access depends on the technology, the number of active users and level of congestion, the server coverage, the type of service, and the desired quality. Availability of 99.999% means only 0.864 seconds of downtime, t d , in 24 hours of operation.
A a = t u t t = 1 t d t t
The reliability of an Internet platform is its ability to perform its function without physical failure. This is a measure of how long the infrastructure has been operating without disruption. According to (13), the mean time between failures (MTBF), which is the operating time between outages, t f , is an important measure of reliability [33].
M T B F = 1 N 1 i = 1 N 1 ( t f i + 1 t f ( i ) )
Sometimes the Internet access platform works well but the user does not have access due to the high number of users or needs high-speed data but is forced to disconnect during peak hours. In these cases, the Internet is not available but the system is reliable without physical defects. If the platform is unreliable due to physical damages, it is unreliable, which forces the system to be unavailable. In other words, unreliability causes unavailability while unavailability does not cause unreliability. It is not available when you are not in the coverage area of an Internet access platform. Also, you may be in the coverage area of the Internet platform but the service quality is below the threshold level due to traffic policies and congestion. In this case, the service is not available.
The latency, t l , is the subtraction of the start time, t s , of sending data at the transmitter from the end time, t e , of receiving data at the receiver as (14) [34]. This value depends on network topology, distance between nodes, wired/wireless technology, order of complexity based on the processing, computation, and memory required, and type of service and application.
t l = t e t s
Jitter, t j , as the deviation in latency, t l , can be determined by the standard deviation of latency as (15). This is because packets traversing the same network experience different amounts of latency [35].
t j = 1 N i = 1 N ( t l i 1 N i = 1 N t l i ) 2
The packet loss metric, L p , is equal to the number of received packets with error, N e , divided by the total number of the transmitted packets, N t , as (16) [36]. It directly depends on the channel bandwidth, the achievable S N R or S I N R , and the maximum acceptable packet loss for a service.
L p = N e N t
Security is the protection of digital information on the Internet throughout its life cycle to safeguard it from corruption, theft, and unauthorized access. It covers memory, software, hardware, and user devices; transmission and access channels; administrative controls; and organizations’ policies and procedures. If at least one of these is not secure, the data must be encrypted to protect Information from unwanted access like eavesdropping and active attacks.
Nowadays, increasing the number of users, more time to access Internet, and high-speed, stable, secure, reliable, available, low-cost, and fast to establish and setup Internet in both fixed and mobile applications are needed. However, the degree of importance and priority of criteria and desired amount of these criteria are different from service to service and depending on the type of application. Also, real time and non-real time applications and services may differ in the value and level of required criteria. Some services need high-volume of data like Metaverse with short latency, while online gaming is sensitive to latency and jitter. Security is very important in the Internet online banking, e-commerce, and cryptocurrency. Non-stop services such as traffic control and police monitoring needs high available low outage and high available Internet.

4. Wired and Wireless Internet Access Platforms

As shown in Figure 2, Internet access and data transfer between different devices and users are in wired using one or a combination of two-pair, coaxial, and optical fiber cable platforms and in wireless based on one or a combination of Wi-Fi, Li-Fi, WiMAX, 3G/4G/4.5G cellular, 5G cellular, GEO and LEO satellites, and balloons platforms [37].
In wired networks, nodes are connected to the Internet platform using cables in radio and/or light waves, while in wireless networks, data transmissions and communications are carried out using radio waves in Very High Frequency (VHF), Ultra High Frequency (UHF), and microwave bands in general or Infrared and light waves in laser or diffusion modes in short transparent links without using cables or only using a small part based on cables [38,39,40,41,42,43].
In Table 12 and Table 13, different wired and wireless technologies are compared based on the maximum upload/download speed, coverage area, type of infrastructure, and important advantages and disadvantages. Without focusing on other functional and technical metrics including latency, packet loss, coverage area, availability, reliability, and the time and cost required to establishment and operate the service, which are important to the delivery of the service and differ application by application, these tables show the advantages and disadvantages of each technology as concluded by these criteria. According to Table 12 and Table 13, if higher speed, more reliability, more secure transmission channels and connections, and less interference are desired, choose a cable network and if affordability, simplicity and speed in setup (startup), and mobility are desired, select a wireless network.
The growing trend of broadband Internet access reported in the statistics of Internet users shows a high share of broadband Internet in wired optical fiber-based and wireless
4G/5G cellular [39,40]. In fixed broadband Internet, optical fiber, which is composed of silica (the second most abundant element in sand) compared to copper two-pair or coaxial cables, is of interest due to its high bandwidth [40,41]. Among the various methods of wireless Internet access, special attention has been paid to 5G. In 5G, in addition to increasing bandwidth and data download/upload speed, new services are provided that are not available in 2G/3G/4G/4.5G and wireless Internet networks [42,43]. In wired and wireless broadband Internet access, the goals are:
  • More reliable connection;
  • Higher speed in downloading and uploading data;
  • Lower latency and jitter;
  • Higher coverage and availability;
  • Easier and faster access;
  • More security and privacy;
  • Higher support;
  • Optimal network management;
  • Industrial uses and automation;
  • Public and private Internet-based services.

5. The Two Most Popular and the Latest LEO Satellite Broadband Internet Access

The oldest to newest technologies and their advantages and disadvantages in wired and wireless access were summarized in Table 12 and Table 13, respectively. These tables show that optical fiber in the wired technologies and 5G-cellualr in wireless platforms cover more than 90% of users and transfer of data volume can be completed by short range technologies, such as Wi-Fi and Li-Fi. In this section, optical fiber-based wired access, FTTx and latest wireless technology, 5G-cellular are presented with more details and compared to each other. Also, satellite Internet to broadband Internet coverage of rural/remote areas and Wi-Fi and Li-Fi standards for indoor and short-range broadband Internet access are presented.
Fiber optic-based FTTx based on light waves, fully or partially, and fixed/mobile 5G-cellular based on wireless radio waves are the most popular broadband Internet access platforms. Besides, Starlink Internet is the latest satellite Internet access in the testing phase. First, focusing on FTTx and 5G, compare them in terms of the aforementioned technical and functional criteria. Second, as an example, compare FTTx and 5G in Australia. Then, have a look at the latest LEO satellite Internet, especially on Starlink, and compare it to FTTx and 5G-cellular.

5.1. Wired FTTx-Based and Wireless 5G-Based Broadband Internet Access Platforms

FTTx-based and 5G-based broadband Internet access platforms are widely used and most Internet users have access to one or both of these two, which are expected to expand over time. Deciding between FTTx and 5G depends on the specific needs of each user. For users who have access to FTTx and 5G networks, higher speeds and lower costs make them more attractive options. Businesses must also consider the long-term implications of their choices [44,45,46].

5.1.1. FTTx-Based Internet Access

Wired Internet based on optical fiber, partially or completely (FTTx), is of interest to many countries, such as Australia, the UK, the USA, the UAE, Germany, Singapore, and China [47]. As shown in Figure 3, there are different versions of FTTx as Fiber-To-The-Node (FTTN), Fiber-To-The-Cabinet (FTTC), Fiber-To-The-Business (FTTB), and Fiber-To-The-Home (FTTH) or Fiber-To-The-Premises (FTTP) types. They differ in the type of channel, length of copper and optical fiber cables, establishment and setup time, data speed and volume, and cost.
Considering the importance of fiber investment and its impact on global development and the resulting economic and social dimensions, Omdia research company has evaluated and compared fiber development in the world under the name Global Fiber Optic Development Index (GFODI) [48,49]. The three main indicators of fiber optic development are fiber coverage, fiber penetration, and broadband experience. In evaluating fiber coverage, two parts FTTx and Wavelength Division Multiplexing (WDM), in measuring fiber penetration, three parts FTTH, FTTB, and Mobile cell site, and in evaluating broadband experience, four parameters of download and upload speeds, latency, and jitter are considered [48,49,50]. In previous versions of this index, Omdia used its estimated average download and upload speeds while in version 2022, this index uses average speeds measured by end-users based on Ookla speed test data [27,50]. This upgrade provides a more realistic view of the speed a user is getting.
5.1.2. 5G-Based Internet Access
Low Spectral Efficiency (SE) and Energy Efficiency (EE) of 3G cellular, LTE-based 4G cellular, and LTE-A-based 4.5G cellular in data transmission and communications as well as Internet access were the key reasons for providing the fifth generation [51]. As demonstrated in Figure 4, 5G-based Internet access supports high-speed data transfer, low latency, high availability, high connection density, and therefore high throughput. These features come at the cost of the following downsides of 5G Internet [52]:
  • Faster battery drainage on 5G-enabled devices, especially when downloading or streaming large amounts of data;
  • Limited coverage since 5G networks are not available in all areas, and can be spotty in some locations;
  • Expensive infrastructure in new cell towers and equipment;
  • Signal interference from trees, buildings, and other obstacles.
5G is divided into three low (less than 1GHz), mid (1GHz-6GHz), and high (24GHz-40GHz) frequency bands, each one with different capabilities. The low band has greater coverage but lower speeds, the mid band with a balance of both, and the high band offers higher speeds in smaller coverage areas [53]. 5G-New Radio (5G-NR) has two different Frequency Ranges (FRs). FR1 includes sub-6GHz bands, some of which are traditionally used by previous systems, but has been extended to new spectrum utilization from 410MHz to 7125MHz. FR2 assigns millimeter waves (mmWs) from 24.25GHz to 71.0GHz for high-speed applications. There are some frequency bands available for Non-Terrestrial Networks (NTNs) in the sub-6GHz. 600MHz, 700MHz, 800MHz, 900MHz, 1.5GHz, 2.1GHz, 2.3GHz, and 2.6GHz frequency bands are assigned for traditional applications and new specific usages such as IoT, industry automation, and business-critical usages. Fixed Wireless Access (FWA) utilizing both licensed and unlicensed mmW spectrum is a key technology that can lead to the early usage of 5G-NR [54].

5.1.3. FTTx-Based versus 5G-Based Broadband Internet Access Platforms

As depicted in Table 14, the following results can be achieved by technical and functional comparison of broadband Internet based on FTTx and 5G-cellular.
  • 5G can reach a maximum download speed of 20Gbps and an upload speed of 10Gbps, while the data speed in fiber optic cable can reach practically speed of 100Gbps symmetrically for upload and download links [44,45,46]. The highest speed is for FTTH, FTTB, and FTTC, respectively [55,56,57].
  • Fiber-based Internet has a lower latency than 5G. The type of technology used in FTTx can affect the amount of latency [44,45,46].
  • On average, jitter is much lower in FTTx-based fixed Internet connections than in wireless connections.
  • Fixed Internet based on optical fiber is more suitable than 5G-home and 5G-mobile Internet, because, unlike radio links, it does not experience random propagation changes. Hence, packet loss for FTTx-based access is lower than for 5G-based access.
  • Wireless base stations and servers only cover a limited area. When the mobile users are far from the coverage area of the transceiver, they drop the connection or start experiencing signal instability. Hence, users always experience a strong signal with optical fiber.
  • Convenience due to mobility is an inherent advantage of wireless Internet using 5G.
  • In fiber optic connections, there is greater robustness against interference, while interference is highly influential in mobile cellular communications.
  • Maintenance and inspection of the channel considering side and middle connections are important in FTTx, but in 5G, since it is an air transmission channel, only the inspection and maintenance of the connections are necessary.
  • 5G requires encryption because data is transmitted over a wireless unsecure medium. In the fiber-based Internet, the majority of the transmission medium is optical fiber, and because it does not rely on radio waves, data requires less encryption [44,45].
  • In optical fiber-based Internet networks, service providers need to install optical fiber cable to establish a connection, which incurs a high cost. However, it is cheaper for subscribers because there is no limit on the amount of data available. On the other hand, 5G technology is more cost-effective to distribute, but more expensive to access. 5G is a wireless technology that does not require cables to install, but fiber-based FTTx Internet connections are more time-consuming and difficult to establish and set up.

5.2. Optical Fiber-Based and 5G-Cellular-Based Internet Access in Australia

Australia has the National Broadband Network (NBN) based on optical fiber, 4G/4.5G/5G mobile Internet, and 5G-home fixed Internet. Australians exchange a large amount of data through the Internet, the most important of which are 4k quality video streaming, virtual education, online interactive games, video conferences, and downloading and uploading a large volume of business and administrative data. The Internet penetration rate in this country is 96.2% (11th place in the world) [18,19] and it ranks 7th in terms of the number of data centers with 306 centers [25]. Based on mean download rates, Australia ranks 57th in fixed Internet at 82.73Mbps and 11th in mobile Internet at 135.3Mbps. Based on the median download rate, it ranks 84th in the fixed Internet with a speed of 53.88Mbps and in the 14th place in the mobile Internet with a speed of 91.22Mbps [27,28]. About 11 million people are currently connected to the NBN network and 90% of Australians have access to 4G/4.5G. Although the 4G/4.5G technology offers speeds of 2Mbps to 100Mbps, its plans are more expensive than the NBN and subscribers have monthly data volume limits.
The federal government established a public company, trademark nbn in April 2009 to upgrade the country’s aging copper telephone lines that did not meet the needs of the Internet, and it was launched in 2011. Australia’s NBN consists of fiber optic cables, the fixed line telephone network, and a combination of coaxial cable and fiber optic cable used for cable television. The six types of NBN are FTTP, FTTN, FTTB, FTTC, Hybrid Fixed and Cable (HFC), which is a combination of cable TV technology and fixed wireless, and fixed wireless applicable for places where it is not possible to lay optical fiber to connect to the network. The three main NBN service providers are Dodo, Exetel, and Spintel. On the NBN, there are 6 speeds, 12Mbps, 25Mbps, 50Mbps, 100Mbps, high-speed 250Mbps, and ultra-high speed 1000Mbps, the latter two are available for platforms FTTP and HFC. A 1000Mbps plan with unlimited data volume is about AU$110-145, and 50Mbps and 100Mbps are the most common plans [58,59,60,61,62].
The world’s first 5G-HotSpot was launched by Telstra in Australia in 2018, initially offering speeds up to the 4G standard in 2019. The first frequency band used in Australia for 5G was 3.575-3.7GHz [63,64,65,66]. 5G-Home is a new competitor to the NBN that does not require cabling and can connect to the network using a 5G modem and receive and send signals to users using Wi-Fi or an Ethernet cable. The frequency bands allocated to 5G in Australia are 850/900MHz, 3.4GHz, 3.6GHz, 26GHz, and 28GHz. The maximum speeds reported by the three companies for 5G, namely Optus, Telstra, and Vodafone, are 268.8Mbps, 242.9Mbps, and 114.5Mbps, respectively. For applications like online video games that require no packet loss, latency of less than 20ms, download speeds of at least 100Mbps, and upload speeds of around 50Mbps, 5G is not suitable because 5G subscribers who need to connect to base stations experience high latency and jitter. On the other hand, location and distance from a 5G base station will affect data speed, latency, and jitter, but on the NBN, distance and location do not matter [67,68,69]. In 5G-Home plans, the maximum speed is 500Mbps, which is not possible in many places and times.
Statistics show that Australians are demanding more mobile data and this is a threat to the NBN. It is predicted that for mobile applications if it has high speed and quality, 5G will take over the market. Hence, five reasons to this are:
  • Available network if covering different areas;
  • Increasing the number of mobile users who need high bandwidth;
  • Low latency in case of proper coverage of base stations;
  • High speed in deploying and launching requested services;
  • Serving mobile/fixed users while the NBN is only for users with limited mobility.
On the other hand, current issues with 5G technology in Australia include:
  • There is no 5G coverage in all areas;
  • At home or work with 5G coverage, the signal quality is not good;
  • Reduction of quality in case of crowding of users who need high speed and volume;
  • Limitation on the allocated bandwidth;
  • The need to install and operate the equipment in different regions of the country.
Optus, Telstra, and Vodafone have switched to 5G while 5G-Home broadband Internet is available in some areas. Maximum speeds are higher on 5G, but current coverage is very limited. Available plans include 50Mbps, 100Mbps, and 250Mbps, all with a limit of 1TB per month, costing AUD$60-$70, AUD$70-$80, and AUD$90 per month, respectively. 5G subscription plans are cheaper than the NBN, but the three main problems are slow speeds in high congestion, lack of coverage in many parts of Australia, and monthly data volume limits. If the target area is covered by 5G, the speed of service establishment and setup is higher. NBN and 5G plans can reach speeds up to 500Mbps, but NBN speeds are more guaranteed [70,71,72,73,74].
The type of access and the technology used determine the speed and cost. The latest actual speeds provided for the NBN from the Australian Competition and Consumer Commission (ACCC) and Australian Bureau of Statistics (ABS) statistical reports and reviews show measured values of 25.7Mbps, 48.5Mbps, and 98.4Mbps for the 25Mbps, 50Mbps, and 100Mbps plans. In contrast, the values given for 5G-Home are from companies that are not neutral, i.e., the speeds provided by 5G are less available and depend on the location of homes and existing obstacles. Although 5G claims to have a latency of less than 5ms, according to Ookla’s report, the average value is between 18ms and 20ms with a wide variance. In terms of coverage and availability, the NBN is currently the winner, but it is too early to compare the two technologies in terms of availability. As many areas of Australia currently lack 5G coverage, the three companies Optus, Telstra, and Vodafone offer many of their 5G-home services on a limited basis to avoid service interruptions for users and ensure reliable performance to achieve. 5G could be a good alternative to fixed and mobile Internet in Australia, but 5G-home cannot yet be a serious replacement for the NBN. As an example, NBN is a trump card for students and young people in Australia interested in online video gaming, because of available high-speed service with low latency, jitter, and packet loss [65,66,67,68,69,70,71,72,73].
In summary, the following results can be obtained from a comparison of NBN and 5G Internet access in Australia:
  • The average speed available on 5G is around 225Mbps, while 50Mbps and 100Mbps are more common in NBN and 1000Mbps is available with FTTP and HFC;
  • Ookla shows that actual NBN latency and jitter are lower than those for current 5G;
  • Data volume on NBN plans is unlimited, but on 5G it is unlimited per day with a threshold of 1TB per month;
  • NBN costs less than 5G on average based on speed, data volume, and service;
  • 5G setup is faster if there are fixed or mobile users in the coverage area of 5G service providers or existing base stations.
As mentioned above, NBN is an Australian broadband network based on copper/coaxial/optical fiber cable network supporting FTTx platform, while fixed/mobile 5G-cellular like most of the regions of the world is newer in progress. Wired and wireless broadband Internet in this country is selected as an example and the results obtained from functional and technical comparisons are not general conclusions expandable for other countries and regions of the world. It is due to the fact that the size and population of the countries, the type of requested applications and services, and many other parameters may differ. It is concluded that in Australia, FTTx is dominant and 5G is a serious candidate, but it is not leaving the scene. In other words, as a general conclusion, fixed and mobile wired and wireless broadband Internet access are both required and complementary.

5.3. Wireless Internet Access Based on New LEO Satellite Constellations

Wireless Internet access based on satellite is the next priority for users to connect to the Internet because GEO satellite Internet experiences high latency and power loss, near-earth LEO satellites Internet needs to do handover between the different satellites of the constellation, and cost of subscription and service in both of them is high. However, they are of interest for sparsely populated areas where fiber optic networks and 4G/5G coverage are not possible and are not economically justified for operators.
Three LEO satellite constellations, Starlink, OneWeb, and Amazon Kuiper, are the newest ones. Among them, Starlink SpaceX’s LEO satellite constellation is being tested and launched as the latest satellite technology to provide broadband Internet, especially for remote and rural areas [75,76]. It provides high-speed Internet for people living in remote areas, by sending signals from a dish at home/office to LEO satellites and then back to Earth. Satellites communicate with ground stations, which are hardwired to the Internet and the connection from home/office to the Internet is wireless [77,78].
Compared to Starlink, fiber-based Internet is more reliable because it uses a wired connection. The limitation of capacity and power in fiber optic is not so worrying and it has higher speed and lower latency and jitter than Starlink. Starlink’s upfront costs for equipment and monthly service fees are significantly higher than 5G and fiber-based plans. While Starlink offers faster speeds and more reliable services in clear-sky situations, 5G supports high-speed and wide-coverage Internet that is more widely available than Starlink and generally costs less for urban areas [75,76,77,78,79,80,81].
Starlink is currently in the testing phase, it has many energy and bandwidth issues, its coverage will be limited to areas with a clear view of the sky, it can be affected by weather such as snow, rain, and ice, and some of the bottlenecks will be determined later [82,83]. The technology used for data transmission is the reason for Starlink’s high latency. In addition, the biggest disadvantage of Starlink is its relatively high cost. This service requires an initial setup fee of $499 plus a monthly subscription fee of $99 [75,77]. Moreover, Starlink is currently only available in limited areas, so there may be some bugs that need to be addressed [79]. For users in areas with limited FTTx and 5G coverage, especially in remote and rural areas [80], it may be the best option, but they must consider the long-term consequences of their choice.

6. New Technologies Requiring and Affecting Broadband Internet

The World Wide Web (WWW) needs high-speed broadband Internet access to eliminate worldwide wait. The Next Generation Network (NGN) offers integrated converged services from the Internet, telecommunications, and broadcast infrastructure anytime, anywhere to any location, in any mode (voice, image, video, and data), from any device to any device using any media, wired (two-pair, coaxial, and optical fiber) and/or wireless (3G/4G/4.5G/5G/WiMAX/Wi-Fi/Li-Fi/satellite/Balloon) [84]. Voice over Internet Protocol (VoIP); Video on Demand (VoD); Interactive Television (ITV); Internet Protocol Television (IPTV); High-Definition Television (HDTV); 4k streaming; videoconferencing and multimedia over broadband; quadruple play including data, voice, video, and mobility; online gaming; low-cost secured connectivity via IP-VPN; 4 e’s (e-governance, e-learning/education, e-health/treatment, and e-commerce/trading); and many other services and applications require broadband Internet [85].
In summary, the emerging technologies and innovations that will shape the future of broadband digital are as follows:
  • Broadband Internet access platforms;
  • Five emerging technologies in the spotlight;
  • Three new related technologies.

6.1. Broadband Internet Access Platforms

As demonstrated in this work, three major types of broadband Internet access platforms are based on FTTx which has been implemented in some parts of the world and is of particular interest in many other countries, 5G-cellular with rapid adoption and deployment, and LEO satellite constellation. The first one is the backbone of the fixed Internet, connecting data centers, servers, and routers across the world. FTTx Internet access based on optical fiber offers higher bandwidth, lower channel loss, and acceptable security than traditional two-pair or coaxial copper cables. The second Internet access platform, 5G-cellular, offers mobility, faster speeds, lower power consumption, higher spectral efficiency and energy efficiency, and more advanced features, services, and applications suitable for fixed and mobile users. The third access of interest and investment in the world is LEO satellite broadband Internet with the launch of constellations such as Starlink, OneWeb, and Amazon Kuiper, which is in the testing phase. It is expected to improve speed, coverage, and cost for rural and remote areas.
In addition to three mentioned platforms, the WiMAX standard aims to provide wireless data over long distances from service providers in a variety of ways, from point-to-point links to full mobile cellular type access to cover fixed Internet of offices and homes. Moreover, Wi-Fi and Li-Fi are wireless local area networks to support broadband Internet and complementary to other types of broadband Internet access.
In order to cope with the imminent shortage of spectrum in RF, wireless communication technologies using very high frequencies have attracted considerable attention. To use the wide bandwidth of the light wave, short range wireless connection and data transfer using Li-Fi and Free-Space Optical (FSO) communications that are very recent mechanisms for broadband Internet in indoor access and short-range clear sky. Also, it is a good candidate for broadband Internet indoor connectivity with cooperation with other technologies and combined with Wi-Fi. Two main problems are multiple access interference and phase induced intensity noise, and different detectors are introduced such as p-i-n photodiode (PIN) and Avalanche Photo Diode (APD) detectors [86]. Also, using adaptive hybrid modulation techniques overcomes channel fading effects on Visible Light Communication (VLC) systems [87].
Today and largely in future, hybrid scenarios for broadband Internet connections will be used. For indoor wireless communications, one promising approach is to coordinate Li-Fi and Wi-Fi, namely hybrid Li-Fi and Wi-Fi networks (HLWNets). This scenario combines the high-speed data transmission of Li-Fi and the ubiquitous coverage of Wi-Fi. Another solution to cover fixed and mobile applications is hybrid Li-Fi/cellular. One of the problems is finding a promising low-cost and power-efficient data offloading for the expected high demands for high-speed connectivity in the near future [88,89].

6.2. Five Emerging Technologies in the Spotlight

Five emerging technologies, services, and applications in the spotlight that are based on the broadband Internet and change the future of human life are 6G and beyond, IoT, metaverse, audio/video streaming, and online and interactive games.

6.2.1. 6G and Beyond

1G and 2G respectively focused on voice and text in analog and digital mobile access, 3G on multimedia, 4G on mobile Internet, and 4.5G on higher data speeds, while 5G and beyond are primarily focused on data, connectivity, and user experience jointly [90]. To cover the following needs of users and operators in the 2020s and beyond [91,92]:
  • 10 times more data per unit area;
  • 10 to 100 times more data speed for user;
  • 10 to 100 times more devices and users;
  • 10 times lower battery drain for low-power devices;
  • 5 times less latency.
communication technology and Internet connectivity for fixed and mobile access are implementing 5G-cellular standard and focusing on 6G. 5G occupies broadband frequencies in the low/mid band below 6GHz (sub-6GHz) and high band above 24GHz, while 6G will operate in 95GHz to 3THz frequencies. It means that 6G will deliver speeds 10-100 times faster than 5G with enhanced reliability and wider network coverage. Operating at THz frequency bands, 6G will deliver a peak data rate of 1000Gbps having air latency less than 100 µs. As 6G and beyond will provide a positive experience in life for both fixed and mobile users and transform typical applications, the driving trends are as follows [93,94,95]:
  • More bits, more spectrum, more reliability;
  • From spatial spectrum to volume and energy efficiency;
  • Necessity of smart environments and surfaces;
  • Mass access to little data;
  • From self-organized networks to self-sustainable networks;
  • Integrity of Communication, Computing, Control, Localization, and Sensing (3CLS).
Hence, the use of the following solutions in 5G technologies and beyond as well as related services and applications is required [96,97]:
  • Spectrum sharing, new frequency bands, new waveforms, and Non-Orthogonal Multiple Access (NOMA);
  • Device to Device (D2D), Machine to Machine (M2M), Vehicle to Vehicle (V2V), and Vehicle to everything (V2X) connectivity [98,99];
  • enhanced Mobile Broadband Services (eMBB), Ultra-Reliable Low Latency Communications (URLLC), and massive Machine-Type Communications (mMTC);
  • Mobile Networks (MNs);
  • Ultra Dense Networks (UDNs);
  • Software Defined Networks (SDNs);
  • Massive Multi-Input-Multi-Output (MIMO) [99,100];
  • Energy harvesting [101].

6.2.2. IoT

The Internet of Things was first used in 1999 by Kevin Ashton. Devices on a large platform collect information with the help of various sensors and exchange data with each other through a combination of communication and Internet technologies [102,103]. This technology can analyze all things in the real world and develop devices. It enables small-scale sensing and unique computing with embedded sensors and actuators via wired and wireless sensor networks. Perception, transmission, and processing are the three main parts of the IoT [104]. It is challenging from different perspectives, such as protocols and interoperability, Internet connection, reliability and latency, security and privacy, and processing and cost. By sharing the information of the sensors of the cars and those of the city, and then exchanging data, the quality of life of the cities can be improved and the navigation of the autonomous car can be facilitated by choosing better routes, reducing the number of accidents, finding available parking spaces, etc. Some of the applications of IoT are smart cities, home monitoring and remote control, lighting control and management, and industrial control and automation [105,106].

6.2.3. Metaverse

Although the term metaverse was born in 1992 by Neal Stephenson, it has been gaining prominence in recent times. The metaverse is the next revolution in human life like the Internet. A three dimensional virtual shared, immersive, and sustainable space where people experience life in a way that they cannot in the physical world. It requires Virtual Reality (VR), Augmented Reality (AR), Head-Mounted Displays (HMDs), IoTs, spatial computing, Artificial Intelligence (AI), broadband Internet, etc. A lot more will be heard about Metaverse as it is in the early stages of development to become a commercial and social space [107,108].

6.2.4. Audio/Video Streaming

Streaming is real-time, and it’s more efficient than downloading media files. In the streaming, the browser plays the video without actually copying and saving it. The video loads a little bit at a time instead of the entire file loading at once, and the information that the browser loads is not saved locally [109]. Herein, audio and video data are broken down into data packets and then sent over the Internet. Each packet contains a small piece of the file, and an audio or video player on the client device takes the flow of data packets and interprets them as video or audio. Streaming methods use User Datagram Protocol (UDP) or TCP. UDP and TCP are transport protocols for transferring data packets across a network, but unlike TCP, UDP does not open a dedicated connection before data transmission to ensure that all data packets arrive in order [110].

6.2.5. Online Gaming

The history of online games dates back to the 1970s. In the 2000s, the cost of technology, servers, and the Internet decreased to such an extent that previously unknown genres such as Massively Multiplayer Online (MMO) games became popular as fast Internet became common [111]. An online game is a video game that partially or completely is played through the Internet or Intranet. Online games can be played on any number of devices from dedicated video game consoles such as PlayStations, Xboxes, and Nintendo Switches, to computers, laptops, and mobile phones [112]. There are two types of interaction in online games, i.e., Player versus Environment (PvE) and Player versus Player (PvP) that can be classified as follows:
  • First Person Shooter (FPS);
  • Real Time Strategy (RTS);
  • MMO;
  • Multiplayer Online Battle Arena (MOBA);
  • Battle Royale;
  • Multi User Dungeon (MUD).

6.3. Three New Related Technologies

Today, three new popular technologies in different aspects of life, especially for broadband digital communications and high-speed Internet are edge/cloud computing, Machine Learning (ML) and AI, blockchain and cybersecurity.

6.3.1. Edge/Cloud Computing

Edge computing refers to the processing and storage of data closer to the source or the user, rather than in centralized servers or data centers. It can reduce latency, bandwidth consumption, and network congestion, as well as enhance security and privacy [113]. Edge computing can also enable new services and applications that need real-time or near-real-time data analysis, such as augmented reality, smart homes, and the IoT. Edge computing is complemented by cloud computing, which provides scalable, flexible, and cost-effective access to computing resources and services over the Internet. Cloud computing offers backup, recovery, collaboration, and innovation [114].

6.3.2. ML and AI

Machine learning refers to the ability of machines or systems to perform tasks that typically require intelligence, such as learning, reasoning, decision-making, and perception. ML is a subset of AI that involves the use of algorithms and data to learn from experience and improve performance [115]. AI and ML can enhance broadband in various ways, such as optimizing network performance, managing traffic, detecting anomalies, improving customer service, and personalizing content. AI and ML can also create new opportunities and challenges for broadband users, such as voice assistants, chatbots, facial recognition, and deepfakes [116].
ML and AI will play a key role in automating network operations and optimizing the user experience. Some of these actions required for broadband high-speed Internet are end-to-end learning frameworks for channel estimation and symbol detection [117], ML for localization and positioning in Internet-based applications [118], improving data speed and quality, interference mitigation in multiple access [119], and prediction and balancing traffic. Service providers can remotely manage networks and troubleshoot problems in real-time with AI-ML. As an example, AI-driven Wi-Fi 7 networks predict network traffic patterns and allocate resources efficiently. Also, with artificial intelligence, Internet providers will be able to offer content that is tailored specifically for user based on her (his) interests and browsing habits.

6.3.3. Blockchain and Cybersecurity

Blockchain is not a centralized book of account, which registers and verifies transactions without the need for a central authority or intermediary. It can offer benefits such as transparency, trust, efficiency, and security for various applications and industries, such as finance, supply chain, healthcare, and energy [120]. Blockchain can also improve broadband by enabling peer-to-peer communication, data sharing, and micropayments, as well as protecting user privacy and identity. However, blockchain also poses challenges for broadband, such as scalability, interoperability, and regulation, and does not eliminate the need for cybersecurity [121]. Cybersecurity refers to the protection of digital systems and data from unauthorized access, manipulation, or damage. It is essential for ensuring the safety, reliability, and integrity of broadband networks and services, as well as the privacy and rights of broadband users [122].

7. Three Problems in the Broadband World

Today, broadband telecommunications and high-speed Internet, and emerging broadband technologies are key to ensuring strong economic development. Human life has been changed by broadband Internet and related digital services and applications around the world. Despite the availability of more convenience and newer services, three major problems will be faced in the broadband world as follows:
  • The digital divide;
  • Reducing social interactions/participations;
  • Information hacking and insecurity on the Internet.

7.1. Digital Divide

The type and quality of digital services and applications that users receive in different regions of the world are not the same because the required infrastructures and related systems are not established/developed or are not economical. Also, access to the Internet in areas with no Internet or low-speed Internet as the world moves toward the development of IoT, 5G and beyond, metaverse, video streaming, interactive online gaming, and various Internet-based services and applications that require high-speed data rate and broadband Internet is a big problem [123,124]. Therefore, there are three reasons for the digital divide in the world as follows:
  • Non-similar quality broadband Internet access in different countries and areas;
  • No Internet connection or low-speed Internet access in rural and remote areas;
  • Unbalanced progress of emerging digital technologies in the world.
The nationwide development of wired and wireless fixed and mobile broadband Internet access is an important task to reduce the emerging digital divide. Also, serving users in rural and remote areas is a key driver in solving the digital divide due to low-speed Internet or no Internet in these areas. Therefore, the quality of a connection is as important as the connection itself, and the future digital divide and the level of development of different countries will be measured based on high-speed fixed and mobile Internet connections. The difference between urban and rural societies is a big problem in the connected world. Until now, infrastructure costs have limited broadband Internet service delivery to rural areas [125]. Unfortunately, low population and economics causes the telecommunications and Internet infrastructures deployed in rural and remote areas lag behind their urban counterparts. There is an urgent need for research on coverage, cost, and reliability of rural wireless access [126] by addressing the problem of poor broadband connectivity in rural areas using a novel wireless network architecture called frugal 5G network [127] and LEO satellites [128]. So, to solve the digital divide, the following solutions can be summarized:
  • Infrastructure sharing [129,130] which shares the common desire to reduce costs and increase bandwidth coverage;
  • Fixed Mobile Convergence (FMC) [131,132], which is a transition point in telecommunications/Internet, will finally transform the separate fixed and mobile networks into a unified fixed-mobile network to provide services everywhere;
  • A frugal 5G network to connect the unconnected world with a simplified IP-based network that uses dynamic spectrum sharing and a low-cost wireless backhaul;
  • Terrestrial-satellite networks [133,134], which combine the advantages of satellite and terrestrial networks and promise global broadband access for all types of users;
  • Converged services based on NGN.

7.2. Reducing Social Interactions/Participations

Although the Internet has various benefits, it also causes individual and social problems. More use of the Internet makes family members less likely to participate in family and social interactions, which increases depression and loneliness. Broadband access does not displace offline relationships such as meetings with friends, but it decreases watching movies at the cinema and attending concerts and theatre performances. High-speed Internet access significantly reduces civic and political participation and activities that are usually performed in leisure time, are not pursued to achieve specific goals, and are generally related to a non-profit involvement in public affairs [135,136,137]. Hence, Internet penetration changes several dimensions of social capital as a major problem in the future of human life. To solve this problem, the following solutions can be used:
  • Research on the physical and psychological effects of Internet overuse;
  • Limiting the non-working use of the Internet in business activities;
  • Teaching the proper use of Internet/virtual media and its services and applications in schools and universities;
  • Explanation of disadvantages, such as time waste, distractions, addiction, identity theft, hacking, viruses, and cheating;
  • Sharing Internet experiences and any problems that arise from long-term use.

7.3. Information Hacking and Insecurity on the Internet

Today, information hacking and insecurity on the Internet are of great importance. Therefore, the widespread use of the Internet and Internet-based services and applications in various aspects of human life, such as communications, social media and networks based on Internet, banking, commerce, cryptocurrency, economy, culture, policy, healthcare and treatment, education, automation, traffic and transportation, police and public safety, and governance requires the creation of safety, security, privacy, and responsibility using the following approaches:
  • Finding solutions for problems caused by improper use of the Internet;
  • Recognizing relevant risks and preventing them;
  • Internet policies aimed at continuity, security, stability, and expansion;
  • Legal and civil actions;
  • Technical and procedural measures;
  • Creating organizational structures;
  • Extensive scientific and technical research;
  • International cooperation.

8. Conclusions

In this paper, different updated tables and figures demonstrated the increasing unbalanced progress in wired and wireless Internet access that needs global efforts to balance the Internet penetration rate in the world in both urban and rural (and remote) areas, because a big part of most aspects of human life today and increasingly in the future depend on it. After introducing and describing technical and functional criteria, different wired and wireless Internet access platforms were compared. Then, special focus was on FTTx, 5G-cellular, and satellite broadband Internet platforms. Referring the details in papers and prototype examples by operators, some challenges were extracted that need more attention in different parts of the world. By focusing on challenges, global solutions to them were proposed that are applicable in the world. In addition, four technologies affecting and influenced by broadband Internet were described because the progress of broadband Internet-based services and applications, locally and globally depend on it and all countries should focus on them. Finally, three problems were highlighted and some solutions to them were suggested affecting the broadband Internet access and services and applications in different parts of the world, densely or low population, high-speed or low-speed services, wired or wireless for fixed and/or mobile applications with a look at new services and applications such as 6G, IoT, Metaverse, gaming, and video/audio streaming.
Herein, global statistics, user needs, the exponential growth of data volumes and services requiring Internet, and the advantages and disadvantages of wired and wireless Internet access types were examined. It was shown that the quality of service of Internet-based applications is not the same in different countries and regions of the world. In this way, operators’ concerns and subscribers’ satisfaction can be measured and evaluated based on various technical and functional criteria, such as download and upload speeds, packet loss, network latency and jitter, availability, reliability, security, time and cost of establishment and setting up, and the cost of subscription and services. These parameters introduced and explained in detail, depend on the end-to-end distance, bandwidth and network density, hardware configurations and technologies, end-user problems, and physical issues that are different in wired and wireless networks and fixed and mobile scenarios.
Two FTTx-based and 5G-based broadband Internet platforms covering most parts of the world, especially urban and suburban areas for high-speed Internet, were compared based on these performance metrics. Also, it focused on the LEO satellite Internet that is proposed to cover rural and remote areas and compared it with the two mentioned Internet access platforms. In addition, it was shown that broadband Internet access platforms; emerging services and applications, such as 6G, IoT, metaverse, video streaming, and interactive online gaming; and three new technologies, i.e., edge/cloud computing, ML/AI, blockchain and cybersecurity are revolutionizing the future of life, which means that broadband Internet and digital services and applications will be affected by each other.
Two popular broadband Internet access platforms based on FTTx and 5G-cellular are not balanced in implementation and development, and LEO satellite Internet is in the testing phase. Therefore, the first problem under the title of the digital divide is due to uneven access to the Internet in urban and rural areas of a country, as well as countries and regions of the world, on one hand, and the type and quality of services and applications on the other hand. The second problem is the reduction of social interactions and participation due to the development of broadband Internet. The third problem is data hacking and insecurity in the Internet and related services and applications, which have spread to various aspects of human life. As the final task of this paper, solutions to these three problems were presented.

Funding

This research received no external funding.

Institutional Review Board Statement

Not applicable.

Informed Consent Statement

Not applicable.

Data Availability Statement

Not applicable.

Acknowledgments

This work was supported by Shahid Rajaee Teacher Training University (SRTTU) under grant number 4973 (06.03.1402). I would like to thank Dr. S.M. Razavizadeh, the director of ICT Research Institute (ITRC), and his colleagues for the help and support they provided.

Conflicts of Interest

The author declares no conflicts of interest.

Abbreviations

The following abbreviations are used in this paper:
2G Second Generation
3CLS Communication, Computing, Control, Localization, and Sensing
3G Third Generation
4G Fourth Generation
5G Fifth Generation
6G Sixth Generation
ABS Australian Bureau of Statistics
ACCC Australian Competition and Consumer Commission
ADSL Asymmetric Digital Subscriber Line
AI Artificial Intelligence
APD Avalanche Photo Diode
AR Augmented Reality
ARPANET Advanced Research Projects Agency NETwork
AUD Australian Dollar
AWGN Additive White Gaussian Noise
BER Bit Error Rate
CATV Community Antenna TV (CAble TV)
CIA Central Intelligence Agency
D2D Device to Device
DDN Defense Data Network
DSL Digital Subscriber Line
EE Energy Efficiency
eMBB enhanced Mobile Broadband Services
FCC Federal Communications Commission
FMC Fixed Mobile Convergence
FPS First Person Shooter
FR Frequency Range
FSO Free-Space Optical communications
FTTB Fiber to the Business (Building or Basement)
FTTC Fiber to the Cabinet (Crab)
FTTH Fiber to the Home
FTTN Fiber to the Node
FTTP Fiber to the Premises
FTTx Fiber to the x
FWA Fixed Wireless Access
GEO Geostationary Earth Orbit
GFODI Fiber Optic Development Index
HDTV High-Definition Television
HFC Hybrid Fixed and Cable
HMD Head-Mounted display
HSPA High Speed Packet Access
ICT Information Communication Technology
IEEE Institute of Electrical and Electronics Engineers
IIJA Infrastructure Investment and Jobs Act
IoT Internet of Things
IP Internet Protocol
IPTV IP-based Television
IR InfraRed
ITU International Telecommunications Union
ITV Interactive Television
KSA Kingdom of Saudi Arabia
LED Light Emitting Diode
LEO Low Earth Orbit
Li-Fi Light Fidelity
LOS Line Of Sight
LTE Long-Term Evolution
LTE-A LTE-Advanced
M2M Machine to Machine
MIMO Multi-Input Multi-Output
ML Machine Learning
MMO Massively Multiplayer Online
mMTC massive Machine-Type Communications
mmW millimeter Wave
MN Mobile Network
MOBA Multiplayer Online Battle Arena
MTBF Mean Time Between Failures
MUD Multi User Dungeon
NBN National Broadband Network
NGN Next Generation Network
NOMA Non-Orthogonal Multiple Access
NR New Radio
NTN Non-Terrestrial Network
PvE Player versus Environment
PvP Player versus Player
RTS Real Time Strategy
SDN Software Defined Radio
SDSL Symmetric Digital Subscriber Line
SE Spectral Efficiency
SINR Signal to Interference plus Noise Ratio
SNR Signal to Noise Ratio
SP Service Provider
TCP Transmission Control Protocol
UAE United Arab Emirates
UDN Ultra Dense Network
UDP User Datagram Protocol
UHF Ultra High Frequency
UK United Kingdom
URLLC Ultra-Reliable Low Latency Communications
USA United States of America
V2V Vehicle to Vehicle
V2X Vehicle to everything
VDSL Very high-speed Digital Subscriber Line
VHF Very High Frequency
VLC Visible Light Communications
VoD Video on Demand
VoIP Voice over IP
VPN Virtual Private Network
VR Virtual Reality
WDM Wavelength Division Multiplexing
Wi-Fi Wireless Fidelity
WiMAX Worldwide Interoperability for Microwave Access
WLAN Wireless Local Area Network
WWW World Wide Web

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Figure 1. Global Internet data generated annually (in zettabytes) [19,22].
Figure 1. Global Internet data generated annually (in zettabytes) [19,22].
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Figure 2. Wired and Wireless Internet Access Platforms.
Figure 2. Wired and Wireless Internet Access Platforms.
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Figure 3. Different Versions of FTTx.
Figure 3. Different Versions of FTTx.
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Figure 4. 5G Cellular Features.
Figure 4. 5G Cellular Features.
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Table 1. The largest number of Internet users in countries and their penetration rate [17].
Table 1. The largest number of Internet users in countries and their penetration rate [17].
Rank Nation Region Internet Users (million) Internet Penetration Rate (%)
1 China Asia 1050 74.36
2 India Asia 692 49.15
3 USA North America 311.3 93.79
4 Indonesia Asia 212.9 77.76
5 Brazil South America 181.8 84.83
6 Russia Europe/Asia 127.6 88.98
7 Nigeria Africa 122.5 57.41
8 Japan Asia 102.5 81.54
9 Mexico North America 100.6 79.4
10 Pakistan Asia 87.35 37.75
11 Philippines Asia 85.16 74.77
12 Egypt Africa 80.75 73.88
13 Vietnam Asia 77.93 79.95
14 Germany Europe 77.53 93.19
15 Turkey Europe/Asia 71.38 84.19
16 Iran Asia 69.83 79.42
17 Bangladesh Asia 66.94 39.52
18 UK Europe 66.11 98.19
19 Thailand Asia 61.21 85.49
20 France Europe 59.94 88.47
21 Italy Europe 50.78 85.91
22 South Korea Asia 50.56 97.72
23 Spain Europe 45.12 95.15
24 Argentina South America 39.79 86.85
25 Poland Europe 36.68 97.17
Table 2. The highest Internet penetration rate in countries [18,19].
Table 2. The highest Internet penetration rate in countries [18,19].
Rank Nation Region Internet Penetration Rate (%)
1 Norway Europe 99
1 KSA Asia 99
1 UAE Asia 99
4 Switzerland Europe 98.4
5 Denmark Europe 98.1
6 UK Europe 97.8
7 South Korea Asia 97.6
8 Malaysia Asia 97.4
9 Sweden Europe 97.2
10 Singapore Asia 96.9
11 Australia Oceania 96.2
12 New Zealand Oceania 95.9
13 Ireland Europe 95.6
14 Hong Kong (special region of China) Asia 95.6
15 Netherlands Europe 95.5
16 Austria Europe 95.1
17 Spain Europe 94.9
18 Belgium Europe 94.5
19 Canada North America 94.3
20 Germany Europe 93.3
- World - 65.4
Table 3. Percentage of users and Internet penetration rate in different regions of the world [18,19].
Table 3. Percentage of users and Internet penetration rate in different regions of the world [18,19].
Rank Region Percentage of Internet Users (%) Internet Penetration Rate (%)
1 East Asia 24 74.3
1 South Asia 18.5 47.4
1 South-East Asia 10 75.6
4 South America 6.8 80.6
5 North America 6.7 92
6 Eastern Europe 4.9 86.9
7 West Asia 4.3 75.3
8 West Africa 4 48
9 Western Europe 3.5 93.5
10 North Africa 3.3 65.9
11 Southern Europe 2.6 88.4
12 Central America 2.6 74.9
13 East Africa 2.1 23.1
14 Northern Europe 2 97.4
15 Central Africa 1.1 27.9
16 Central Asia 1.1 72.5
17 South Africa 0.9 70.6
18 Oceania 0.7 79.4
19 Caribbean 0.6 68.4
- World 100 65.7
Table 4. The highest Internet penetration rate in countries [18,19].
Table 4. The highest Internet penetration rate in countries [18,19].
Source Internet Users (billion) Penetration Rate (%)
Internet World Stats 5.47 68.3
ITU 5.31 66.3
CIA World Factbook 5.05 63
World Bank 4.8 59.9
Average 5.16 64.38
Table 5. Top 15 countries based on the average time of daily Internet use [21].
Table 5. Top 15 countries based on the average time of daily Internet use [21].
Rank Country Average Daily Time Spent Using the Internet
1 Philippines 10 hours and 56 minutes
2 Brazil 10 hours and 8 minutes
3 Colombia 10 hours and 7 minutes
4 South Africa 10 hours and 6 minutes
5 Argentia 9 hours and 39 minutes
6 Malaysia 9 hours and 17 minutes
7 Mexico 9 hours and 1 minute
8 Indonesia 8 hours and 52 minutes
9 Thailand 8 hours and 44 minutes
10 Taiwan 8 hours and 8 minutes
11 Singapore 8 hours and 7 minutes
12 Turkey 7 hours and 57 minutes
13 Russia 7 hours and 52 minutes
14 Saudi Arabia 7 hours and 45 minutes
15 Egypt 7 hours and 36 minutes
- Worldwide 7 hours and 4 minutes
Table 6. Internet data ratio in different applications [22,23].
Table 6. Internet data ratio in different applications [22,23].
Rank Category Percentage of data (%)
1 Video 53.72
2 Social 12.69
3 Gaming 9.86
4 Web browsing 5.67
5 Messaging 5.35
6 Marketplace 4.54
7 File sharing 3.74
8 Cloud 2.73
9 VPN 1.39
10 Audio 0.31
Table 7. The first 15 countries by number of data centers [25].
Table 7. The first 15 countries by number of data centers [25].
Rank Country Region Number of Data Centers
1 USA North America 5375
2 Germany Europe 522
3 UK Europe 517
4 China Asia 448
5 Canada North America 335
6 France Europe 314
7 Australia Oceania 306
8 Netherlands Europe 299
9 Russia Europe/Asia 255
10 Japan Asia 218
11 Italy Europe 168
12 Mexico North America 166
13 Brazil South America 163
14 India Asia 151
15 Poland Europe 143
Table 8. The mean fixed broadband Internet download rate in different countries [27,28].
Table 8. The mean fixed broadband Internet download rate in different countries [27,28].
Rank Country Mean Download Rate (Mbps)
1 Monaco 261.82
2 Singapore 255.83
3 Hong Kong (special region of China) 254.70
4 Romani 232.17
5 Switzerland 229.96
6 Denmark 227.91
7 Thailand 225.17
8 Chile 217.60
9 France 214.04
10 South Korea 212.57
13 USA 203.81
15 China 196.57
57 Australia 82.73
Table 9. The mean mobile broadband Internet download rate in different countries [27,28].
Table 9. The mean mobile broadband Internet download rate in different countries [27,28].
Rank Country Mean Download Rate (Mbps)
1 UAE 238.06
2 South Korea 202.61
3 Norway 177.72
4 Qatar 172.18
5 China 165.38
6 Kuwait 157.18
7 KSA 155.97
8 Cyprus 144.64
9 Bulgaria 142.27
10 Switzerland 135.70
11 Australia 135.30
15 USA 110.07
Table 10. The median fixed broadband Internet download rate in different countries [27,28].
Table 10. The median fixed broadband Internet download rate in different countries [27,28].
Rank Country Median Download Rate (Mbps)
1 Singapore 247.44
2 Hong Kong (special region of China) 242.99
3 Chile 240.34
4 United Arab Emirates 238.28
5 Thailand 211.28
6 United States 207.32
7 China 193.66
8 Denmark 192.68
9 Spain 178.94
10 Taiwan 177.43
84 Australia 53.88
Table 11. The median mobile broadband Internet download rate in different countries [27,28].
Table 11. The median mobile broadband Internet download rate in different countries [27,28].
Rank Country Median Download Rate (Mbps)
1 UAE 205.77
2 Qatar 186.35
3 Kuwait 160.87
4 Uruguay 149.08
5 South Korea 140.49
6 Norway 122.72
7 Brunei 120.84
8 Iceland 109.28
9 Netherlands 106.27
10 Denmark 101.19
12 China 95.33
14 Australia 91.22
Table 12. Comparison of wired Internet technologies.
Table 12. Comparison of wired Internet technologies.
Technology Upload/Download Speed (Mbps) Coverage Infrastructure Advantages Disadvantages
ADSL,
ADSL2,
ADSL2+
3/24 5km Public telephone network
  • − Using the existing telephone cable and network;
  • − Fast installation;
  • − Fixed crosstalk in Vectoring;
  • − Increased frequency in G. Fast.
  • − High loss of copper cable.
VDSL,
VDSL2,
Vectoring
40/100 1km
G. Fast 1000 100m
CATV 100/200 2-100km Coaxial cable in streets and buildings, optical fiber in feeders, and the possibility of return channel
  • − Using the existing cable TV infrastructure;
  • − Fast installation;
  • − High bandwidth.
  • − High cost and installation time in places without cable TV infrastructure.
Optical Fiber 10000/10000 10-60km Light waves instead of radio waves and distribution to users with optical and electrical signals
  • − High bandwidth;
  • − Low loss;
  • − No interference.
  • − High investment cost;
  • − Dependency of bandwidth on the type of FTTx.
Table 13. Comparison of wireless Internet technologies.
Table 13. Comparison of wireless Internet technologies.
Technology Upload/Download Speed (Mbps) Coverage Infrastructure Advantages Disadvantages
HSPA
HSPA+ (3G)
22.56/(56, 42.2)
22/(168, 84.4)
3km 3G/4G mobile network and its accessories
  • − Wireless radio coverage;
  • − Quick and easy setup.
  • − Interference;
  • − Limited bandwidth.
4G-LTE
(LTE-A)
30/100
(30/1000)
Home: 10m
Mobile: 3-6km
5G
10000/20000 5G base stations
  • − High data rate;
  • − Low latency;
  • − High reliability;
  • − Higher frequency bands;
  • − Multi-antenna structure.
  • − High investment to update base stations and equipment.
GEO satellite
10/30 Very high Ground base stations and their accessories
  • − Suitable for dense users;
  • − Optimum use of bandwidth;
  • − Suitable for easy and quick coverage of distant areas.
  • − High latency;
  • − High cost.
LEO satellites
Wi-Fi: 660/660 7000/7000
HSPA: 22.56/(56, 42.2) 22/(168, 84.4)
LTE: 30/100
30/1000
High
  • − Suitable for coverage of rural/remote areas;
  • − Less latency and more economic access than GEO satellites.
  • − Controlling the asynchronous satellites from ground base stations.
Balloon
  • − Suitable for coverage of rural/remote areas;
  • − Improved coverage to ground Wi-Fi, LTE, and HSPA.
  • − Controlling balloons from ground base stations.
  • − Being in the testing phase;
WiMAX
(IEEE802.16e)
4/6
(70/70)
60km Base stations and their accessories
  • − Inexpensive;
  • − Quick and easy installation.
  • − Low range.
Wi-Fi
IEEE802.11n
(IEEE802.11ad)
660/660
(7000/7000)
200m
(10m)
Li-Fi Up to 224000 A few meters
  • − Very high data rate;
  • − Suitable for Interference-sensitive applications;
  • − Suitable for Indoor usage.
  • − Low range;
  • − Low reliability;
  • − Clear sky;
  • − High setup cost.
Table 14. Comparison of 5G-based and FTTx-based broadband Internet standards.
Table 14. Comparison of 5G-based and FTTx-based broadband Internet standards.
Criterion Technology
FTTX-based 5G-based
Maximum achievable download (upload) speed 100Gbs (100Gbs) 20Gbs (10Gbs)
Average global latency 9 28ms
Average global jitter 3ms 9ms
Packet loss Insignificant Average
Coverage radius 70km 10m (fixed)/3km (mobile)
Convenience High for fixed users High for mobile users
Interference robustness High Low
Maintenance and inspection High Low
Security High High with cryptography
Establishment and startup time High Low
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