Preprint Review Version 1 Preserved in Portico This version is not peer-reviewed

Effectiveness of “Escape Room” Educational Technology in Nurses’ Education: A Systematic Review.

Version 1 : Received: 22 January 2024 / Approved: 23 January 2024 / Online: 23 January 2024 (12:13:39 CET)

How to cite: González-de la Torre, H.; Henández-De Luis, M.; Mies-Padilla, S.; Camacho-Bejarano, R.; Verdú-Soriano, J.; Rodríguez-Suárez, C. Effectiveness of “Escape Room” Educational Technology in Nurses’ Education: A Systematic Review.. Preprints 2024, 2024011692. https://doi.org/10.20944/preprints202401.1692.v1 González-de la Torre, H.; Henández-De Luis, M.; Mies-Padilla, S.; Camacho-Bejarano, R.; Verdú-Soriano, J.; Rodríguez-Suárez, C. Effectiveness of “Escape Room” Educational Technology in Nurses’ Education: A Systematic Review.. Preprints 2024, 2024011692. https://doi.org/10.20944/preprints202401.1692.v1

Abstract

Escape room’s games are educational gamification technologies that consist of introducing a team of players into a physical or digital space to solve a mystery or a problem in search of clues to solve puzzles, riddles, or enigmas. This study aims to determine the effectiveness of escape room’s games on the training of nurses and nursing students. A systematic review was carried out in MEDLINE, WOS, SCOPUS, CINAHL and LILACS databases using the MeSH terms: "Education, Nursing" and "Educational Technology", and the free term "Escape room", combining with Boolean operators AND/OR. Intervention studies in Spanish, English and Portuguese were included, without limitation for the year of publication. Selection and critical appraisal were conducted by two independent reviewers. A total of n=15 interventional studies were included (n=2 Randomized Clinical Trials and n=12 quasi-experimental). Escape rooms are a recent and booming educational methodology, which is increasingly used in academia and training of nurses and nursing students; however, it is necessary to expand their use to more countries, as well as the number and quality of interventional studies, being necessary to homogenize and standardize criteria and to use validated instruments to evaluate the effectiveness of escape rooms in the field of nursing.

Keywords

Education, Nursing; Educational Technology; Gamification; Systematic Review

Subject

Biology and Life Sciences, Life Sciences

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