Submitted:
13 November 2023
Posted:
14 November 2023
You are already at the latest version
Abstract
Keywords:
1. Introduction
2. Development and validation of the platform
2.1. A Multidisciplinary Consortium
2.2. Piloting Across Diverse Contexts
2.2.1. Cultural diversity
2.2.2. Economic diversity
2.2.3. Adaptability and Inclusivity
2.3. Listening to User Feedback
2.4. Ongoing System Enhancement:
2.5. Realizing Impact in Ukraine: bridging the healthcare gap
3. The platform: STASISM
3.1. Hardware
3.2. Architecture of the data collection
3.3. Therapeutic programs
3.4. (Tele)Rehabilitation exercises
3.5. Serious games
3.6. Third-Party Games
3.7. Assessment tools
3.7.1. Static Balance Test
3.7.2. The Dynamic Balance Test (DBT)
3.7.3. Ranges of motion
3.7.4. Rapid Measure tool
3.8. Advance analytics
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Games | Description | Mode | Visual adaptation* | Game outcome | Controller | Therapeutic targets | Screenshots |
|---|---|---|---|---|---|---|---|
| Crazy Racing | Racing game where the player has a task for each level. The character catches the object, races other cars, and explores different roads. | Single | + | Time Completion Percentage (N of bonus coins) |
Balance Board: side and forward-backward sways (standing, sitting, kneeling) Camera (body sways) |
Balance function, proprioception, visual-spatial ability, navigation skills, attention | ![]() |
| Crusher | Action game that involves different movements of the body parts to crush buildings and transport with a monster character. | Single | - | Points | Camera (upper body, arms, hands, head, mouth) |
Motor coordination, proprioception, gross motor skills, fine motor skills, stress relief | ![]() |
| Dodge Dare | Game with augmented reality: a player moves around their room and dodges the lasers | Single | - | Playing Time N of successful dodges |
Camera (3D body movement) |
Motor coordination, proprioception, visual-spatial ability, gross motor skills, attention | ![]() |
| Hex | Game where the player controls a witch flying on her broom with their movements. With each level, the character moves faster, explores different environments, and faces various challenges. | Single | + | Playing Time |
Camera (hand clench, mouth) |
Gross motor skills, fine motor skills, voluntary motor control, attention | ![]() |
| Hungry Woo | Game that revolves around the task of feeding a cat. The main objective is for the player to catch food items while avoiding non-edible objects. As the game progresses, the speed increases, and the objects encountered change with each level. | Single, Cooperation, and Player-versus-Player (PvP) | + | Completion Percentage (N of caught edible objects and avoided non-edible objects) | Balance Board: side sways (standing, sitting, kneeling) |
Balance function, proprioception, visual-spatial ability, decision-making, object recognition, impulse control | ![]() |
| Paddle Waddle | Action game, where the main goal is to keep balls in motion by rebounding them with a paddle. Along the way, players can collect stars to earn points and progress to higher levels. As the child advances, the ball speed increases and the new puzzle picture opens. In addition to striving for personal achievements, players can compete against others globally to achieve the highest score and receive rewards for surpassing the existing record. | Single | + | Points | Balance Board: side sways (standing, sitting, kneeling) Camera (body sways, shoulder flexion, shoulder abduction, shoulder rotation, elbow flexion, elbow supination, wrist flexion, hand clench, mouth) |
Balance function, proprioception, visual-spatial ability, gross motor function, fine motor skills, voluntary motor control, attention, decision-making | ![]() |
| Pongo Paddle | Variation of the favorite Paddle Waddle game. Action game, where the main goal is to keep balls in motion by rebounding them with a paddle. Along the way, players can collect stars to earn points and progress to higher levels. As the child advances, the ball speed increases and the new puzzle picture opens. In addition to striving for personal achievements, players can compete against others globally to achieve the highest score and receive rewards for surpassing the existing record. | Single | + | Points | Balance Board: forward-backward sways (standing, sitting, kneeling) Camera (body sways, shoulder flexion, shoulder abduction, shoulder rotation, elbow flexion, elbow supination, wrist flexion, hand clench, mouth) |
Balance function, proprioception, visual-spatial ability, gross motor function, fine motor skills, voluntary motor control, attention, decision-making | ![]() |
| Roxer | A musical game where the player should follow the rhythm to create the melody. It is possible to use the existing song or write their own. |
Single | - | Points | Balance Board: side or forward-backward sways (standing, sitting, kneeling) Camera (imitation of the guitar playing) |
Balance function, proprioception, visual-spatial ability, gross motor function, fine motor skills, attention | ![]() |
| Super Surfer | Super Surfer is a game in which the player gets to control their surfboard and explore new environments when collecting stars, which cumulate and help to earn more points. | Single, Cooperation, and PvP | + | Completion Percentage (N of caught stars) | Balance Board: side and forward-backward sways (standing, sitting, kneeling) Camera (body sways) |
Balance function, proprioception, visual-spatial ability, navigation skills, attention | ![]() |
| Up You Go | Action game that is meant to be played with both hands and arms. The player controls a character trying to reach the top, shoving falling rocks, disabling moving enemies, and solving puzzles. | Single | - | Points | Camera (imitation of the climbing) |
Balance function, proprioception, visual-spatial ability, gross motor skills, fine motor skills, attention | ![]() |
| Woo’s Wonderful World Adventure | Puzzle game involving matching falling blocks based on their colors while rescuing caged animals. In the game, players join Woo, a cat who embarks on a global journey in his airplane, visiting various countries. Each country in the game showcases unique artwork inspired by the local culture, creating an immersive and diverse experience. To progress, Woo must solve child-friendly puzzles specific to each country he visits. The game combines puzzle-solving with elements of exploration and cultural appreciation, making it an engaging and educational experience for players. | Single, Cooperation, and PvP | + | Points | Balance Board: side sways (standing, sitting, kneeling) |
Balance function, proprioception, visual-spatial ability, attention, decision-making, object recognition, impulse control | ![]() |
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