Submitted:
10 October 2023
Posted:
13 October 2023
You are already at the latest version
Abstract
Keywords:
1. Introduction
2. Literature Review
2.1. Positive Experience Design
2.2. Impact-centered Design
3. Study 1: Construction of Design Model
3.1. Construction Process
3.2. Definition of Elements
3.2.1. Pleasure Index
3.2.2. Health Behavior
3.2.3. Social Connectivity
3.2.4. Social Contribution
3.2.5. Living Environment
3.2.6. Environmental Contribution
3.3. Design Algorithm
3.3.1. Concept Generation Algorithm
3.3.2. Concept Evaluation Algorithm
4. Study 2: Design Workshop
4.1. Participants
4.2. Materials
4.3. Procedure
4.4. Result
4.4.1. Design Result
4.4.2. Feedback
5. Discussion
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Authors | Contributions | Source |
|---|---|---|
| Desmet P.M.A. | Regulating mood: the two-factor mood model helps designers identify and describe users’ mood to develop design related to mood regulation. | [10] |
| Peters D., et al. | Changing behavior: the METUX model helps designers measure and design basic psychological needs related to user behavior. | [11] |
| Wiese L., et al. | Enhancing motivation: the multi-stage design framework model provides a visual design method to achieve user happiness through the provision of positive activities. | [12] |
| Wu C., et al. | Enriching experience: the positive experience design model of IoT intelligent products guides designers to design for individual pleasure experience, personal goal realization, group need satisfaction, and group relationship harmony. | [13] |
| Chen, K. | Improving cognition: the emotional interaction design framework model guides designers to improve user awareness. from the perspective of enhancing user emotional experience. | [14] |
| Perrino C. H., et al. | Continuation of the positive experience cycle: the model designed for temporary harmony guides designers to design positive experiences from the perspective of changing the user's cognitive memory and future plans. | [15] |
| Authors | Contributions | Source |
|---|---|---|
| Norman, D.A. | Humanity-centered design: long-term impacts between humans, societies and ecosystems should be viewed from a long-term and systematic perspective. | [17] |
| Poikolainen Rosén, A., et al. | More-than-human-centered design: human experience and organisms systematically interact to achieve ecological sustainability. | [18] |
| Kristensen, H. S., et al. | Sustainable value propositions in product-service systems: social, environmental and economic impacts need to be integrated into the design process of products, systems or services. | [19] |
| Fokkinga, S. F., et al. | An impact-centered design framework was established, including the direct and indirect psychological, social, and behavioral effects resulting from the interaction of people and products. | [20] |
| Calvo, R. A., et al. | Divide the main factors in technology that influence happiness into three categories: personal experience, social relationships, and altruism. | [21] |
| Cloutier, S., et al. | Environmental conditions and social connections influence individuals' feelings of well-being. Therefore, an approach to system design based on a vision of the future was proposed. | [22] |
| Weijs-perrée, M., et al. | Transient experiences are influenced by the objective characteristics of the environment and the subjective characteristics of the individuals, and ultimately affect the individual's happiness through long-term impacts. | [23] |
| Dimensions of Impact | Explanation | Relationships |
|---|---|---|
| Pleasure index | Evaluation of the state of self-happiness and self-satisfaction | ![]() |
| Health behavior | Activities to maintain physical and mental health. | |
| Social connectivity | The interaction between members of a group. | |
| Social contribution | Altruistic activities at the social level. | |
| Living environment | Places of daily activities and other things in places. | |
| Environmental contribution | Altruistic behavior that is socially and environmentally sustainable. |
| Number | Scale Items | Average Value | Standard Deviation |
|---|---|---|---|
| Perceived usefulness | 1.792 | 1.160 | |
| PU 1 | Using this model allows me to work more quickly | 1.900 | 1.105 |
| PU 2 | Using this model can improve my job performance | 1.700 | 1.203 |
| PU 3 | Using this model can increase my productivity | 1.825 | 1.217 |
| PU 4 | Using this model can improve effectiveness | 1.875 | 1.114 |
| PU 5 | Using this model makes my job easier | 1.650 | 1.231 |
| PU 6 | This model is useful in my work | 1.800 | 1.091 |
| Perceived ease of use | 1.863 | 1.082 | |
| PE 1 | This model is easy to learn | 1.850 | 1.051 |
| PE 2 | This model is controllable | 1.775 | 0.947 |
| PE 3 | My interaction with this model is clear and understandable | 2.100 | 1.128 |
| PE 4 | This model is flexible in interaction | 1.650 | 1.231 |
| PE 5 | This model is easy to become skillful | 1.825 | 1.035 |
| PE 6 | This model is easy to use | 1.975 | 1.097 |
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