Version 1
: Received: 12 May 2022 / Approved: 16 May 2022 / Online: 16 May 2022 (04:08:16 CEST)
How to cite:
de Paz Carmona, H.; Borges Chinea, M.E. Gamification In Chemical Engineering: A Research Study. Preprints2022, 2022050196. https://doi.org/10.20944/preprints202205.0196.v1
de Paz Carmona, H.; Borges Chinea, M.E. Gamification In Chemical Engineering: A Research Study. Preprints 2022, 2022050196. https://doi.org/10.20944/preprints202205.0196.v1
de Paz Carmona, H.; Borges Chinea, M.E. Gamification In Chemical Engineering: A Research Study. Preprints2022, 2022050196. https://doi.org/10.20944/preprints202205.0196.v1
APA Style
de Paz Carmona, H., & Borges Chinea, M.E. (2022). Gamification In Chemical Engineering: A Research Study. Preprints. https://doi.org/10.20944/preprints202205.0196.v1
Chicago/Turabian Style
de Paz Carmona, H. and María Emma Borges Chinea. 2022 "Gamification In Chemical Engineering: A Research Study" Preprints. https://doi.org/10.20944/preprints202205.0196.v1
Abstract
As consequence of the digital transformation, e-learning methodologies have become an inseparable part of the standard classes in schools and universities, assuming an increasingly significant role in compensating for the difficulties resulting from the COVID-19 pandemic. Numerous pedagogical methodologies and strategies can be easily implemented in high education, promoting students’ motivation and interest in learning. This research study analyses the implementation of gamification pedagogical strategy on 50-60 undergraduate chemical engineering students at the university, by evaluating its effect on the success rate on a specific topic of Chemical Reactions Engineering subject and the motivation effect for the following topics. Our results show a significant positive effect of the gamification strategy on university lectures, increasing up to 25-30 % of the success ratio with an apparent motivation effect. During the subsequent years, the changes in the lifestyle of study also play a role in students’ performance. Therefore, it is necessary to evaluate case studies such as the one presented here to understand better the use of these pedagogical methods and strategies in high education, especially in technical subjects described in this paper.
Keywords
gamification methodology; teaching strategies; online teaching; chemical engineering
Subject
Social Sciences, Education
Copyright:
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.