Preprint Article Version 1 Preserved in Portico This version is not peer-reviewed

3D Modeling of Stone Statues Based on Stone Carving of Ming Xiaoling Mausoleum and Historical Materials of Ming Dynasty Armor

Version 1 : Received: 12 January 2022 / Approved: 20 January 2022 / Online: 20 January 2022 (11:08:25 CET)
Version 2 : Received: 24 February 2022 / Approved: 25 February 2022 / Online: 25 February 2022 (13:54:51 CET)

How to cite: Cao, Y.; Huang, X.; Zhou, Q. 3D Modeling of Stone Statues Based on Stone Carving of Ming Xiaoling Mausoleum and Historical Materials of Ming Dynasty Armor. Preprints 2022, 2022010299. https://doi.org/10.20944/preprints202201.0299.v1 Cao, Y.; Huang, X.; Zhou, Q. 3D Modeling of Stone Statues Based on Stone Carving of Ming Xiaoling Mausoleum and Historical Materials of Ming Dynasty Armor. Preprints 2022, 2022010299. https://doi.org/10.20944/preprints202201.0299.v1

Abstract

Based on the historical research on the shape of armor in Ming Dynasty, this paper explores the shape characteristics of general armor in Ming Dynasty in China through field research on the general stone statue of Ming Xiaoling Mausoleum in Nanjing. Through Ming Xiaoling Mausoleum general stone carving 3D animation technology restoration project, virtual material heritage practice is carried out. Through the modeling of the general stone statue in Ming Xiaoling Mausoleum by MAYA and Zbrush, UE4 realizes the construction of scenes and the output of interactive effects, so as to explore a mode of application engine animation that can preserve and propagate general stone carving in Ming Xiaoling Mausoleum.

Keywords

Armor in Ming Dynasty; Stone carving in Ming Xiaoling Mausoleum; 3D animation technology; MAYA; Zbrush; UE4

Subject

Arts and Humanities, Art

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