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An Adaptive Shooting and Bouncing Ray Method Based on Q-Learning for Efficient Synthetic Aperture Radar Imaging Simulation

Submitted:

14 June 2026

Posted:

15 June 2026

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Abstract
Fast synthetic aperture radar (SAR) imaging simulation is required by many computer vision applications. Although the shooting and bouncing ray (SBR) method has significantly accelerated electric field calculation, the number of ray tubes is still the bottleneck for SAR image simulation speed. This letter proposes an innovative adaptive SBR method driven by Q-learning for accelerated SAR imaging simulation. The core strategy is to convert the ray tube allocation into a reinforcement learning problem. The ray-shooting plane is dynamically partitioned into localized patches, where a Q-learning agent intelligently scales the ray density in real-time. By observing the geometric features of the target surface, the agent learns to employ coarser ray tubes in flat regions to eliminate redundant computation, while deploying denser ray tubes in complex areas. A multi-objective reward function is designed to balance accuracy against computational resource consumption. Numerical experiments demonstrate that the proposed Q-learning-based SBR method drastically reduces computational cost while preserving imaging similarity.
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Copyright: This open access article is published under a Creative Commons CC BY 4.0 license, which permit the free download, distribution, and reuse, provided that the author and preprint are cited in any reuse.
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