Submitted:
02 June 2026
Posted:
03 June 2026
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Abstract
Keywords:
1. Introduction
2. Problem Description and Unified Modeling of Spacecraft Reachable Domain
2.1. Basic Definitions and Classification
2.2. Classification by Spatial Attributes
- is the relative position vector in the target-centered reference frame;
- is the augmented relative state vector comprising both relative position and velocity;
- and are the dynamics and control influence matrices characterizing the relative motion. For circular reference orbits, the Clohessy-Wiltshire (C-W) equations provide a linear time-invariant formulation [66]; for elliptical reference orbits, the Tschauner-Hempel (T-H) equations yield a linear time-varying system;
- is the set of admissible initial relative states. In deterministic scenarios, reduces to a singleton ; in the presence of initial state uncertainties or non-cooperative settings, is typically modeled as an ellipsoid or a convex polytope [16];
- is the admissible control set, which encapsulates fuel/energy constraints. For impulsive thrust, ; for continuous thrust, ;
- is the position extraction matrix.
2.3. Classification by Temporal Attributes
2.4. Classification by Informational Attributes
3. Solution Methods for Spacecraft Reachable Domain
3.1. Methods for Spatial-Scale Reachable Domain
3.1.1. Analytical and Semi-Analytical Methods
3.1.2. Numerical Optimization Methods
3.1.3. Geometric and Sampling Methods
3.1.4. Comparison and Selection Guide for Spatial-Domain Methods
3.2. Methods for Time-Scale Reachable Domain
3.2.1. Linearized Ellipsoidal Approximation Method
3.2.2. Exact Envelope Determination Method
3.2.3. Fast Analytical Approximation via Series Expansion
3.2.4. Comparative Summary of TSRD Methods
4. Applications of Reachable Domain in Orbital Games
4.1. Fundamentals of Orbital Games and the Role of Reachable Domain
4.1.1. Typical Scenarios and Classification of Orbital Games
4.1.2. Dual Role of Reachable Domain in Orbital Games
4.2. One-on-One Pursuit-Evasion Games
4.3. Multi-Agent Cooperative Games
4.4. Threat Avoidance and Defense Games
5. Challenges and Future Directions
5.1. Limitations of Existing Approaches
5.2. Future Research Directions
6. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
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