Submitted:
16 April 2026
Posted:
17 April 2026
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Abstract
Keywords:
1. Introduction
1.1. Problem Definition
1.2. Research Aim
1.3. Research Hypothesis
2. Literature Review on Using AI in Architecture
2.1. Definition of Artificial Intelligence
2.2. Evolution of Artificial Intelligence
2.3. Historical Background of Using AI in Architecture
- The Foundation of AI in Design (1960s): The origins of AI-driven architectural tools can be traced back to the creation of Sketchpad by Ivan Sutherland in the 1960s. This software laid the groundwork for digital drafting and computer-aided design (CAD) [19].
- The Rise of Digital Tools (1980s): By the 1980s, architectural firms started incorporating Building Information Modelling (BIM), enhancing the precision of planning, visualisation, and documentation [20].
- Early Computational Design (2000s): The introduction of parametric modelling software, such as Grasshopper for Rhino, revolutionised digital architecture by allowing complex geometries and automated design processes [10].
- AI-Powered Generative Design (2010s): The 2010s witnessed the growth of machine learning algorithms in architecture. Autodesk’s Dreamcatcher was one of the first AI-driven design tools to generate architectural solutions based on functional and material constraints [21].
- AI in Contemporary Architecture (2020s–Present): Today, AI is integrated into various aspects of architecture, from site analysis to sustainable material selection. Leading firms such as Zaha Hadid Architects utilise AI-driven tools to enhance design efficiency and sustainability [22].
2.4. Key Applications of AI in Architecture
- Generative Design: AI algorithms generate multiple design options based on given constraints (e.g., site conditions, materials, sustainability goals). Example: Autodesk’s Dreamcatcher and Midjourney generate optimised architectural forms.
- Text-to-Image AI for Architectural Visualisation: AI tools like DALL·E, Midjourney, and Stable Diffusion create concept images from text prompts, helping architects visualise ideas quickly [23]. Useful for early-stage design exploration, mood boards, and client presentations.
- Parametric and Algorithmic Design: AI-powered tools like Grasshopper (Rhino), Houdini, and Dynamo help create complex, adaptive forms by analysing data. Used in Zaha Hadid’s fluid architecture and smart urban planning.
- AI for Sustainable and Smart Design: AI analyses environmental data (sun path, wind flow, thermal efficiency) to optimise energy use. Example: AI-driven climate-responsive facades adjust based on temperature and light.
- Construction and Robotics: AI-powered robots handle repetitive construction tasks, reducing waste and increasing speed. Example: AI-driven 3D printing for housing (ICON, WASP).
- AI in Urban Planning: AI processes big data (traffic, population growth, land use) to optimise city planning. Example: Google’s DeepMind and Sidewalk Labs use AI for smart cities.
- AI for Heritage and Restoration: AI reconstructs lost historical buildings using generative modelling. Example: AI-assisted restoration of Notre Dame Cathedral.
2.5. Approaches to Generating AI Architectural Images
2.5.1. Text to Image
2.5.2. Plan to 3D
2.5.3. Text to Movie
2.5.4. Sketch to Perspective
2.6. Previous Readings on the Gaps and Proposed Solutions
3. Monitoring the Current Anatomy of AI Text-to-Image Prompts
3.1. Definition of AI Text-to-Image Prompt
3.2. Fields That Can Use the AI Text-to-Image Prompts
3.3. Components of AI Text-to-Image Prompts in Architecture
4. Theory of Architecture as an Organiser of Ideas
4.1. Definition of ‘Theory of Architecture’
“Architecture theory is a practice of mediation. In its strongest form, mediation is the production of relationships between formal analyses of a work of architecture and its socio-cultural ground or context, but in such a way as to show the work of architecture as having autonomous force.”Said by Michael Hays [51].
4.2. Origin of ‘Theory of Architecture’
4.2. Founders of ‘Theory of Architecture’
4.3. Evolution and Characteristics of ‘Theory of Architecture’ in the 20th and 21st Centuries
5. Suggesting Parameters of the Text-to-Image Prompt
6. Methods and Materials
- i.
- Experimental method
- ii.
- Analytical method
- iii.
- Comparative analytical method
7. Results of the AI Visual Experiments
7.1. Results of AI Text-to-Image, When Adding the Keywords of the ‘Theory of Minimalism’
- “It’s required to design a museum of civilisation in Lebanon, tackling the theme of ‘Conserving Civilisation Identity.’ The design conveys the features of the Phoenician-Lebanese civilisation on its facades. The design comprises geometries of two rectangular prisms, a cone, two cylinders, and a cube of the entrance. These geometries are indoor spaces designed in a functional composition. The outside materials on their facades are fair-face concrete and a few areas of glass windows. The design follows the Minimalism Style. The colour is grey on its facades. This museum is in a historical urban fabric, approaching the Mediterranean Sea. The site has smooth winds, average humidity, and high temperatures in the summer months. The site has a clear topography, with 10 m difference in levels and contour lines. The museum has three floors for the two rectangular prisms and two floors for the conic form, and only one floor for the other spaces. The height of this building is 25 metres; its width is 60 metres. The heights of the masses are not equal. There is a clear hierarchy in the heights of the masses. Some roofs are flat, others are sloped. The approximate building area is 2500 square metres, and the total site area is 10,000 square metres. This museum consists of 5 zones, each zone includes four different halls, designed on a narrative setting. Each zone presents a story timeline of a specific era, and each zone has clear circulation and is easy for visitors to navigate. There is a wide entrance with a ticketing area, a locker room, a café and a rest area. There is another zone dedicated to services, which is not accessible to visitors; it consists of 5 workshops, 3 laboratories, and two storage rooms. Another required space is an auditorium accommodating 300 persons. The mass of this auditorium is required to be seen clearly on the second floor. There is a required parking area for 100 cars, 25 of them can be overground, and 75 cars are required to park in the basement. There is a need for a parking lot for two buses for tourists. The required shot is a bird-eye-view perspective at the sunset, with dim lights reflected on the narrow glass slots on facades. The expected capacity of this museum is to be visited by 3000 visitors per day. The sustainable features required for design are solar panels, which could be installed on parts of the roof, and a few kinetic louvres could be designed within the windows of the museum. The design of this museum is integrated with landscape greenery elements, with courtyards that have trees and grass. The design must follow the Theory of Minimalism and follow the philosophy of Less is More, which was founded by the architect Mies van der Rohe. The design needs to be like the design language of the Japanese architect Tadao Ando, concentrating on the use of Fair-face concrete and basic geometries. The design is like the museums of this architect, such as the Museum of Wood, the Museum of Water, the Museum of Design Sight in Japan, and his Museum in Vitra Campus in Weil am Rhein, South Germany. The required characteristics of design must follow the characteristics of the ‘Theory of Minimalism.’ It should define the true essence of the architectural elements, remove the unwanted details, and design plain levels without ornaments or decorations. The design has crystal facades with a minimum number of mullions. The structural details are hidden. The design represents the architecture of silence and the concept of meditation with nature, giving a sense of meditation with nature. The design should express the symbolism of silence and unification with nature.”
7.2. Results of AI Text-to-Image, When Adding the Keywords of the ‘Theory of Minimalism’
- “It’s required to design a museum of civilisation in Lebanon, tackling the theme of ‘Conserving Civilisation Identity.’ The design conveys the features of the Phoenician-Lebanese civilisation on its facades. The design comprises geometries of two rectangular prisms, a cone, two cylinders, and a cube of the entrance. These geometries are indoor spaces designed in a functional composition. The outside materials on their facades are fair-face concrete and a few areas of glass windows. The design follows the Brutalism Style. The colour is grey on its facades. This museum is in a historical urban fabric, approaching the Mediterranean Sea. The site has smooth winds, average humidity, and high temperatures in the summer months. The site has a clear topography, with 10 m difference in levels and contour lines. The museum has three floors for the two rectangular prisms and two floors for the conic form, and only one floor for the other spaces. The height of this building is 25 metres; its width is 60 metres. The heights of the masses are not equal. There is a clear hierarchy in the heights of the masses. Some roofs are flat, others are sloped. The approximate building area is 2500 square metres, and the total site area is 10,000 square metres. This museum consists of 5 zones, each zone includes four different halls, designed on a narrative setting. Each zone presents a story timeline of a specific era, and each zone has clear circulation and is easy for visitors to navigate. There is a wide entrance with a ticketing area, a locker room, a café and a rest area. There is another zone dedicated to services, which is not accessible to visitors; it consists of 5 workshops, 3 laboratories, and two storage rooms. Another required space is an auditorium accommodating 300 persons. The mass of this auditorium is required to be seen clearly on the second floor. There is a required parking area for 100 cars, 25 of them can be overground, and 75 cars are required to park in the basement. There is a need for a parking lot for two buses for tourists. The required shot is a bird-eye-view perspective at the sunset, with dim lights reflected on the narrow glass slots on facades. The expected capacity of this museum is to be visited by 3000 visitors per day. The sustainable features required for design are solar panels, which could be installed on parts of the roof, and a few kinetic louvres could be designed within the windows of the museum. The design of this museum is integrated with landscape greenery elements, with courtyards that have trees and grass. The design must follow the Theory of Brutalism, founded by Alison and Peter Smithson, using raw concrete surfaces, massive block-like structures, and materials in their natural, ‘rough’ appearance and for their unpretentious honesty. Using raw material, especially raw concrete, staring at reality without any veils, purified from all ornaments, and observing the naked and uncontaminated beauty of nature. The required design is needed to imitate the design language of the architect Fritz Wotruba in his design of the Church of the Most Holy Trinity, Vienna, Austria.
7.3. Results of AI Text-to-Image, When Adding the Keywords of the ‘Theory of Deconstructivism’
- “It’s required to design a museum of civilisation in Lebanon, tackling the theme of ‘Conserving Civilisation Identity.’ The design conveys the features of the Phoenician-Lebanese civilisation on its facades. The design comprises geometries of two rectangular prisms, an inverted cone, two cylinders, and a broken cube of the entrance. These geometries are indoor spaces connected with a white grid of steel structure. The materials on their facades are GRC, metal sheets, and a few areas of glass windows. The design follows the Deconstructivism Style. The colour is mostly grey, and partially white and dark red on its facades. This museum is in a historical urban fabric, approaching the Mediterranean Sea. The site has a Mediterranean climate. The site has a clear topography, with 10 m difference in levels and contour lines. The museum has three floors for the two rectangular prisms and two floors for the inverted conic form, and only one floor for the other spaces. The height of this building is 25 metres; its width is 60 metres. The heights of the masses are not equal. Roofs are sloped. There is a clear hierarchy in the heights of the masses. The approximate building area is 2500 square metres, and the total site area is 10,000 square metres. This museum consists of 5 zones, each with 4 halls, designed around a narrative setting. Each zone presents a story timeline of a specific era, and each zone has clear circulation and is easy for visitors to navigate. There is a wide entrance with a ticketing area, a locker room, a café and a rest area. There is another zone dedicated to services that is not accessible to visitors; it comprises 5 workshops, 3 laboratories, and 2 storage rooms. Another required space is an auditorium accommodating 300 people. The mass of this auditorium is required to be seen clearly on the second floor. There is a required parking area for 100 cars, 25 of them can be overground, and 75 cars are required to park in the basement. There is a need for a parking lot for two buses for tourists. The required shot is a bird-eye-view perspective at the sunset, with dim lights reflected on the narrow glass slots on facades. The expected capacity of this museum is to be visited by 3000 visitors per day. The sustainable features required for design are solar panels, which could be installed on parts of the roof, and a few kinetic louvres could be designed within the windows of the museum. The design of this museum is integrated with landscape greenery elements, with courtyards that have trees and grass. The design must follow the Theory of Deconstructivism, founded by Jacques Derrida. The design needs to be like the design language of the American architect Peter Eisenman. The design of this museum imitates the design of the Wexner Centre of Visual Arts in Ohio. The design is characterised by form fragmentation, sense of disorientation, instability, discontinuity of form, broken shapes, dynamic and disordered composition, alienation & reconciliation, multi-layering, twisting, distorted, and irrational shapes, recalling opposites in the same building, dislocation from surroundings, using slots not windows, sloped floors, narrow spaces, juxtaposition, it is overall (anti- humanistic architecture). The project looks like an aesthetic piece of sculpture.
7.4. Results of AI Text-to-Image, When Adding the Keywords of the ‘Theory of Decarbonising Environment’
- It’s required to design a museum of civilisation in Lebanon, tackling the theme of ‘Conserving Civilisation Identity.’ The design conveys the features of the Phoenician-Lebanese civilisation on its facades. The design comprises geometries of two rectangular prisms, an inverted cone, two cylinders, and a cubic entrance. These geometries are indoor spaces connected with a white grid of steel structure. The materials on their facades are White marble panels, metal sheets, and a few areas of glass windows. The design follows the Green Building Style. The colour is mostly grey, and partially white and dark orange on its facades. This museum is in a historical urban fabric, approaching the Mediterranean Sea. The site has a Mediterranean climate. The site has a clear topography, with 10 m difference in levels and contour lines. The museum has three floors for the two rectangular prisms and two floors for the inverted conic form, and only one floor for the other spaces. The height of this building is 25 metres; its width is 60 metres. The heights of the masses are not equal. Roofs are sloped. There is a clear hierarchy in the heights of the masses. The approximate building area is 2500 square metres, and the total site area is 10,000 square metres. This museum consists of 5 zones, each with 4 halls, designed around a narrative setting. Each zone presents a story timeline of a specific era, and each zone has clear circulation and is easy for visitors to navigate. There is a wide entrance with a ticketing area, a locker room, a café and a rest area. There is another zone dedicated to services that is not accessible to visitors; it comprises 5 workshops, 3 laboratories, and 2 storage rooms. Another required space is an auditorium accommodating 300 persons. The mass of this auditorium is required to be seen clearly on the second floor. There is a required parking area for 100 cars, 25 of them can be overground, and 75 cars are required to park in the basement. There is a need for a parking lot for two buses for tourists. The required shot is a bird-eye-view perspective at the sunset, with dim lights reflected on the narrow glass slots on facades. The expected capacity of this museum is to be visited by 3000 visitors per day. The sustainable features required for design are solar panels, which could be installed on parts of the roof, and a few kinetic louvres could be designed within the windows of the museum. The design of this museum is integrated with landscape greenery elements, with courtyards that have trees and grass. The design must follow the Theory of De-Carbonising Environment, founded and recommended by RIBA, UIA, and UN. The design needs to be like the design language of the Dutch Architecture Office MVRDV. The design of this museum is required to imitate the projects of MVRDV, such as Portlantis Exhibition Centre and Het Nieuwe Institute in Rotterdam. The design also follows ‘Form follows Energy Theory,’ founded by Brian Cody. The design is characterised by sustainability, low-carbon materials, renewable energy, clean sources of energy, cradle to cradle philosophy, eco-design, interactive façade, green design, eco-conscious, integration with nature, biophilic design, passive design, recycling & upcycling, sustainable materials, net zero energy buildings, vertical forests, biodegradable materials, ecosystem design, solar façade, BREEAM / LEED, environmental solutions, UN Sustainable Development Goals, environmental justice, landscape & society.
7.5. Results of AI Text-to-Image, When Adding the Keywords of the ‘Theory of Parametricism’
- It’s required to design a museum of civilisation in Lebanon, tackling the theme of ‘Conserving Civilisation Identity.’ The design conveys the features of the Phoenician-Lebanese civilisation on its facades. The design comprises fluid and futuristic forms, including two rectangular prisms, a vertical space, two fluid cylinders, and a semi-spherical entrance. These geometries are indoor spaces connected together. The materials on their facades are Aluminium panels and a few areas of glass windows, supported by vertical wooden louvres. The design follows the Parametric Style. The colour is mostly grey, and partially white, brown, and dark orange on its facades. This museum is in a historical urban fabric, approaching the Mediterranean Sea. The site has a Mediterranean climate. The site has a clear topography, with 10 m difference in levels and contour lines. The museum has three floors for the two rectangular prisms and two floors for the inverted conic form, and only one floor for the other spaces. The height of this building is 25 metres; its width is 60 metres. The heights of the masses are not equal. Some roofs are stepped, and others are flat, and others are sloped. There is a clear hierarchy in the heights of the masses. The approximate building area is 2500 square metres, and the total site area is 10,000 square metres. This museum consists of 5 zones, each with 4 halls, designed around a narrative setting. Each zone presents a story timeline of a specific era, and each zone has clear circulation and is easy for visitors to navigate. There is a wide entrance with a ticketing area, a locker room, a café and a rest area. There is another zone dedicated to services that is not accessible to visitors; it comprises 5 workshops, 3 laboratories, and 2 storage rooms. Another required space is an auditorium accommodating 300 persons. The mass of this auditorium is required to be seen clearly on the second floor. There is a required parking area for 100 cars, 25 of them can be overground, and 75 cars are required to park in the basement. There is a need for a parking lot for two buses for tourists. The required shot is a bird-eye-view perspective at the sunset, with dim lights reflected on the narrow glass slots on facades. The expected capacity of this museum is to be visited by 3000 visitors per day. The sustainable features required for design are solar panels, which could be installed on parts of the roof, and a few kinetic louvres could be designed within the windows of the museum. The design of this museum is integrated with landscape greenery elements, with courtyards that have trees and grass. The design must follow the Theory of Parametricism, founded by Patrik Schumacher and Achim Menges. The design needs to be like the design language of the Architect Zaha Hadid. The design of this museum is required to imitate the projects of Zaha Hadid, such as The London Aquatics Centre, The Beeah Headquarters in Sharjah, UAE, and King Abdullah Petroleum Studies and Research Centre (KAPSARC) in Riyadh, KSA. The design is characterised by integrating computational tools such as parametric design, generative modelling, and algorithm-based architectural forms, often drawing inspiration from organic and biomorphic structures, cyberspace architecture, hypersurface architecture, hybrid architecture, blobitecture, biomorphic design, computational design, immersive technology, virtual reality (VR), augmented reality (AR), digital design & fabrication, parametric design (creating flexible, adaptive, and fluid forms that respond to environmental and programmatic conditions, characterised by continuous variation and complexity in the design process), parametricism & natural materials, architecture of smart buildings, AI-aided design, metaverse architecture (evolving interface between humans, digital systems, and spatial computing), prefabricated & 3D printed buildings, neuro-architecture & human-centric design, post-human era, robotics, cyborgs, co-design, homo technologicus.
8. Analysis and Discussions
- ○
- To achieve the desired image, the platform user should conduct several trials to select the best option. In the previous AI experiments, the author achieved these visual outcomes after conducting five trials per image.
- ○
- The AI experiments proved the validity of the research hypothesis. On the three AI platforms (Nano Banana, ChatGPT Images, and OpenArt), the image outcome became higher quality, more detailed, and more accurate after adding the keywords of ‘Theory of Architecture’ to the text-to-image prompt.
- ○
- One of the important notes is the rich details seen in the basic parameters, such as geometry, surfaces, materials, context, and lighting, when adding the keywords of ‘Theory of Architecture’. In this case, the AI generation of images not only turns a text into an image as a literal transformation, but it also articulates a dimension of innovation.
- ○
- It has been found that the image quality in ChatGPT Images and OpenArt was of higher quality and with more details than Nano Banana. Note: The AI experiments were conducted using the basic versions of these platforms. Perhaps, when using newer versions that can achieve higher quality in all three of them.
- ○
- In addition to the selected platforms, there are other AI platforms also effective in generating images, such as Midjourney, StableDiffusion, or Canva. Figure 22 presents the Canva outcome, writing the same prompt and adding the keywords of the ‘Theory of Deconstructivism’ to the text-to-image prompt.
9. Conclusions
Supplementary Materials
Funding
Institutional Review Board Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
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| Architectural Style | Volume and Shape | Material and Surface | Architect |
| Parametric / Futuristic / High-Tech / Contemporary / Bionic / Scandinavian / Japanese / Persian / Brutalist / Blobitecture / Modern | Organic / Cave-like/excavated / Biomorphic / Modular / Fluid / Floating/hanging / Cubic | Ice / Snow / Rocky / Stacked / Rough stone / Stucco / Corten steel / Glass / Concrete / Reflected crystal / Perforated / Voronoi cells pattern / Inflatable membrane / Wood / Translucent / Steel / Ripped / Wool / Mesh / Ceramic | SANAA / Oki Sato / Daniel Libeskind / Zaha Hadid / Frank Gehry / Antonio Gaudí / Oscar Niemeyer / Neri Oxman / Alireza Taghaboni / Simon Velez / Le Corbusier / Enric Miralles |
| Classical, Renaissance Age, 15th, 16th, 17th, & 18th Centuries | Enlightenment and 19th Century Theory |
Modernism and Functionalism (Late 19th—Mid-20th Century) | Postmodernism and Contemporary Theory (Last 3 Decades of the 20th Century) | Contemporary Theories of the 21st Century |
| Vitruvius (Theory of Strength, Function, & Beauty) Abbot Suger Alberti Palladio Bernini Borromini Ledoux Boullée |
Marc-Antoine Laugier Friedrich W. von Erdmannsdorff John Ruskin Viollet-le-Duc Auguste Choisy Gottfried Semper Immanuel Kant G.W.F. Hegel Arthur Schopenhauer |
Louis Sullivan (Form follows Function) Adolf Loos Frank Lloyd Wright Walter Gropius CIAM Team Le Corbusier (Theory of Modulor) Lewis Mumford Helena Blavatsky Mies van der Rohe (Theory of Minimalism) Louis Kahn Edmund Husserl Martin Heidegger Christian N. Schulz (Theory of Phenomenology) Marion Mahony Griffin Ludwig Wittgenstein Henry-Russell Hitchcock and Eileen Gray (Theory of International Style) Juhani Pallasmaa Anne-Catrin Schultz |
Robert Venturi Aldo Rossi Manfredo Tafuri Archigram Alvar Aalto Peter Banham Charles Jencks (Double Code Theory) Kenneth Frampton Michel Foucault Jacques Derrida (Theory of Deconstructivism) Mark Wigley Léon Krier Henri Lefebvre (Form follows Meaning) Dennis Sharp Michael Hays Joseph Rykwert Amos Rapoport Colin Rowe Jane Jacobs Hassan Fathy James Steele Christopher Alexander Rem Koolhaas Peter Eisenman Bernard Tschumi Kisho Kurokawa Fumihiko Maki Alberto Pérez-Gómez Umberto Eco Gilles Deleuze Denise Scott Brown Herbert Muschamp Philip Jodidio Marcos Novak (Theory of Liquidity) Aaron Betsky Roger Scruton |
Zaha Hadid Abd-Al-Halim Ibrahim Patrik Schumacher Bernard Stiegler Paul Guyer Anthony Vidler Moshe Safdie Mark Foster Gage Cruz Garcia Greg Lynn Nigel Coates Mohsen Mostafavi Francis Kéré Brian Cody (Form follows Energy) Marina Tabassum Bjarke Ingels Norman Foster Ali A. Alraouf Ashraf Salama Lina Ghotmeh Yasmeen Lari Farshid Moussavi Neri Oxman Hassler & Kohler Rolf Hughes Gensler (Form follows Responsibility) Alan Johns Simon Allford Muyiwa Oki Chris Williamson Achim Menges Nan Ellin (Form follows Fears) |
| Theory of Architecture | Founders of the Theory | Architects followed the Theory | Exemplars | Characteristics (Valid as sources of keywords) |
|---|---|---|---|---|
| The Organic Approach and Form follows Function Theory | Louis Sullivan | Louis Sullivan Frank Lloyd Wright Alvar Aalto Rudolf Steiner Walter Gropius Hugo Häring Eero Saarinen |
![]() The Fallingwater House, Pennsylvania, USA |
Integrating architecture with natural surroundings, using locally available materials, architectural spaces concentrate on fulfilling the function, rational designs, basic geometrical shapes, and efficient space utilisation [66] |
|
Minimalism Theory (Less is More Philosophy) |
Mies van der Rohe |
Mies van der Rohe Tadao Ando Luis Barragán Alberto Campo Baeza John Pawson Kazuo Shinohara Peter Zumthor |
![]() The German Pavilion, Barcelona, Spain |
It strips away the unwanted details and defines the true essence of any given architectural element. Simplicity, monochromic colour palettes, reduction of decorative elements, crystal façades, minimum number of mullions, transparency, plane levels, hidden structural details Architecture of silence, meditation, awe, and (Less is More) [67] |
| Brutalism Theory | Alison and Peter Smithson & Reyner Banham |
Le Corbusier Alison and Peter Smithson Marcel Breuer Paul Rudolph Louis Kahn Ernő Goldfinger Fritz Wotruba Denys Lasdun |
Church of the Most Holy Trinity, Vienna, Austria |
Raw concrete surfaces, massive block-like structures, using materials in their natural, ‘rough’ appearance and for their unpretentious honesty. Using raw material, especially raw concrete, staring at reality without any veils, purified from all ornaments, and observing the naked and uncontaminated beauty of nature [68] |
|
Inside Out Theory (High-Tech) |
Archigram & Richard Rogers |
Norman Foster Richard Rogers Renzo Piano Nicholas Grimshaw Michael Hopkins. Helmut Jahn |
George PompidouCentre, Paris, France |
Advanced construction techniques, visible structural components, using industrial materials such as steel and glass, universal space, seen service elements (sanitary duct, AC tubes, electricity tubes, vertical and horizontal circulation) on the outer elevations, easy maintenance, building looks like a factory, having an industrial sense [69] |
| Double Code Theory | Charles Jencks |
Robert Venturi James Strilign Charles Moore Aldo Rossi Carlo Scarpa Charles Correa Monta Mozuna Aldo van Eyck Stanley Tigerman Robert Stern Ricardo Bofill Hans Hollein |
![]() Walden 7, Barcelona, Spain |
Dual meaning, hidden intentions, design borrowing historical references, using symbolic elements, complexity, contradiction, irony, time distortion, diverse cultural references, nihilism, metaphors, allegory, narrative design, layering, sources outside architecture, such as history, memories, semiotics, myths, religion, art, and science fiction [70,71,72,73] |
|
Deconstruction Theory (The Fold Theory) |
Jacques Derrida Mark Wigley Gilles Deleuze |
Frank Gehry Daniel Libeskind Peter Eisenman Bernard Tschumi Zaha Hadid Coop Himmelb(l)au Rem Koolhaas Herzog & de Meuron Zvi Hecker Thom Mayne |
![]() Parc de la Villette, Paris, France |
Form fragmentation, sense of disorientation, instability, discontinuity of form, broken shapes, dynamic and disordered composition [74], alienation & reconciliation, multi-layering, twisting, distorted, and irrational shapes, recalling opposites in the same building, dislocation from surroundings, using slots not windows, sloped floors, narrow spaces, juxtaposition, it is overall (anti- humanistic architecture) |
| Theory of Architecture | Founders of the Theory | Architects followed the Theory | Exemplars |
Characteristics (Valid as sources of keywords) |
|
De-Carbonising Environemnt Theory ‘Form follows Energy’ Theory [61] |
RIBA UIA UN Charles David Keeling Brian Cody |
Foster + Partners William McDonough Renzo Piano Alero Olympio Ned Kahn Dominique Perrault Wilkinson Eyre Gensler David Adjaye Gafton Architects Francis Kéré David Chipperfield MVRDV Ken Yeang |
Sluishuis Housing Block, Amsterdam, Netherlands |
Sustainability, low-carbon materials, renewable energy, clean sources of energy, cradle to cradle philosophy, eco-design, interactive façade, green design, eco-conscious, integration with nature, biophilic design, passive design, recycling & upcycling, sustainable materials, net zero energy buildings, vertical forests, biodegradable materials, ecosystem design, solar façade, BREEAM / LEED, environmental solutions, UN Sustainable Development Goals, environmental justice, landscape & society [75,76,77,78,79,80] |
|
Theory of Metamorphosis |
Franz Kafka Aldo van Eyck Pancho Guedes Lebbeus Woods |
Heatherwick Studio Lebbeus Woods Didonè Comacchio Architects Beatrice Girelli Vincent Callebaut |
Zeitz Museum of Contemporary Art, Cape Town, South Africa |
It emphasises the concepts of transformation, adaptation, flexibility, and change. It is usually used for adaptive reuse projects where abandoned or existing buildings are changed to meet new functional and environmental needs [81] Conjugation of metamorphosis and polymorphism, the changes in form, structure, and habits that refer to the concept of metamorphosis, assume particular relevance between the development of a creative idea and its realisation or transformation [82,83,84] |
| Theory of Resilience and Adaptability | Edward Mazria Nader Khalili Andrés Duany Elizabeth Plater-Zyberk |
Éric Daniel-Lacombe Foster + Partners Peter Zumthor Sverre Fehn Mykonos Architects Napur Architects Tsolakis Atelier Deshaus OPEN Architecture CEBRA UTOPIA Furuya Design MAST Water-Studio Luca Curci Architects Haeahan Architecture & H Architecture Najjar Najjar Architects FFEKT Jacques Rougerie Snøhetta ZJA Chris Precht Mecanoo Alejandro Aravena Leddy Maytum Stacy Architects McLennan Design ZeroEnergy Design HOK Richard Franko |
Land on Water Floating Compound (Units are under construction) |
Resilience to climate change and natural hazards, culture of resilience, resilience through adaptability, resilience through repair and reuse, on-site energy generation, bio-climatic design, buildings that respond to the climate crisis, mitigating the effects of climate change [85], self-healing materials, innovative building techniques, disaster-resilient buildings [86], earth architecture, local nature-inspired techniques, subterranean architecture, underground design, land conservation, floating structures, ocean architecture, fire-resistant urban fabrics, passive cooling towers, ocean architecture, carbon sequestration, biodiversity support connecting people to agriculture, vibration structure system, design in extreme conditions, post-war trends, fast sheltering, tiny homes, affordability, modular design, cost-effective & environmentally friendly design [87], green infrastructure, resilient built environment [88], future extension, adaptability, flexibility, post-COVID-19 architectural needs (work & live in the same place, isolation rooms, clean rooms), risk architecture, uncertain environments [89,90,91] |
| Continue … Table 4 | ||||
| Theory of Architecture | Founders of the Theory | Architects followed the Theory | Exemplars |
Characteristics (Valid as sources of keywords) |
|
Digital Architecture Theories Theory of Parametricism [92] Generative and Algorithmic Design, Digital Fabrication Digital Materiality [93] Theory of AI-aided design Theory of Metaverse in Architecture [94] |
Nicholas Negroponte Cedric Price Marvin Minsky Stanislas Chaillou Marcos Novak Behrokh Khoshnevis Enrico Dini Gramazio & Kohler (ETH Zurich) Achim Menges Association for Robots in Architecture (Sigrid Brell-Cokcan and Johannes Braumann) Patrik Schumacher |
Greg Lynn Marcos Novak Lars Spuybroek Zaha Hadid Patrik Schumacher BIG Lechner & Lechner Architects 3XN IARC Architects LESS, Matsys Mamou-Mani SPACE10 Kengo Kuma MVRDV Arup Jürgen Mayer H. AQSO Arquitectos Labs of the University of Stuttgart ICD + ITKE + BioMat Achim Menges Giles Restin Architecture Studio RAP HOK GENSLER |
V&A Museum of Design, Dundee, Scotland, UK |
It integrates computational tools such as parametric design, generative modelling, and algorithm-based architectural forms, often drawing inspiration from organic and biomorphic structures [10], cyberspace architecture, hypersurface architecture, hybrid architecture, blobitecture, biomorphic design, computational design [60], immersive technology, virtual reality (VR), augmented reality (AR), digital design & fabrication, parametric design (creating flexible, adaptive, and fluid forms that respond to environmental and programmatic conditions, characterised by continuous variation and complexity in the design process) [95], parametricism & natural materials, architecture of smart buildings, AI-aided design, metaverse architecture (evolving interface between humans, digital systems, and spatial computing) [94], prefabricated & 3D printed buildings, neuro-architecture & human-centric design, post-human era, robotics, cyborgs, co-design, homo technologicus [96] |
| Subject | Description | Theory of Architecture | |||
|---|---|---|---|---|---|
| Design Theme | Building Typology | Volume & Shape | Materials & Surface (Texture) | Architectural Style / Trend | The Theory Title |
| Colours | Context & Surrounding Land-Use | Climatic Conditions | Its Founder’s Name | ||
| Topography | Number of Floors | Building Dimensions & Area | Its Follower-Architect (whom the user may seek to design similarly) | ||
| Required spaces (design program) | Features in Elevations | Angle of the shot (Human/Ant/Bird Eye Perspective | Exemplar’s Title (if required) | ||
| Lighting & Time of the Shot | Expected capacity of building users | Sustainable Features & Landscape |
Characteristics of the Theory | ||
| The selected project typology | A Museum of Civilisation | Why?
|
| The selected three AI web-based platforms | Nano Banana, ChatGPT Images, and OpenArt | Why?
|
| The selected five architectural theories for injection | Theory of Minimalism Theory of Brutalism Theory of Deconstruction Theory of De-Carbonising Environment Theory of Parametricism |
Why?
|
| × | This parameter was not achieved or misunderstood | √ | Average achieved as texted | √√ | Achieved explicitly as texted with innovation | ||||||||||
|
AI Text-to-Image Prompt |
The three AI web-based platforms / Evaluation of the Image quality parameters | ||||||||||||||
| Nano Banana | ChatGPT Images | OpenArt | |||||||||||||
| Subject | Description (Basic Parameters) |
Theory of Architecture | Subject | Description (Basic Parameters) |
Theory of Architecture | Subject | Description (Basic Parameters) |
Theory of Architecture | |||||||
| Adding the Theory of Minimalism |
Before | √ | √ | √ | √ | √ | × | √ | √ | √ | |||||
| After | √ | √ | √√ | √ | √√ | √√ | √ | √√ | √√ | ||||||
| Adding the Theory of Brutalism |
Before | √ | √ | √ | × | √ | √ | √ | √ | × | |||||
| After | √ | √√ | √√ | √ | √√ | √√ | √ | √√ | √√ | ||||||
| Adding the Theory of Deconstructivism | Before | √ | √√ | √ | √ | √√ | √ | √ | √ | √ | |||||
| After | √ | √√ | √ | √ | √√ | √√ | √ | √√ | √√ | ||||||
| Adding Theory of Decarbonising Env. | Before | × | √ | √ | √ | √ | √ | × | × | × | |||||
| After | × | √ | √ | √ | √√ | √√ | √√ | √√ | √√ | ||||||
|
Adding the Theory of Parametricism |
Before | × | √ | × | √ | √ | √ | × | √ | × | |||||
| After | × | √√ | √√ | √√ | √√ | √√ | × | √√ | √√ | ||||||
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