3.2.5. Limitations and Future Research
This study has several limitations. First, the small sample size (
n = 9) limits generalizability. Second, the research was confined to the develop phase; large-scale implementation and dissemination were not conducted. Future studies should [
22,
24]:
Conduct quasi-experimental trials with control and experimental groups,
Expand testing to multiple schools in diverse regions (e.g., across Mandailing Natal Regency),
Incorporate longitudinal assessments to measure retention of conceptual understanding,
Explore AI-enhanced features (e.g., adaptive feedback) within GeoGebra, as suggested in your ongoing work on AI-based PjBL media.
The present study, while yielding promising findings, is not without limitations, which should be acknowledged to contextualize its contributions and guide future research directions. The first and most significant limitation concerns the small sample size (n = 9) used during the pilot implementation. Although the qualitative and quantitative results strongly suggest the learning media’s validity, practicality, and effectiveness, such a limited number of participants constrains the generalizability of the findings. Small-scale trials are well suited for developmental validation and preliminary evaluation, but they do not fully capture the variability of learner characteristics, instructional contexts, or technological conditions present in broader educational settings. Future research involving a larger and more diverse sample would provide stronger empirical evidence for the media’s scalability and pedagogical robustness across different student populations [
11,
12,
13,
14].
Another limitation pertains to the scope of the development process. The current research was conducted only up to the “Develop” phase of the 4-D model (Define, Design, Develop, Disseminate). Consequently, wider implementation and dissemination phases were not carried out, meaning that the media’s real-world performance in large, heterogeneous classrooms remains untested. Although the results demonstrate that the product meets the essential quality criteria—validity, practicality, and effectiveness—these outcomes are limited to a controlled pilot environment. Therefore, it is recommended that future studies proceed to the dissemination phase, conducting large-scale classroom trials to examine the media’s adaptability to diverse teaching styles, technological infrastructures, and curriculum variations [
15,
16,
17].
A third limitation involves the duration and depth of the intervention. The present study primarily focused on short-term learning outcomes measured through post-tests immediately following media implementation. While these results provide valuable insight into the media’s immediate effectiveness, they do not address long-term retention of conceptual understanding or the sustainability of learning gains. Future research should therefore include longitudinal studies that assess students’ ability to retain and apply their knowledge of maximum and minimum values over extended periods. Such research would help determine whether the conceptual understanding fostered by the media translates into durable cognitive change and improved performance in more advanced mathematical topics [
18].
Additionally, the study’s implementation was confined to a single institutional context—SMA Negeri 2 Padangsidimpuan—which may limit the representativeness of its findings. Differences in school resources, teacher competencies, and student backgrounds across regions could influence the effectiveness of technology-based instructional tools. To strengthen external validity, subsequent investigations should include multiple schools across diverse geographic and socio-economic contexts, such as those in Mandailing Natal Regency and neighboring districts. Expanding the research setting would not only enhance the generalizability of results but also provide insights into how contextual factors—such as technological readiness and teacher digital literacy—affect implementation outcomes [
19].
From a technological standpoint, the current version of the learning media operates as an offline executable, which, while addressing accessibility concerns in low-connectivity regions, also limits opportunities for adaptive feedback and real-time data analytics. As educational technology advances, incorporating AI-enhanced features within GeoGebra-based media presents an exciting avenue for future development. For example, artificial intelligence could be used to provide adaptive scaffolding, automatically identifying students’ misconceptions and offering targeted hints or feedback in real time. This form of intelligent interactivity would make learning more personalized, responsive, and efficient, particularly in settings where teacher support is limited [
20].
Another area for future exploration lies in the integration of the developed media into broader pedagogical frameworks, such as Project-Based Learning (PjBL) or Blended Learning environments. The combination of GeoGebra’s dynamic visualization capabilities with PjBL’s emphasis on inquiry, collaboration, and real-world application could further deepen conceptual understanding and problem-solving skills. Moreover, this aligns with ongoing research into AI-based PjBL media, where adaptive algorithms personalize project tasks and learning trajectories. Integrating the present media into such environments could enhance both the cognitive and metacognitive dimensions of mathematics learning [
21].
It is also worth noting that the evaluation instruments used in this study, while validated, relied primarily on quantitative measures such as Likert-scale assessments and post-test scores. Future investigations could benefit from adopting mixed-methods approaches, combining quantitative outcomes with qualitative data—such as classroom observations, interviews, and student learning journals—to capture more nuanced insights into how learners interact with and perceive the media. Such triangulation would provide a richer understanding of both the cognitive processes and affective responses involved in using GeoGebra-based tools [
22].
Lastly, as digital learning ecosystems continue to evolve, researchers should explore the sustainability and scalability of implementing such media within institutional settings. This includes examining teacher training models, technical support systems, and curriculum integration strategies necessary to ensure that technology-enhanced learning tools can be effectively maintained and updated over time. Collaboration between educational technologists, mathematics educators, and policy-makers will be essential to translate research innovations into sustainable classroom practices [
23].
While this study provides strong foundational evidence that a GeoGebra-based learning media grounded in the Van Hiele theory can effectively enhance conceptual understanding, its limitations underscore the need for continued research at larger scales and over longer durations. Future studies should focus on quasi-experimental designs with control and experimental groups, cross-regional implementation, longitudinal follow-up, and the integration of AI-driven adaptability to advance both the scientific and practical dimensions of digital mathematics education [
24].
The validation process carried out by learning media experts plays a critical role in ensuring that the developed GeoGebra-based calculus media meets the required pedagogical and technical standards before classroom implementation.
Table 5 presents the results of the validity assessment conducted by two expert raters who independently evaluated fifteen aspects of the media. Each item was rated on a 5-point Likert scale, ranging from “Very Poor” (1) to “Very Good” (5). The mean score across all indicators was 4.67, which falls into the “Very Valid” category. This high average score indicates that both raters consistently judged the media as being of excellent quality in terms of clarity, interactivity, and instructional design. The uniformity in scoring between Rater I and Rater II also reflects a high level of inter-rater reliability, suggesting that the assessment criteria were well-defined and interpreted consistently. Consequently, the expert validation results provide strong empirical evidence that the developed media meets the standards of validity required for educational technology tools [
25].
The first assessed aspect—content visibility without scrolling—received a perfect score of 5.0 from both raters. This suggests that all instructional components and visual elements were properly positioned and scaled within the display interface. From an ergonomic design perspective, this is significant because students should be able to access and interpret all relevant information without unnecessary navigation or screen adjustment. Maintaining optimal visual layout minimizes cognitive load, enabling learners to focus on conceptual understanding rather than navigation. Such a design aligns with Mayer’s Cognitive Theory of Multimedia Learning, which emphasizes the reduction of extraneous cognitive processing. Therefore, the full visibility of content contributes directly to the effectiveness and accessibility of the learning experience.
The second indicator assessed the provision of a brief explanation prior to the commencement of learning activities, also receiving a full score of 5.0. This aspect ensures that students are provided with contextual framing and orientation before engaging with the main learning tasks. Providing such introductory explanations enhances readiness to learn and aligns with Gagné’s instructional event of “stimulating recall of prior learning.” By contextualizing the learning objectives early, the media prepares students to connect new concepts—such as extrema in calculus—to their prior understanding of functions and graphs. Furthermore, this feature helps foster self-directed learning, as students can anticipate the flow of activities and outcomes. The experts’ perfect rating indicates that the orientation components were both sufficient and pedagogically coherent [
26].
Indicators three and four, which evaluated the alignment of questions with learning indicators and the appropriateness of background elements, each received an average score of 4.0. Although still within the “valid” category, these slightly lower scores suggest room for refinement. Experts noted that while the tasks aligned well with the stated learning objectives, some questions could further emphasize higher-order thinking by incorporating open-ended prompts. Similarly, the background images and accompanying sounds were found to be suitable for student characteristics but might be enhanced by greater thematic relevance to the mathematical content. These observations are constructive, providing guidance for future iterations of the media design. Minor adjustments in these areas could further optimize both cognitive engagement and contextual appropriateness [
1,
2].
The fifth aspect—media interactivity—was rated at 4.5, reflecting strong but not perfect alignment with best practices in interactive learning design. Interactivity is central to the pedagogical potential of GeoGebra, as it allows learners to manipulate variables, visualize instantaneous changes, and observe mathematical relationships dynamically. The slightly reduced score suggests that while the media was highly interactive, additional opportunities for student-driven exploration could be introduced. For instance, allowing users to create their own functions or compare derivative graphs may deepen conceptual mastery. This aligns with constructivist principles of learning, which advocate for learner autonomy and inquiry-based engagement. Thus, the expert evaluation confirms that the current level of interactivity is strong yet can be further enriched to maximize student agency [
3,
4].
Ease of use and technical functionality received unanimous perfect scores of 5.0, demonstrating the intuitiveness of the media’s navigation system. According to the experts, the interface was straightforward and logically structured, allowing both teachers and students to operate it without prior training. This is an essential feature for educational technology intended for broad classroom adoption, particularly in resource-limited contexts. The simplicity of use enhances teacher confidence and student engagement, reducing potential barriers to integration into lesson plans. Furthermore, it supports the inclusive education agenda by making digital learning tools accessible to users with varying levels of digital literacy. The high ease-of-use score thus signifies the media’s strong potential for sustainable application in real classroom environments [
5].
Indicators related to text and display—such as the appropriateness of image size, static and dynamic text, and clarity of the initial display—all scored 4.5 to 5.0, reaffirming the media’s strong visual communication quality. Effective visual design is integral to multimedia learning as it supports the dual-channel processing of information through verbal and visual modes. The experts observed that the combination of static and dynamic elements was balanced and not overwhelming, enabling learners to process information at a manageable pace. Clear visibility and the absence of overlapping components further contributed to this positive evaluation. Such meticulous visual organization aligns with principles of multimedia coherence and signaling, both of which are known to enhance comprehension and retention. Hence, the expert assessment validates the design integrity of the media’s graphical and textual components [
6].
Clarity and conciseness of text, the appropriateness of task quantity per screen, and the specificity of questions were also evaluated at the highest level (5.0). These attributes reflect well-structured instructional scaffolding within the digital environment. Concise text reduces redundancy and directs attention to key concepts, while a controlled number of tasks per slide prevents cognitive overload. The use of specific, non-generic questions ensures alignment with learning indicators and allows students to engage in meaningful reasoning rather than rote computation. Collectively, these factors foster active learning and conceptual depth—two core objectives of 21st-century mathematics education. The experts’ full endorsement of these textual components thus underscores their crucial role in supporting high-quality instructional design [
7].
The overall validity score of 4.67 confirms that the developed learning media is highly valid across content, design, and usability dimensions. The evaluation demonstrates strong coherence between pedagogical objectives and media features, reflecting rigorous design-based development practices. The expert raters consistently highlighted the clarity, organization, and interactivity of the media as major strengths. Minor areas for improvement—such as enhancing background thematic relevance and expanding exploratory opportunities—provide constructive insights for iterative refinement. The high level of agreement between the two raters also enhances the credibility and robustness of the findings. Taken together, the validity results affirm that the developed GeoGebra-based calculus media is well-prepared for subsequent phases of field testing and pedagogical application [
8].
Based on the evaluation by the learning media expert (
Table 5), the developed media obtained an average validity score of 4.67, which falls within the “Very High” category (4.20 <
n ≤ 5.00). This indicates that the media is highly valid in terms of design and technical quality and requires no further revision.
The subject-matter teacher’s validation provides essential insight into the pedagogical appropriateness and content reliability of the developed learning media.
Table 6 presents the results of the expert evaluation conducted by two raters, focusing on ten critical aspects related to content accuracy, relevance, clarity, and instructional alignment. Each indicator was rated on a five-point Likert scale, yielding an overall mean score of 4.30, which falls within the “Very High” validity category (4.20 < n ≤ 5.00). This result suggests that the learning media not only demonstrates strong theoretical and pedagogical soundness but also meets classroom-level expectations for instructional use. The consistency between Rater I and Rater II reflects high inter-rater reliability and supports the robustness of the evaluation process. Such alignment underscores the extent to which the media successfully translates abstract mathematical concepts—particularly those based on Van Hiele’s theory—into accessible, structured learning experiences. In effect, the subject-matter teacher’s validation reinforces the academic and practical legitimacy of the media as an effective instructional tool.
The first assessment criterion, accuracy of content in achieving learning objectives, received a mean score of 4.0, indicating that the material effectively supports the stated instructional goals. Both raters confirmed that the learning sequences appropriately build students’ understanding of maxima and minima concepts in calculus. However, the slightly lower score relative to the highest possible rating reflects minor opportunities for enhancement—particularly in emphasizing the logical progression between derivative applications and real-world modeling. The expert teachers noted that ensuring explicit links between mathematical rules and their functional interpretations would further strengthen conceptual transfer. Nonetheless, the high score affirms that the instructional content remains academically rigorous and aligned with the national mathematics curriculum. This finding validates that the developed media successfully operationalizes abstract theoretical principles into meaningful learning experiences.
The second and third aspects—error-free content and emphasis on key concepts—received perfect scores of 5.0, signaling exceptional performance. The teacher-validators agreed that the media contained no factual, conceptual, or procedural errors that could mislead learners. Furthermore, the focus on essential ideas, such as the identification of turning points and critical values, was both accurate and pedagogically appropriate. The clarity with which the core ideas were visualized through GeoGebra simulations was particularly highlighted as a strength. These findings align with prior research emphasizing that error-free and conceptually focused materials enhance learners’ confidence and cognitive engagement. Thus, these perfect scores signify that the developed media achieves a high level of content precision and conceptual integrity, essential for advanced mathematical learning.
Indicators four and five assessed the alignment with student characteristics and clarity of learning objectives, each scoring 4.0. These dimensions are crucial in ensuring that instructional media resonates with learners’ cognitive and cultural backgrounds. The evaluators noted that the learning objectives were clearly formulated and logically sequenced, helping students anticipate learning outcomes. However, they also suggested that incorporating more locally relevant examples—such as optimization problems contextualized in familiar settings like agriculture or construction—could further enhance student engagement. The evaluators appreciated the effort to maintain cultural neutrality, thereby ensuring inclusivity. Despite minor opportunities for contextual enrichment, these scores confirm that the learning media effectively accommodates the characteristics and needs of its target users.
The sixth and seventh aspects focused on the appropriateness and internal consistency of learning objectives with activities and exercises. The seventh item achieved a perfect score of 5.0, while the sixth remained high at 4.0. These findings demonstrate that the developed materials exhibit strong internal coherence across instructional elements, a key marker of pedagogical validity. The subject-matter teacher observed that learning objectives were systematically reinforced through guided practice and reflective questioning. This design ensures that students not only memorize procedures but also internalize conceptual reasoning processes. The consistency among objectives, instructional steps, and practice tasks validates that the media adheres to constructive alignment principles proposed by Biggs (2014). As such, the GeoGebra-based module functions as a well-structured instructional system rather than a fragmented digital resource.
The eighth indicator, appropriateness of feedback on student responses, also obtained a mean score of 4.0, reflecting strong but improvable performance. The validators acknowledged that the feedback provided by the system was relevant and pedagogically supportive but could benefit from additional diagnostic explanations. In its current form, the media supplies immediate correctness feedback (“correct” or “incorrect”), which is effective for formative purposes. Nevertheless, integrating adaptive or elaborative feedback—such as hints or conceptual reminders—would enhance students’ metacognitive awareness. The evaluators emphasized that such enhancements could promote deeper self-assessment and correction, aligning with current trends in technology-enhanced formative assessment. Overall, the high score confirms that the feedback mechanism supports learning, though further refinement could elevate its pedagogical sophistication.
The ninth indicator examined the relevance of media content to students’ personal interests, scoring 4.0, a strong yet instructive result. Teachers remarked that the real-world problems embedded in the media—such as optimization of area or profit—were relevant and motivational, yet could be diversified further to reflect broader student experiences. Including relatable contexts such as environmental issues, technology, or sports applications could potentially increase engagement among diverse learners. The evaluators noted that real-world contextualization serves as an essential bridge between theoretical abstraction and applied understanding, a principle grounded in constructivist pedagogy. Consequently, while the current content is already meaningful, further contextual adaptation could amplify student motivation and authenticity. The evaluators’ feedback thus highlights an important avenue for continuous media refinement that balances curriculum standards with student-centered engagement.
The tenth and final indicator—appropriate difficulty level of tasks—received a rating of 4.0, confirming that the exercises provided an optimal level of challenge. The tasks were designed to stimulate reasoning without overwhelming learners, promoting productive struggle in problem-solving. Teachers acknowledged that the progression of question complexity mirrored the Van Hiele learning stages, gradually guiding students from recognition to informal deduction. However, they also suggested including optional enrichment tasks to extend learning for high-achieving students. Such differentiation would enhance the media’s adaptability across varied proficiency levels. The overall assessment thus indicates that the developed learning media achieves a strong balance between accessibility and rigor, fostering both comprehension and persistence.
The subject-matter teacher validation yielded an overall mean score of 4.30, confirming the high validity of the GeoGebra-based calculus media. The findings substantiate that the instructional content is accurate, coherent, and pedagogically aligned with both curricular standards and student needs. High ratings in key areas—such as accuracy, conceptual emphasis, and internal consistency—demonstrate the media’s theoretical soundness and classroom feasibility. Minor improvements, such as enhancing contextualization and adaptive feedback, were identified as valuable directions for iterative refinement. Importantly, the consistency between the two raters underscores the credibility of the results and the transparency of the assessment rubric. Overall, the validation confirms that the developed media is not only theoretically robust but also pedagogically viable, forming a solid foundation for subsequent phases of implementation and empirical testing.
Similarly, the subject-matter teacher’s assessment (
Table 6) yielded an average validity score of 4.30, also classified as “Very High.” This confirms that the pedagogical content is accurate, curriculum-aligned, and appropriate for Grade XI students. Consequently, the media is deemed valid from both technical and instructional perspectives.
Based on the evaluation results from learning media experts, as presented in
Table 5, the average validity score assigned by media experts for the developed learning media was 4.67. This score falls within the “very high” validity category, indicating that the media is valid and does not require revision.
Similarly, based on the assessment by subject teachers, as shown in
Table 6, the average validity score provided by teachers was 4.30, which also corresponds to the “very high” validity criterion. Consequently, the media is deemed valid from the teachers’ perspective and does not require revision.
As shown in
Table 7, the average practicality score assigned by teachers was 3.91, which corresponds to a practicality percentage of 97.75% (calculated as ). This falls under the “very high” practicality criterion, indicating that the media is highly practical and does not require revision.
The teacher-based practicality assessment provides crucial insight into the operational feasibility of the GeoGebra-based learning media in authentic classroom contexts.
Table 7 summarizes the results of this evaluation, which focused on the degree to which the media can be implemented efficiently, independently, and effectively by educators. A total of ten indicators were examined, covering elements such as accessibility, interactivity, clarity of instructions, and motivational appeal. The overall mean score was 3.91, which corresponds to a “High” practicality level (70% < Pr ≤ 85%), demonstrating that the learning media performs strongly in terms of usability and pedagogical integration. Teachers perceived the interface as user-friendly, intuitive, and consistent with classroom teaching routines. Furthermore, they noted that the digital resource requires minimal technical training, which enhances its scalability for broader educational use. These findings underscore that the media design aligns well with practical classroom realities, bridging the gap between digital innovation and instructional functionality [
1,
2,
3,
4,
5].
The first assessed aspect—
the clarity of learning objectives—received a score of 4, indicating that the instructional intentions were clearly communicated and easily interpretable by the teacher. This clarity is essential because it allows educators to align the use of the media with their lesson plans and broader curricular goals. Teachers emphasized that the objectives were explicitly displayed at the beginning of the module, helping both students and instructors understand the expected learning outcomes. Such transparency enhances lesson coherence and supports formative assessment practices during classroom implementation [
27,
28]. The clarity of objectives also reflects careful instructional design, ensuring that the use of GeoGebra is not merely technological supplementation but a deliberate pedagogical strategy. In the context of mathematics education, where conceptual progression is vital, this explicit alignment between media objectives and learning outcomes represents a significant strength. Overall, the indicator confirms that the developed media successfully communicates its educational purpose to end-users.
The second indicator—
alignment of exercises with the taught material—also achieved a strong score of 4, demonstrating the internal coherence of the learning system. Teachers observed that the exercises were sequenced logically, allowing students to reinforce concepts introduced in the earlier stages of the lesson. The connection between the instructional content and the practice problems was consistent, preventing cognitive dissonance or task ambiguity [
29,
30]. This level of alignment is particularly important in mathematics, where the transition from conceptual understanding to procedural fluency must be gradual and scaffolded. By ensuring that every exercise directly supports the targeted learning outcomes, the media enables teachers to maintain pedagogical consistency and focus. Such design coherence reduces the need for external modification, increasing the efficiency of classroom implementation. Hence, this indicator confirms the media’s effectiveness in structuring learning experiences that are both pedagogically and cognitively aligned.
The third aspect—
feedback appropriateness—received a slightly lower score of 3, suggesting an area for potential enhancement. Teachers acknowledged that the feedback provided by the system was functional and supportive but lacked depth in diagnostic explanation. While immediate corrective feedback (“correct” or “try again”) proved useful for maintaining engagement, it could be expanded to include brief conceptual justifications or hints. This improvement would help students not only recognize mistakes but also understand
why those mistakes occurred, thereby strengthening conceptual understanding. The inclusion of adaptive or elaborative feedback aligns with current best practices in digital formative assessment. In future iterations, integrating differentiated feedback tailored to individual learner responses could elevate the instructional power of the media. Thus, while the current feedback mechanism ensures basic interactivity, refining it could significantly enhance its pedagogical responsiveness [
31,
32].
The
interactivity of the media, rated 4, was one of the most positively received features by teachers. The evaluators praised the dynamic visualization capabilities of GeoGebra, particularly the ability to manipulate graphs and observe real-time changes in slopes and extrema. Such interactivity transforms abstract calculus concepts—like maxima and minima—into tangible learning experiences. Teachers reported that students were more attentive and curious when interacting with visual simulations compared to traditional static instruction. This finding corroborates earlier studies highlighting the motivational impact of dynamic visualization on mathematical reasoning. Furthermore, interactivity supports student autonomy, allowing learners to experiment and construct meaning independently. Therefore, the strong rating for interactivity validates the media’s potential to promote exploratory learning and conceptual engagement in mathematics classrooms [
33,
34].
The fifth indicator—
novelty of content—also earned a score of 4, signifying that teachers perceived the media as an innovative addition to existing instructional resources. The inclusion of dynamic representations, combined with real-world contextual problems, distinguished this media from traditional textbook-based teaching. Teachers appreciated the originality of the approach, noting that it introduced familiar topics through new cognitive pathways grounded in the Van Hiele model of geometric reasoning. The novelty encouraged student curiosity and reinvigorated the learning environment, which is often constrained by repetitive procedural instruction. By merging technology-enhanced interactivity with conceptual scaffolding, the media presented a fresh pedagogical alternative that revitalized students’ perception of mathematics as an engaging, exploratory discipline. This indicator thus reflects the success of the design in introducing innovation without compromising curricular relevance or conceptual rigor [
35].
Indicators six through nine—addressing
motivation, accessibility, independence from other materials, and
clarity of instructions—each achieved a score of 4, collectively highlighting the media’s practical usability. Teachers reported that students demonstrated increased enthusiasm and concentration when engaging with the tool, suggesting that the platform successfully integrates motivational elements into cognitive learning. Accessibility was particularly valued, as the media could operate offline, eliminating the dependency on continuous internet connectivity—a significant consideration in resource-limited educational settings. Moreover, the self-contained structure of the module allows teachers to employ it as a standalone resource without supplementary aids. The inclusion of clear user instructions was another notable strength, ensuring that even first-time users could navigate the interface smoothly. These combined results affirm that the learning media is pedagogically sustainable and logistically feasible for widespread adoption [
1,
2,
3,
4,
5].
The final two aspects—
minimization of keyboard usage and
scrolling requirements—each earned a score of 4, reflecting thoughtful ergonomic and interface design. Teachers observed that limiting the need for typing or excessive scrolling reduced cognitive distractions and maintained focus on the mathematical content. This minimalist design enhances usability, particularly in classroom contexts where shared computers or limited input devices are common. Reducing unnecessary navigation supports smoother instructional flow and aligns with universal design principles for learning (UDL), which emphasize accessibility and cognitive efficiency. The teachers also noted that these features made the media suitable for diverse learners, including those less experienced with digital platforms. Consequently, the strong ratings in these indicators suggest that the developers effectively balanced functionality and simplicity, a hallmark of well-engineered educational software [
27,
28,
29,
30].
Overall, the mean score of 3.91 reflects a high degree of practicality, validating that the GeoGebra-based learning media is well-suited for classroom application. Teachers endorsed the system for its ease of use, interactivity, accessibility, and alignment with curricular goals. The minor limitation related to feedback depth does not undermine the overall practicality but provides valuable direction for iterative refinement. Collectively, the assessment demonstrates that the media is pedagogically sound, technologically efficient, and user-centered—key attributes for sustainable digital learning innovation [
8,
9,
10,
11,
12]. These results align with previous research asserting that practicality, along with validity and effectiveness, constitutes a central criterion for successful educational media development. The teacher evaluation thus substantiates that the designed tool is ready for broader implementation, pending further testing in diverse classroom settings. Ultimately, this validation highlights the media’s promise as a practical, engaging, and pedagogically robust instrument for teaching mathematical concepts such as maxima and minima.
Likewise, based on
Table 8, students gave an average practicality score of 3.60, equivalent to 90% practicality ( ), which also meets the “very high” practicality standard. Therefore, from both teacher and student perspectives, the developed learning media is considered highly practical and ready for implementation without further revision.
The practicality test conducted among students produced an overall mean score of 3.60, indicating a high level of practicality. This score reflects that the developed GeoGebra-based learning media was perceived as user-friendly, relevant, and pedagogically effective by the target learners. In particular, the aspect “the media is presented interactively” obtained the highest score (3.89), demonstrating that students highly appreciated the interactive features embedded within the application. This aligns with findings by [
23], who emphasize that interactive digital media stimulate learner engagement and foster active learning behaviors. The relatively high mean score across all indicators suggests that students could navigate and utilize the media with minimal difficulty, confirming that the design met key usability standards [
27].
The indicator concerning the clarity of learning objectives scored 3.67, suggesting that students could easily recognize the purpose and expected outcomes of each learning session. This result implies that the instructional design principles, particularly those grounded in the Van Hiele learning model, were effectively communicated through the media’s interface. According to [
13], clarity of learning goals is a critical determinant of cognitive engagement, as it directs students’ attention to essential content and processes. The present finding thus supports the notion that clear objectives enhance comprehension, particularly in geometry learning where spatial reasoning and hierarchical progression are emphasized [
28].
Students also rated positively (3.78) the alignment between exercises and taught material, confirming that the practice tasks were coherent with the conceptual content provided in the instructional sections. This finding reinforces the importance of content congruence, ensuring that students perceive a seamless transition between explanation and application. As [
12,
14] note, task alignment strengthens procedural fluency and supports knowledge transfer. Furthermore, the inclusion of worked examples within the media likely contributed to this outcome by scaffolding learning and promoting independent exploration of problem-solving strategies.
The indicator related to feedback mechanisms received a score of 3.33, representing a moderately high level of satisfaction. While students appreciated the corrective feedback provided after task completion, qualitative observations indicated that some learners expected more adaptive or personalized responses. This aligns with [
15,
16], who observed that dynamic feedback systems in educational software increase learner motivation and persistence. Therefore, integrating AI-based adaptive feedback—as proposed for future research—could further enhance responsiveness and individualization within the platform [
29].
Another notable finding is that the interactive presentation of the media (mean = 3.89) significantly contributed to learner engagement. The incorporation of dynamic visualization through GeoGebra supported active cognitive processing, allowing students to manipulate shapes and observe geometric relationships in real time. Such interactivity not only sustains attention but also deepens conceptual understanding, consistent with the constructivist principles underpinning digital learning environments. Studies by [
17,
18] corroborate that interactive digital media improve spatial reasoning by allowing students to experiment, predict, and verify geometric properties independently [
30].
The novelty of content, rated at 3.33, indicates that students perceived the media as offering fresh learning experiences beyond traditional textbooks or classroom explanations. This perception of novelty likely stems from the integration of real-world contexts and visualized examples within the media, which bridge theoretical concepts and everyday phenomena. According to [
19,
20], novelty in instructional design contributes to situational interest and intrinsic motivation, both of which are essential for sustained learning engagement. However, this dimension also highlights the potential for future updates that introduce more diverse scenarios or gamified elements to maintain long-term learner interest [
30,
31,
32,
33,
34,
35].
The practicality dimension concerning accessibility and ease of use showed consistently favorable ratings, particularly in items assessing ease of access (3.67), minimal keyboard use (3.56), and reduced scrolling (3.56). These scores confirm that the design effectively minimized cognitive load and mechanical barriers to interaction. In digital pedagogy, simplicity of interface is a key determinant of perceived usability (Almeida & Costa, 2024). Thus, the relatively uniform satisfaction across these indicators supports the conclusion that the media was designed with appropriate ergonomic and technological considerations, enabling smooth operation on standard devices commonly available in schools [
2,
3,
4,
5,
6,
7].
The dimension of student motivation and learning interest received an encouraging score of 3.67, demonstrating that the media successfully stimulated positive emotional responses toward mathematics learning. The visual and interactive features within the GeoGebra platform appear to have transformed abstract geometric ideas into tangible, engaging experiences. This result resonates with [
4] theory of self-efficacy, suggesting that such tools can enhance students’ confidence and persistence in problem-solving tasks. Furthermore, similar outcomes were reported by [
27,
28,
29,
30], who found that multimedia-based instruction significantly enhances students’ learning enthusiasm in secondary mathematics.
Finally, the relatively lower score of 3.22 on the independence of media from other materials implies that some students still relied on teacher guidance or supplementary explanations. This outcome highlights the importance of integrating autonomous learning supports such as built-in hints, glossary features, and guided tutorials. While independence is desirable, in geometry learning—especially at early Van Hiele levels—teacher scaffolding remains essential to bridge abstract and visual reasoning. Future versions of the media could balance autonomy and guidance through modular learning paths, allowing gradual release of responsibility to learners [
5,
6].
The practicality assessment confirmed that the GeoGebra-based media demonstrated high feasibility and strong pedagogical potential from the students’ perspective. The relatively high total score (39.56 out of a possible 44) signifies that the product effectively integrates technological, pedagogical, and content design elements. While some areas such as adaptive feedback and autonomy can be refined, the overall user experience supports further deployment and empirical testing. The results provide a solid foundation for scaling the media to broader classroom contexts and conducting quasi-experimental studies to measure its impact on mathematical reasoning and conceptual mastery [
7,
8].
Based on the effectiveness test administered to nine trial participants, as presented in
Table 9, the student learning mastery percentage was 88.89%. This figure exceeds the predetermined mastery threshold of 75%, thereby fulfilling the criterion for effectiveness. Consequently, the developed learning media is deemed effective for teaching the topic of maximum and minimum values.
The effectiveness test was conducted to evaluate whether the developed GeoGebra-based learning media could improve students’ conceptual understanding and achievement in geometry. The results presented in
Table 9 reveal that the mean score of students in the trial class reached 79.63, with a mastery percentage of 88.89%. This score indicates that the learning media effectively facilitated the attainment of learning objectives, particularly within the framework of the Van Hiele geometric thinking levels. The high average score, alongside the narrow score range (91.67–66.67), suggests consistent performance among students, pointing to the media’s ability to support diverse learners. These results demonstrate that the developed product meets the criteria for effective instructional media, as defined by [
9,
27], which include learner achievement, engagement, and ease of use.
The mastery learning analysis further confirms the media’s instructional effectiveness. Out of nine participating students, eight achieved mastery, defined by a minimum score criterion of 70, resulting in a mastery rate of 88.89%. According to Arikunto (2015), a learning medium is considered effective when at least 80% of learners achieve mastery, which was surpassed in this study. This outcome indicates that the learning media successfully supported individual learning progression and comprehension of geometric concepts. It also implies that the interactive and visual nature of the media effectively addressed cognitive barriers typically faced by students in geometry, such as difficulties in visualizing abstract relationships between shapes and their properties [
10,
27].
The relatively high maximum score (91.67) demonstrates the potential of the media to facilitate deep understanding for higher-performing students. These students may have benefited from the dynamic visualization features and the worked examples embedded in the media, which provide opportunities for exploration and reinforcement. As suggested by [
11,
12], visual interactivity in learning applications enhances cognitive retention and fosters the transfer of knowledge from visual to symbolic representations. The present results are consistent with this view, as students were able to construct meaning from geometrical patterns and reasoning tasks, leading to higher cognitive achievement [
28].
Meanwhile, the lowest score (66.67), although below the mastery threshold, still reflects satisfactory performance considering the novelty of the digital medium. This suggests that even students with lower prior achievement could engage meaningfully with the content, benefitting from the scaffolding mechanisms provided. The moderate variation between the highest and lowest scores indicates that the media was inclusive and adaptive, accommodating different levels of learner readiness. This finding is aligned with [
13] principle of multimedia learning, which emphasizes the integration of verbal and visual information to support learners across ability ranges. Therefore, even without extensive teacher intervention, the media provided sufficient support to promote substantial learning gains [
29].
From a pedagogical standpoint, the mean score of 79.63 surpasses the typical passing standard in Indonesian secondary education (KKM ≥ 70), confirming that the developed product fulfills its intended educational purpose. The result highlights that the GeoGebra-based media not only improved comprehension but also enhanced procedural accuracy and conceptual fluency. The structured content design following the **Van Hiele levels—visualization, analysis, abstraction, deduction, and rigor—**enabled a progressive learning pathway that strengthened students’ reasoning ability. According to [
30] and subsequent validation by [
14], instruction aligned with Van Hiele levels is instrumental in promoting geometric understanding; hence, the significant learning outcomes observed in this study can be attributed to this theoretical alignment.
Another contributing factor to the high effectiveness level lies in the integration of real-world problem scenarios within the media. These contextualized examples allowed students to relate abstract geometric principles to everyday phenomena, which in turn increased motivation and cognitive engagement. This approach reflects the principles of contextual learning as outlined by [
31,
32], who posits that learning is most effective when students can connect academic concepts with practical experiences. The presence of real-world problems also aligns with Project-Based Learning (PjBL) philosophy, which underpins the development framework of the media. By engaging students in tasks with authentic contexts, the media promoted deeper understanding rather than rote memorization [
15].
The high mastery percentage (88.89%) also demonstrates that the media effectively supported learners’ independence. Students could navigate through instructional content, practice exercises, and assessments with minimal teacher intervention, showcasing the potential of the media for self-regulated learning. This finding aligns with [
20,
21,
22,
23,
24,
25,
26] model of self-regulated learning, suggesting that digital platforms can facilitate goal-setting, monitoring, and reflection when designed with clear structure and feedback. In this study, students reported feeling confident in exploring geometry problems independently, further emphasizing the empowerment aspect of the developed media [
32].
From a technological perspective, the GeoGebra integration was instrumental in enhancing the cognitive interactivity of the learning process. By allowing students to manipulate shapes, test conjectures, and visualize transformations, GeoGebra served as both an exploratory and confirmatory tool. Such affordances are consistent with [
24], who found that GeoGebra-based environments foster conceptual connections across multiple representations. The students’ success rates in this study thus provide empirical evidence supporting GeoGebra’s role as an effective medium for fostering mathematical reasoning and problem-solving skills in geometry education [
25].
Lastly, the findings from this effectiveness test substantiate the final stage of the ADDIE development model—the
Evaluate phase—demonstrating that the developed media met the criteria of validity, practicality, and effectiveness. The combination of high average scores, strong mastery achievement, and positive learner feedback underscores the product’s readiness for broader classroom implementation. Nevertheless, future studies are encouraged to extend testing to larger samples and multiple schools to validate generalizability. Incorporating AI-based adaptive features and longitudinal assessments could also provide deeper insights into retention and conceptual transfer over time, ensuring that the learning media continues to evolve in alignment with modern educational technology standards [
26,
33].
The discussion of the research findings indicates that the developed learning media satisfies the three established criteria for development-based instructional tools: validity, practicality, and effectiveness in the context of teaching maximum and minimum values. These results are consistent with relevant prior studies cited in the theoretical and methodological framework of this development research.