Submitted:
23 October 2025
Posted:
27 October 2025
You are already at the latest version
Abstract
Keywords:
1. Introduction
2. Related Works
3. Development of the Questionnaire
4. Questionnaire Administration
5. Results
5.1. General Information
5.2. Checks for Feasibility of EFA
5.3. Extraction of Factors and Processing
- C1: (in the end not used) select items with a loading cutoff of .35. Thus, items must have a loading >=.35. This is a simple pragmatic criterion, in the end it has not been used;
- C2: select items with a loading cutoff >=.3 as factor markers and a factor must have at least 3 markers [56]. Whenever possible, in practice more severe cutoff values were used (such as, for example, >=.4 or more);
- C3: select those items so that: absolute value of (item’s first maximum loading amongst factors – item’s second maximum loading amongst factors)>=.3 [57];
- C4: first apply C3 and then apply C2 to the items resulting from C3. This criterion helps in letting factors emerge with at least 3 factor markers featuring both: a good enough distance of highest loading value from other loading values and a loading cutoff value good enough.
5.4. Interpretation of Factors
5.5. Scoring
6. Considerations
7. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
Appendix B
-
1 Doing fitness while immersed in virtual scenarios draws me (+) (T7)(Mi attira l’idea di fare fitness mentre sono immerso in scenari virtuali)
-
2 Rather than facing a trip (maybe long and expensive) to meet up with somebody, I prefer to meet somebody within virtual social worlds without moving from home (+) (T6)(Piuttosto che affrontare un viaggio (magari lungo e costoso) per incontrarmi con qualcuno, preferirei incontrarlo nei mondi social virtuali senza muovermi da casa)
-
3 In my opinion, doing and sharing experiences while immersed in virtual social worlds would not be something better than reality (-) (T6)(Secondo me, fare e condividere le esperienze immersi nei mondi social virtuali non sarebbe un qualcosa di migliore della realtà)
-
4 In my opinion, experiences within virtual social worlds, even in company of other people, could be an alternative to experiences of reality (+) (T4)(Secondo me, le esperienze all’interno dei mondi social virtuali, anche in compagnia di altre persone, potrebbero essere una alternativa alle esperienze della realtà)
-
5 The immersion in virtual social worlds offers many possibilities: in my opinion, it risks making reality “unnecessary” (-) (T7)(Immergendosi nei mondi social virtuali si hanno moltissime possibilità: secondo me questo rischia di rendere “superflua” la realtà)
-
6 I am afraid that social relations made by users interacting in virtual social worlds might impoverish people (-) (T7)(Temo che una socialità fatta da utenti che interagiscono immersi in mondi social virtuali possa impoverire le persone)
-
7 The idea of meeting up with my friends within the virtual social worlds doesn’t mean a thing to me (-) (T5)(L’idea di trovarmi con i miei amici all’interno di mondi social virtuali non mi dice gran che)
-
8 I think that exploring virtual, imaginary and fantasy social worlds makes little sense (-) (T6)(Penso che abbia poco senso esplorare mondi social virtuali, immaginari e di fantasia)
-
9 I think that, in virtual social worlds, doing what I want and sharing my experiences can better my well-being (+) (T6)(Penso che, nei mondi social virtuali, fare quello che voglio e condividere le mie esperienze possa migliorare il mio star bene)
-
10 The thought that situations I desire can be realized within virtual social worlds cheers me up (+) (T6)(Pensare che nei mondi social virtuali si possano creare le situazioni che io desidero, mi rallegra)
-
11 If there was something limiting my life, I think I could overcome it by getting immersed in virtual social worlds and attending experiences that I would select myself (+) (T7)(Se ci fosse qualcosa che limitasse la mia vita, credo che potrei superarla immergendomi nei mondi social virtuali e partecipando alle esperienze che sceglierei io).
-
12 The idea of having experiences with my friends in virtual social worlds leaves me indifferent (-) (T5)(L’idea di fare esperienze con i miei amici nei mondi social virtuali mi lascia indifferente)
-
13 I think that it is nice to have experiences with my relatives within virtual social worlds, instead of meeting up really (+) (T5)(Penso che fare esperienze insieme ai miei familiari all’interno di mondi social virtuali invece che incontrarsi realmente sia una cosa bella)
-
14 A future where we meet within virtual social worlds worries me (-) (T7)(Un futuro dove ci si incontra all’interno di mondi social virtuali mi inquieta)
-
15 I think that I could spend less time on certain things in real life and, instead, do them while immersed in virtual social worlds (+) (T4)(Penso che potrei spendere meno tempo per certe cose nella vita reale e invece farle stando immerso nei mondi social virtuali)
-
16 I like more meeting up and having experiences with people in reality rather than in virtual social worlds (-) (T5)(Preferisco incontrare e fare esperienze con le persone nella realtà che nei mondi social virtuali)
-
17 I don’t like the idea of “being away” from reality around me while immersed in virtual social worlds (-) (T7)(L’idea di “essere assente” dalla realtà intorno a me mentre sono immerso nei mondi social virtuali non mi piace)
-
18 The students could attend classes by getting immersed in a virtual social world rather than being at school: I don’t like this scenario (-) (T7)(Gli studenti potrebbero stare immersi a lezione in un mondo social virtuale invece che stare a scuola: è uno scenario che non mi piace)
-
19 In my opinion the experiences and sharing in virtual social worlds can’t be as satisfying as experiences and sharing in real life (-) (T7)(Secondo me le esperienze e le condivisioni fatte nei mondi social virtuali non potranno comunque essere soddisfacenti come quelle della realtà)
-
20 The idea of meeting up with my relatives in virtual social worlds interests me a great deal (+) (T5)(Mi interessa l’idea di incontrarmi con i miei familiari nei mondi social virtuali)
-
21 In virtual social worlds, I would like to attend public events and situations, such as going to concerts, to cinema, to theater, to club (+) (T4)(Mi piacerebbe partecipare nei mondi social virtuali ad eventi e situazioni pubbliche, come andare a concerti, al cinema, a teatro, in un locale)
-
22 In my opinion it is better to meet up with people within virtual social worlds directly, rather than having to move on purpose to see each other (+) (T6)(Secondo me è meglio incontrarsi con la gente direttamente all’interno di mondi social virtuali piuttosto che doversi spostare apposta per vedersi)
-
23 If I had trouble travelling, being able to meet up anyway with people in virtual social worlds would be consolatory for me (+) (T6)(Se avessi difficoltà a viaggiare, per me sarebbe una consolazione potermi comunque incontrare con le persone nei mondi social virtuali)
-
24 In my opinion, the possibility of working while immersed in a virtual office and of attending meetings with people in customized virtual environments is interesting (+) (T7)(La possibilità di lavorare stando immerso in un ufficio virtuale e di fare riunioni con altre persone in scenari virtuali personalizzati secondo me è interessante)
-
25 In the virtual social worlds there are many occasions of awesome experiences, but I don’t think that this can better the life of people (-) (T7)(Nei mondi social virtuali ci sono tantissime occasioni di esperienze incredibili, però non credo che questo possa migliorare la vita della gente)
-
26 I wouldn’t like to wear all the time on the head a display device for getting immersed in virtual social worlds (-) (T7)(Indossare in testa tutto il tempo un visore per stare immerso nei mondi social virtuali non mi andrebbe bene)
-
27 In my opinion, frequenting virtual social worlds can better life (+) (T6)(Secondo me frequentare mondi social virtuali può migliorare la vita)
-
28 I deem it positive to be able to meet up easily with other people within virtual social worlds for the purpose of activities, meetings or work (+) (T6)(Ritengo positivo poter incontrare facilmente altre persone in mondi social virtuali per attività, incontri o lavoro)
-
29 The possibility to play sports and games within virtual social worlds with other people “present” in virtual, is a nice thing (+) (T4)(La possibilità di fare sport e giochi nei mondi social virtuali insieme ad altre persone “presenti” in virtuale, è una cosa bella)
-
30 I would be fine spending, during the week, 4 - 10 hours immersed in virtual social worlds (+) (T7)(Mi andrebbe bene, durante la settimana, passare 4 - 10 ore immerso nei mondi social virtuali)
-
31 Frequenting, exploring virtual social places created by users are pointless things (-) (T6)(Frequentare, esplorare luoghi social virtuali creati dagli utenti è una cosa con poco senso)
-
32 Playing sports within virtual social worlds is an interesting thing (+) (T4)(Fare sport all’interno dei mondi social virtuali è una cosa interessante)
-
33 I think that attending public entertainment events within virtual social worlds is a good idea because I can have fun and feel at peace (+) (T4)(Penso che andare ad eventi pubblici di intrattenimento all’interno dei mondi social virtuali sia una buona idea perchè mi potrei divertire e stare sereno)
-
34 Doing things in virtual social worlds rather than in reality can be positive (+) (T7)(Fare le cose nei mondi social virtuali invece che nella realtà può essere positivo)
-
35 I’d like to participate in astonishing events within virtual social worlds, like for example attending concerts in between the planets, or going to amusement parks stretching to the horizon, or shopping in ancient Rome (+) (T7)(Nei mondi social virtuali mi piacerebbe partecipare ad eventi stupefacenti, per esempio come andare a concerti in mezzo ai pianeti o in luna park giganteschi fino all'orizzonte, oppure fare shopping nell’antica Roma)
-
36 I think I will use the virtual social worlds (+) (T7)(Credo che userò i mondi social virtuali)
-
37 If there was something of my appearance I did not like, I don’t think that participating in virtual social worlds with a different appearance would make me feel better (-) (T6)(Se ci fosse qualcosa che non mi va del mio aspetto, non penso che partecipare ai mondi social virtuali apparendo con un altro aspetto mi farebbe sentire meglio)
-
38 The possibility to customize my appearance in virtual social worlds leaves me indifferent (-) (T6)(La possibilità di personalizzare la mia apparenza all’interno dei mondi social virtuali mi lascia indifferente)
References
- Stephenson, N. Snow Crash, 1st ed.; Bantam Books: New York, NY, USA, 1992. [Google Scholar]
- Park, S.-M.; Kim, Y.-G. A Metaverse: Taxonomy, Components, Applications, and Open Challenges. IEEE Access 2022, 10, 4209–4251. [Google Scholar] [CrossRef]
- Crespo-Pereira, V.; Sánchez-Amboage, E.; Membiela-Pollán., M. Facing the challenges of metaverse: A systematic literature review from Social Sciences and Marketing and Communication. Prof Inf 2023, 32 (1). https://doi.org/10.3145/epi.2023.ene.02. https://revista.profesionaldelainformacion.com/index.php/EPI/article/view/87104.
- Bojic, L. Metaverse through the prism of power and addiction: What will happen when the virtual world becomes more attractive than reality? Eur J Futures Res 2022, 10. https://doi.org/10.1186/s40309-022-00208-4. https://eujournalfuturesresearch.springeropen.com/articles/10.1186/s40309-022-00208-4.
- Zhao, Y.; Jiang, J.; Chen, Y.; Liu, R.; Yang, Y.; Xue, X.; Chen, S. Metaverse: Perspectives from graphics, interactions and visualization. Vis Inform 2022, 6, 56–67. [Google Scholar] [CrossRef]
- Zhang, X.; Chen, Y.; Hu, L.; Wang, Y. The metaverse in education: Definition, framework, features, potential applications, challenges, and future research topics. Front Psychol 2022, 13. Available online: https://www.frontiersin.org/journals/psychology/articles/10.3389/fpsyg.2022.1016300/full. [CrossRef] [PubMed]
- Bethcle, N. Applying the Metaverse to Real-world Citizen Participation - First Results from a Field Experiment. In Proceedings of the 58th Hawaii International Conference on System Sciences, Hawaii, USA, 07-10 January 2025. [Google Scholar] [CrossRef]
- Venkatesh, V.; Morris, M.G.; Davis, G.B.; Davis, F.D. User Acceptance of Information Technology: Toward a Unified View. Mis Q 2003, 27, 425–478. Available online: https://www.jstor.org/stable/30036540. [CrossRef]
- Calderón-Fajardo, V.; Puig-Cabrera, M.; Rodríguez-Rodríguez, I. Beyond the real world: Metaverse adoption patterns in tourism among Gen Z and Millennials. Curr Iss Tour 2024, 28, 1261–1281. [Google Scholar] [CrossRef]
- McKinsey; Company. Available online: https://www.mckinsey.com/featured-insights/mckinsey-explainers/what-is-gen-z (accessed on 29 July 2025).
- Alicja Zelazko. Millenial, demographic group. Available online: https://www.britannica.com/topic/millennial (accessed on 30 September 2025).
- Shahzad, K.; Ashfaq, M.; Zafar, A.U.; Basahel, S. Is the future of the metaverse bleak or bright? Role of realism, facilitators, and inhibitors in metaverse adoption. J Tech Fore Soc Ch 2024, 209. [Google Scholar] [CrossRef]
- Raman, R.; Kowalski, R.; Achuthan, K. Metaverse technologies and human behavior: Insights into engagement, adoption, and ethical challenges. J C Hum B Rep 2025, 19. [Google Scholar] [CrossRef]
- Mottura, S. Does Anyone Care about the Opinion of People on Participating in a “Social” Metaverse? A Review and a Draft Proposal for a Surveying Tool. Future Internet 2024, 16, 236. [Google Scholar] [CrossRef]
- Zuckerberg, M. The Metaverse and How We Will Build It Together. Connect 2021. Available online: https://www.youtube.com/watch?v=Uvufun6xer8 (accessed on 28 July 2025).
- Babu, A.; Mohan, P. Impact of the Metaverse on the Digital Future: People’s Perspective. In Proceedings of the Seventh International Conference on Communication and Electronics Systems, Coimbatore, India, 22–24 June 2022; Available online: https://ieeexplore.ieee.org/document/9835951. [CrossRef]
- Alvarez-Risco, A.; Del-Aguila-Arcentales, S.; Rosen, M.A.; Yáñez, J.A. Social Cognitive Theory to Assess the Intention to Participate in the Facebook Metaverse by Citizens in Peru during the COVID-19 Pandemic. J Open Innov Technol Mark Complex 2022, 8, 142. Available online: https://www.sciencedirect.com/science/article/pii/S2199853122007430?via%3Dihub. [CrossRef]
- Bale, A.S.; Ghorpade, N.; Hashim, M.F.; Vaishnav, J.; Almaspoor, Z. A Comprehensive Study on Metaverse and Its Impacts on Humans. Adv. Hum.-Comput. Interact. 2022, 2022. https://onlinelibrary.wiley.com/doi/10.1155/2022/3247060. [CrossRef]
- Bibri, S.E.; Allam, Z. The Metaverse as a virtual form of data-driven smart cities: The ethics of the hyper-connectivity, datafication, algorithmization, and platformization of urban society. Comput. Urban Sci. 2022, 2. [Google Scholar] [CrossRef]
- Bandura, A. Self-efficacy mechanism in psychobiologic functioning. Self-Efficacy: Thought Control of Action. Hemisphere Publishing Corp.: Washington, DC, USA, 1992; pp. 355–394.
- Clement, J. Metaverse - Statistics & Facts. Statista, 10 January 2024. Available online: https://www.statista.com/topics/8652/metaverse/ (accessed on 30 July 2025).
- Dixon, S.J. Share of Adults in the United States Who Are Interested in Meta’s New Virtual Reality Project Known as the Metaverse as of November 2021. Statista, 21 February 2022. Available online: https://www.statista.com/statistics/1277855/united-statesadults-interested-meta-metaverse/ (accessed on 30 July 2025).
- Petrosyan, A. Feelings toward the Metaverse According to Adults in the United States as of January 2022. Statista, 7 July 2022. Available online: https://www.statista.com/statistics/1290667/united-states-adults-feelings-toward-metaverse/ (accessed on 30 July 2025).
- Petrosyan, A. Views on the Metaverse According to Adults in the United States as of January 2022. Statista, 7 July 2022. Available online: https://www.statista.com/statistics/1290435/united-states-adults-views-of-metaverse/ (accessed on 30 July 2025).
- Dixon, S.J. Share of Adults in the United States Joining or Considering Joining the Metaverse for Various Reasons as of December 2021. Statista, 7 February 2022. Available online: https://www.statista.com/statistics/1288048/united-states-adults-reasons-forjoining-the-metaverse/ (accessed on 30 July 2025).
- Web of Science. Available online: https://www.webofscience.com (accessed on 30 July 2025).
- Scopus. Available online: https://www.scopus.com (accessed on 30 July 2025).
- Qiu, H.; Hoe-Lian, G.D.; Ong, A.; Jin, S.; Wang, S. Why Social Media Users Are Hesitant to Embrace the Metaverse: Technology Acceptance, Perceived Risks and Mitigations. Proceedings of HCI International 2024, Washington, DC, USA, 2024., 29 June-04 July. [CrossRef]
- P Pragha, Krantiraditya, D., Thamaraiselvan, N. The future of human experience: the drivers of user adoption of the metaverse. Online Information Review 2025, 49, 669–706. [CrossRef]
- Wu, R.; Yu, Z. Investigating Users’ Acceptance of the Metaverse with an Extended Technology Acceptance Model. International Journal of Human-Computer Interaction 2023, 40, 5810–5826. [Google Scholar] [CrossRef]
- Korn, O.; Zallio, M.; Schnitzer, B. oung skeptics: exploring the perceptions of virtual worlds and the metaverse in generations Y and Z. Front. Virtual Real. 2024, 5. [Google Scholar] [CrossRef]
- Jiale, Z.; Farzana, Q.; Jihad, M. Embracing the new reality: Gen Y’s intention to use metaverse apps and devices. Curr Psychol 2025, 398–417. [Google Scholar] [CrossRef]
- Davis, F.D. A technology acceptance model for empirically testing new end-user information systems: theory and results. Ph. D. Thesis in Management, Massachusetts Institute of Technology, Cambridge, USA, 1985. DSpace@MIT. Available online: https://dspace.mit.edu/handle/1721.1/15192 (accessed on 30 September 2025).
- Venkatesh, V.; Thong, J.Y.L.; Xu, X. Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology. MIS Q. 2012, 36, 157–178. [Google Scholar] [CrossRef]
- Mehrabian, A.; Russell, J.A. An approach to environment psychology. MIT Press: Cambridge, Massachusetts, USA, 1974.
- Krahn, H.J.; Galambos, N.L. Work values and beliefs of ‘Generation X’ and ‘Generation Y’. Journal of Youth Studies 2013, 17, 92–112. [Google Scholar] [CrossRef]
- Microsoft Forms. Available online: https://www.microsoft.com/en-us/microsoft-365/online-surveys-polls-quizzes (accessed on 04 August 2025).
- Digital 2024: Italy. Available online: https://datareportal.com/reports/digital-2024-italy (accessed on 05 August 2025).
- Kline, P. An easy guide to factor analysis, 1st ed.; Routledge, Taylor & Francis Group: New York, USA, 1994. [Google Scholar]
- Harris, C.W. On factors and factors scores. Psichometrika 1967, 32, 363–379. [Google Scholar] [CrossRef]
- Gorsuch, R.L. Factor analysis, 2nd ed.; Lawrence Erlbaum Associates: Hillsdale, Mahwah, New Jersey, USA, 1983. [Google Scholar]
- Reio, T.G.; Shuck, B. Exploratory Factor Analysis: Implications for Theory, Research, and Practice. Advances in Developing Human Resources 2014, 17, 12–25. [Google Scholar] [CrossRef]
- IBM SPSS Statistics. Available online: https://www.ibm.com/products/spss-statistics (accessed on 30 September 2025).
- Tabachnick, B.G.; Fidell, L.S. Using Multivariate Statistics, 6th ed., Pearson Education, Inc.: One Lake Street, Upper Saddle River, New Jersey, USA, 2013.
- Bartlett, M.S. The effect of standardization on a Chi-square approximation in factor analysis. Biometrika 1951, 38, 337–344. [Google Scholar]
- Kaiser, H.F.; Rice, J. Little Jiffy, Mark IV. Educational and Psychological Measurement 1974, 34, 111–117. [Google Scholar] [CrossRef]
- Backhaus, K.; Erichson, B.; Gensler, S.; Weiber, R.; Weiber, T. Factor Analysis. In Multivariate Analysis, 1st ed., Barbara Roscher, resp. ed.; Springer Gabler, Wiesbaden, Germany, 2021, pp. 381–450. [CrossRef]
- Dziuban, C.D.; Shirkey, E.C. When is a correlation matrix appropriate for factor analysis? Some decision rules. Psychological bulletin 1974, 81, 358–361. [Google Scholar] [CrossRef]
- Factor Analysis Descriptives. Available online: https://www.ibm.com/docs/en/spss-statistics/30.0.0?topic=analysis-factor-descriptives (accessed on 01 October 2025).
- McDonald, R.P. Factor analysis and related methods, 1st ed.; Psychology Press, Lawrence Erlbaum Associates: Hillsdale, New Jersey, USA, 1985. [Google Scholar]
- Schermelleh-Engel, K.; Moosbrugger, H.; Müller, H. Evaluating the Fit of Structural Equation Models: Tests of Significance and Descriptive Goodness-of-Fit Measures. Methods of Psychological Research 2003, 8, 23–74. [Google Scholar] [CrossRef]
- Steiger, J.H. Structural model evaluation and modification: An interval estimation approach. Multivariate Behavioral Research 1990, 25, 173–180. [Google Scholar] [CrossRef] [PubMed]
- Browne, M.W.; Cudeck, R. Alternative ways of assessing model fit. In Testing structural equation models, 1st ed.; Bollen, K.A., Long, J.S., Eds.; Sage: Newbury Park, CA, USA, 1993; pp. 136–162. [Google Scholar]
- Browne, M.W. An Overview of Analytic Rotation in Exploratory Factor Analysis. Multivariate Behavioral Research 2001, 36, 111–150. [Google Scholar] [CrossRef]
- Thurstone, L.L. Multiple factor analysis. University of Chicago Press: Chicago, USA, 1945.
- Roberto, A.; Molino, D. Factor analysis for social sciences, 1st edition; Social Sciences Dept., University of Turin, Torino, Italy, 2011; Research Notebooks Series, A14-400/12. The book is in Italian language, original title: Analisi Fattoriale per le scienze sociali.
- Matsunaga, M. How to Factor-Analyze Your Data Right: Do’s, Don’ts, and How-To’s. International Journal of Psychological Research 2010, 3, 97–110. [Google Scholar] [CrossRef]
- Comrey, A.L.; Lee, H.B. A First Course in Factor Analysis, 2nd ed; Lawrence Erlbaum Associates: Hillsdale, New Jersey, USA, 1992. [Google Scholar]
- Nunnally, J.C.; Bernstein, I.C. Psychometric theory, 3rd ed.; McGraw-Hill: New York, New York, USA, 1994. [Google Scholar]
- Hays, R.; Revicki, D.A. Reliability and validity (including responsiveness). In Assessing quality of life in clinical trials: Methods and practice, 2nd ed.; Fayers, P., Hays, R., Eds.; New York: Oxford University Press: New York, New York, USA, 2005. [Google Scholar]
- Gail, M.S.; Artino, A.R. Jr. Analyzing and Interpreting Data From Likert-Type Scales. J Grad Med Educ 2013, 5, 541–542. [Google Scholar] [CrossRef]
- Jamieson, S. Likert scales: how to (ab)use them. Medical Education 2004, 38, 1217–1218. [Google Scholar] [CrossRef]
- Geoff, N. Likert scales, levels of measurement and the “laws” of statistics. Adv in Health Sci Educ 2010, 15, 625–632. [Google Scholar] [CrossRef]


| Tag Ti – Represented concept | Description |
|---|---|
| T1-New social platform | The metaverse will be the new platform for new social media. |
| T2-Flooding mobile phones and devices |
The metaverse will run on most devices as possible -smartphones, tablets, headsets, computers and other smart devices. |
| T3-New internet | The metaverse will be the new internet with infrastructure of contents. |
| T4-Doing activities of daily living | People can do (or are “encouraged” to do) in the metaverse the usual activities of their life. |
| T5- People meet actively / share experiences | People, with particular attention to relatives and friends, meet in metaverse and together they do actions and / or share experiences (depending on the context of specific sentence, this may evoke -also implicitly- no need to do it in reality). |
| T6-Tearing down the boundaries | The metaverse allows to do anything by tearing down the boundaries/ barriers / limits of reality (depending on the context of specific sentence, this may be also implicit). |
| T7-Living life in the metaverse | People can do / transfer actions typical of real life in the metaverse. |
| Extracted factors | % of residuals <.1 (absolute value) | RMSEA |
|---|---|---|
| 4 | 96.37 | .049 |
| 5 | 98.79 | .038 |
| 6 | 99.39 | .031 |
| No. of extracted factors |
Type of rotation | Criterion (Ci) giving the best result | Discarded factors (Fi) | No. of factors left | Cumulated explained total variance (%) fact. left (all fact.) |
Loading cutoff (absolute value) |
|---|---|---|---|---|---|---|
| 4 | Ortho | C2 | - | 4 | 47.37 (54.29) | .463 |
| 4 | Oblimin | C2 | - | 4 | 47.37 (54.29) | .433 |
| 4 | Promax | C2 | - | 4 | 47.37 (54.29) | .459 |
| 4 | Promax | C4 | F4 | 3 | 44.67 (49.83) | .501 |
| 5 | Ortho | C2 | F5 | 4 | 48.00 (54.29) | .507 |
| 5 | Oblimin | C2 | F4 | 4 | 47.59 (53.66) | .403 |
| 5 | Promax | C2 | F5 | 4 | 48.00 (54.29) | .544 |
| 5 | Promax | C4 | F5 | 4 | 48.00 (54.29) | .518 |
| 6 | Ortho | C2 | F5, F6 | 4 | 48.15 (54.29) | .423 |
| 6 | Oblimin | C2 | F1 | 5 | 40.56 (23.54) | .386 |
| 6 | Promax | C2 | F6 | 5 | 51.16 (58.11) | .373 |
| 6 | Promax | C4 | F5, F6 | 4 | 48.15 (54.29) | .594 |
| Scale item no. | F1 (loading) |
F2 (loading) |
F3 (loading) |
F4 (loading) |
|---|---|---|---|---|
| 1 I think that, in virtual social worlds, doing what I want and sharing my experiences can better my well-being (+) (9) (T6) | .591 | |||
| 2 If there was something limiting my life, I think I could overcome it by getting immersed in virtual social worlds and attending experiences that I would select myself (+) (11) (T7) | .898 | |||
| 3 If I had trouble travelling, being able to meet up anyway with people in virtual social worlds would be consolatory for me (+) (23) (T6) | .838 | |||
| 4 Doing things in virtual social worlds rather than in reality can be positive (+) (34) (T7) | .518 | |||
| 5 I am afraid that social relations made by users interacting in virtual social worlds might impoverish people (-) (6) (T7) | .717 | |||
| 6 I don’t like the idea of “being away” from reality around me while immersed in virtual social worlds (-) (17) (T7) | .778 | |||
| 7 In my opinion the experiences and sharing in virtual social worlds can’t be as satisfying as experiences and sharing in real life (-) (19) (T7) | .587 | |||
| 8 I wouldn’t like to wear all the time on the head a display device for getting immersed in virtual social worlds (-) (26) (T7) | .706 | |||
| 9 In virtual social worlds, I would like to attend public events and situations, such as going to concerts, to cinema, to theater, to club (+) (21) (T4) | .775 | |||
| 10 I think that attending public entertainment events within virtual social worlds is a good idea because I can have fun and feel at peace (+) (33) (T4) | .710 | |||
| 11 I’d like to participate in astonishing events within virtual social worlds, like for example attending concerts in between the planets, or going to amusement parks stretching to the horizon, or shopping in ancient Rome (+) (35) (T7) | .642 | |||
| 12 I think I will use the virtual social worlds (+) (36) (T7) | .544 | |||
| 13 Doing fitness while immersed in virtual scenarios draws me (+) (1) (T7) | .671 | |||
| 14 The possibility to play sports and games within virtual social worlds with other people “present” in virtual, is a nice thing (+) (29) (T4) | .800 | |||
| 15 Playing sports within virtual social worlds is an interesting thing (+) (32) (T4) | .975 |
| Question from literature reporting the selection of a “negative” answer |
Items of F2 |
|---|---|
| In [16], the question: “Can Metaverse be a world where the digital world is more valuable than the physical world?” (28.6%=”Yes”, 37.7%=”No”, 33.6%=”Not Sure”) has a relevant percentage of “No” (that is a “negative” answer). |
Item 5 - I am afraid that social relations made by users interacting in virtual social worlds might impoverish people. (Agree 36.4%+Strongly agree 43.5%=79.9%) Item 6 - I don’t like the idea of “being away” from reality around me while immersed in virtual social worlds. (Agree 40.8%+Strongly agree 38%=78.8%) Item 7 - In my opinion the experiences and sharing in virtual social worlds can’t be as satisfying as experiences and sharing in real life. (Agree 33.7%+Strongly agree 47.8%=81.5%) Item 8 - I wouldn’t like to wear all the time on the head a display device for getting immersed in virtual social worlds. (Agree 35.3%+Strongly agree 45.7%=81%) |
| In [18], the question: “Do you think a Metaverse could create a physical communication gap between humans, and also cause hindrance in physical relationships?” (47.4%=”Yes”, 14.3%=”No”, 38.2%=”Maybe”) has a relevant percentage of “Yes” (that is a “negative” answer). | |
| In [19], the question: “In the Metaverse, you could do many of the things you do now such as socialize with others, play games, watch concerts, and shop for digital and non-digital items such as clothing, home goods, and cars. Which of the following describe your views on Metaverse? -Select all that apply” has a relevant percentage in the answer “Not good as real life”=30% (that is a “negative” answer). Note: all available answers have been not reported, too long list. |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
