Submitted:
05 October 2025
Posted:
07 October 2025
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Abstract
Keywords:
1. Introduction
2. Materials and Methods
2A. Data
2B. Methods
3. Results
3A. Model Development
3B. Proof-of-Concept Testing
3.B.1. Player vs Computer
3.B.2. Player vs Player
3.B.3. Chess Puzzles
3.B.3.1 Chess Puzzles: Easiest Category



3.B.3.1 Chess Puzzles: Hardest Category
4. Discussion and Conclusion
Acknowledgments
References
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