Submitted:
16 July 2025
Posted:
17 July 2025
You are already at the latest version
Abstract
Keywords:
1. Introduction
- RQ1: How does gamified multimodal feedback combined with sound-based first responder detection affect students’ perceived usefulness of a robot quiz system compared to verbal-only interaction?
- RQ2: How does gamified multimodal feedback combined with sound-based first responder detection influence students’ perceived ease of use of a robot quiz system compared to verbal-only interaction?
- RQ3: How does gamified multimodal feedback combined with sound-based first responder detection improve students’ motivation of a robot quiz system compared to verbal-only interaction?
- RQ4: How does gamified multimodal feedback combined with sound-based first responder detection impact students perceived social presence measured via robot likeability and anthropomorphism compared to verbal-only interaction?
- RQ5: How does gamified multimodal feedback combined with sound-based first responder detection influence students’ behavioral intention to use robot-assisted quiz system compared to verbal-only interaction?
2. Related Work
2.1. Educational Robots in Learning Environments
2.2. Multimodal Interaction and Feedback in HRI
2.3. Fairness and First Responder Detection in Group-Based HRI
2.4. Gamification and the Octalysis Framework
2.5. Evaluation Through Multiscale HRI Instruments
3. System Design
3.1. System Architecture
- A Python-based backend responsible for sound order detection, template matching, and interaction logic
- A Kotlin-based Pepper application using QiSDK ASR for speech recognition, gesture control, and verbal output
3.2. Sound-Based First Responder Detection
3.3. Gamification via Octalysis Integration
- Core Drive 1: Epic Meaning & Calling was addressed by assigning students to teams, enabling them to act as representatives contributing to their group’s success. This framing reinforced a sense of purpose beyond individual performance.
- Core Drive 2: Development & Accomplishment was activated via a real-time scoring system with point accumulation and visible badges (gold, silver, bronze), providing immediate feedback on performance and fostering a sense of progress.
- Core Drive 3: Empowerment of Creativity & Feedback emerged through the use of custom recordable buzzers. Students were allowed to choose their own buzzer sounds (e.g., whistling or clapping), offering a layer of creative expression and autonomy.
- Core Drive 4: Ownership & Possession was reinforced as teams accumulated points and earned badges that were persistently associated with their identity. This ownership encouraged students to care about outcomes and feel invested in the session.
- Core Drive 5: Social Influence & Relatedness was central to the system, as gameplay occurred in two competing teams. Peer motivation, collaboration, and comparison drove engagement in both intra- and inter-team dynamics.
- Core Drive 6: Scarcity & Impatience was supported by implementing a real-time “first responder” mechanic, where only the fastest buzz-in was recognized, introducing urgency and time pressure.
- Core Drive 7: Unpredictability & Curiosity was realized by varying the robot’s multimodal responses. Depending on correctness, Pepper provided unpredictable combinations of speech, music, and gestures (e.g., dancing, clapping, head movements), maintaining a sense of novelty.
- Core Drive 8: Loss & Avoidance was triggered through negative feedback, such as sad music and gestures when a question was answered incorrectly. This emotional contrast motivated students to perform better in the next round.
3.4. Feedback and Interaction Modalities
4. Experimental Design
4.1. Study Design and Conditions
4.2. Participants
4.3. Procedure and Evaluation Criteria
4.4. Data Analysis
5. Results
6. Discussion
7. Conclusion, Limitations, and Future Work
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
- Belpaeme, T.; Kennedy, J.; Ramachandran, A.; Scassellati, B.; Tanaka, F. Social robots for education: A review. Science Robotics 2018, 3, eaat5954. [Google Scholar] [CrossRef] [PubMed]
- Papakostas, G.A.; Sidiropoulos, G.K.; Papadopoulou, C.I.; Vrochidou, E.; Kaburlasos, V.G.; Papadopoulou, M.T.; Holeva, V.; Nikopoulou, V.-A.; Dalivigkas, N. Social Robots in Special Education: A Systematic Review. Electronics 2021, 10, 1398. [Google Scholar] [CrossRef]
- Stasolla, F.; Curcio, E.; Borgese, A.; Passaro, A.; Di Gioia, M.; Zullo, A.; Martini, E. Educational Robotics and Game-Based Interventions for Overcoming Dyscalculia: A Pilot Study. Computers 2025, 14, 201. [Google Scholar] [CrossRef]
- Hui-Ru, H. Empowering Parents and Teachers to Support Children’s Learning through AI-based and Robotic Learning Companions. In Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '25). Association for Computing Machinery 2025, Article 836. Yokohama, Japan, 26 April 2025–1 May 2025; pp. 1–5. [Google Scholar] [CrossRef]
- Ackermann, H.; Lange, A.L.; Hafner, V.V.; et al. How adaptive social robots influence cognitive, emotional, and self-regulated learning. Sci Rep 2025, 15, 6581. [Google Scholar] [CrossRef]
- Leite, I.; Martinho, C.; Paiva, A. Social robots for long-term interaction: A survey. International Journal of Social Robotics 2013, 5, 291–308. [Google Scholar] [CrossRef]
- Guo, J.; Ishiguro, H.; Sumioka, H. A Multimodal System for Empathy Expression: Impact of Haptic and Auditory Stimuli. In Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '25). Association for Computing Machinery, Article 44. New York, NY, USA, 26 April 2025–1 May 2025; pp. 1–7. [Google Scholar] [CrossRef]
- Kennedy, J.; Baxter, P.; Belpaeme, T. Comparing Robot Embodiments in a Guided Discovery Learning Interaction with Children. Int J Soc Robotics 2015, 7, 293–308. [Google Scholar] [CrossRef]
- Delecluse, M.; Sanchez, S.; Cussat-Blanc, S.; Schneider, N.; Welcomme, J.-B. High-level behavior regulation for multi-robot systems. In Proceedings of the Companion Publication of the 2014 Annual Conference on Genetic and Evolutionary Computation (GECCO Comp '14). Association for Computing Machinery, Vancouver, BC, Canada, 12–16 July 2014. [Google Scholar] [CrossRef]
- Chang, M.L.; Trafton, G.; McCurry, J.M.; Thomaz, A.L. Unfair! Perceptions of Fairness in Human-Robot Teams. In Proceedings of the 2021 30th IEEE International Conference on Robot & Human Interactive Communication (RO-MAN), Vancouver, BC, Canada, 8–12 August 2021; pp. 905–912. [Google Scholar] [CrossRef]
- Ayalon, O.; Hok, H.; Shaw, A.; et al. When it is ok to give the Robot Less: Children’s Fairness Intuitions Towards Robots. Int J of Soc Robotics 2023, 15, 1581–1601. [Google Scholar] [CrossRef]
- Salinas-Martínez, Á.-G.; Cunillé-Rodríguez, J.; Aquino-López, E.; García-Moreno, A.-I. Multimodal Human–Robot Interaction Using Gestures and Speech: A Case Study for Printed Circuit Board Manufacturing. J. Manuf. Mater. Process. 2024, 8, 274. [Google Scholar] [CrossRef]
- Dichev, C.; Dicheva, D. Gamifying education: what is known, what is believed and what remains uncertain: a critical review. Int J Educ Technol High Educ 2017, 14, 9. [Google Scholar] [CrossRef]
- Chou, Y.K. Actionable Gamification: Beyond Points, Badges, and Leaderboards; Octalysis Group, 2015. [Google Scholar]
- Saerbeck, M.; Schut, T.; Bartneck, C.; Janse, M.D. Expressive robots in education: varying the degree of social supportive behavior of a robotic tutor. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10). Association for Computing Machinery, Atlanta, GA, USA, 10–15 April 2010; pp. 1613–1622. [Google Scholar] [CrossRef]
- Ravandi, B.S. Gamification for Personalized Human-Robot Interaction in Companion Social Robots. In Proceedings of the 12th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW), Glasgow, UK, 15 September 2024; pp. 106–110. [Google Scholar] [CrossRef]
- Venkatesh, V.; Davis, F.D. A theoretical extension of the TAM: Four longitudinal studies. Manag. Sci. 2000, 46, 186–204. [Google Scholar] [CrossRef]
- Deci, E.L.; Ryan, R.M. Intrinsic motivation and self-determination in human behavior; Springer, 1985. [Google Scholar]
- Bartneck, C.; Kulic, D.; Croft, E.; Zoghbi, S. Measurement instruments for the anthropomorphism, animacy, likeability, perceived intelligence, and perceived safety of robots. International Journal of Social Robotics 2009, 1(1), 71–81. [Google Scholar] [CrossRef]
- AGoldman, E.J.; Baumann, A.; Poulin-Dubois, D. Pre-schoolers’ anthropomorphizing of robots: Do human-like properties matter? Frontiers in Psychology 2023, 13. [Google Scholar]
- Kragness, H.E.; Ullah, F.; Chan, E.; Moses, R.; Cirelli, L.K. Tiny dancers: Effects of musical familiarity and tempo on children's free dancing. Developmental psychology 2022. [CrossRef] [PubMed]
- Hamari, J.; Koivisto, J.; Sarsa, H. Does gamification work? A literature review of empirical studies on gamification. In Proceedings of the IEEE 47th Hawaii International Conference on System Sciences (pp. 3025–3034), Waikoloa, HI, USA, 6–9 January 2014. [Google Scholar] [CrossRef]
- Su, H.; Qi, W.; Chen, J.; Yang, C.; Sandoval, J.; Laribi, M.A. Recent advancements in multimodal human–robot interaction. Frontiers in Neurorobotics 2023, 17. [Google Scholar] [CrossRef] [PubMed]
- Fung, K.Y.; Lee, L.H.; Sin, K.F.; Song, S.; Qu, H. Humanoid robot-empowered language learning based on self-determination theory. Education and Information Technologies 2024, 29(14), 18927–18957. [Google Scholar] [CrossRef]
- Bagheri, E.; Vanderborght, B.; Roesler, O.; Cao, H.-L. A Reinforcement Learning Based Cognitive Empathy Framework for Social Robots. International Journal of Social Robotics 2020, 13(5), 1079–1093. [Google Scholar] [CrossRef]
- Alam, A. Social Robots in Education for Long-Term Human-Robot Interaction: Socially Supportive Behaviour of Robotic Tutor for Creating Robo-Tangible Learning Environment in a Guided Discovery Learning Interaction. ECS Transactions 2022, 107(1), 12389–12403. [Google Scholar] [CrossRef]
- Bacula, A.; Knight, H. Dancing with Robots at a Science Museum: Coherent Motions Got More People To Dance, Incoherent Sends Weaker Signal. In Proceedings of the 2024 International Symposium on Technological Advances in Human-Robot Interaction, Boulder, CO, USA, 9–10 March 2024. [Google Scholar]
- Hirschmanner, M.; Gross, S.; Krenn, B.; Neubarth, F.; Trapp, M.; Vincze, M. Grounded Word Learning on a Pepper Robot. In Proceedings of the 18th International Conference on Intelligent Virtual Agents, Sydney, NSW, Australia, 5–8 November 2018. [Google Scholar]
- Theodotou, E. Dancing With children or dancing for children? Measuring the effects of a dance intervention in children’s confidence and agency. Early Child Development and Care 2025, 195(1–2), 64–73. [Google Scholar] [CrossRef]
- Huang, P.; Hu, Y.; Nechyporenko, N.; Kim, D.; Talbott, W.; Zhang, J. EMOTION: Expressive Motion Sequence Generation for Humanoid Robots with In-Context Learning. IEEE Robotics and Automation Letters 2024, 10, 7699–7706. [Google Scholar] [CrossRef]
- Sripathy, A.; Bobu, A.; Li, Z.; Sreenath, K.; Brown, D.S.; Dragan, A.D. Teaching Robots to Span the Space of Functional Expressive Motion. In Proceedings of the 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Kyoto, Japan, 23–27 October 2022; pp. 13406–13413. [Google Scholar]
- Louie, W.-Y.G.; Nejat, G. A Social Robot Learning to Facilitate an Assistive Group-Based Activity from Non-expert Caregivers. International Journal of Social Robotics 2020, 12(5), 1159–1176. [Google Scholar] [CrossRef]
- Zhang, X.; Li, D.; Tu, Y.-F.; Hwang, G.-J.; Hu, L.; Chen, Y. Engaging Young Students in Effective Robotics Education: An Embodied Learning-Based Computer Programming Approach. Journal of Educational Computing Research 2023, 62(2), 532–558. [Google Scholar] [CrossRef]
- Yang, Q.-F.; Lian, L.-W.; Zhao, J.-H. Developing a gamified artificial intelligence educational robot to promote learning effectiveness and behaviour in laboratory safety courses for undergraduate students. International Journal of Educational Technology in Higher Education 2023, 20(1). [Google Scholar] [CrossRef]
- Tutul, R.; Buchem, I.; Jakob, A.; Pinkwart, N. Enhancing Learner Motivation, Engagement, and Enjoyment Through Sound-Recognizing Humanoid Robots in Quiz-Based Educational Games. In Lecture Notes in Networks and Systems; Springer Nature: Cham, Switzerland, 2024; pp. 123–132. [Google Scholar] [CrossRef]
- Schiavo, F.; Campitiello, L.; Todino, M.D.; Di Tore, P.A. Educational Robots, Emotion Recognition and ASD: New Horizon in Special Education. Education Sciences 2024, 14(3). [Google Scholar] [CrossRef]






Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).