Submitted:
12 July 2025
Posted:
14 July 2025
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Abstract
Keywords:
1. Introduction
1.1. Literature Search Strategy
- Being published in English.
- Being full articles.
- Being published in relevant scientific journals or relevant conference proceedings.
- Being published after 2010 and before 2024.
- Mentioning “architecture” besides mentioning “eye tracking”.
- Not being written in English.
- Being just abstracts.
- Not referring to architecture.
- Being repetitions.
- Title.
- Abstract, highlights and article aim.
- Concept(s) highlighted in the article (when existent).
- Research question(s) (when existent).
- Conclusion.
- Main article.
- Images, graphic(s) and table(s).
1.2. Eye-Tracking Evolution
1.3. Human Visual System
1.4. Types of Eye-Trackers
1.5. The Importance of Studying Visual Perception in Architecture
1.6. Eye-Tracking Architectural Applications, History and Future Perspectives
- Use of VR to systematically verify designs in development, to ensure that users gaze patterns match what we want to be read in a context.
- Develop ET methodology, methods, and triangulation to deal with in situ experiments complexity.
- Further develop best practices for laboratory-based experiments.
- Use replication, and verification studies, on analysis of gaze differences between architects and non-architects, on the relationship between gaze patterns and preferences, and on the role of individual building elements in attracting gaze.
- Developing further new and rapid approaches such as visual attention software (VAS).

2. Understanding Eye-Tracking in Architecture
2.1. Use and Technical Principles
2.2. Fixations, Saccades, and Scan Paths in Architecture
2.3. Advantages and Limitations of the Use of Eye-Tracking in Architecture
- The interest in the experimental side of architectural research is increased.
- A way of accurately communicating graphically and numerically the viewer visual experience is provided.
- The acceptance of design orders which require in-depth analysis of the visual needs of the users is further guaranteed.
- The importance of visual perception of architecture, and to get closer to its users, is highlighted.
- Maintenance and conservation of ET hardware is complex.
- ET equipment is not available for public use.
- ET devices are for only one user at the time.
- ET tools still lacking latency and accuracy.
- Interpretations of gaze behaviours, fixations and scan paths might not provide direct information on the subject’s brain activities (e.g., emotion, cognition and attention); found in the article by [46].
- Some studies used pupil size as indicator of emotional state. “However, the pupil size and emotional arousal relationship was complex, and the pupil size was also influenced by other factors such as cognitive processing load” [45]; found in the articles by [51,52,53,54]. As well as factors like “light quantity and contrast” also influence the pupil size [45]; found in the articles by [55,56].

3. Role of Eye-Tracking in Architectural Education and Research
3.1. Eye-Tracking Applications in Architecture Design Pedagogy
- An inventive technique to guide the attention of future architects to the topic of order in architecture and urban planning, broadening their knowledge on the perception of architecture, i.e., how to design attracting the gaze of the users of architecture, while at the same time appropriately inscribing the project of someone in the natural or historical context.
- Increase the interest of students in the experimental side of research in architecture, which may lead to solve architectural projects with more creativity.
- Broaden the social and technological skills of the students, which may facilitate their future acceptance of non-standard and complex architectural project orders, that require in-depth analysis of the visual requirements of the users, as well as interdisciplinary cooperation.
- Self-monitor both teachers and students.
- Influence in a positive way student-teacher personal working relationship, which may facilitate the following to advanced studies, e.g., master or doctorate.
- Promote the academic institution, distinguishing it from other research centres, both by these advanced technological solutions and by adjusting learning requirements to real needs of the users.
- Educate the architectural public interesting them in the buildings they see day-to-day and promote the profession of architects.
- High cost of ET use (if we purchase it), maintenance, and conservation, as well as its insurance.
- Necessity of a room for the experiences, which should be able to receive about 12 persons, and, depending on the experience characteristics, it can be necessary to prepare a laboratory.
- Teachers may contest the legitimate use of ET for self-analysis, as it requires adding work hours and extra effort as well as an open-minded and self-critical approach.
- Classes need to be in-person to manipulate ET, which would be impossible in exceptional conditions like COVID.
3.2. Differentiating Expert and Novice Gaze Behavior in Architectural Education
3.3. Evaluating Wayfinding and Spatial Navigation in Architectural Research
3.4. Analyzing Visual Hierarchy and Attention Distribution in Interior Spaces in End-User Experience Research
4. Discussion
4.1. Challenges and Gaps
5. Guidelines for Education and Field Use of Eye-Tracking in Architecture
5.1. Best Practices for Using Eye-Tracking in Architectural Education
| Recommended Practice | Purpose or Benefit |
|---|---|
| Embed ET exercises (e.g., building walk-throughs or peer design reviews) in coursework | Promotes reflective learning and evidence-based design by revealing where students focus attention |
| Highlight expert vs. novice gaze patterns in critiques | Deepens students’ understanding of user-centered design by illustrating perceptual differences |
| Integrate ET projects and assignments into the curriculum | Broadens students’ awareness of how designs are perceived by users |
| Plan for equipment constraints (cost, lab space) | Addresses practical implementation barriers and sets realistic project scope |
5.2. Checklist for Conducting in Situ Eye-Tracking Studies in Architecture
| Step/Item | Purpose or Rationale | Considerations or Requirements |
|---|---|---|
| Define research objectives/questions | Focus the study and align methods with goals | Formulate clear research questions on visual perception or navigation in built environments |
| Select study design and equipment | Choose ET hardware and setting to match objectives | Balance ecological validity vs. experimental control (e.g., VR vs. real-world; screen-based vs. mobile trackers) |
| Establish participant criteria | Ensure a representative, consistent sample | Screen for vision or cognitive issues; obtain informed consent; consider participant fatigue and comfort |
| Calibrate and test equipment | Maximize data accuracy and reduce error | Perform individual calibration for each participant; monitor and correct calibration drift; check for data loss (especially outdoors) |
| Conduct the eye-tracking session | Collect gaze data under real-world conditions | Monitor data quality in real time; minimize head/body movements; control lighting and distractions as much as possible |
| Analyze gaze data | Identify attention patterns quantitatively | Compute fixation counts/durations and scan paths; exclude blinks or noise; use areas-of-interest or heatmaps as appropriate |
| Triangulate and interpret results | Contextualize gaze with other measures | Supplement ET data with surveys or interviews to explain visual behavior; interpret findings in the architectural context |
6. Conclusions


Author Contributions
Funding
Conflicts of Interest
Abbreviations
| ET | Eye tracking |
| SR | Scoping Review |
| LR | Literature Review |
| GenAI | Generative artificial intelligence |
| UX | User experience |
| HVS | Human Visual System |
| ms | milliseconds |
| VR | Virtual reality |
| AR | Augmented reality |
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