Submitted:
20 June 2025
Posted:
23 June 2025
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Abstract
Keywords:
Introduction
Method
Study Participants
Study Design
Dataset
CDLD
Statistical Analysis
Model Performance
Ablation Analysis
Latent Trait Analysis
Results
Model Performance
Ablation Analysis
Latent Trait Analysis
Discussion
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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| Content name | Task description | Targeted cognitive function |
|---|---|---|
| When Will It Arrive? | Players read and compare train tickets to calculate arrival times. They must quickly identify the correct time based on the given information. | Language/calculation |
| Treasure Hunt | Players follow directional arrows to locate hidden treasures. They must click on the correct spot based on visual cues. | Visuospatial ability |
| Tap the Circles in Order | Players memorize the position and sequence of circles on a grid. They must tap them in the same order as they appeared. | Attention |
| Tap the Circles in Reverse Order | Players memorize the sequence of circles and tap them in reverse order. The first one to appear must be tapped last. | Attention, working memory |
| Quickly Collect the Fruits | A central fruit card is displayed, and players must quickly identify and click on the matching fruit located to the left or right. | Executive function |
| Spot the Difference | Five images are presented, each slightly rotated. Players must identify and select the corresponding flipped image. | Visuospatial ability |
| Grow the Tomatoes | Players memorize the location and type of crops in a field. They must recall and place the correct crops in the empty slots. | Working memory |
| Fishing Challenge | Players identify and catch the correct fish based on specific conditions. Factors such as color, pattern, and swimming direction change with each level. | Visuospatial ability |
| Remember the Previous Card | Players memorize a card and compare it to a new one. They must decide whether the two cards match based on the given rule. | Executive function |
| Tap the Numbers in Order | Players tap numbers in ascending order, starting from the smallest. | Attention |
| How Much Is It? | Players add all items on a receipt and enter the total into a calculator. Some tasks require comparing receipts. | Language/calculation |
| Reverse Calculation | Players view a number or equation that has been rotated 180 degrees. They must mentally rotate it back and select the correct answer. | Language/calculation, visuospatial ability |
| Merge the Shapes | Players determine the final shape when multiple pieces are combined. | Visuospatial ability |
| Crack the Honeycomb | Players add numbers in a honeycomb grid according to the given conditions. The goal is to complete the correct sum. | Language/calculation |
| Colorful Box Sorting | Players see a sequence of colored boxes at the top and tap the matching colors in the same order from the options below. Speed and accuracy are key. | Visuospatial ability |
| Touch-Touch Card Game | Players find and tap all cards matching the given conditions. The animal’s color, the card’s background color, and the animal’s accessories will be part of the conditions. | Visuospatial ability, attention |
| Press the Number in Reverse Order | Press the numbers in order, starting from the largest. Select the largest number from the given options, including any results from operations (+, −). | Attention |
| Pair Matching | Remember the types and positions of the pictures on the displayed cards and then tap on the matching cards that are turned backward to match the same cards. | Working memory |
| Demographics | Mean (SD or %) |
| Age, year | 73.02 (±5.53) |
| Education year | 10.73 (±4.54) |
| Female, n | 83 (63.85) |
| APOE ɛ4, n | 41 (31.54) |
| Dataset | Test |
| CDLD | 0.132 |
| Random forest | 0.183 |
| Gradient boost | 0.172 |
| Matrix factorization | 0.160 |
| Scenarios | RMSE |
| Original | 0.131 |
| After ablation | |
| User latent traits | 0.190 |
| User measured traits | 0.133 |
| Item latent traits | 0.210 |
| Item measured traits | 0.192 |
| Cognitive function | F-statistics | P-value |
| RBANS total score | 2.56 | 0.080 |
| RBANS subscore | ||
| Visuospatial function | 4.34 | 0.015 |
| Immediate recall | 3.34 | 0.038 |
| Attention | 1.25 | 0.289 |
| Delayed recall | 0.96 | 0.385 |
| Language | 0.739 | 0.479 |
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