Submitted:
27 May 2025
Posted:
29 May 2025
You are already at the latest version
Abstract
Keywords:
1. Introduction
2. Relevant Technology Base
3. Design of Deep Learning-Based Player Behavior Modeling Approach
3.1. Data Acquisition and Preprocessing
3.2. Feature Extraction and Selection Strategy
3.3. Model Construction
3.4. Model Training and Evaluation Indicator Design
4. Optimization Design of Game Interaction System
5. System Implementation and Experimental Analysis
5.1. System Architecture and Module Design
5.2. Data Set Construction and Experimental Environment
5.3. Model Training Results and Analysis
5.3. Assessment of the Effectiveness of System Optimization
6. Conclusions
References
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| Model | Accuracy | Precision | Recall | F1 Score |
|---|---|---|---|---|
| RNN | 0.794 | 0.781 | 0.768 | 0.774 |
| GRU | 0.832 | 0.817 | 0.805 | 0.811 |
| LSTM | 0.849 | 0.835 | 0.822 | 0.828 |
| BiLSTM | 0.861 | 0.846 | 0.838 | 0.842 |
| BiLSTM+Attention | 0.872 | 0.859 | 0.851 | 0.855 |
| Epoch | Train Accuracy | Validation Accuracy | Train Loss | Validation Loss |
|---|---|---|---|---|
| 1 | 0.681 | 0.673 | 0.932 | 0.956 |
| 2 | 0.738 | 0.727 | 0.801 | 0.823 |
| 3 | 0.781 | 0.769 | 0.689 | 0.715 |
| 4 | 0.812 | 0.8 | 0.588 | 0.612 |
| 5 | 0.839 | 0.829 | 0.502 | 0.518 |
| 6 | 0.851 | 0.846 | 0.435 | 0.447 |
| 7 | 0.86 | 0.858 | 0.391 | 0.398 |
| 8 | 0.869 | 0.866 | 0.362 | 0.368 |
| 9 | 0.872 | 0.871 | 0.357 | 0.362 |
| 10 | 0.872 | 0.871 | 0.356 | 0.362 |
| Evaluation Metric | Before Optimization | After Optimization |
|---|---|---|
| Average Response Time (ms) | 243 | 172 |
| Click Accuracy (%) | 84.2 | 91.5 |
| UI Interaction Delay (ms) | 131 | 78 |
| User Satisfaction (1-5) | 3.2 | 4.4 |
| Error Rate (%) | 6.5 | 3.1 |
| Session Completion Rate (%) | 78.4 | 89.6 |
| Average Frame Rate (FPS) | 52.1 | 58.3 |
| Action Recognition Accuracy (%) | 86.7 | 92.8 |
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