Submitted:
28 April 2025
Posted:
29 April 2025
You are already at the latest version
Abstract
Keywords:
1. Introduction
1.1. Literature Review
1.1.1. Emerging Trends in Sales Force Training
1.1.2. The Impact of Virtual Reality on B2B Customer Experience and Sales Training
1.1.3. The Impact of Virtual Reality on B2B Customer Experience and Sales Training
1.2. Aim of the Research and Research Questions
2. Materials and Methods
2.1. Case Study Overview
2.2. The Scrum Framework
2.3. App Evaluation
2.3.1. Focus Group Methodology
2.3.2. Identifying Focus Group Themes Using NLP Embeddings and UMAP Clustering
2.3.3. Software and Hardware
3. Results
3.1. Scrum Results
3.1.1. Roles
3.1.2. Vision and Product Backlog
3.1.3. Sprint Planning
3.2. Focus Group Results
3.2.1. First-Level Recursive Clustering Results
3.2.3. Conclusions from Second-Level Clustering
4. Discussion
4.1. Research Questions Answers
4.2. Limits of the Work and Future Researches
4.3. Pratical Implications
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
Abbreviations
| B2B | Business to Business |
| VR | Virtula Reality |
| LDA | Latent Dirichlet Allocation |
| NLP | Natural Language Processing |
| UMAP | Uniform Manifold Approximation and Projection |
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