Submitted:
16 April 2025
Posted:
17 April 2025
You are already at the latest version
Abstract
Keywords:
1. Introduction: AR in Fashion and Textile Retail
2. Promoting Circularity Through Material Knowledge
3. Current Ways to Help Consumers Make Meaning Around New Materials
4. Methodology

4.1. Prototype AR

4.2. Study One: Generating Initial Design Specifications

- Present fabrication processes and complex information in a step-by-step, interactive format to support incremental learning and user engagement;
- Integrate more interactive elements, such as animations, gamification, or a virtual manipulation feature, to enrich engagement and convey the materials’ qualities more realistically;
- Ensure larger text, clearer graphics, and zoom functionality to enhance readability and enable close examination of material details;
- Provide accessible explanations that contextualise the material properties within practical applications, using simple, user-friendly language to ensure inclusivity.
4.3. Collaborative Design Process: Consumer Experience + Materials Circularity + [Design Agency Name Anonymised for review]

4.3.1. Scene 1: Introduction
4.3.2. Discovering Bacterial Cellulose
4.3.3. Scene 3: Preparation of the syringe
4.3.4. Scene 4: Manual Task Simulation

4.3.5. Scene 5: Witnessing the Creation
4.4. Pilot Study
4.4.1. Results and Discussion
4.5. Evaluation Study
5. Discussion
6. Limitations and Future Research
7. Conclusions
Author Contributions
Funding
Informed Consent Statement
Conflicts of Interest
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| Concept | Description |
|---|---|
| ]1*Learning | Active engagement in acquiring skills and knowledge. |
| ]1*Attachment | Emotional bonds formed through connection and affection influenced by meeting expectations, utility, aesthetic appeal, effort, and positive experiences. |
| ]1*Competence | Skill and confidence in making informed choices about product use and acquisition, as well as their ability to engage in specific circular practices like renewal and repair. |
| ]1*Playfulness | The inclination toward fun, spontaneous, and creative activities, especially in social interactions with familiar individuals. |
| ]1*Future-self | Ability to envision future outcomes and take proactive steps to create desired changes. |
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