Submitted:
01 April 2025
Posted:
01 April 2025
You are already at the latest version
Abstract
Keywords:
1. Introduction
2. Extended and Extending Reality
3. Calm Technology
4. Latent Bias of Design
5. Locus of Mind and Projection of Intelligence
6. Metaphors in Digital Tools as a Design Language
7. Objects and Actors in Extended Reality
8. Spatial Context, Data Ownership and Privacy
9. A Proposed Fitness Function
10. Reality2 - An Emergent System Using Digital Agents
11. Conclusions
References
- D. Norman, The Design of Future Things, May 2009. Basic Books, 2009.
- B. Harms, M. Harms, and Harms William, “Evolutionary Epistemology,” in The Stanford Encyclopedia of Philosophy, Spring 2023., E. N. Zalta and U. Nodelman, Eds., 2023. Accessed: Mar. 05, 2025. [Online]. Available: https://plato.stanford.edu/archives/spr2023/entries/epistemology-evolutionary/.
- H. Eftring, The Useworthiness of Robots for People with Physical Disabilities. Certec, Department of Design Sciences, Lund University, 1999.
- M. N. Negnevitsky, “Artificial Intelligence - A Guide to Intelligent Systems (Second Edition),” 2005. [Online]. Available: www.pearsoned.co.uk.
- J. Stamp, “Fact or Fiction? The Legend of the QWERTY Keyboard.,” Smithsonian Magazine, May 13, 2013. Accessed: Mar. 03, 2025. [Online]. Available: https://www.smithsonianmag.com/arts-culture/fact-of-fiction-the-legend-of-the-qwerty-keyboard-49863249.
- S. Dowling, “The surprising origins of the TV remote.” Accessed: Mar. 03, 2025. [Online]. Available: https://www.bbc.com/future/article/20180830-the-history-of-the-television-remote-contro.
- J. Reason, Human Error. Cambridge: Cambridge University Press, 1997.
- E. Dedezade, “Apple Commits $500 Billion To AI Race As Some Rivals Slow Down.” Accessed: Mar. 23, 2025. [Online]. Available: https://www.forbes.com/sites/esatdedezade/2025/02/24/beyond-apples-500-billion-techs-diverging-ai-strategies/.
- H. Rheingold, Virtual Reality - The revolutionary Technology of Computer-Generated Worlds - and how it Promises to Transform Society. Summit Books, 1991. Accessed: Mar. 03, 2025. [Online]. Available: https://books.google.co.nz/books?id=hHZQAAAAMAAJ.
- P. Milgram and F. Kishino, “A Taxonomy of Mixed Reality Visual Displays,” IEICE Trans Inf Syst, vol. 77, pp. 1321–1329, 1994, [Online]. Available: https://api.semanticscholar.org/CorpusID:17783728.
- R. C. Davies, “Adapting Virtual Reality for the Participatory Design of Work Environments.,” Kluwer Academic Publishers., vol. 13, pp. 1–33, 2004.
- A. Klein, C. Carsten Sørensen, A. S. de Freitas, C. D. Pedron, and S. Elaluf-Calderwood, “Understanding controversies in digital platform innovation processes: The Google Glass case.,” Technol Forecast Soc Change, vol. 152, Mar. 2020.
- D. Norman, The Invisible Computer - Why Good Products Can Fail, the Personal Computer Is So Complex, and Information Appliances Are the Solution. Cambridge, MA, United States: MIT Press, 1998.
- Corning, “A day made of glass,” https://www.corning.com/worldwide/en/innovation/a-day-made-of-glass.html.
- M. Weiser and J. Seely Brown, “The coming age of Calm Technology,” in Beyond Calculation, the next fifty years of computing, P. J. Denning and R. M. Metcalfe, Eds., New York: Springer Verlag, 1997, ch. 6, pp. 75–86.
- M. Weiser and J. Seely Brown, Designing Calm Technology. Xerox PARC, 1995.
- M. Beard et al., “ The Xerox Star: A Retrospective ,” Computer , vol. 22, no. 09, pp. 11–26, 28–29, Sep. 1989. [CrossRef]
- A. Tugui, “Calm technologies in a multimedia world,” Ubiquity, vol. 2004, no. March, p. 1, Mar 2004. [CrossRef]
- M. Hohl, “Calm Technologies 2.0: Visualising Social Data as an Experience in Physical Space,” Parssons journal for information mapping, no. 1(3), pp. 1–7, 2009.
- A. Case, Calm Technology: Principles and Patterns for Non-intrusive Design. O’Reilly Media, 2016.
- C. Ware, “Interacting with Visualizations,” Inf Vis, 2021, [Online]. Available: https://api.semanticscholar.org/CorpusID:114932498.
- I. Alloui, D. Esale, and F. Vernier, “Wise Objects for Calm Technology,” in 10th International Conference on Software Engineering and Applications (ICSOFT-EA 2015), 2015, pp. 468–471.
- H. Thimbleby, “Avoiding Latent Design Conditions Using UI Discovery Tools,” Int J Hum Comput Interact, vol. 26, no. 2–3, pp. 120–131, 2010. [CrossRef]
- M. DeCamp and C. Lindvall, “Latent bias and the implementation of artificial intelligence in medicine,” J Am Med Inform Assoc, vol. 27, no. 12, 2020.
- A. M. Turing, “Computing Machinery and Intelligence,” Oxford University Press on, 1950. [Online]. Available: http://www.jstor.orgStableURL:http://www.jstor. 2251.
- C. R. Jones and B. K. Bergen, “People cannot distinguish GPT-4 from a human in a Turing test,” 2024. [Online]. Available: https://arxiv.org/abs/2405.08007.
- E. Owens, “Nonbiologic Objects as Actors,” Symb Interact, vol. 30, no. 4, pp. 567–584, 2007.
- S. Wyatt, “Metaphors in critical Internet and digital media studies,” New Media Soc, vol. 23, no. 2, pp. 406–416, 2021. [CrossRef]
- K. Matsuda, “hyper-reality,” https://youtu.be/YJg02ivYzSs.
- 3DAR, “Uncanny Valley - Sci-Fi VFX Short Film,” https://youtu.be/FQgpw9pp-qQ.
- A. “Skip” Rizzo and R. Shilling, “Clinical Virtual Reality tools to advance the prevention, assessment, and treatment of PTSD,” Eur J Psychotraumatol, vol. 9, no. sup5, 2017.
- K. Gupta et al., “Healing Horizons: Adaptive VR for Traumatic Brain Injury Rehabilitation,” in SIGGRAPH Asia 2023 XR, in SA ’23. New York, NY, USA: Association for Computing Machinery, 2023. [CrossRef]
- K. Paul, “Exclusive: Google, augmented reality startup Magic Leap strike partnership deal.” Accessed: Mar. 26, 2025. [Online]. Available: https://www.reuters.com/technology/google-augmented-reality-startup-magic-leap-strike-partnership-deal-2024-05-30/.
- C. Paoli, “Microsoft confirms end of HoloLens Mixed Reality Hardware.” Accessed: Mar. 26, 2025. [Online]. Available: https://rcpmag.com/Articles/2025/02/14/Microsoft-Confirms-End-of-HoloLens-Mixed-Reality-Hardware.aspx.
- T. O’Reilly, “Quote Origin: You’re Not the Customer; You’re the Product,” https://quoteinvestigator.com/2017/07/16/product/?utm_source=chatgpt.com.
- “Complete guide to GDPR Compliance,” https://gdpr.eu/.
- R. C. Davies, “Reality2 - The framework for the Objects and Actors Metaphor.” Accessed: Mar. 23, 2025. [Online]. Available: https://reality2.ai.
- R. C. Davies, “Reality2 Node Core Elixir implementation.” Accessed: Mar. 23, 2025. [Online]. Available: https://github.com/reality-two/reality2-node-core-elixir.
- A. M. Turing, “On Computable Numbers, with an Application to the Entscheidungsproblem,” Proceedings of the London Mathematical Society, vol. s2-42, no. 1, pp. 230–265, 1936. [CrossRef]


Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).