Submitted:
15 September 2023
Posted:
19 September 2023
You are already at the latest version
Abstract
Keywords:
1. Introduction
1.1. Floating Companies
1.2. Floating Companies II

1.3. Literature Review
2. Materials and Methods
2.1. Research Question
2.2. Methodology
2.3. Collecting and Analyzing Data
2.4. Sample Characterization - Demographics and Usability Questionnaire
3. Results
3.1. Thinking Aloud and Field Notes
3.1.1. Visualization in Hybrid Space – Comparing HHD and HMD
3.1.2. The Potential of Immersive Unit Visualization in Hybrid Space
3.1.3. Limitations of Immersive Unit Visualization in Hybrid Space
4. Discussion
4.1. More Credible Hybrid Space and Impact on Information Reading
4.2. Opportunities for Information Design
4.3. Limitations and Future Work
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| View | Screenshot | Description |
|---|---|---|
| 1 | ![]() |
The view shows a map of Portugal and a caption of the spheres according to their size and color, introducing the experience through audio. |
| 2 | ![]() |
The spheres representing the companies are placed randomly throughout the country, at random heights. |
| 3 | ![]() |
Spheres are placed above their corresponding districts with heights determined by the profit per employee. The vertical axis determining the heights is uniform, ie. all units correspond to equal spaces along the axis (see Figure 2). |
| 4 | ![]() |
The vertical axis is distorted, ie. the axis is expanded in the ranges with more companies. In this way, the spheres with the most frequent profit values take up more space in the visualization. |
| 5 | ![]() |
The spheres are now arranged on the floor, so that the user has a vertical perspective over the map, albeit within the hybrid space. |
| Improvements | Observed experience | Supporting quote |
|---|---|---|
| field of view | field of view | "It's like someone who sees very badly and can only see out of a window in front of them." (P17); "There's a noticeable difference here. I felt like the tablet was cropping my frames. It limited what I could see." (P6); "I feel like this [Oculus] is an extension of our eyes. And this movement comes quite naturally to us." (P6); "I think the tablet seems to restrict space a lot. So here you can... I can see everything around me, and I can perceive everything." (P18). |
| immersion | sense of immersion | "This [Oculus] is more immersive. Yes, definitely. It's more immersive." (P20); "Sorry, I'm too immersed. I can hardly speak because I'm actually listening, which is really nice. (...) Far more immersive! And it definitely grabs our attention a lot more." (P14); "I don't know if you can see what I'm seeing..." (P13). |
| sense of proximity | "It's funny, you walk against the spheres, and it seems like you touch them and they PLOC! disappear." (P19). | |
| spatial perception | perception of three-dimensionality: height, width, and depth | "I can distinguish those that are more or less close in terms of profit. I can tell which ones they are. (...) I have a much better perception compared to the tablet." (P16); "Here [Oculus] it's much easier to understand the distance. This region of Castelo Branco, probably all of them up here are Castelo Branco." (P6); "I think it's even easier than with the tablet, because here we can get a better sense of depth and on the tablet it's difficult to get that sense (...)" (P4). |
| notion of quantity and visual organization | "We have a different view, and we can even see the number of spheres better than on tablet." (P1); "Here I can get a better sense of the number of spheres, how many companies there are." (P18); "On the tablet it looked like the spheres were further apart. There was a spatial confusion, there was no order. (...) I feel a greater sense of organization compared to the tablet." (P16). | |
| Situational awareness | "I'm not so scared because I can see the furniture and I know where I am" (P6). About the tablet: "In real life you're walking, but you know where your feet are. Not so much here because it's just a window in front." (P17). | |
| quality of the simulation | a more concrete experience | "With Oculus it's a more concrete reality." (P9); "I think you can get a much more concrete perception of the spheres on the map." (P9). |
| greater definition | "It's much more defined. You can understand it better." (P10). | |
| ease of use | ease of use | "With tablet, it's in your hands and you're afraid of falling, you're afraid of breaking it. In that sense, I think it's a significant improvement." (P6); "Once again, I feel more comfortable walking on the map. I move with more confidence." (P20); "Outside [with a tablet] I was much more concerned about the ground levelling, the slope. Here you can analyze in a much more focused way." (P3). |
| ease of interaction | "I can click on this one. It's easier here." (P7); "I think it's much easier than on the tablet, to hit it and so on." (P13); "Here I can click on each one much more easily." (P18). | |
| focus on information | focus on information | "You feel much more at ease, you can hear the voice and follow the information with your eyes." (P6); "I think that with Oculus I'm so immersed that I'm more aware of the information, whereas on the tablet that doesn't happen. Here the focus is different." (P20); "The Oculus allows you to focus much more on the information because it doesn't have so much background noise. (...) The monochrome image ends up abstracting the background, allowing you to focus more on the information." (P3); "I see you and I see the room. But it's like ghosts, you’re in grey tones (...) it's as if the main thing is the map and the spheres." (P19). |
| playful component | enjoyment | "It's much more fun and the dynamics are incredible!" (P8); "It's much cooler here (...) the experience here has a different feel to it." (P18); "It's much cooler this way! (P18); "It's much cooler this way than with a tablet!" (P19); "You can point at the little balls and move around in space, get as close as you want" (P18); "You're right in the middle, you feel more involved (...) this way it's cooler, it feels like you're right in the middle of the spheres. You can grab them!" (P19). |
| Supporting quotes | ||
|---|---|---|
| Potential | Data concretization | "It's more useful to be able to see the number. What's a million people? It's one thing to see the number, it's another thing to see its representation. Seeing a picture of a million people. (...) I learnt fractions with chocolate squares. It's the same here."; "You know what a tiger is, but it's another thing to see it. To see the space it occupies." (P17); "It's nice as a way of realizing quantity and understanding districts." (P13); "In terms of information, when a person is confronted with numbers, it's always an abstract concept. Whereas when you visualize it like this, it's much more real. (...) It's no longer abstract. I really think there's value in this exercise in this way." (P3). |
| Way of seeing | "It's interesting to move around in space because it's as if we're travelling in space, in a more conceptual way, to be able to verify the information." (P4); "When information is in space, we don't have to watch an entire video until what we want to see appears. You just have to move to the place you're interested in. I wanted to see Braga, I just had to walk to Braga." (P17); "[ABM] Does the fact that this information is in real space bring any additional value? [P8] It does, it's interesting because we have to move around and discover." (P8). | |
| Ludic experience | "This is really cool! (...) How cool! How interesting!" (P17); "I think it's funny. The first contact I had with the spheres was interesting because it was a very graphic way of realizing that there are lots of companies and seeing it distributed." (P13); "Walking in the middle is really funny. It really feels like they're coming at you or that you can grab them." (P19); "The other view is cooler with the raised spheres. Here you can understand the information better [view of the spheres on the ground] but the other one is funnier, more entertaining!" (P19). | |
| Limitations | Difficulty reading strategic information from a horizontal perspective | "Since I'm in a perspective where I'm not completely frontal, you can't really see what's above and what's below. (...) Being in the middle, you can't really see the differentiation [of heights]." (P3); "In Porto it looks like everything is more or less at the same height, but they're not. When you lie down on the floor you realize they're not there. Maybe it's the same in Lisbon." (P19); "I see all these little balls, but I don't know if they belong to Porto or if they're above Braga or Aveiro, because then it's difficult." (P11); "It's easier for me to understand. When everything is in the air you can't get a sense of location." (P18). |
| Trouble understanding the axis warping | "And the audio voice used the word 'stretch' the axis. But isn't it shrinking the axis? (...) I associate that word with getting bigger. That word could also... I don't know." (...) I don't understand." (P13); "What is this axis? I don't know what this axis is. What does it represent?" (P7); "Maybe the axis isn't very clear there" (P20). | |
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